Virtua Fighter 5 Review
Fightin' Round The World.
Version tested: PlayStation 3
There is a palpable sense of dread about putting pen to paper on this review - or fingers to keyboard, for that matter. Reviewing games is a job which invites others to give their opinion on what you're doing, so I'm used to that, but ever since Virtua Fighter 5 landed on my desk the sheer weight of unwanted opinion has astonished me.
My MSN has buzzed with people letting me know what they think of Virtua Fighter; my friends have dropped idle comments about their love for (or hatred of, in some cases) the venerable franchise while evaluating my responses with hard, calculating eyes. This very day, it emerged that my flatmate's girlfriend likes the series because it's "the most technical of the beat 'em ups".
I should have guessed that it would come to this. I know people (who will read this review, and judge my very worth as a human being based on its content) who have spent more money on shipping and import duty for enormous, metal-cased arcade sticks than most people spend on food in a month - just for VF. I've walked through arcades in Tokyo on many occasions, and seen the silent devotion of the VF acolytes who gather in those sacred halls, filled with adoring fervour for the hallowed arcade cabinets. I've spoken to men and women who talk about the world's best VF players in the same tones that my parents used for the Pope.
I'm not reviewing a game. I'm reviewing a religion.

The difference in size between some of the characters is astonishing - we can only assume that they've been using some of Sly's HGH.
(Catholicism: Venerable stalwart of the genre. Fantastic art style, and memorable, catchy music. Addition of the Virgin Mary as a playable character alongside Jesus gives it the edge over competing Abrahamic religions in terms of variety, although consistent oppression and a relentless focus on guilt and self-loathing as a core gameplay mechanism could make it tough for this one to break out of its hardcore niche. Brilliant hats, though. 6/10.)
High Kick
If the sheer passion of VF's fans leaves you looking a tad confused, you're not alone. Although it can legitimately claim to be the father of the 3D beat 'em up genre, Virtua Fighter has never been the most popular game around. Fighting games like Tekken, Soul Calibur and Dead Or Alive have found warmer welcomes in the mass market, especially outside VF's island stronghold, Japan. None of which is to say that they're better or worse than VF; you can bring your own prejudices to the table on the front. Merely that they followed a different path, and that path led them to appeal to a far wider group of people.
So who did VF appeal to, then? The answer is as hackneyed as it is true; it appealed to the hardcore. To the beat 'em up enthusiast who cares about perfectly balanced characters, about mastering the intricacies of the vastly technical fighting system, about a game designed to be the perfect arena for fair competition. VF coldly dismisses as gimmicks the various additional modes and so on which have been introduced to its rivals over the years; if it's not directly relevant to improving the experience of combat, there's no home for it in this franchise. This is beat 'em up purity

New boy El Blaze is shiny, sweaty, camp as a Boy Scout Jamboree - and he's pointing at YOU, dahling!
Let's start with that, then - with VF5's astonishing triumph. This game sets out to provide perfectly balanced characters, where each character is unique but no character has an overall advantage over any other. It sets out to provide an intricate, technical and complex fighting system, where moves turn into combos and combos turn into strategies as players master more of the game's mechanics. It sets out to provide a perfect arena for competition, as fair and balanced as any sports field could hope to be, where two players enter and the best player emerges victorious.
At all of those incredibly difficult goals, VF5 succeeds. It succeeds in style.
No other fighting game ever made can match the intricate beauty of VF5's gameplay. Here is a game which has been honed and refined on the toughest audience of all, the ferociously critical hardcore who inhabit arcades up and down Japan. Following a clear line from VF4 and VF4: Evolution, VF5 has, er, evolved with the addition of two new characters and some interesting tweaks and modifications to the fighting styles of its existing roster. The two new fighters, El Blaze and Eileen, fight in the manner of a Mexican-style wrestler and an extremely angry monkey, respectively (okay, the latter is apparently a martial arts style called kou-ken - regardless, she's like a chimp whose bananas have been stolen when she cuts loose), which sets them apart from the other characters and gives the game a new challenge for old hands. Even at that, the game stays confidently aloft on its narrow tightrope, maintaining perfect balance while introducing new variety.

