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Wallace & Gromit's Grand Adventures: Fright of the Bumblebees Review

PC Review by Tom Bramwell

24 March, 2009

While Telltale has undoubtedly overcome the complex development hurdles involved in bringing episodic point-and-click adventures to life, the results often live and die on the strength of the script. In both Sam & Max and Strong Bad's case, the games divided fans and critics alike, but the response was more positive than negative. In Wallace & Gromit's case, it's easier to imagine widespread apathy.

The formula remains much the same. The first instalment in what will become a four-episode series features just over a handful of locations, each stocked with usable contraptions and objects to add to your inventory, and by moving around with WASD and pointing and clicking, you can examine, combine and experiment to solve minor puzzles that contribute to a greater quest: to create 50 gallons of honey by sunset, so that the greengrocer's crumpet festival, and Wallace's new honey-making business, will be successful.

Like Strong Bad, Telltale divides the route to the main goal across a few sub-objectives - in this case, gathering a few specific substances - so the episode, even though it can be finished in a few hours, isn't just a linear procession through each location rubbing everything against everything. There's a troublesome squirrel, a curmudgeonly copper who won't release Wallace's robot rodent from custody, a crazy old war veteran and a flower-obsessed neighbour, all of whom present overlapping obstacles. And although you control Wallace for the most part, before all that there's master's breakfast to worry about from Gromit's perspective.

'Wallace & Gromit's Grand Adventures: Fright of the Bumblebees' Screenshot 1

Gromit spends too much time in the basement.

Visually Telltale has captured Aardman's clay-mation look well enough, with waxy, smoothly animated characters and simple but well-appointed environments, while a context-sensitive cursor overcomes any difficulty you might have establishing what can and can't be clicked. The direct movement control is a bit superfluous - you might as well just click and let Wallace or Gromit walk to the object you favour - but apart from a few missteps it's easy to make your way around without delay or confusion.

Instead, the first problem is that all the dialogue is spoken, and it's immediately noticeable that the traditional voice of Wallace on television, Peter Sallis, is absent. Although Telltale's impersonator does a reasonable job, the kindly English actor's subtle inflections are slightly off.

The rest of the cast is fine, but the gentle pace needs big laughs to carry it, and the bigger problem is that the script isn't very funny. It was over an hour before I laughed out loud at anything, and even then it was a throwaway line from the local bobby. There were a few mild titters along the way - Wallace pulling the lever that Gromit used to spring him from bed to the breakfast table in the opening scenes and remarking, slightly forlornly, "I must already be up" - but with Wallace and Gromit separated for the majority of the episode, there's scant opportunity to smile knowingly along to Gromit's reactions, and few if any of the sight gags that help the TV and film versions of the duo's antics to charm viewers - much less the 'everything's a joke' level design of the early LucasArts adventures that inspire a lot of Telltale's output.

'Wallace & Gromit's Grand Adventures: Fright of the Bumblebees' Screenshot 2

Ruining this little bastard is one of the game's greater pleasures. Spit.

The puzzles are well-judged, at least, requiring a bit of deductive thinking, but while they fall firmly into traditional categories - consider a situation to figure out what it's missing, poke around the environment to find something that seems like a logical fit, and then acquire it, occasionally via an additional level of obfuscation - they shortcut a lot of the tinkerer and the lad's charm. Given Wallace's infatuation with madcap contraptions, it seems a shame that so much of the episode effectively focuses on collecting ingredients for a witch's brew to power up your bees.

Overall, while it certainly captures a lot of its source material on spec, Wallace & Gromit's other strengths - Peter Sallis, Gromit shrugging or staring despondently into the camera, needless contraptions and simple directorial flourishes - are sorely missed in Fright of the Bumblebees. Fans of Telltale Games or fans of Wallace & Gromit will be far from horrified by the results, but it's hard to imagine anyone becoming enthralled, and even harder to argue that the marriage between Aardman and Telltale has lived up to its promise in this first release. We'll revisit it when the series is complete to make our minds up.

6/10

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Comments: 1-18 of 18 in total

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Stuz359
24/03/09 @ 08:19
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still has to be a must buy. I miss adventure games
Gnort
24/03/09 @ 08:20
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As someone who has played and loved both seasons of Sam & Max as well as the Strong Bad's Cool Game for Attractive People, I have to agree that these Telltale adventures aren't actually very good games, and the strength of the script is what carries them. Unfortunately, I don't think the formula will work quite as well with a Wallace & Gromit game.
crwoody
24/03/09 @ 08:31
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I'm sure my daughter will love this, but still, I'll wait for the whole box set to come out.
3william56
24/03/09 @ 09:09
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Not so cracking *toast* I believe is what you were meaning.

