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Viva Piñata: Trouble in Paradise Hands On

Xbox 360 Hands On by Tom Bramwell

20 August, 2008

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We loved Viva Piñata! But much as we loved Viva Piñata (and as much as we assaulted you with that love day after day for months afterwards), it's no secret it sold pretty badly. Over a million copies is decent going, but not quite the return you want after four years of hard slog. Certainly not if you're Rare, Microsoft's most expensive acquisition since the light - and everything else - went green on the Xbox project. So, we ask, beached on a futon in the bowels of Rare's idyllic countryside lair opposite two of the game's most senior developers, why do a sequel?

"We didn't have anything immediately to do," says lead designer Justin Cook, taking us back to November 2006 shortly after the game had shipped. "And I think it's natural certainly for programmers to start looking at things they've just done, tightening the screws, tweaking and doing that kind of thing." Lead programmer Will Bryan agrees. "There's always the things we'd thought about for the first game but hadn't done. But then there's also...you go on forums and things and people say, 'Can you do this?' and you go, 'No...you can't. That's a really good idea! Why didn't we think of that!' But then we've done so much that we never intended to for the sequel. People ask, 'Is it a genuine sequel?' and you think, 'Well, it's a genuine sequel and then some.'"

Viva Piñata: Trouble in Paradise is an easy game to sum up: more of the same, stuffed with better sweets. As before, it's about turning a neglected plot of land into a flourishing garden by laying grass, trees and flowerbeds - and most importantly it's about creating a home fit for the dozens of paper-skinned piñata animals lurking outside the borders, and balancing their needs and habits as you unlock better tools and more advanced decorations, which in turn attract more exotic species. It's the circle of life with horticulture and experience points.

'Viva Piñata: Trouble in Paradise' Screenshot 1

You can't spend much time in the desert or arctic, but you can lay sand or snow to make your garden feel like home for imports.

The Trouble in Paradise interface is largely unchanged, but there are new arctic and desert regions to visit and trap piñata (and the option to lay sand or snow atop the soil in your main garden rather than grass alone), new elements like the Trick Stick and the Just for Fun mode (a less demanding sandbox, where you aren't so harried), and a host of new things to do with your piñata, including talent shows and even a racing mini-game. There's a Photo mode, too ("replacing the dodgy mobile phone pictures posted on forums", Bryan points out). And of course there are dozen of new piñatas - around 30 in total, from the desert-dwelling Camellos, Sweetles and Geckies, and the arctic Jelis, Robeans and Walrusks, to the new first animal, the Bispotti, and others like the Sarsgorilla, Hoghurt and Custacean. All beautiful.

The ability to refine rather than start again is arguably why Trouble in Paradise happened at all. "We basically had a running game, so instead of having to build it from scratch we could turn it around a lot faster," Cook explains. Some of this refinement is very focused, like a three-step tutorial to improve on the first game's cluttered opening, support for a larger number of simultaneous objects in the world, the option to plant multiple seeds without having to run back to the shop, and the ability to reach outside the borders of your garden, so you can check out a piñata's requirements without having to stand poised for when your elusive visitor trips within its borders.

'Viva Piñata: Trouble in Paradise' Screenshot 2

The P Factor makes no bones about telling you you're worthless and you'll die alone in a caravan. On fire.

These changes have blossomed into other new features and improvements. Being able to reach outside the garden border had several knock-on effects, for instance. "It allowed us to put things out there and take them off the menu, so again it was a more user-friendly experience," Cook explains. Just For Fun mode had hidden benefits too. Envisaged as a way of lowering the bar for kids, the addition of local two-player co-op suddenly meant it was ideal for kids to play while a parent or second player, who doesn't have to be logged in with a separate profile, stood by with a second pad to help out. "We've given them a new special ability," Cook reveals, "where if they do good things for your garden they gain magic power and it fills up their cursor with rainbow colours, and then you can use that power to make piñatas happy, or you can cure the sick piñatas, or you can tinker items. For me and one of my kids it's fantastic."

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Comments: 1-30 of 30 in total

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DUFFKING
20/08/08 @ 10:56
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I can't wait for this :D
Xerx3s
20/08/08 @ 11:00
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I hope the gardens are a bit bigger. I WANT MOAAAAARRRR! (candy)
gaijin
20/08/08 @ 11:01
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i am so happy that this has happened that i can barely breathe.
phoopipe
20/08/08 @ 11:10
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Buy it you fools !
Yossarian
20/08/08 @ 11:14
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As they would say on GAF: day one.
miiiguel
20/08/08 @ 11:20
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I already pre-ordered it, along with DS one, for the missus.
Corben Dallas
20/08/08 @ 11:35
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Getting.

