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Virtua Fighter 5 Review

PlayStation 3 Review by Rob Fahey

20 March, 2007

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There is a palpable sense of dread about putting pen to paper on this review - or fingers to keyboard, for that matter. Reviewing games is a job which invites others to give their opinion on what you're doing, so I'm used to that, but ever since Virtua Fighter 5 landed on my desk the sheer weight of unwanted opinion has astonished me.

My MSN has buzzed with people letting me know what they think of Virtua Fighter; my friends have dropped idle comments about their love for (or hatred of, in some cases) the venerable franchise while evaluating my responses with hard, calculating eyes. This very day, it emerged that my flatmate's girlfriend likes the series because it's "the most technical of the beat 'em ups".

I should have guessed that it would come to this. I know people (who will read this review, and judge my very worth as a human being based on its content) who have spent more money on shipping and import duty for enormous, metal-cased arcade sticks than most people spend on food in a month - just for VF. I've walked through arcades in Tokyo on many occasions, and seen the silent devotion of the VF acolytes who gather in those sacred halls, filled with adoring fervour for the hallowed arcade cabinets. I've spoken to men and women who talk about the world's best VF players in the same tones that my parents used for the Pope.

I'm not reviewing a game. I'm reviewing a religion.

'Virtua Fighter 5' Screenshot 1

The difference in size between some of the characters is astonishing - we can only assume that they've been using some of Sly's HGH.

(Catholicism: Venerable stalwart of the genre. Fantastic art style, and memorable, catchy music. Addition of the Virgin Mary as a playable character alongside Jesus gives it the edge over competing Abrahamic religions in terms of variety, although consistent oppression and a relentless focus on guilt and self-loathing as a core gameplay mechanism could make it tough for this one to break out of its hardcore niche. Brilliant hats, though. 6/10.)

High Kick

If the sheer passion of VF's fans leaves you looking a tad confused, you're not alone. Although it can legitimately claim to be the father of the 3D beat 'em up genre, Virtua Fighter has never been the most popular game around. Fighting games like Tekken, Soul Calibur and Dead Or Alive have found warmer welcomes in the mass market, especially outside VF's island stronghold, Japan. None of which is to say that they're better or worse than VF; you can bring your own prejudices to the table on the front. Merely that they followed a different path, and that path led them to appeal to a far wider group of people.

So who did VF appeal to, then? The answer is as hackneyed as it is true; it appealed to the hardcore. To the beat 'em up enthusiast who cares about perfectly balanced characters, about mastering the intricacies of the vastly technical fighting system, about a game designed to be the perfect arena for fair competition. VF coldly dismisses as gimmicks the various additional modes and so on which have been introduced to its rivals over the years; if it's not directly relevant to improving the experience of combat, there's no home for it in this franchise. This is beat 'em up purity

'Virtua Fighter 5' Screenshot 2

New boy El Blaze is shiny, sweaty, camp as a Boy Scout Jamboree - and he's pointing at YOU, dahling!

Let's start with that, then - with VF5's astonishing triumph. This game sets out to provide perfectly balanced characters, where each character is unique but no character has an overall advantage over any other. It sets out to provide an intricate, technical and complex fighting system, where moves turn into combos and combos turn into strategies as players master more of the game's mechanics. It sets out to provide a perfect arena for competition, as fair and balanced as any sports field could hope to be, where two players enter and the best player emerges victorious.

At all of those incredibly difficult goals, VF5 succeeds. It succeeds in style.

No other fighting game ever made can match the intricate beauty of VF5's gameplay. Here is a game which has been honed and refined on the toughest audience of all, the ferociously critical hardcore who inhabit arcades up and down Japan. Following a clear line from VF4 and VF4: Evolution, VF5 has, er, evolved with the addition of two new characters and some interesting tweaks and modifications to the fighting styles of its existing roster. The two new fighters, El Blaze and Eileen, fight in the manner of a Mexican-style wrestler and an extremely angry monkey, respectively (okay, the latter is apparently a martial arts style called kou-ken - regardless, she's like a chimp whose bananas have been stolen when she cuts loose), which sets them apart from the other characters and gives the game a new challenge for old hands. Even at that, the game stays confidently aloft on its narrow tightrope, maintaining perfect balance while introducing new variety.

