Virtual Console Roundup Review

Ghosts n' Goblins, Phantasy Star IV, Mega Man 3, Castlevania III and Devil Star.

Version tested: Retro

Usually when the Virtual Console delivers up a slew of games with numbers on the end it's a sign that shovelware sequels are filling up the download slots. However, the past few updates have showcased the benefits of gaming's long-standing love affair with sequels, offering three great games that helped define their series. We also get a religiously inspired Miyamoto Pac-Man clone. Not every day you get to say that.

Phantasy Star IV

  • Platform: Megadrive
  • Wii Points: 800
  • In Real Money: GBP 6 / EUR 7.70 (approx)

Phantasy Star IV's subtitle, The End of the Millennium, is rather appropriate. The last game before the series fractured into loosely related spin-offs like Phantasy Star Universe and Phantasy Star Online, it marks the untimely end of a hugely promising JRPG saga.

At least it went out on a high though. Truly epic in scope, and boasting a style that sets it apart from the likes of Final Fantasy, Breath of Fire and others, this is one of the unsung gems of a genre so often criticised for its lack of distinctive creative decisions. It's not just that it opts for a planet-hopping sci-fi approach rather than the predictable wizards, warriors and dungeons though.

'Virtual Console Roundup' Screenshot ps

The characters look like real people, for instance, or at least small and minimalist representations of real people. No huge-eyed anime moppets here. And while the turn-based combat looks fairly generic on the surface, the ability to use combo attacks with more than one character shakes things up a tad. More inventive is the option to create and edit your own prefigured sequences of actions, so you can order your strongest characters to attack in certain ways, while another heals, for example, all with one quick button press.

While some of the later games to bear the Phantasy Star name were decent enough in their own right, it's hard not to feel a twinge of sadness at the fact that this particularly promising adventure strand never got to develop beyond the 16-bit era. On the other hand, maybe that's for the best. It was never watered down or spoiled by over-exposure. One thing's for sure - anyone with a fondness for JRPGs should investigate this at once.

8/10

Mega Man 3

  • Platform: NES
  • Wii Points: 500
  • In Real Money: GBP 3.50 / EUR 4.50 (approx)

The best of the series, or so the die-hard fans claim. It's an easy argument to support, since Little Boy Blue's third outing is an impressive refinement of the already solid design aesthetic established by the previous two games.

The first thing you notice is how good it looks. Maybe since playing Mega Man 9, Capcom's self-consciously retro continuation of the series, I'm more attuned to how crisp and detailed 8-bit sprites can be but there's detail, shade and texture here that's delightful to see. Check out the subtle blends of green on the screenshot. It's rather lovely.

'Virtual Console Roundup' Screenshot mm

And the gameplay is also as cruelly specific as ever. Leaps must be precise, enemies must be dispatched rapidly and accurately, and there's a constant state of delicious near-panic as you wait to see what vicious demands the next room will place on your platforming skills. Making things a touch easier is Mega Man's slide move, introduced in this game and very handy for slipping past bullets and barriers, and Rush, the robot dog whose Swiss Army Knife interior offers a buffet of fun gadgets.

There's no question that this isn't a game for the short-tempered, but beneath the tough exterior there's a logical and well-balanced game, rich with brilliant design decisions and unforgettable moments. Rank it alongside Legend of Zelda and Super Mario Bros. 3 as an NES classic that more than warrants a 500-Point purchase.

9/10

Castlevania III

  • Platform: NES
  • Wii Points: 500
  • In Real Money: GBP 3.50 / EUR 4.50 (approx)

Three, if De La Soul are to be believed, is the magic number. It certainly seems to be true of a lot of NES era games. Super Mario Bros. blossomed in its third outing. Mega Man 3, which is just up there, also found the groove of the series. And, lo, here be Castlevania's third effort - and true to form it's a game that expands its fairly humble origins into the form we know today.

Yes, you start out whipping skeletons and candles just like before, but things soon fill out in all sorts of interesting ways. Three playable support characters, for instance, who can be recruited by taking different routes through the game's fifteen stages, thanks to a clever branching structure. You can swap to these characters on the fly, and using their unique abilities, including magic, the ability to turn into a bat and - courtesy of the magnificently named pirate Grant DaNasty - the skill to clamber up sheer walls.

'Virtual Console Roundup' Screenshot c

Graphically things haven't moved on quite as much and it's easy to find fault with the game's finickety staircases, which go from solid ground to empty space depending on which button you press, often sending you tumbling back down some infernal tower in the process.

So as a platform game, and much like its predecessors, Castlevania III remains a slightly clumsy entry in the genre. It's as a sprawling adventure, with its multiple endings and RPG trimmings, that it truly impresses.

This release is somewhat overshadowed by the fact that the more impressive SNES sequel, Super Castlevania IV, has been on the Virtual Console for almost two years, but this wonderful entry isn't just for completists.

8/10

Devil's World

  • Platform: NES
  • Wii Points: 500
  • In Real Money: GBP 3.50 / EUR 4.50 (approx)

Here's a real oddity for Miyamoto fans, and a game that must have been of intense interest to both Namco and Taito back in the day. It's a religiously-themed Pac-Man clone with a main character that looks like they'd be more at home in Bubble Bobble.

