Virtual Console Roundup Review

Phan Star 3, Double Dragon, World Games, Last Ninja.

Version tested: Wii

I've pretty much given up trying to spot a pattern in the Virtual Console releases. At the moment we seem to be in a high-low biorhythm where we get one game on a Friday, then three games the next. The choices themselves still seem to be largely random, occasionally throwing out some gems but still frustratingly light on the retro games that people are clamouring for.

Here's the fruits of the last fortnight.

Phantasy Star III Generations of Doom

  • Platform: Megadrive
  • Wii Points: 800
  • In Real Money: GBP 6 / EUR 8 (approx)

While they have their fans, few would argue that the early Phantasy Star games are particularly stellar examples of the RPG genre. They're decent enough, as is this third entry, but there's a generic feel to them that doesn't really send your imagination soaring.

This entry, which is less than popular even with the series' fanbase, makes a few attempts to shake up the status quo but is mostly content to follow the established format put in place by Zelda and Final Fantasy. Items, chests, quests, random combat encounters - it's all standard stuff, while the mix of medieval and sci-fi elements has already been well-established by the earlier games.

'Virtual Console Roundup' Screenshot p

What isn't standard is the way the story spans generations, with your character choosing a spouse, getting her up the duff and siring a sprog to continue the adventure. It's a cool concept, boasting some interesting narrative offshoots, but the impact isn't all that noticeable in real gameplay terms. You'd have to be a pretty dedicated fan to play through multiple times to see the variations in the story.

With its rather drab little figures and amusingly inappropriate Laurel and Hardy music, Phantasy Star III is decent enough as an RPG when judged in its own merits. It's when you stack it up against the competition - the Zelda games that are already available, the Final Fantasy games that really should be, the slinky majesty of Chrono Trigger that better turn up soon or I'll cry until I vomit - that the appeal of this game dims considerably.

6/10

Double Dragon

  • Platform: NES
  • Wii Points: 500
  • In Real Money: GBP 3.50 / EUR 5 (approx)

Designed by Yoshihisa Kishimoto, the creator of Renegade, it's no surprise to find that Double Dragon follows in much the same urban groin-kicking vein. What it did add, at least in the arcade, was a simultaneous two-player mode. Hence Double Dragon, you see.

'Virtual Console Roundup' Screenshot dd

Which is something of a problem for this NES conversion, since it's that two-player mode that got the chop in order for it to fit on a cartridge. There is a two-player option, but it simply involves a winner-stays-on system with players taking over when the other player dies. Rather awkwardly, for this VC version, you'll need two controllers since the game won't let you pass the same controller over. There's also a bonus one-on-one fighting mode, but it's so hilariously awful that we'll spare the game some dignity and leave it alone.

Judged as a single-player experience, Double Dragon is a surprisingly decent scrolling brawler given the limits of the hardware. It's no Streets of Rage 2 but it does include the ability to pick up and use enemy weapons, ladders and elevated areas, and a range of attacks including headbutts, knees to the face and spinning roundhouse kicks. There are a few sudden death moments - such as a water trap that spells instant game over, regardless of how many lives you have - but it's a solid little fighter that has aged rather well.

6/10

World Games

  • Platform: C64
  • Wii Points: 500
  • In Real Money: GBP 3.50 / EUR 5 (approx)

Two weeks ago, California Games graced the C64 channel, and it must have done rather well since here comes its even more bizarre sequel. Based around a series of events culled from the traditional pastimes of various nations, you get to take part in such offbeat exercises as weightlifting, barrel jumping, cliff diving, slalom skiing, log rolling, bull riding, caber toss and sumo wrestling.

As with California Games, the execution varies from one event to another. Weightlifting, cliff-diving and barrel-jumping are all immediately appealing and good fun, relying on good timing rather than mindless mashing. The others, however, suffer from sluggish responses or poor animations that leave unable to react in time. Log-rolling and bull-riding both require you to instantly respond to minor changes in a rudimentary animation cycle, but modern gamers will find it far too clumsy. Slalom-skiing is virtually unplayable - a jerky sloth-like experience that doesn't even hold a candle to the blue blobby wonder of Horace Goes Skiing.

