Virtual Console Roundup Review
Metal Slug, Cho Aniki, Puyo Puyo 2, Break In.
Version tested: Wii
It's the second week of Nintendo's latest Hanabi Festival on the Virtual Console. After a long and painful drought, this means another week with a healthy selection of new games to choose from. Yay! Games that have never officially received a European release before. Yay! Games that have had their prices inexplicably increased because they're somehow still "import games" despite being funnelled down the internet wires just like any other data. Boo!
Metal Slug
- Platform: NeoGeo
- Wii Points: 900
- In Real Money: GBP 6.30 / EUR 9 (approx)
Let's start with the good stuff. SNK's Metal Slug is a justifiably beloved shooter that has attracted a devoted following thanks to its relentless action, outrageous challenge and endearingly daft sense of humour. Scrolling left to right across a series of chunky terrains, you shoot in all directions (well, all four directions that existed on the old d-pads) exploding a never-ending stream of cartoony foes. It's a template that's still in use thanks to games like Alien Hominid, and one that really doesn't show its age.
It's an old-school arcade game in the best sense of that over-used phrase; a game of single-minded focus that requires fast reactions and excellent hand-eye coordination. It's not quite the rock-hard bastard that its reputation suggests, but nor is it for the faint of heart. Making real progress requires dedication and attention, but your reward for making the effort is a wonderfully crafted gamer's game that runs on pure premium-grade fun fuel.

On that basis alone, I can't help but recommend it as one of the brighter offerings on the Virtual Console. It's certainly the sort of game we should be seeing more of, and anyone who does part with their points will definitely have a blast. Purists will be dismayed to learn that the 50Hz presentation makes the game noticeably slower than the fast-paced original, but that's still not enough to dim the game's innate appeal for the average gamer-in-the-street.
However...putting this download in the wider context, it's not such great value. There is a two-player mode, but it doesn't really compare to the online co-op play that was added for Metal Slug 3's Xbox Live Arcade outing, a port that also boasted slick frame-rate and cleaned up graphics. Even if the Wii is the only console you own, there are better ways of enjoying the series - the Metal Slug Anthology, boasting seven complete games, can now be picked up for just over twice the price of this solitary offering.
A fantastic game then, in a slightly inferior technical presentation that offers poor value compared to the other available methods of sampling this fine shooter. Truly, Nintendo giveth and Nintendo taketh away.
7/10
Cho Aniki
- Platform: TurboGrafx CD
- Wii Points: 900
- In Real Money: GBP 6.30 / EUR 9 (approx)
This really is about as culty as cult games get, a deliberately kitsch shoot-'em-up that formed the basis of an eclectic and long-running series of shooters, fighting games and even RPGs.
Much of the coverage surrounding this release makes excessive use of the word "gay", and that's because Cho Aniki is a very gay game. Or, rather, it's an incredibly camp game which isn't really the same thing but it's close enough for the purposes of a retro game review. In fact, it couldn't be more camp if the main character was made up from the exhumed bones of Liberace, turned into a puppet and operated using strings made from tinsel by an angelic cherub with the face of Freddie Mercury.

Levels are packed with garish sprites, depicting posing musclemen who slide gracefully onto the screen with an excitable wink. Flowers and magic dust also feature, as do sights like a phallic steam train with a man's face and big, strong, musky arms. The name roughly translates as Super Big Brothers. So, yes, it all looks very gay and very silly. It's Parodius crossed with Mardi Gras, and often referred to as an example of the Japanese subculture of baka-ge, or "idiot games".
Trouble is, as an actual shoot-'em-up it's a fairly tepid experience so flamboyant camp is all it really has to offer. In that regard, I can't help thinking it's slightly awesome - if only because of the terrified insecure reactions the game has inspired on various Virtual Console message boards. There's certainly a delicious irony in the way some gamers throw their hands up in dismay at the oily bodybuilders of Cho Aniki and then retreat to the unambiguously hetero male bonding of whatever wartime FPS is currently popular, and for that alone I'm glad games like this exist.
But, apart from the subversive nature of the presentation, there's no way this otherwise bland shooter is worth your money - especially in this price-hiked manner.
5/10
Puyo Puyo 2
- Platform: Megadrive
- Wii Points: 900
- In Real Money: GBP 6.30 / EUR 9 (approx)
If there's anything that reveals the whole Hanabi Festival as a rather shoddy façade, its games like this. Puyo Puyo 2 may never have technically received a European release in its original form, but it's grossly misleading to present it as some sort of desirable import title considering the gameplay has formed the basis of a great many puzzle games before and since.
It's another block-dropping game, except in this case the blocks are blobs and they come in pairs rather than different shapes. As is traditional for this sort of game, you have to join up four or more of the same colour in order to make them disappear, preferably causing a chain reaction and smothering your opponent in unusable grey blobs.
Sounds familiar, right? The concept is really only a slight evolution of the original Puyo Puyo which is already familiar to European eyes. That same game was basically rebranded and re-released over here as Dr. Robotnik's Mean Bean Machine and Kirby's Ghost Trap, both of which are already available on the VC for 800 Points. Suddenly, that 900-Point price tag for this rare "import" seems a lot less justifiable.
Admittedly, Puyo Puyo 2 isn't exactly the same as its predecessor and no doubt there'll be some obsessive fan of the series already thrashing their bloody finger stumps against the keyboard in protest at my glib dismissals. It is a perfectly serviceable game in its own right, but with two incredibly similar games already available twice on the VC for less points, the fact remains that there's little here to warrant a purchase.
5/10
Break In
- Platform: TurboGrafx 16
- Wii Points: 700
- In Real Money: GBP 4.90 / EUR 7 (approx)
Aaaand here's another title that makes me wonder what this whole Hanabi business is really all about. Once again, this is a game that we never got to see on its original release - but as the game is an English-language pool game it doesn't quite come wreathed in the sensual smoky cult allure you'd expect. It's no Cho Aniki, that's for sure, and definitely not a game that will have many of us marvelling at the foreign wonders we missed out on back in the olden days.