'Virtual Console Roundup' Screenshot dw

You guide your doe-eyed dragon around a maze, eating all the dots. Instead of power pills you pick up crucifixes, and these give you the ability to shoot fire at the roaming enemies and then gobble up the fried eggs that come out when they die. The maze is larger than the screen, and you can only explore the area you're boxed into. Except the box is always moving, shifted left, right, up and down on the orders of the Devil himself, who stands at the top of the screen gesticulating like an itchy aerobics teacher.

This twist adds an interesting wrinkle to the otherwise traditional Pac-Man gameplay, since you can be trapped in dead ends by the shifting boundaries. After you've cleared all the dots, you have to gather up four bibles, which makes the Devil flee to the next of the game's ninety-nine mazes.

It's about as quirky as retro gaming gets, and worth experiencing just for the bizarre nature of the concept, but it's abundance of ideas ultimately get in the way of the simple gameplay. Fun for a short while, but you're better sticking with Pac-Man in the long term.

7/10

Ghosts 'n Goblins

  • Platform: NES
  • Wii Points: 500
  • In Real Money: GBP 3.50 / EUR 4.50 (approx)

Yet another inexplicable Virtual Console duplication, as a Halloween upload date is the only justification for adding this 8-bit version of a game which already has two versions of its superior 16-bit sequel, Ghouls n' Ghosts, available for download.

'Virtual Console Roundup' Screenshot gg

Once again, it's the ruthlessly difficult tale of Sir Arthur and his quest to rescue his beloved princess from a winged demon, usually while running around in his boxer shorts. It's a challenge that still maintains a fond place in the hearts of many 1980s gamers, but this version has not aged well. This isn't hard in the way that Mega Man 3 is hard - the sort of tough-but-fair doctrine that keeps you plugging away until you scrape through a level. No, it's often blatantly unfair - spawning a constant stream of enemies, popping up right under your feet, and hampering you with stiff control every step of the way.

Much like a visit to Amsterdam, if you're going to be sadistically punished you at least want the spanking to come from the most attractive option available. There is a sore, angry kind of enjoyment to be had here, but anyone with a hankering for Capcom's classic is already better served by the sequels on the VC.

5/10

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Comments (12) Latest comment 3 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • retr0gamer #1 3 years ago

    I'd actually rank castlevania 3 well above IV, there's so much more replayability what with the multiple routes and different familiars. Have to agree with Ghosts n' Goblins. Ghouls n'Ghosts is a brilliant game, tough but fair, but goblins is just stupidly and unfairly tough.

    Phantasy Star IV is a forgotten classic, if more people had played it they might have seen that it did everything FFVII did only far better.
    Edited by 1 at 17/11/08 @ 14:25
  • Mawich #2 3 years ago

    And Secret of Mana is where?

    Come on Nintendo!! How much harder is it to get the PAL version working than the American one?
  • Krelle #3 3 years ago

    Just played the japanese version of Secret of Mana. Shit, that game hasnt aged very well, has it? Not even as a 3-player game it feels like the classic it has the reputition to be.

    Sure, twas a long time ago since I played SoM the first time, and I had my fears that it wouldnt hold up as good anymore, but..god, I didnt expect to be bored even in the company of friends.

    In hindsight, id dare say that other, often poorly recieved, Mana-games is actually better than SoM. Its just that SoM has this glimmer about it that people dont want to look past.

    /gutted ;c
  • iago71 #4 3 years ago

    'Much like a visit to Amsterdam, if you're going to be sadistically punished you at least want the spanking to come from the most attractive option available.' LOL nice comment - made me chuckle.

    Secret Of Mana back in the day was amazing - I havent played it since then but still have it and also a translated copy of the Jap sequel Seiken Densetsu II which was kinda fun. Im sure its not quite as good as it was back then whereas Zelda LTTP still holds up IMHO. :)
  • Krelle #5 3 years ago

    @iago71:

    Yeah, AlttP and ChronoTrigger etc hold up extremly well, which just adds to the letdown called that was SoM :E

    (Also, I think you mean Seiken Densetsu3. The 2nd is SoM and the first is the GB-game)
  • Davemanz #6 3 years ago

    This explains where that annoying-as-fuck assist trophy in Brawl that moves the screen around is from.
  • Mawich #7 3 years ago

    I have played Secret of Mana since then... it was still good for me! There is a certain nostalgic glow about it though, you're right.
  • yagisencho #8 3 years ago

    If I didn't already have 5 copies of Phantasy Star IV in various formats, I'd pick this up in a heartbeat. Very highly recommended.
  • JeroenZM #9 3 years ago

    I went to Amsterdam yesterday and the only spanking I witnessed was PSV's, courtesy of Ajax.
  • iago71 #10 3 years ago

    'Also, I think you mean Seiken Densetsu 3. The 2nd is SoM and the first is the GB-game'

    Absolutely, Seiken Densetstu 3 is correct. My bad ! :) I always think of it as 2 as it was the 2nd SNES iteration of the game.

    Speaking of Chrono Trigger Im really looking forward to playing it again on the forthcoming DS version.... Yay for retro classics!!!
  • retr0gamer #11 3 years ago

    Primal Rage is an absolute stinker. It had a farting, pissing monkey and was still crap.
  • David_W #12 3 years ago

    I remember renting Devil's World back then and hating every bit of it.

    Phantasy Star IV is a delight to play though. PS4 and the first from the Master System was as good as the Phantasy's ever got IMO.