While the presentation is top notch, with chirpy renditions of national anthems and optional info screens offering background history on each event, the hit-to-miss ratio is still skewed too far in the wrong direction.

4/10

The Last Ninja

  • Platform: C64
  • Wii Points: 500
  • In Real Money: GBP 3.50 / EUR 5 (approx)

This was one of those 8-bit games that I've always meant to revisit. Back in 1987 it was covered in sexy kisses by every reviewer, and went on to become the best-selling Commodore 64 game ever made. But...I never really liked it all that much.

Yes, the isometric 3D was impressive and it had a ninja and you could use throwing stars and stuff. But it always had a rather fussy control system, and that's what really trips it up fatally on the Virtual Console. I can accept that my tepid reaction at the age of 14 was down to personal taste, but playing it today on both the Wiimote and Classic Controller, I found it pretty much unplayable.

'Virtual Console Roundup' Screenshot ln

Your ninja moves in whatever direction you press, but he'll stay facing in the same direction unless you rotate him through all the directions manually. A sort of rudimentary strafe mode, if you like, but one that translates horribly from the joysticks of old to today's tiny d-pad. Selecting weapons and inventory items means calling up the keyboard, flipping the remote around to point and click on the relevant key, then flipping it horizontally again to continue playing. The game doesn't pause while you're doing this, so not only is it an enormous fiddle to pull off, it can be fatal if you need to change weapons mid-fight.

Even basic functions such as picking things up and hand-to-hand combat are bollocksed up by the change in control method, with diagonals and directions very hard to find with any consistent accuracy. Regardless of my first teenage reaction, I'm happy to accept that The Last Ninja was one of the greats - at least when played in 1987 with a joystick. Played on a console, with all the control concessions required, it's something of a horror show.

3/10

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Comments (38) Latest comment 4 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • Inigo #1 4 years ago

    Wow, Phantasy Star III was the first RPG i ever played and Double Dragon was the reason i bought the Sega Master System. *sniff*
  • JohnnyWashnGo #2 4 years ago

    Yes, I used to love Last Ninja games but by god were they hard to control.
    Even a stupid thing like picking up an item required pixel perfect positioning.

    And don't even consider jumping over a river using logs because you could spend all weekend marking out the exact place to stand on each log with a marker pen on you TV set ;)
    Edited by 1 at 25/04/08 @ 14:25
  • mkreku #3 4 years ago

    LEAVE MY CHILDHOOD HEROES ALONE!!1! (Last Ninja)
  • Skeletor #4 4 years ago

    @mkreku

    Blame greedy Nintendo. Oldschool stuff like Last Ninja should be free or given a proper remake!
  • jlaakso #5 4 years ago

    The System 3 games are horrible to control without an old-fashioned joystick (Tac-2 all the way, baby). They never were very good in that respect to begin with, but yeah.
  • TriggerHippie #6 4 years ago

    I'd give Last Ninja 4/10 just for the music :)

    Didn't like it at the time? I remember hating the controls, being frustrated to the point of throwing my joystick away, but still being totally absorbed and compelled to keep playing. I guess I wasn't as critical, being a sage-like 15 year old at the time lol.

    (Oooh 4 edits. One more and I level up!)
    Edited by 3 at 25/04/08 @ 14:55
  • spekkeh #7 4 years ago

    Lol I remember the horribly broken controls and still occasionally wake up sweating at 3am with the vision of pixel perfect log jumping imprinted on my reddened retinas.