And please do some Marketing this time arround >>RARE. + not a good idea to launch this same time as GOW2. ("FUCK YEAH" sound of chainsaws, etc etc *yawns*)

MS have something as big as pokemon on their hands (potentially) but have done nothing to showcase ths great game.
Edited 1 times, most recently on 20/08/08 @ 12:36
johnboy_johsnon
20/08/08 @ 11:36
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Miiguel, I like your line of thinking. Didn't realise that the game was out so soon. The first was one of my favourite games on the 360.
Gl3n
20/08/08 @ 11:37
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Lots of rare chatter today, looking forward for this, might be slightly dependent on reviews what with the selection of games coming out over the next few months.
Monkey_Puncher
20/08/08 @ 11:54
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It's being released for £30 instead of the usual £40, that only be good for it's sales. Definite purchase for me!
Edited 1 times, most recently on 20/08/08 @ 12:54
Darren
20/08/08 @ 11:54
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@Xerv3s - From what I've read, the largest garden is the same size as that of the previous game, it's just that you can have more stuff in them and there are different types like desert and snowy ones. A bit disappointing really as I always found the size of the garden restrictive in the first game, just another size bigger would have been nice IMO.

Still, from the preview this game sounds much improved over the enjoyable original so it's a must-buy for me (pre-ordered it months ago anyway). Only a couple of weeks to go now to its release too! :)
ayrtonsenna
20/08/08 @ 12:24
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I hope the annoying little pauses are gone.
Darren
20/08/08 @ 12:25
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/blig_merk added to Ignore list!
farticusmaximus
20/08/08 @ 12:30
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@blig_merk

You are a very stupid and obviously angry young man. Grow up, get laid, fuck off, or whatever. Just stop posting your infantile bile.
trimbo
20/08/08 @ 12:39
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"I hope the annoying little pauses are gone."

They certainly are!
Xerx3s
20/08/08 @ 12:43
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"Just stop posting your infantile bile. "

Oh please don't stop posting! Every time you post it's like a comedy goldmine opening up! I haven't had such a good laugh about deluded people since headbog/swam/you left!
andywilkie35
20/08/08 @ 12:43
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does blig_merk always comment on 360 games because there aren't any PS3 games for him to comment on? you wanna sort yourself out son
glaeken
20/08/08 @ 13:00
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Are the mini games still in? That was the thing that killed the first game for me. I wanted my creatures to breed when the conditions were met for that species without having to also play a crap mini game that takes 30 seconds to load. If they could just remove the mini games from the first game it would already be a massive improvement.

They also need to make sure fences don't break all of the helpers as that really broke my idea of having little concentration camps for each of the animal types I was after.

farticusmaximus
20/08/08 @ 13:11
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"having to also play a crap mini game that takes 30 seconds to load"

I also didnt really see the point in them. Not a big issue, but was kinda pointless.


"my idea of having little concentration camps for each of the animal types"

Lol!
RazorObsession
20/08/08 @ 13:12
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infinite love for this game. pre-ordering a million copies myself, so at the very least, it will do as well as the first one.
LunatikCajun
20/08/08 @ 14:14
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"Are the mini games still in?"

I believe so, but I have heard that they are now actually going to have an affect on the offspring, such as increasing the likelyhood for twin and variants etcetra.
kinky_mong
20/08/08 @ 14:30
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Blig_merk: The only infantile babble on here are the coo-cooing babies that want to play Pinata 2.

And that turns you on.

eurocloak
20/08/08 @ 15:55
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According to the devs, the gardens are the same size, but the gardens can now hold close to 3 times the amount of items/creatures total.(I heard 2.5 the amount)

That is huge for anyone who played the previous title. Can't wait. =0))))
kinky_mong
20/08/08 @ 16:21
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it says a lot when peiple pre-order a sequel to a poorly received game for kids for a console that has hardly any kiddy games reputation.

Depserate and ready to accept any ol shit.


Two words.

Singstar Disney.
Der_tolle_Emil
20/08/08 @ 16:29
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Sarsgorilla? Will it have an Aidsbunny as well?

Edit: Sounds very good - and I didn't realize that it was already out so soon. Looking really forward to it!
Edited 1 times, most recently on 20/08/08 @ 17:32
JayScott
21/08/08 @ 00:05
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Loved the first one, though it did get a touch repetitive. An expanded skill/item/creature set is more than welcome. Definite purchase for me - along with LittleBigPlanet it's going to be quite the cutesy Christmas!

Oh, and blig merk, just fuck off. You are quite boring.
andywilkie35
21/08/08 @ 08:49
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"it says a lot when peiple pre-order a sequel to a poorly received game for kids for a console that has hardly any kiddy games reputation.

Depserate and ready to accept any ol shit.

Two words.

Singstar Disney. "

hahahahaha!!
bonker
21/08/08 @ 12:26
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I really wanted to love the original but the interface destroyed it for me - it was FAR, FAR TOO KIDDIED UP!

Can they give a choice between Adult/Kid interfaces this time?!
farticusmaximus
22/08/08 @ 08:25
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"Can they give a choice between Adult/Kid interfaces this time?! "

Are you really so insecure that you can't enjoy something that isnt covered in blood and sweat and sporting a rifle and beard?
XdarXideX
02/09/08 @ 16:48
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I think I might have to purchase this on friday! I've recently returned to the first game and I'm loving it! The card + Vision cam thing sounds interesting... I wonder if they will be produced for retail.

I think multiplayer co-op style will be a great way to introduce new players to the game... experienced players will be on hand to offer tips and advice. Brilliant!

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