Vivendi sues Brutal Legend developer
Looking rocky.
The publisher formerly known as Vivendi has filed suit against Double Fine Productions to prevent the release of Brutal Legend this October.
Vivendi - now Activision Entertainment Holdings, a subsidiary of Activision Blizzard - claims that Double Fine missed key deadlines and failed to deliver Brutal Legend on time, according to a report by the Associated Press.
Furthermore, Vivendi states that publishing rights were never relinquished to EA and that the game was improperly transferred.
"Hey, if Activision liked it, then they should have put a ring on it," Double Fine boss Tim Schafer responded. "Oh great, now Beyonce is going to sue me too."
Vivendi touts irreparable harm from loss of Brutal Legend game sales as well as potential earnings from post-release DLC.
But whether right or wrong, the legal tangle may have knock-on effects for the planned 16th October Brutal Legend release.
We hope not, as Schafer's third-person action ode to rock is shaping up rather well. Head over to our Brutal Legend preview to find out more.
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Comments (53) Latest comment 3 years ago
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Anyone who tries to maliciously screw with Brutal Legend is officially on my sh*tlist. : /
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Rush a game and it turns into something less than it would otherwise be, pissing off the paying customer far more than having to wait for a few more months.
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I'm shocked how quickly Activision/Blizzard went after EA's biggest industry c***s title after taking their one for largest third party publisher.
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I'm siding with Double Fine in this; Schafer can do no wrong, as that quote above proves.
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2. Original and saleable ideas gets picked up by other big corp and made potentially successful.
3. First big corp looks a bit stupid, regrets their hasty decision, and tries to get back in on the action.
Vivendi should be suing whoever it is in their employ that sent Tim a'knocking on EA's door.
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...after the developer needs 50% more budget than initially planned.
There's 3 just options in such a case:
1. Project is finished together
2. Project is cancelled in agreement
3. Project is continued by one party, other gets compensation for work or money
What DF did isn't the gentleman's way.
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And Hunam: whole-hearted agreement.
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We don't. Which is why my post is just as speculative as all the "Activision are cunts" posts are, but some balance was desperately needed.
An EA representative responded at the time that it would "be like a husband abandoning his family and then suing after his wife meets a better looking guy."
Meh. Funny, but incorrect.
More like a planned wedding where the bride admits at the last moment she's a man, the (other) man cancels all, then the shemale bride marries someone else using the catering service the first man had already paid for.
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Things aren't that black and white in movie and game industry. The project wasn't dropped because of missed deadlines, deadlines regularly slip and no project finishes with the initial budget.
Bobby Kotick's exact words were "[Those games] don't have the potential to be exploited every year on every platform with clear sequel potential and have the potential to become $100 million dollar franchises. ... ". True, internal reasons might be different though I doubt anyone would have a publicly better sounding reason but state that your company just wants exploitable titles.
Besides developers generally don't have that sort of cash to throw around. That's why they weren't sued. Activision simply didn't like the title, cut their losses and didn't think any other publisher would like the title. Now that their biggest rival picked it up, they want a piece of the action. EA comment was spot on.
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Neither Schafer nor Kotick are paying me for their advocation and I won't grow taller for this. Just saying that there are not just 3 options in such a case.
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No. But noone knows what has actually happened that has lead to that quote.
I just find the knee-jerk reaction - albeit understandable (people want to play the game) - a little depressing, and I am frankly amazed that people seem to think it's just that a third party is the one who in the end profits from a title that was mostly funded by someone else, and whose development was stopped for reasons noone of us exactly knows.
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As for paying for most of the costs:
Come release date ( if it ever happens now) it will be a full year development cycle. A development team reaches their full growth towards launch, not as soon as the idea was conceived. On top of the (generally massive) team growth, you have advertisement costs which Activision did very little of. The game wasn't even on display during last year's E3 and that wasn't because Activision wasn't part of it. It would be a surprise if EA didn't sink at least just as much into game. If all that was left was another million to pay, why cut losses on something you already paid double digit millions for?
Strange reason to get depressed about, especially for a person who visits a gaming website.
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More douchebaggery from Activision, how surprising.
Further proof of a complete role reversal as well - ActiBlizz is now one of the most absurdly fascistic and limiting pub/devs out there, while EA has turned over a new leaf and not only creates it's own awesome stuff [DEAD SPACE WOOT!] but even funds others doing it, too, and still churns out their megabucks mainstream franchises like Madden and NFS on top of it so that it can fund more awesome stuff.
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Oh my.
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"No. But noone knows what has actually happened that has lead to that quote."
Well we can make reasonable assumptions. Its not like it s a 3 word soundbite. If those exact words were used in reference to Brutal Legend, its hard to imagine a situation where our assumptions would be way off the mark.
I mean, I can even understand Activision's logic. It makes sense for them to invest in products that have that potential. The only issue really is whether they failed to see that potential in Brutal Legend when it did in fact exist.
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"Strange reason to get depressed about, especially for a person who visits a gaming website."
Though we seem to agree on this subject, that ad hominem is just trying to dodge the subject at hand. If your view is based in truth, you don't need diversions like that to back it up
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"Clearly gamers don't like them for trying to hold up a game they rejected from a highly respected team and don't like the idea of a game they want being held up by legal disputes."
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/goes back to voodoo doll
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And yes, we are all speculating, but that doesn't stop us disliking Activision for generally being everything that is wrong and abhorrent about the games industry.
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All this is is the ActiBlizz suits trying to get money from it as they feel that it is their 'right' to have it, basically they shot themselfs in the foot with this one, and they are trying to make back their 'loss'.
Shame is that even tho they're probly in the wrong about this, AB will probly get a cut and have this settled out of court, it's dirty business play - Much like the apprently patant things with the wireless controlers and motion tech, funny how those 'companies' only popped up once Nintendo and Sony were in the money with them.
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This is a very important point.
The whole issue revolves around the question, who was the owner of the assets for Brutal Legend after it was dropped? We don't know the details of the contract, but looking at the sequence of events it's fair to say that it was Double Fine that retained the rights to their game. Vivendi did not protest or even react when EA first announced they will be publishing the game, so they will have a very hard time convincing anyone that they were wronged. If it was actually Vivendi that had the rights to the assets, you can bet that they would have yelled the moment EA even thought about publishing Brutal Legend.
That they only speak now when the preview version is so well received with the press is simply sour grapes.
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So there's definitely more to this story regarding the reasons why Vivendi only went after Double Fine & EA.
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The metal will live on
Acti-Blizz tried to kill the metal
But they failed, as they were smiten to the ground
Bobby Kotick tried to kill the metal
But he failed, as he was striken down to the ground.
No-one can destroy the metal
The metal will strike it down with a vicious blow
We are the vanquished foes of the metal
We tried to win for why we do not know!!
etc.