Speaking of camp, here's the insanely annoying Lion getting smacked in the face by an old man. Brilliant!
The focus on hardcore players is patently obvious from the window dressing around the fights, too. You can store a bunch of data profiles in your save game, tracking detailed statistics for your progress with various characters, and there's a comprehensive Dojo mode which allows you to practice your moves and learn new ones. If you actually want to get good at the game, though, the Dojo won't do much more than point the way - the only way to really get good at VF is to play match after match after match.
Alongside the standard arcade mode (fight a certain number of enemies and then a boss, the template of beat 'em up games since the dawn of time - well, StreetFighter), there's also a "Quest" mode which allows you to take on a variety of AI opponents by travelling between various SEGA arcades and taking part in virtual VF tournaments. Yes, that's right; the quest mode doesn't see you playing a warrior tracking down his father's killers or some such, it sees you playing a VF player travelling around arcades to take on opponents at the game. Did we mention that it was a bit hardcore?
Low Punch
And that's your lot - which leaves a rather gaping hole, of course, a gaping hole shaped a bit like a network socket. VF5 totally lacks any form of network functionality; you can't play the game online, but you can't do fun stuff like training an AI character and sending him off to fight your friends or any such thing, either. Frankly, it's a shocking omission from the game. While we can overlook the dropping of much of the window dressing that accompanies more mass-market titles like Soul Calibur, online functionality could have added a lot to this game for hardcore players and more casual gamers alike. SEGA's reasoning for dropping online play is simple - the lag would have destroyed the gameplay, they claim, and if they say so, we can accept that. Not bothering to exploit any of the potential of online, on the other hand, stings badly.
There are some other pieces of window dressing which games like Soul Calibur have introduced that Virtua Fighter completely ignores, too. The game does offer plenty of unlockable content, and there are all manner of accessories and extra costumes to pick up as you move through the various Quest tournaments and ranks - but the complete lack of a proper storyline mode, and the paucity of match setup options compared to the likes of Soul Calibur or Dead Or Alive, will not endear this game to more casual players. VF fans won't even notice they're not there - that's not why they play VF, and in defence of the game, it's not what it sets out to do.

Well, perhaps it's picked up a few tricks from Dead Or Alive after all...
As such, that's not reallly a criticism, so much as a Caveat Emptor. All the gushing about the beautiful, intricate fighting system shouldn't disguise one key fact; this is not a game which the majority of people will like much. It is designed to sate the needs of a specific audience, and it does it brilliantly, but despite vague overtures towards accessibility (such as the rather good Dojo), this remains a game which you don't pick up and play and enjoy. You pick it up, play it, get frustrated, and if you're of the right mentality, you then learn it, and keep on learning it, and get good at it - and then you enjoy it.
One thing you can enjoy from the outset, at least, is the graphical splendour of the game. The characters, particularly, look wonderful - with fluid movements, billowing cloth and hair, and realistic facial animations. Realistic apart from the mouths, anyway, which are a bit artificial looking, but it's still a cut above anything we've seen in other beat 'em up titles. The environments, too, are impressively lush and detailed. The game sacrifices looks for playability - as usual - by confining the action to a traditional ring rather than allowing people to be punched through walls and out windows, as in Dead or Alive. However, it makes up for it by having beautiful backdrops and lovely environment effects, like fog which rolls over the stones of the fighting arena in some stages.

Did we mention how camp the male characters are? Nice abs, though - he's sure to get that role in Carry On Fighting.
The whole thing runs at 720p - sadly, there's no 1080p support - and maintains a perfectly steady framerate throughout, which is impressive for a game which moves this fast. We were less impressed with the audio, though, not least because of some of the worst English voice acting we've ever heard. This is at least confined to a couple of lines before and after each match, but it's enough to make you cringe every time; bad enough to be awful, not quite bad enough to be funny. The music, too, is unremarkable, and tends towards the crap instrumental rock which SEGA's composers have seemed to have a love affair with for the last five years. The sooner that engagement gets broken off, the better.
Throw!