'Virtua Fighter 5' Screenshot 3

Speaking of camp, here's the insanely annoying Lion getting smacked in the face by an old man. Brilliant!

The focus on hardcore players is patently obvious from the window dressing around the fights, too. You can store a bunch of data profiles in your save game, tracking detailed statistics for your progress with various characters, and there's a comprehensive Dojo mode which allows you to practice your moves and learn new ones. If you actually want to get good at the game, though, the Dojo won't do much more than point the way - the only way to really get good at VF is to play match after match after match.

Alongside the standard arcade mode (fight a certain number of enemies and then a boss, the template of beat 'em up games since the dawn of time - well, StreetFighter), there's also a "Quest" mode which allows you to take on a variety of AI opponents by travelling between various SEGA arcades and taking part in virtual VF tournaments. Yes, that's right; the quest mode doesn't see you playing a warrior tracking down his father's killers or some such, it sees you playing a VF player travelling around arcades to take on opponents at the game. Did we mention that it was a bit hardcore?

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disc
20/03/07 @ 07:46
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One successful AAA-title for launch.
Edited 1 times, most recently on 20/03/07 @ 07:47
numptyboymatt
20/03/07 @ 07:50
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Looks good - will probably get this when its out for the 360
disc
20/03/07 @ 07:51
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Hehe Kato, you can wait though :) You're not crazy enough to spend £465 on one game.
Scimarad
20/03/07 @ 07:51
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I've been eagerly awaiting that Catholicism review but after reading that I think I'll wait for the sequel:-)
RedPanda
20/03/07 @ 07:57
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Hmm Gears of War > Catholicism?

the Pope'll be exorcising ya. with extreme big hatted prejudice. and nuns.

I don't think you answered the eternal question of all these kinda games and that is 'after hours/days/weeks/months of learning combo's and kickass moves will my girlfriend still be able to beat me by mashing all the buttons as fast as she can?'

i has yet to play the beat-em-up where the answer was 'no'
Genji
20/03/07 @ 08:10
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"I don't think you answered the eternal question of all these kinda games and that is 'after hours/days/weeks/months of learning combo's and kickass moves will my girlfriend still be able to beat me by mashing all the buttons as fast as she can?'

i has yet to play the beat-em-up where the answer was 'no"

VF is about the closest you can get, though.
JonFE
20/03/07 @ 08:11
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Great; September cannot come soon enough :)

Kato, DMC4 on x360? When did that happen?
cyacomini
20/03/07 @ 08:17
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@JonFE

DMC4 confirmed for 360

http://www.xbox360wire.co.uk/2007/03/20/...
Hank Scorpio
20/03/07 @ 08:19
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drumbaby
20/03/07 @ 08:23
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Christ...Onimusha/ Monster Hunter next I wonder?

:/
Darren
20/03/07 @ 08:27
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Very nice review... the PS3's first killer app then? Glad I pre-ordered it! :)
Trip SkyWay
20/03/07 @ 08:33
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I was a bit wary when I picked this up. All the "it's really technical" had me worried me, and not being a massive fighting game fan I thought I'd end up disappointed. But it's great, I've really enjoyed the quest mode, and gradually trying to figure out when to use what attacks.

I think perhaps the un-accessibility thing is maybe a little over blown. It does seem to reward effort but you can still have fun pissing around with your mates, using characters you don't know how to use.

Plus it looks lovely.
bloodflowers
20/03/07 @ 08:34
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I'd like to know /how/ it's deeply technical and pure.
siro
20/03/07 @ 08:36
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6/10? You nuts? I wouldn't give it more than a three, and even less in Germany. It's way too expensive. Warcraft, you pay max 13 Euro a month, in catholicism.de the church tax easily adds up to 5 times the amount, or even more!
jha666
20/03/07 @ 08:42
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9/10 for a game that is inaccessable to 99% of the gamers?
I say 3/10. Avoid!

Zuiyo
20/03/07 @ 08:44
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A pack of 4 or 5 guys have been playing a steady, solid lunch hour of VF5 for almost a month now, every working day at my office. I am an old-school fighter from the arcade SFII days, and this is as good as it gets.

Yummy!
Pirotic
20/03/07 @ 08:44
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Good review. It's a tricky game to score, I wouldn't want to do it!

