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Virtual Console Roundup Review

Wii Retro Review by Dan Whitehead

30 June, 2008

Page 2 of 2. <- Page 1

Cybernoid

  • Platform: C64
  • Wii Points: 500
  • In Real Money: GBP 3.50 / EUR 5 (approx)

Raffaele Cecco was one of the stars of the 8-bit UK home computer scene, his bold colourful shooters helping to keep us happy while we saved up for an Amiga or Atari ST. Cybernoid was his breakthrough hit, a flip-screen shooter made up of numerous bite-sized tests of reflexes and agility.

You control the Cybernoid ship, tasked with retrieving gems and weapons stolen by space pirates. Each screen is a stand-alone miniature challenge - and I really should emphasise the word challenge. I'd forgotten just how brutal this game was, offering no gentle introduction but instead putting you in do-or-die situations from the second screen onwards.

You have a laser, and holding down the fire button launches bombs for destroying larger foes. You can also pick up additional weapons from defeated enemy ships, such as a rotating spiky ball of death and a rear gunner.

It's also worth pointing out for purists that this C64 port was actually coded by Nick Jones, rather than Cecco himself. The gameplay is much the same as the Spectrum version, but the graphics are rather splodgy compared to the Speccy's insanely detailed, if colour-clashing, design.

Cybernoid is a fantastic game, and one that sits proudly alongside Uridium as an example of how innovative the 8-bit era really was. It is, however, one of those vintage games that makes you sweat blood to make any sort of progress. Wimps take note.

8/10

Pac-Attack

  • Platform: SNES
  • Wii Points: 800
  • In Real Money: GBP 6 / EUR 8 (approx)

I'm starting to suspect that Nintendo is aiming for some sort of world record for Most Block-Dropping Puzzle Games In One Place. At the last count, there are 526 such games on the Virtual Console, give or take a few hundred.

'Virtual Console Roundup' Screenshot 2

As the name suggests, Pac-Attack ropes Pac-Man into the fun this time, and it's an addition that actually works better than you might think. You're dropping mixtures of blocks and ghosts, and the aim is to arrange the ghosts in nice neat lines. That way, when Pac-Man drops from the top, he'll munch his way through them, clearing a big chunk of screen. Each ghost munched fills up the fairy meter, and when full that introduces a fairy who can destroy large sections of the on-screen clutter. The blocks, as with every Tetris clone, disappear when you create a full line.

It's okay for what it is, but that's literally all there is to it. It's the beginning of a cute twist on an over-used formula, but as it never really advances beyond the obvious, you'd be better off choosing one of the other similar games first.

6/10

King of the Monsters

  • Platform: Neo Geo
  • Wii Points: 900
  • In Real Money: GBP 6.30 / EUR 9 (approx)

I like giant monsters, and it kills me that the only truly great giant monster videogame is still Sony's War of the Monsters. This relic from the '90s seems to offer everything a desperate kaiju fan could need, but it's really only worth the effort if you have a like-minded friend to play against.

'Virtual Console Roundup' Screenshot 3

It's a fighting game, with a mixture of melee attacks and wrestling moves with which to defeat your opponent, who is drawn from six available creatures. Each bout takes place in a medium sized city, with electric barriers hemming you in. Be the first to pin your foe and victory is yours.

As fun as the concept is, time hasn't been kind to the execution. Collision detection feels random and often unfair, while triggering the most effective slams and drops can be something of a crapshoot as well. For this reason, playing it solo against CPU players can be a thankless exercise, as they effortlessly smack you down time and time again, often giving you little chance to recover.

Play against a human opponent and the field is levelled, but for a game nudging the upper VC price bracket, there's too much here that feels wonky to make it a worthwhile download.

5/10

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Comments: 1-9 of 9 in total

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Killerbee
30/06/08 @ 10:20
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Cybernoid was one of my favourite games back on the Spectrum - mind you, I was pretty rubbish at it back in the 80s, so I dread to think what my aged fingers would be like at it now. I seem to recall that the music was pretty great too. Whatever happened to Raff Cecco? Cybernoid, Exolon, Stormlord were all great games.
Killerbee
30/06/08 @ 10:23
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Just saw (google) that he did First and Second Samurai on the Amiga too.

This man was clearly a gaming legend!
bitesize
30/06/08 @ 10:26
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aww, got excited about cybernoid there before reading that it's the c64 conversion not the original spec version... no sale!
sailesh
30/06/08 @ 10:28
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The image on the homepage for this round-up is borked! Sort it aaat!
sorenlorensen
30/06/08 @ 10:29
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He was behind the 2.5D, alternate 1930s-themed platformer Agent Armstrong on PS1 (which I quite liked, though it reviewed poorly) and then did a follow up, B-Movie, which had aliens and flying saucers and a impenetrable (to me) control system, which reviewed quite well but didn't sell. I think I read somewhere that he has dropped out of the games industry since then.
Meho
30/06/08 @ 11:40
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The best version of Cybernoid was to be found on Amstrad, however. Absolute embarrasment of riches. Cybernoid 2 was even stronger in presentation. As for the gameplay, I have to say that it was a little bit too tough for me (still is). Exolon was almost OK in demanding quick strategic thinking under pressure AND good reflexes, but Cybernoid made you struggle with gravity AND many things shooting at you AND tight spaces... The weapons were class, though. Especially the rotating, um, rock?

As for Summer Games, I never really understood the appeal of Epyx's sports simulations. They were collections of pretty mediocre mini games somewhat saved by presentation. Even so, they were boring... Then again, I don't really care for sports games as it is...
darc
30/06/08 @ 15:45
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Summer Games 2 - arguably the only game in the world that ought to have you waggling your wiimote like an idiot... and it doesn't. :|
Retroid [mod]
01/07/08 @ 06:09
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The CPC version of Cybernoid 2 was indeed very pretty, excellent use of the CPC's colours, but otherwise the C64 version is nigh-on identical, just slightly less subtle :)

Of course... the C64 version had the best music ^__^
Edited 1 times, most recently on 01/07/08 @ 07:10
Lutz [mod]
01/07/08 @ 08:24
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Super Fantasy Zone was superb, but Fantasy Zone II was staggeringly good.

Comments: 1-9 of 9 in total

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