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War, Interrupted Interview

PC MMO Interview by Rob Fahey

2 November, 2007

Page 2 of 3. <- Page 1Page 3 ->

Eurogamer: How will the beta programme be affected by the decision to push the development out for a few more months? What do you have in mind for ongoing testing, and what are your beta testers going to be seeing down the line?

Mark Jacobs: There's no change of plans at all. Before we announced the delay, we said that beta was going to reopen in December - that has not changed. Our plans are still to have a nice long beta of this game, and frankly to beat it into the ground over the next two quarters.

No game, really, has launched badly from a technical standpoint and ever recovered - right? If you launch badly, it's tough to come back. We want to spend as much time as possible beating on the code, beating on the game, to make sure that it's ready to go at launch. Dark Age of Camelot had, at the time, the best launch of any MMO. We want to do even better with Warhammer.

In terms of what the beta testers are going to be seeing, when we announced the closure of beta for two months, what we told the players was that this was part of the plan. It will continue to be part of the plan, because we had already had closed beta once before, as we go forward.

What we're going to do, especially in the first phase of the next beta, is focus the players on certain aspects of the game - certain new aspects, certain revised aspects - and say, okay guys, for the next week to ten days, you guys get to beat on X. That's all we want you to do, play this until you can't play it any more, and let us know what you think.

Then we'll shut it down, take the feedback and see if we need to make any changes. Then we'll move on to something else. We're going to do that all through the first stage, and after that, we'll go to the Guild beta, where we'll have more content back up, and we'll allow people to play a little more freely. Then we'll take it down, put it back up again, and probably do some more focus testing on new elements of the game.

The point of the beta is, obviously, not to provide free entertainment for people. The point of the beta is to provide free entertainment that helps us to make the game better - and so, we need to get these people focused now. We've gone through a lot of the stuff we wanted to go through before; now we need to get them focused on specific areas of the game, new content like the crafting system, and things like that, so they can really give us the best feedback they can in a very short period of time.

'War, Interrupted' Screenshot 2

Eurogamer: It seems quite unusual for a company like EA - as big as EA, even - to encourage you to listen to the community feedback to this extent...

Mark Jacobs: You're actually right. One of the things that's been happening over the 15 months that I've been at EA, and you've probably heard other people speak about it, whether it's our CEO or others, is recognition that EA needs to change the way it's making games. We need to have higher quality in our games; we have to be providing games that players really want to play.

Part of that is changing how we make them. On this level, we have been talking to the community, getting their feedback, being involved. This is going to sound somewhat conceited, but I don't think any MMO or any game developer spends as much time talking to the players as we do. It doesn't matter whether it's Warhammer, or Camelot, or the other games we've done in the past, we've always believed in the importance of community relations, the importance of listening and hearing what your players say.

You don't always agree with them - but you have to listen to them. We've shown to EA how important that is, and John Riccitiello wants us, whether it's Mythic, Bioware and Pandemic, or the other studios within EA, to make great games. This is just a part of it.

Eurogamer: Although EA is being supportive at this point, did you find that there was a lot of education you had to do with the company's management to get them to understand massively multiplayer gaming?

Mark Jacobs: Yes and no. Here's the thing; a lot of people in EA really understand MMOs. Frank Gibeau, who is my boss, used to play Camelot a lot. Bing Gordon used to play Camelot a lot. These guys play WoW as well, and other MMOs - so there are a lot of people within EA who really get MMOs.

John Riccitiello, as you know, when he was founder of Elevation, bought Bioware and Pandemic - and they're working on an MMO, so he really gets MMOs.

Then there are other people at EA who don't get MMOs, and yes, they need to be educated on that. On the other hand, though, we need to be educated at times - on things like worldwide publishing. We've done it before, but not in the same way that EA can do it. So it's a pretty good relationship. They've been very helpful to us, and I think we've been very helpful to them as well.

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Comments: 1-15 of 15 in total

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CaptCastle
02/11/07 @ 18:50
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As much as it's cool to hate EA, I wonder if Mythic could have done this without EA's money behind them, or if we'd have gotten a rushed release.
Optyk
02/11/07 @ 18:53
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I didn't know EA were publishing this until now :/

One of the things that made WoW so succesful is the fact that a super computer wasn't needed to run it, even my PC could run it. I will probably have and need a new PC by the time this comes out, however.
Cannibal
02/11/07 @ 19:00
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The guy loves to talk about polish don't he?
Optyk
02/11/07 @ 19:04
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Not to be confused with THE Polish. We don't need any o' them in our games...>_>
Edited 1 times, most recently on 02/11/07 @ 19:04
Stickman
02/11/07 @ 19:35
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Blah, blah, blah, RELEASE THE GAME!
AZA
02/11/07 @ 20:12
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I still think they should have made it 40k we don't need ANOTHER fantasy based MMORPG

oh and it should have been 40k that plays like Planet side, now THAT I'd pay for :P
Cannibal
02/11/07 @ 20:14
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Nah, it should of been Gorka Morka. The greatest Games Workshop creation.
AZA
02/11/07 @ 20:33
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@ Cannibal

You Sir are a genius and 100% correct :)
Katsumoto
02/11/07 @ 21:03
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heh, a gorka morka mmo. Auto Assault done right?

Personally I thought this was a remarkably frank interview. Lets hope it will turn out to be an undeniable WoW beater.
ZuluHero
02/11/07 @ 21:46
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I would love a Necromunda MMO. Guilds = gangs, or you could just play as a gun for hire or even an upper-class spyre hunter (cool PvP oppertunities). After exploring the slums all day, kick back in a slum bar, get info and quests or hire other players to join your gang (or look for a gang to join) :)

It could even have territory to fight over! :D
Freki
02/11/07 @ 22:34
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There is allegedly a 40K MMO in the works, was announced earlier this year, may turn out to be vapourware, if not will still take several years before it comes to fruition.
Clive Dunn
02/11/07 @ 22:58
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So to summarise - The Beta wasn't good enough ( and everyone I know on it agrees ) and we hope 3 months can fix that.

Call me Mr Cynical but 3 months isn't enough, if EA was serious it would go back a year.

In all honesty, the biggest problem every other MMO has is the expectations placed upon it after the success of WoW. "Is this a game that can attract 9 million subs ?" or "Is this is a project that can attract 9 million subs ?" are very different questions.
Skurmedel
03/11/07 @ 02:40
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I hope this has a niche, because just copying WoW won't work, and there are people out there looking for a different, fantasy-mmo which doesn't follow the WoW-model. Hopefully they've worked hard to do the Warhammer world justice (Relic did a good job with the 40k but that was an entirely different genre)
Katsumoto
03/11/07 @ 10:41
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oh man, a NECROMUNDA mmo. that would be fucking amazing! Shame they don't even sell that in the shops anymore, you can only buy it online etc. Surely their best game?
groovychainsaw
05/11/07 @ 11:22
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Its a good point about polish, i think one of the main reasons for WoW's success is the simplicity of the UI, any other MMO I've played since always takes a while to get used to, WoW just clicked (especially after one or two early tweaks they made).

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