It's certainly the best beat-em-up available, but at the same time they've somewhat crippled it in order to keep the arcade scene striving in japan (not being able to use your character data on a friends machine, the crippled online VF.tv implementation etc - stuff which could have stopped the hardcore players pumping change into the arcade machines).

Easily 9/10 If you happen to have a few flat-mates who are also into Virtua Fighter, but as a solo experience it's really hard to squeeze much fun from what is clearly such a good game.
JonFE
20/03/07 @ 08:49
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cyacomini & Hank_Scorpio, thank you both; I missed that.

Great news :D
Edited 1 times, most recently on 20/03/07 @ 08:50
magicpocket
20/03/07 @ 08:51
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Great success!
Cider-X
20/03/07 @ 09:00
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DOA owns this game so hard it's not even funny. 9/10 ??? Are you kidding me?
Trip SkyWay
20/03/07 @ 09:02
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The voice acting is really bad. It can be quite funny, but it's pretty jarring considering how good the game looks.
gelf
20/03/07 @ 09:05
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I don't get the inaccessible thing. You don't have to train to be a master to enjoy the series. I loved VF4: Evo and played it a lot. Not through dedication but because I enjoyed it.
I find the the simple control scheme is more accessible then say Tekkens set up and unless your playing as Akira or something most moves aren't difficult to pull off. Its just putting those moves together to be useful is the challenge but to me that's the fun part.

I would get absolutely destroyed in a tournament I'm sure, but I still enjoy playing at my low skill level. Shame I'm completely put off getting this by the price of the PS3 though.
dudefella
20/03/07 @ 09:07
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hehe, was just thinking this is probably the only 9/10 review I've ever read that recommends most people NOT to buy the game xD
Onny
20/03/07 @ 09:08
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Probably the best, most well-reasoned review I've ever seen of VF. Nice one, Rob.
Darren
20/03/07 @ 09:19
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"Cider-X - DOA owns this game so hard it's not even funny. 9/10 ??? Are you kidding me?"

LOL

Good one... err... you are being sarcastic, right?
McDermotX
20/03/07 @ 09:31
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Been playing the Jap version since launch....excellent game..
Definitely the best beat 'em up available on any platform and a game everyone should pick up....assuming the 360 version will be the same..

On a side note.....1080p is "sort of" supported, at least on Jap and US copies..
Using the newly accessible scaler in the PS3, a 960x1080 res is rendered (and scaled horizontally) if a 720p display is not detected, but it supports 1080i (lot of HD CRTs are like this in the US....main reason for the inclusion of this, otherwise the game downscales to 480 like earlier titles)..
1080p screen owners over here can see this if they disable 720p on their PS3's in the XMB.....no impact on frame-rate or anything like that, but to me it looks slightly better at its native 720p (little less aliasing visible)
SBfistfun
20/03/07 @ 09:34
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mehua Meher 5
peterfll
20/03/07 @ 09:41
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It's a tough call, but something this inaccessable scoring 9/10? Is it a 9/10 if you're an EG regular?
peterfll
20/03/07 @ 09:48
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wasp, anything that demands patience, is initially frustrating to play and during that time isn't much fun to me equals inaccessable. However, inaccessable doesn't equal no good.

And something accessable, such as Tekken etc doesn't equal crap.

Are the "hardcore" so easily offended?
Edited 1 times, most recently on 20/03/07 @ 09:51
morriss
20/03/07 @ 09:54
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When's the 360 version out?
Edited 1 times, most recently on 20/03/07 @ 09:54
McBradders
20/03/07 @ 09:56
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How anyone could say Virtua Fighter gets "owned" by Dead or Alive is beyond all comprehension.

DoA, the dinner (and button) masher's only choice in fighting games.
BillGaitas
20/03/07 @ 10:07
#32
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He loves to act but he loves one thing more,
Fightin’ Around the World!
He fights his directors and he fights his fans,
It’s a problem no one understands...


Beano
20/03/07 @ 10:09
#33
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"DOA owns this game so hard it's not even funny."

Comparing a gimicky game like DOA to a serious fighting game like VF is silly.
Ace_McCloud
20/03/07 @ 10:14
#34
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Good review. Never played it but by the looks of things it seems to be the Pro Evo of fighting games. Would all the people saying this lacks accessibility and there for should be a 3/10 say the same for pro evo?
groovychainsaw
20/03/07 @ 10:18
#35
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If you were good in DoA, you could beat any button mashers by good use of counters... VF5 sounds good, but I lost interest in beat 'em ups a long time ago, therefore, not for me, as the review says (good review by the way!)
Inigo
20/03/07 @ 10:52
#36
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"9/10 for a game that is inaccessable to 99% of the gamers?"