    But anyways, being the next American Ninja reincarnate, or at least that's what I thought at age seven, I absolutely loved the games to death and would definitely download Last Ninja 3.
  • NickN4ck #8 4 years ago

    I loved World games. And although Last Ninja was hard as nails, it was fucking ace. Eurogamer have bad taste confirmed.
    Edited by 1 at 25/04/08 @ 14:58
  • NickN4ck #9 4 years ago

    While we are talking about Ninja's the best Ninja game on C64 had you playing as a samurai rabbit, really great game that I can't remember the name of.

    Put that on VC and I will buy.
  • IP #10 4 years ago

    Last Ninja was never any good at the time—people were bowled over by its graphics and admittedly excellent music. But it was always fiddly, with run-of-the-mill gameplay. The Wii version sounds utterly horrendous. Modern gamers should just download the HVSID collection to experience the best bit of the game.
  • krudster #11 4 years ago

    Very odd that LN came out on the BBC 2 years later at a time when the Beeb was long dead as a gaming system. You learn something new every day.
  • BradMillette #12 4 years ago

    Hey Dan, I hear Chrono Trigger is a pretty good game.
  • Waffleaber #13 4 years ago

    Good. I hate Last Ninja.

    I had it on the BBC Micro and couldn't play it for more than 5 minutes without getting killed. Once I played until I got eaten by a dragon and thought I'd done really well, but then I was 10 at the time.
  • brainbird #14 4 years ago

    I'd give Last Ninja 4/10 just for the music :)

    Abspolutely true, except the music deserves a 8/10 alone. Just leave the game if you don't like it and listen to the music. One of the best work ever done on the SID.
    Tsk, those young people!

    That said, it's still a complete rip-off, Nintendo.
  • haowan #15 4 years ago

    Last Ninja was never good. Similarly, Last Ninja was always shit.
  • Nikanoru #16 4 years ago

    Funny how, while everybody reckons Last Ninja always had shitty controls, the reviewer manages to put it down as a fault of the new controllers.
  • TriggerHippie #17 4 years ago

    "Funny how, while everybody reckons Last Ninja always had shitty controls, the reviewer manages to put it down as a fault of the new controllers."

    I suppose it wasn't the controls that were the problem for me, just getting the guy to land on those tiny bloody stones in the rivers :S

    On a side note, half of the VC c64 releases and a great many other better games are available on those plug'n'play c64 joystick things. Much better value for those that don't have an old c64 knocking about. Mine still gets dragged out for drunken Laser Squad grudge matches :p
    Edited by 2 at 25/04/08 @ 16:59
  • Davemanz #18 4 years ago

    Give me Super Double Dragon for SNES. I'll pay 20 fucking bucks for that game if they want. All other incarnations suck, but that one is absolutely incredible in difficulty, brutality, replayability, and (somehow) depth of combat. I want it so bad.
  • Xerx3s #19 4 years ago

    "But...I never really liked it all that much."

    Bias = fail.
  • siro #20 4 years ago

    Played Last Ninja today and must say the music is teh awesome. Also I'd download World Games in an instant if I'd had someone to play with (knowing the original).
  • Skeletor #21 4 years ago

    @Davemanz

    Keep your "20 fucking bucks" and go for an SNES emulator on the PC.
    Edited by 1 at 25/04/08 @ 18:48
  • smelly #22 4 years ago

    @Skeletor

    Yeah.. and while you're at it.. download ALL your games for free.. why bother buying any game?

    *Sigh*
  • VMerken #23 4 years ago

    Waah waah I can't play a game so it's the game's fault I suck yeah that's right the game did it waah waah 3 out of 10 I am a games reviewer.

    Pathetic.
  • dudefella #24 4 years ago

    I think Square will NEVER release Chrono Trigger in Europe on any format simply out of spite. And the Final Fantasy games aren't on there for obvious reasons, as Square is still milking the franchise by re-releasing the buggers eighteen times.
  • OnlyMe #25 4 years ago

    The Last Ninja games were never about action, to be fair. It was about exploring. They could've made the action slightly less annoying, though. The atmosphere in the games are top-notch, and the artistic style is lovely and colorful. But the controls have always annoyed me.