What it is, is a surprisingly deep and robust simulation of the ol' green baize and balls pastime, with a wide array of rules and game styles to choose from. The gameplay is much as you'd expect - set up your shot, add a little backspin, set your power and away you go. The 2D graphics don't really show it off very well these days, but the physics are as realistically solid as you'd expect from Naxat Soft, better known for their pinball games.
On top of the variety of gameplay options, there's also the addition of a coach - selected based on a series of cartoon avatars - and before each shot you can call on them for advice. For the truly desperate, or simply lazy, the coach will even show you exactly where to aim for the best chance of pocketing a ball.
Break In is the sort of game that I can see a lot of people skipping straight past because the screenshots look boring and old 2D pool games are usually crap. This certainly isn't crap, but I can't quite bring myself to declare it a particularly wise investment either. Feel free to mutter your own grumbles about the ludicrous 100 point price hike here. Regardless, it's an above-average game of its genre, and one that is worth a look for the truly devoted billiards buff.
6/10
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Comments (28) Latest comment 4 years ago
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I thought they were a family values ..kiddy safe console..
this is possibly the most blatantly homosexual game ever released.
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/looks up
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this is possibly the most blatantly homosexual game ever released.
There's very little in Cho Aniki that isn't safe for kids. It's not like you see uncut gay sex or anything. It's no more "dangerous" than a Right Said Fred video.
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Are they all that much?
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/looks at mingster
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Now I haven't played that particular version, but please don't tell me they used that horrible, horrible, fugly as shit HQxX filter and you're talking about that. If there's any way to completely fucking destroy any visual appeal of these games, it's -that-.
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Think i'll stick to myNeo-Geo ROM sets and Emulator.
When these companies can be arsed to give us a decent version, then i'll be arsed to give them some money...lazy,money grabbing wankers.
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No filters, near as I can tell. Still pixelly looking. I think they just brightened and polished it and upped the resolution. It looks great, as good as Metal Slug ever has on the original arcade standups.
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" Charm
05 May '08 20:11:57
The blatant anti-scientological sentiment displayed by a certain mod on this forum is disgusting. I thought we lived in an age of tolerance."
" Charm
05 May '08 20:46:09
Today is a great day for equality and understanding.
Rock on, Scientologists. At least you don't follow that religion that everyone really hates."
What happened to your tolerance, equality and understanding?
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But yet no-one seems to mind most modern games running at 30 hz and below!
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http://hg 101.classicgaming.gamespy.com/c...
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FOR FUCK'S SAKE NINTENDO EUROPE
SNK (whatever is left of their namesake) seem to be determined to ensure I never buy any of their more recent offerings of their output; 50hz gimped versions on Virtual Console, and those FUCKING HIDEOUS graphical enhancements favoured by idiots on their XBLA releases.
Christ's sake.
/Decides to hunt out the Xbox releases in bargain bins
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Nice bigotry/trolling. Don't the Daily Mail have their own website now?
...
That Puyo Puyo 2 review is odd. Marking a game down because there are objectively poorer, hideously reskinned versions of an earlier game in the series available for a few points less? Viewing the game on it's own merits, it's a good version of one of the all-time classic puzzle game series. Maybe a bit better than the 21st century versions in fact, which have rather noisy and hyperactive presentation.
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Yes, they did use a horrible fucking filter on the 360 arcade game, and in the process completely ruined the look of the game (at least for anyone familiar with the original). And no, you couldn't turn it off.
And it made baby Jesus cry.
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Puyo Puyo 2 is regarded by most fans as being the best is the series.
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Long live Karbuncle! Long live Arare-chan! I waggle my enormous tongue at you mischievously.