So you are saying that a game like Civilisation 4, Advanced Wars, or Neverwinter Nights should have points taken off because they arn't accessible to all players?? In the age of the casual gamer we should be cheering games that need to be mastered. Even if it's for the PS3
psychokitten
20/03/07 @ 10:54
#37
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Hi5 for the tagline, unless I'm wrong and you're not referring to South Park.
Beano
20/03/07 @ 10:58
#38
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@Inigo: Good point!
Azazel
20/03/07 @ 11:09
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I'd have taken points off Neverwinter Nights alright...
Introspectre
20/03/07 @ 11:15
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Virtua Fighter is shit. That being said, it's still better than any other fighter on 'next-gen'. Will prolly pick it up on 360. Meh.
yaroze
20/03/07 @ 11:17
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This and Ridge Racer 7 are the games that would/are selling the PS3 to me. What I'm scared of is the complete lack of luck around spending this amount of money. A fighter I can't wait to sit and play, but on a console that's losing all its exclusives, and is over-priced in my territory.

I really don't know what to do - spend that money, buy a new console, play this game. The other alternative is to wait, see how it's improved with feedback (if at all) for the 360. Another gut-punch was that the Virtua Stick controller that I'd have imported to play this game on has been recalled in Japan and is out of stock now in most of the online retailers (does anyone know what's happening with this?). The SEGA stick would have solidified my purchase for the PS3, as well as being ideal for every emulator devised by man and monkey as it's USB.

No online is a sucker-punch, but from a perspective of "timing" I can see where they're coming from, for me the whole idea of "getting good" at a beat 'em up is to play against people in a similar way that I wouldn't endlessly play Quake III Arena if I had no desire to prove my skills against others, and it's an understandable shame. It's also a shame that you cannot take your character built in Quest mode around to a friends house.
JediMasterMalik
20/03/07 @ 11:26
#42
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There are still plenty of exclusives, even at launch there are a fair few. Thisg eneration will be alot more focused on 1st party then others on Next-gen machines, Sony has a much stronger 1st partty contingent then they used to.
Prophet_Hero
20/03/07 @ 11:33
#43
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yaroze:

You're slightly behind the times, the stick has been back in stock at PA for the last week or so.
lambtron
20/03/07 @ 11:50
#44
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"This and Ridge Racer 7 are the games that would/are selling the PS3 to me. "

Eh? So games that are available on 360 too are selling you the system? Surely it should be the exclusives like Motorstorm and Resistance?

/Is confused.
yaroze
20/03/07 @ 11:51
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Prophet_hero: I checked 2 days ago and they were "Out of Stock" and back ordered, had no email update from Play Asia about it, so thanks for the tip. I must really check this internet lark more compulsively if I'm "behind the times" after not checking a website yesterday.

lambtron: "this and Ridge Racer 7" - I desire both, of which RR7 (in this form atleast) isn't on the 360. To each his own.
Edited 1 times, most recently on 20/03/07 @ 11:53
Yossarian
20/03/07 @ 11:52
#46
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"The 3/10 mob are either naff gamers or dissatisfied X360 users ;P "

the same 360 users patiently waiting for the 360 version of the game, you mean? hmmm.
Quine
20/03/07 @ 11:54
#47
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6/10?

BURN THE HERETIC!
JediMasterMalik
20/03/07 @ 12:01
#48
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Yes, you should be getting Resistance and Motorstorm. Both have been very favourably reviewed.
Eighthours
20/03/07 @ 12:03
#49
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Wow Rob, you really were petrified. I've never seen such a lengthy "I'm going to be killed whatever I do" preamble to a review!
yaroze
20/03/07 @ 12:17
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Kato: "Aren't RR6 & RR7 pretty much the same game (apart from the 360 version being reviewed more favourably?)"

Have a look on Metacritic or other review comparison sites.

"Essentially, what we have here is a further improved and expanded version of Xbox 360’s Ridge Racer 6. And that in itself makes Ridge Racer 7 notable as a great sequel. [Jan 2007, p.109]"

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