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WAR Sports Article

MMO PC Article by Alec Meer

10 October, 2008

Page 1 of 2. Page 2 ->

It takes a while before you notice that you've bumped into someone. You're trying to run forward, and annoyingly something seems to be blocking your path. A lump of rock on the ground, perhaps, or some errant clipping. A forwards jump should sort it. Hmm, no. How about a step to the left? Wait. What? A person. It's a person that's in your way.

It's really a shock to encounter that physicality, partly because we're so accustomed to MMO characters being spookily intangible, all ghostly goblins and spectral superheroes, and partly because all of WAR's beasties are similarly fog-like when in regular questing. There's no more potent sign that you've stepped into a proper fight than suddenly finding your formerly ethereal enemies have turned rock-hard. Character collision detection is not simply WAR's signal that you're now in a player-versus-player situation: it's also a proud statement that this is where the game really is.

It's one of many reasons that Scenarios, WAR's instanced player-versus-player battlegrounds, are proving one of the game's biggest draws. At your own request, you're dropped into an enclosed, evenly-matched conflict free from the usual aimless wandering and killing x of x for x experience points, where the frontline is something real. Or at least it is if the opposing "tank" classes are doing their job: a wall of meat between you and your goal, be that their fragile healers and spellcasters, or one of the Scenario's objectives. You can push through them, but you'll be slowed down by their armoured bulk, making you easy prey for the slings and arrows of your outrageous enemies.

Speaking of those objectives, they're a symptom of what WAR gets both most right and most wrong. Right: always ensuring you've got something fast, satisfying and combat-centric to achieve, with none of the waiting around and grinding of... well, I won't bring up That Other Game here. Wrong: guarding capture points for a set number of seconds, or running a flag to specific spots to score points is so inescapably gamey, so artificial. That's WAR all over, the most instantly gratifying MMO around in its UI-cluttering, clearly-marked maps and objectives - but a less organic world for it. It's a place of inflexible rules.

'WAR Sports' Screenshot 2

There's a spot of TF2-esque posing and shouting during the wait for Scenarios to begin.

Which is no bad thing. The Scenarios are, after all, very much a sport. They're a contest of will and skill between two teams, with the winner decided by the points scored come the final whistle. There's push and pull, there are last minute shock comebacks, and there are very real effects of demoralisation. Marvellously, WAR does its best to level the playing field every time: players at a lower level than the Scenario's average are bumped up a few levels for the duration. They won't have access to abilities they haven't earned yet, but they'll be rendered hardy enough to survive, and even to win. A player more than a couple of levels higher than that average, meanwhile, won't even be allowed into that Scenario. Instead, he'll have to head off to the next one, where he'll find he's the relative underdog once again.

Players have nonetheless complained that there's some imbalance, with some forming unspoken gentlemen's agreements that anyone higher than the Scenario's recommended doesn't step into it, but for the most part these battlegrounds are a very fair fight. They're a contest of ability and astuteness: anyone can achieve great things, so long as he's good at his class and good at communicating with his group.

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Comments: 1-12 of 12 in total

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Dizzy
10/10/08 @ 14:18
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Only thing that they need to fix is making sure that the scenario you play is random, just like the big matchmaking ranked FPS games. No more "lemme-pick-my-battleground-because-i-am-a-wow-carebear" stuff please.
node
10/10/08 @ 14:58
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Lizardmen aren't really Order, they're kind of neutral, or at least not aligned with anyone else.

Wood Elves would be nifty, War Dancers!
defdaz
10/10/08 @ 19:47
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Gnomes! Give us gnomes!!! ;) And kobolds!!! :D
Drogul
10/10/08 @ 20:30
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Bretonnia X Vampire Counts
foamy
10/10/08 @ 21:44
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Is it just me or the scenarios queues take damn long?
retrend
11/10/08 @ 00:38
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God Eurogamer MMO articles are full of such fail each and every fucking time, I would actually just stop doing them if I was you, honestly.
orakio
11/10/08 @ 10:42
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I don't think God had anything to do with this article though.

I liked it. captivates scenarios quite well, and I'm glad WAR gets some eurogamer Love :-)
Crovax20
11/10/08 @ 13:00
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Skaven and Lizardmen will be the first expansion. I'm pretty sure of that.

Skaven because there is already a few quest characters on destro that are skaven

Lizardmen, because they seem to be the most logical choice. Else it would be more elfs, or more humans.
SilasMalkav
13/10/08 @ 09:32
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Why say WAR's PvE is rudimentary and then say that the public quests are excellent? Surely the public quests are PvE and so therefore the PvE is excellent? I'm loving how all the quests are tied to the central story, and how each race adds flavour to the quests in their area. Scenarios are definitely the best though, it's much more fun to kill gobos when you know there's a human behind that ugly green mug.
Lemming81
13/10/08 @ 16:06
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node@

Actually, I'd say Lizardmen are more order than any other race. Not to mention their opposition to the Skaven. The expansion writes itself, really.


I take it this article was written before the last patch which has a 'join all' for scenario queues?
Orange
13/10/08 @ 23:21
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I moan all the time in scenarios. I think because after so many wow battlegrounds and guild wars arenas I've just lost all tolerance for things going badly :p

RvR is just miles better. I only scenario for the xp and renown.

actionfitz
20/10/08 @ 13:23
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@Dizzy
10-Oct-08 15:18:35

"Only thing that they need to fix is making sure that the scenario you play is random, just like the big matchmaking ranked FPS games. No more "lemme-pick-my-battleground-because-i-am-a-wow-carebear" stuff please. "


yeah. im a lvl 25 Witch Elf in T3 atm
Impossible to get into any scenario other than fucking 'Tor Anroc'.
:/
im averaging 1 kill before i get focus fired to death or punted into lava :/
then I have to run back from the spawn point missing out on shared kills from my group.
single target 'paper-chainsaw' class is rather painful atm. hoping lvl 40 is allot more even, i'll keep going and judge it then. If I didnt hate the looks of the Marauder i'd prob be having fun with one of those.
overall there's still large nuggets of fun to be had in between spending most of my scenario time flying through the air or running back from death.

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