WAR loses four cities and classes
Features cut for quality, says Jacobs.
Mythic Entertainment boss Mark Jacobs has revealed that the EA studio is axing large chunks of content from the launch version of its upcoming MMO, Warhammer Online: Age of Reckoning.
The number of capital cities in the game is being reduced from six (one for each race) to two (one for each faction).
In addition, Mythic is leaving out four of the game's planned 24 careers, or character classes, from the final version of the game.
Jacobs broke the news to gamers in an exclusive interview with MMORPG.com.
The two cities that remain will be the Empire capital Altdorf, and the Inevitable City, the Chaos captial. These will now serve as the catch-all capitals for Order and Destruction respectively.
Mythic's plans for Warhammer Online's cities are ambitious - they will change dynamically according to the fortunes of their faction, and can be sieged and ransacked by the opposing side. The developers felt they could not do justice to this plan for all six races, Jacobs said.
"We wanted to make our capital cities the best cities in any MMO," he explained. "We think we're doing that, but it came at a price and that price is that the other cities aren't going in the game right now."
He also argued that narrowing the power struggle down to a war between two cities would focus the community in the early days of the game.
The four careers that are being cut are the Choppa (a Greenskin berserker type), the Hammerer (its Dwarven opposite number), the Black Guard (a Dark Elf warrior), and the Knight of the Blazing Sun (an Empire warrior).
Jacobs simply admitted that the four careers, as they stood, weren't good enough to go in.
"This isn't something that I can say that it is really a good thing for the player," he confessed. "I can say that we are doing this for quality, absolutely... We looked at them and we said these careers are just not great - and we tried, and they weren't coming out well."
Jacobs said that Mythic did plan to include the four racial captials in later updates to the game, but he did not confirm whether the axed character classes would ever be reinstated.
He also denied that Mythic's owner, Electronic Arts, had been involved in the decision to axe the features. "This has nothing to do with EA ... they had zero input in this ... They don't even know about it. It's not a discussion we would have with them," he said.
Warhammer Online is due out for PC in the autumn.
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Comments (55) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Break up?
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I swear, if this game gets pulled again I might actually cry, I've been waiting years for it!
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Fixed
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They seriously need at least 4 launch cities for the game..
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- AFAIK some of those classes haven't been around in beta for some time
- they have run out of time so they can't get six cities ready
- from a gameplay point of view players would probably gravitate towards the two "best" cities anyway. You don't want to spread people too thin in a PvP game.
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I swear, if this game gets pulled again I might actually cry, I've been waiting years for it!
Surely the point in this move was to make sure the game gets released on time?
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The stakes are higher and the faction coordination is more required.
The only 'true' loss is the classes at release, which is a shame but they're not gone for good..
The only bad thing is those anti-war people out there have ammo again to try and ruin the game before it's even out to keep their 'top dog' game on top without more compettitors
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Because I would wait until you have before defending it against legitimate cynicism.
And stop with the nonsense fanboy aspersions. Most mmorpg fans, including myself, are desperate for a decent game or two to come along; its been years since WoW and EQ2 were released and everything in between has been pretty awful.
Anyway they're still putting in massive changes, as evidenced by the most recent beta client release; so lets all wait and see.
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Aren't the capital cities supposed to be the final part of the orc-dwarf, human-chaos and high-elf/dark elf RvR zones they had planned? What happens to them? Does this also mean that those other RvR zones are also going to be added after the launch? Or just that the final zones will be Altdorf and the Inevitable City for all RvR zones?
I think there are more questions than answers here.
Edit: ah, they're still there (according to Kremliks post) that's good.
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The 4 classes they don't know what they are going to do with those
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I'm rather looking forward to this.
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sneetch - As far as I know the cities for the other factions will be placed in later, but this new rvr system is unknown if it's perminate or not
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Glad I cancelled my pre-order, the website alone gives of the stink of rush job.
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I agree on mmorpg.com, it always has a lot of naysayers on its forums. Anyway, I am looking forward to seeing what the next beta phase brings, there are a few very good ideas going in that we can't really discuss here. It's on a knife edge really, I just hope they get it right for release and don't go to market too soon like AoC.
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I was one of those people as well, but everything not Paul that has come out of Mythic this year has been crap. Gameplay footage, instance footage, the crafting system, all of it.
And now this? This isn't getting rid of one city...this is 4 out of 6!
I've made the statement before, careers will end because of this game.
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I still can't believe it but WotLK became my most anticipated MMO for the year. Maybe it was upon finding out that you can do Air Cavalry like raids at lake Witergrasp or liking Blizzards less clownish, more honest and detailed presentations at WWI. It was great knowing just how much thought they put into the smallest things, like the aesthetic design of a bridge.
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I guess my hope for a new mmo to get me back into online gaming just died.
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So we're supposed to imagine that the forces of chaos, the ork, the dark elves etc can all live as one happy family under one roof?! I'm surprised GW hasn't had a fit over this as its totally not in keeping with the lore of the warhammer world.
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This news news surrounded by banner adds for 'Age of Conan'...
Funcom lied to us and got their 'record' preorder numbers, they promised so much and delivered very little of it, and what they did deliver was broken - take a trip over to their forum and see the general feeling of most of the posts.