    The controls were always flawed, but the game was always and will always be a classic.
  • steninja #26 4 years ago

    last ninja MAXED ME THE HELL OUT! although the controls were awful, playing on a bbc micro keyboard was even more impossible

    but who ever said it was easy being a ninja?
  • Davemanz #27 4 years ago

    @Skeletor:
    Yeah, I've done that, but I'd still pay to have it on the VC and be able to play it on my TV with friends.
  • The-Bodybuilder #28 4 years ago

    Wait wait wait, so let me just get this straight.....
    You mean to tell me that thier were consoles BEFORE the playstation?
  • shadaik #29 4 years ago

    Last Ninja 3/10. And while it is certainly true that PS III is considered the worst Phantasy Star, it is simply bullshit saying that the series as a whole is not good - PSII is among the best RPGs of its era. Could we please get someone who knows about video games to do those round-ups?
  • Fozzie_bear #30 4 years ago

    "But...I never really liked it all that much."

    Bias = fail.


    Having an opinion = success
  • boyscout #31 4 years ago

    3/10 for last ninja is silly low.
  • TheNinkyNonk #32 4 years ago

    Dear Nintendo,

    Why?

    Yours,

    IQ>100
  • oldie #33 4 years ago

    Hello Eurogamer

    Please buy an arcade joystick before reviewing any more Commodore 64 games on Virtual Console.


    [link url=http://www.play-asia.com/paOS-13-71-113-49-en-70-2k7a. html
    ]http://ww w.play-asia.com/paOS-13-71-113-...[/link]
    [link url=http://www.play-asia.com/paOS-13-71-113-49-en-70-23bd. html
    ]http://ww w.play-asia.com/paOS-13-71-113-...[/link]

    Giving The Last Ninja 3/10 mainly because it's hard to control with a joypad seems a bit odd to me when there are joysticks out there. It plays wonderfully with both of the joysticks above. Truly wonderfully. So don't make people miss out on the C64 love just because of the controls. Just state in the review, below the score for example, that it should be played with a joystick, and give the game a proper score.
  • OnlyMe #34 4 years ago

    Playing with a joypad wasn't the problem itself, but being forced to bring up the virtual keyboard every time you want to change inventory weapon/item or use item.
  • Daikon #35 4 years ago

    @dudefella

    Afaik Chrono Trigger was released on PSone in Europe.
  • Daikon #36 4 years ago

    Oh and 3/10? tsk, tsk...
    Where's the love?
  • Nikanoru #37 4 years ago

    Playing with a joypad wasn't the problem itself, but being forced to bring up the virtual keyboard every time you want to change inventory weapon/item or use item.


    I don't have any C64 VC titles myself so I can't try it, but would it be possible that they've allowed a USB keyboard to be used for that, since the Wii supports it in various other channels? Maybe someone could try.
  • OnlyMe #38 4 years ago

    Chrono Trigger was never released in europe. It was released in the Final Fantasy Chronicles (together with FFIV) pack in america, but it's not the same as the european Chronicles pack, which contained FFIV and V instead.

    So neither Chrono Cross or Trigger have ever seen a european release.
  • oldie #39 4 years ago

    Playing with a joypad wasn't the problem itself, but being forced to bring up the virtual keyboard every time you want to change inventory weapon/item or use item.

    Are you sure that you can't change items and weapons with any of the joypad buttons?
    When playing with the NeoGeo-joystick you can change items and weapons with the buttons R and B. So with that one it works even better than on the original C64.

    Don't miss out on this one people. Just buy a stick.
    Edited by 1 at 29/04/08 @ 19:48
  • BlueJedi360 #40 4 years ago

    I love the Last Ninja i had it on both the commodore 64 and the acorn electron the sequels were good two and theres loads of fan remakes on the offical fan site for the last ninja games.

    My favourite commodore 64 games were cj elephant antics, last ninja, Flimbos quest, chase hq.