Vivendi didn't believe in Riddick, claims Tigon
"Nobody really gave a sh*t."
Vin Diesel's production company Tigon Studios has recalled the struggle that The Chronicles of Riddick: Escape from Butcher Bay had finding an audience, because "nobody" - not even publisher Vivendi - "really gave a sh*t".
"To be honest, up until we started getting review scores, the feeling we had from most people was an incredible lack of interest. Seriously. It was a movie game, it was a developer that people hadn't really heard of, it was some actor that people weren't really sure they liked, and it was a publisher that didn't have a reputation for quality. Nobody really gave a sh*t," Ian Stevens, head of Tigon Studios, told GamesIndustry.biz.
"I remember at E3 that year, when people actually got a chance to play it, you could see their eyebrows raising. But that was the first time really. We felt as if nobody was really going to pay it any attention. "
Stevens said Escape from Butcher Bay suffered as Vivendi chose to lavish marketing on sibling movie-project Van Helsing instead. "Even internally in the corporate business," he added, "We felt that nobody was thinking it was going to be anything special."
Eurogamer awarded The Chronicles of Riddick: Escape from Butcher Bay a whopping 9/10 - praise that helped Vivendi commission Assault on Dark Athena, which arrived earlier this year.
"It was a very nice surprise," said Stevens of reaction to Butcher Bay, "and a mixed one as well - the game got a great reception, and great review scores... and the movie didn't."
"In the end Riddick [Escape from Butcher Bay] didn't sell especially well, so we walked away feeling great that Riddick was this wonderful game, and yet so much else around that wasn't hitting the same plateau.
"The thing we took away from Butcher Bay more than anything was just hoping that we might have a better experience with the publishing process the next time around," added Stevens.
Vin Diesel founded Tigon Studios in 2002 to bridge the gap between Hollywood and videogames. Stevens calls Diesel "a huge nerd", and claims he isn't "the meat-head action start" he is often portrayed as.
Find out why in the full interview with Tigon Studios' Ian Stevens over on GamesIndustry.biz.
You may also like...
-
Why Devs Owe You Nothing
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
Face-Off: The Darkness 2
-
App of the Day: Sir Benfro's Brilliant Balloon
-
Sony admits "dropping the ball" with Demon's Souls
-
Ultimate Marvel vs. Capcom 3 Vita Review
-
CD Projekt: Witcher 2 intro cinematic "the most expensive asset we ever created"
-
Who Killed Rare?
-
One Piece: Unlimited Cruise SP Review
-
Grand Slam Tennis 2 Review
-
Kingdoms of Amalur: Reckoning Review
-
Gotham City Impostors Review
-
Skyrim patch 1.4 performance tip: make a new manual save
-
The Darkness 2 Review
-
Mass Effect 3 FemShep trailer debuts
-
Epic's Sweeney on graphics tech: "the limit really is in sight"
-
Valve admits hackers accessed Steam transaction log
-
Double Fine Adventure passes Day of the Tentacle budget
-
Skyrim patch 1.4 now live for Xbox 360
-
Next Xbox has tablet-like touch-screen controller - rumour
-
App of the Day: Superman
-
Sony: The Last Guardian is making "slow progress"
-
EA announces starry Syndicate voice cast
-
King Arthur 2 Review
-
Blizzard legally opposes Valve's Dota trademark application









Comments (8) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Shows that quality can still shine through.
Comment below viewing threshold Show
Comment below viewing threshold Show
@ menage - Tigon is not part of Starbreeze; they are a small development studio set up by Petrol to overlook his game projects, presumably on a Producer-style level for when he is working on a movie and can't actively oversee the project. I think it's good that a Hollywood name like Four Star is actively interested in games like this; perhaps it will one day help bridge the gap between games and movies, and allow the 'core' end of the medium to be taken a little more seriously.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
What I wonder is, would the game have been less popular or more popular if it was released with a generic action hero and a generic name? (I'm looking at prototype/infamous here)
Comment below viewing threshold Show