I just hope mythic have learnt the lessons from Vanguard - don't release too early due to financial matters - and from AoC - dont release early, then lie to the players saying it will be patched in very soon. AoC faces about 6 months of development before its in a state worthy of release in my personal opinion, through their dishonesty Funcom will not be getting my cash even then though.
I want to have faith in in Mythic, I really want to play their game asap... but not at the price of the whole thing falling down around itself because it was released too early.
This news makes me nervous, I renewed my wow sub after 3 months away having cancelled AoC. I'd hate for WotLK to be my only hope for a decent mmo experience this year.
so, heres hoping they can deliver. Here's hoping this wont be another funcom style 'bait and switch'.
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Still, like others have said, I'd like to see what this does regarding starting areas, and cuts of any nature to a game months before its supposed launch (and after delays) make me very, very nervous.
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From the way the Beta is now +2-3 months more development time, WAR is gonna release in a very good state.
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Those features are about to be added in the second expansion, 4 years after launch.
AoC PvP experience system was cut and is being added Soon(tm) as well.
Don't take "cut" features for granted. They might come if the producers see the need, or they might be gone for a long time.
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Alternatively, they did tell you the truth, and you're just an idiot with an opinion that's misinformed and outdated...
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'To put this in perspective with an example newcomers to the MMORPG genre can understand, hero classes and siege weapons were cut from vanilla WoW to be added "later" in a patch.
Those features are about to be added in the second expansion, 4 years after launch. '
didn't really effect wow in terms of gameplay or commercial success though did it, if whats left in war is great then who cares what they have left out - of course we wont know this until the game is launched
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1. Experience, Blizzard have been making online games since the early 90's, and have had over a decade of feedback and experimenting to find what does and does not work from character classes to quests to layout of towns, other MMO's can get there in the end, but after 3-6 months of declarations of averrage gameplay no one stays to see how the MMO's improve.
2. Time, there are only a few dozen developers that are allowed the development time that Blizzard have, for designing, coding, testing, public beta's, stress testing and so on, and also have the flexibility to ask for more time and delay the release if they don't feel it's up to their standards, whereas other developers have publishers demanding release dates and hastiily released products and cutbacks are coming quite common
3. Fanbase, how many huge MMO's have there been? first there was Ultima Online, Everquest and now WOW. There are generations of difference between these three MMO's, and until something with a overwhelmingly different (and superior) MMO comes out, it'll just pale in comparison, hencee why WOW will not be dethroned for a long time.
WAR will probably not be a WOW beater, but don't persecute the developers for trying to make a game better.
Personally, I think it's good that the developers are willing to do something dramatic like cut cities out of the game for quality purposes, it shows that they are willing to look constructively at their game and see weaknesses and cut them if required, Blizzard probably do it all the time just don't announce it publically.
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They seem to have a really weird relationship with their publisher, or they're just lying (which seems more likely).
I hope the reviews will be based on the game that is sent, and not even a tiny bit on the game that is promised.
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Lol at Setaro, as if stating that you are something on the forums is going to make people actually care or believe you.
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Its not the greatest decision to drop lots of content close to release, that does not give users any confidence in the game and will only damage it further. Someone in charge of design/production should probably go for a long walk....
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How can you say that it didn't affect it in terms of gameplay and commercial success? Obviously Blizzard believes those features have a big impact on sales as they have focused an expansion on them, an expansion that will have more competition than their two previous MMO releases. I would easily have stayed with WoW from launch until now (rather than playing it on and off before finally quitting for good last January after completing my s3 set) if they had added hero classes and sieging rather than PvE instance #3287429837 that nobody cares about except the tiny portion of carebears that believe they are the market majority.
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All I want is a WAR video of RvR, that is the only thing that would recapture my hope for the game. I don't want to see anymore of 10v10 WoW style instanced combat. if I want that I will just play WoW. So far all I have read or heard sounds great, but simply looking at the gameplay footage was rather underwhelming. If Mythic does not show said footage at E3 that it will most likely be Lake Witergrasp for me.
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You do realize that instances are the only way to get a fair fight right? They still play a major role in WAR, eventhough open world RVR is neccesary as well. Still I rather play a 10 vs 10 instance than a 100 vs 10 open world rvr zone
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2) If I want instance combat in an rpg I can play many others. In fact I would rather play Guild Wars.
3) Blizzard admitted that having more in-game options like raids, arena and battlegrounds limited open world PvP.
4) Smaller instances are not the fairest options; they do more to highlight the in-balances between different classes.
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well you can only play other games at the moment (unless of course you are on the beta) bit pointless writing off a game before it is even released - maybe we should all hold off on the comments until it's out then we can judge it - or in eg's case mark it on how it will be 3 months after release
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The thing is, games don't have to be "WoW killers". Guild wars has a large and dedicated following, and its done well. Same with EVE. And a few others.
Blizzard aint perfect. WoW is an old game now - it looks it. Theres more content being added, but it is still the same old game that people "work" at rather than truly enjoy.
But then again, I'm an old school UO-er, and I haven't seen a game since that equalled the ideas of freedom in that game.
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i'm still 100% committed to the game, i just wish that Mythic had never mentioned i release date, he should have taken the Blizzed 'Soon' approach.
Still, this wasnt the news i was looking forward to.