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Virtual Console Roundup Review

Wii Review by Dan Whitehead

22 July, 2008

Ninja Commando

  • Platform: NeoGeo
  • Wii Points: 900
  • In Real Money: GBP 6.30 / EUR 9 (approx)

Ninja Commando is an arcade game. Stating the obvious, you might think, but I mean this more as a description of the game's cultural identity than its technical origins. It's a game where a trio of videogame ninja stereotypes battle through different time periods to defeat a fiendish villain. They do this by scrolling up the screen, like Commando or Ikari Warriors or Insert Your Own Taito Game Here, and defeating hundreds of baddies by throwing stuff at them.

But that's only half the story. This is a pure blood arcade game, mangled Japanese translation, baffling plot twists, ludicrous enemies and everything else that entails. It's a game where shooting goes FSSSSH FSSSSSH FSSSSSSH and bad guys go OOOOOER when they die. It's a game where battling robot cavemen and fire-breathing dinosaurs is one of the least stupid things you'll do. It's a game where almost every level introduction features at least one outrageous error. Did that man with the Three Stooges haircut really just say "Go and investigate his plans light now"? Yes. Yes, he did.

Is it any good? Well, sort of. Strip away the WTF factor and you're left with a vertical scrolling shoot-'em-up that doesn't really have much to recommend it. It scratches that basic arcade itch, but doesn't bother to apply the soothing balm of fresh ideas or polished gameplay. It's absolutely hilarious, but whether that's enough to warrant the pricey 900-Point cost is up to you.

6/10

Art of Fighting 2

  • Platform: NeoGeo
  • Wii Points: 900
  • In Real Money: GBP 6.30 / EUR 9 (approx)

For anyone sad and lonely enough to actually follow the storylines of fighting games, Art of Fighting 2 is sort of the nexus point around which SNK's numerous franchises orbit, collide and swizzle about in confusing ways. Both King of Fighters and Fatal Fury spin-off from, or spin back into, this series in absolutely impenetrable ways.

'Virtual Console Roundup' Screenshot 1

Doesn't get along with Garfunkel of Whacking.

As with the original Art of Fighting, it's not good enough to mount a serious challenge to the likes of Street Fighter, but nor does it really deserve the poor reputation that fighting game fans have sniffily bestowed upon it.

The Rage Gauge is the source of most of this ire, an evolution of the Spirit Gauge system whereby special moves can only be performed by using up some of your supply of "spirit", a resource that can be slowly recharged but only by leaving yourself open to an ass-kicking. To make it even trickier, your spirit can be sapped should your opponent successfully taunt you. Designed to stop players from spamming the special moves, it's a controversial feature but not the game-breaking abomination that some would have you believe.

The main problem with Art of Fighting 2 is that it doesn't really change much from the first game. You get some more characters, but that's pretty much it. It still looks impressive though, provided enormous colourful sprites are your thing. Oh, and it's ferociously difficult when played against the CPU fighters, which has led many genre followers to accuse the game of cheating.

And yet I still like it. I like it a lot. There are many valid criticisms that can be thrown in Art of Fighting's direction, but it offers a unique tactical challenge and boasts some of the more innovative fighting game ideas of its era.

8/10

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Comments: 1-8 of 8 in total

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Cadence
22/07/08 @ 10:29
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Samurai Shodown 2 please Nintendo.
Edited 1 times, most recently on 22/07/08 @ 11:29
illusiondance
22/07/08 @ 11:10
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well Urogamer, technically the spirit gauge pre-dated capcoms pilphering and warping of the concept so this is more like the groundwork for the super popular fighters of the late nineties.
A mention should have gone to the brilliantly old fashioned story and hilarious confusing fighter dialogues. lovelyniceone
HEAVYface
22/07/08 @ 12:21
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have they released viewpoint or last resort yet? i hope not its gonna bring down the value of my carts...
Ranger101
22/07/08 @ 12:24
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AoF3 is the one to wait for. SF3 3S is definately inspired by it.
paralipsis
22/07/08 @ 12:25
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"Doesn't get along with Garfunkel of Whacking."

Is that pun meant to suggest that Art Garfunkel can't even get along with himself?
Cadence
22/07/08 @ 13:24
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Why are Nintendo waiting to release all the good Neo Geo games? Neo Turf Masters FTMFW!
aine
22/07/08 @ 19:10
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they should get bloody blazing star on there. pretty much every other decent neo-geo game is represented in the various takeaways around here. nothing like playing metal slug X while you're waiting for a pizza.
CaoSlayer
22/07/08 @ 19:35
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AoF2 also have the best ending sequences in a fighter ever.

Comments: 1-8 of 8 in total

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