>sigh< Another in the long line of "should make a great game" characters let down by mediocrity and lack of imagination. And basically, no Peter Sallis, no Wallace.

Shame.
TheTingler
24/03/09 @ 09:28
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While as a general Wallace & Gromit fan I really enjoyed this, I think as a non-fans review this is fine - although that score's a bit harsh.

For a fan review, it fully depends on your ability to get used to someone not quite as good as Sallis doing Wallace. I could (although I found him a bit quiet), so I loved it.

As a straight adventure game, the puzzles are really clever and it all held together realyl well, and they certainly challenged me a lot more than the last two Strong Bad episodes.
Edited 1 times, most recently on 24/03/09 @ 09:31
king2001
24/03/09 @ 09:29
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First thing I noticed playing the demo - no Peter Sallis.

How can it be Wallace and Gromit with a second rate impression?
LeChuckie
24/03/09 @ 09:52
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Wallace's voice is certainly disappointing, and if its true that Telltale has missed out on a lot of sight gags then that's a real shame. Still the demo had potential so I will probably play these eventually, as I have with Telltale's other releases, I have a lot of faith in the company.
DanWhitehead
24/03/09 @ 10:11
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Aardman have always said that they'd never do Wallace & Gromit without Peter Sallis, to the extent that when Sallis dies that'll be the end of the character, so I'm quite surprised that they've allowed Telltale to use someone else.
Jonathan_Fakenham
24/03/09 @ 10:30
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The review reads like more of a critique of Telltale's games and the current state of adventure games in general though. I'd say it's quite a feat what they've done here, recreating the quirky and cheerful world of Wallace and Gromit within the confines of a naturally limited episodic format and in a genre that is by definition passé in this day and age of overproduced shooters and retarded music games. Prancing around the house as Gromit and trying to stop the squirrel from stealing the toast was a moment of pure magic. They've nailed the feel of W&G completely. Spot on.
Monkey_Puncher
24/03/09 @ 10:46
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No Peter Sallis? Hmmmmm
frostcircus
24/03/09 @ 12:15
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While it's a massive shame that they don't have Sallis, his replacement really does an excellent job. Obviously he's not 100% convincing 100% of the time, but he's probably the best sound-alike in the history of animation voice-overs. I certainly can't think of a better one.
homerramone
24/03/09 @ 12:43
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Sweet - if EG dont like this its going to be superb.. Cant wait :-)
Cyclone
24/03/09 @ 13:16
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Is it just me, or does the article pic on the front page look alot like Bush?
metalangel
24/03/09 @ 17:33
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Not surprised in the slightest. The tragic selling-out of Wallski and Gromovich continues. I think Telltale's games sell more on the fact they're adventure games produced with an actual budget (I suspect many folks are put off by the low production values of stuff like the Reality-on-the-Norm series) than their own merits as good, compelling games.

Strongbad, Sam & Max and W&S all deserve proper, full length games produced with love.
levitate
24/03/09 @ 18:00
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This game is a travesty and a joke. A mate of mine bought it for the fun of it and I was utterly disappointed. Nothing in this review seem to reflect the harsh reality of this crap game.
Lucien21
24/03/09 @ 18:43
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Aparently the guy who does the Wallace voice is Sallis's official stand-in from Aardman.
cardboardMonster
18/04/09 @ 13:40
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6/10? Utter rubbish. The voice and mannerisms are close enough, the tone and visuals are absolutely spot on, the pacing is sedate and perfectly suited to the genre and the story feels like "canon". In short, it's as good as you could hope for.

The only thing that's "apathetic" about the whole affair is this review. If you go in with a "meh" attitude, you're going to come out with one. Fans of the series and those who enjoyed Sam and Max should love this.
Ninja_Tino
13/07/09 @ 08:38
#18
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I got this free with ToMI and I really enjoyed it. Clever puzzles, good script, great end sequence. Sure, Wallace may annoy you initially with his voice but you (very) soon forget. Harsh review.

Comments: 1-18 of 18 in total

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