Face it - we play beat 'em ups to watch scantily clad Japanese girls fighting with ninjas. There's no shame in that.
Weighing VF5 in the balance is tricky. As was stated at the outset, this as much a religion as a game; it inspires fervour and dedication in its followers, and we can see why. The mechanics of this game are as close to perfection as any fighting game can come. It is brutal and unforgiving, yet beautiful and intricate; it marries speed and strategy where most games must choose one over the other. In almost every way, VF5 is a worthy, welcome and brilliantly implemented evolution of its highly regarded predecessors. This is the game arcade sticks were invented for.
On the other hand, despite the high score which a game of this quality absolutely demands, the simple fact is that many of you reading won't enjoy Virtua Fighter 5, and shouldn't buy it. This is not a game which welcomes new players; it's not a game which is designed to be picked up when you come home from the pub with a couple of mates and want some good beat 'em up fun. It doesn't have the immediacy of Dead or Alive, the panache of Soul Calibur, or the accessibility of Tekken. It totally lacks the canny sense of fun over competition which those three share.
We can't say that's a bad thing, though. It's a different thing, nothing more, nothing less. To complain that Virtua Fighter 5 isn't accessible enough would be like complaining that a black and white film isn't colourful enough, or that a vegetable dish isn't meaty enough. VF5 sets out to create the world's best beat 'em up for beat 'em up aficionados, and it succeeds. It deserves all the plaudits it gets; we just think that you should consider carefully whether you count yourself as a beat 'em up aficionado before deciding to pick up a copy.
9 / 10
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Comments (67) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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i has yet to play the beat-em-up where the answer was 'no"
VF is about the closest you can get, though.
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Kato, DMC4 on x360? When did that happen?
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DMC4 confirmed for 360
[link url=http://www.xbox360wire.co.uk/2007/03/2 0/devil-may-cry-4-confirmed-for-360/
]http://ww w.xbox360wire.co.uk/2007/03/20/...[/link]
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:/
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I think perhaps the un-accessibility thing is maybe a little over blown. It does seem to reward effort but you can still have fun pissing around with your mates, using characters you don't know how to use.
Plus it looks lovely.
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I say 3/10. Avoid!
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Yummy!
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It's certainly the best beat-em-up available, but at the same time they've somewhat crippled it in order to keep the arcade scene striving in japan (not being able to use your character data on a friends machine, the crippled online VF.tv implementation etc - stuff which could have stopped the hardcore players pumping change into the arcade machines).
Easily 9/10 If you happen to have a few flat-mates who are also into Virtua Fighter, but as a solo experience it's really hard to squeeze much fun from what is clearly such a good game.
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Great news
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I find the the simple control scheme is more accessible then say Tekkens set up and unless your playing as Akira or something most moves aren't difficult to pull off. Its just putting those moves together to be useful is the challenge but to me that's the fun part.
I would get absolutely destroyed in a tournament I'm sure, but I still enjoy playing at my low skill level. Shame I'm completely put off getting this by the price of the PS3 though.
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LOL
Good one... err... you are being sarcastic, right?
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Definitely the best beat 'em up available on any platform and a game everyone should pick up....assuming the 360 version will be the same..
On a side note.....1080p is "sort of" supported, at least on Jap and US copies..
Using the newly accessible scaler in the PS3, a 960x1080 res is rendered (and scaled horizontally) if a 720p display is not detected, but it supports 1080i (lot of HD CRTs are like this in the US....main reason for the inclusion of this, otherwise the game downscales to 480 like earlier titles)..
1080p screen owners over here can see this if they disable 720p on their PS3's in the XMB.....no impact on frame-rate or anything like that, but to me it looks slightly better at its native 720p (little less aliasing visible)
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And something accessable, such as Tekken etc doesn't equal crap.
Are the "hardcore" so easily offended?
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DoA, the dinner (and button) masher's only choice in fighting games.
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Fightin’ Around the World!
He fights his directors and he fights his fans,
It’s a problem no one understands...
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Comparing a gimicky game like DOA to a serious fighting game like VF is silly.
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So you are saying that a game like Civilisation 4, Advanced Wars, or Neverwinter Nights should have points taken off because they arn't accessible to all players?? In the age of the casual gamer we should be cheering games that need to be mastered. Even if it's for the PS3
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I really don't know what to do - spend that money, buy a new console, play this game. The other alternative is to wait, see how it's improved with feedback (if at all) for the 360. Another gut-punch was that the Virtua Stick controller that I'd have imported to play this game on has been recalled in Japan and is out of stock now in most of the online retailers (does anyone know what's happening with this?). The SEGA stick would have solidified my purchase for the PS3, as well as being ideal for every emulator devised by man and monkey as it's USB.
No online is a sucker-punch, but from a perspective of "timing" I can see where they're coming from, for me the whole idea of "getting good" at a beat 'em up is to play against people in a similar way that I wouldn't endlessly play Quake III Arena if I had no desire to prove my skills against others, and it's an understandable shame. It's also a shame that you cannot take your character built in Quest mode around to a friends house.
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You're slightly behind the times, the stick has been back in stock at PA for the last week or so.
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Eh? So games that are available on 360 too are selling you the system? Surely it should be the exclusives like Motorstorm and Resistance?
/Is confused.
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lambtron: "this and Ridge Racer 7" - I desire both, of which RR7 (in this form atleast) isn't on the 360. To each his own.
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the same 360 users patiently waiting for the 360 version of the game, you mean? hmmm.
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BURN THE HERETIC!
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Have a look on Metacritic or other review comparison sites.
"Essentially, what we have here is a further improved and expanded version of Xbox 360’s Ridge Racer 6. And that in itself makes Ridge Racer 7 notable as a great sequel. [Jan 2007, p.109]"
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Sort your scoring system out please it's way broken.
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> "Aren't RR6 & RR7 pretty much the same game (apart from the 360 version being reviewed more favourably?)"
Gotta agree with Kato, namechecking RR7 as a reason is weird when RR6 is better (and has lovely racing rumble in a perfect wireless controller - with great online)
Factor in the console costs half as much and that RR6 can be picked up for ~£15 new nowadays and your logic makes me queasy.
Oh and don't forget Virtua Fighter 5 is coming to the 360 too with no doubt mini improvements AND once again rumble in the controller (all those excusers saying 'rumble don't matter', fighting games and racing games are the two areas where it really DOES make a nice inclusion!).
brainwashed the lot of ya.
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The 360 version is based on the newer Arcade version... so yes there are mini improvements in gameplay and balance.
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In the first one (on the review page) they look brilliant, but then the second and third ones looks like they pulled them off the PS1.
Graphics aren't everything though I suppose...
Edit: Shit spelling
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Leave the "Hahahaha at you Sony" comments regarding DMC4 in the threads/comments sections that are actually relevant. You sound just as bad as those chavvy "PS2/3 is wicked and well be'er than da rest" pricks.
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But make no mistake, I like Tekken just as much as I like DoA. Had I ever sat down and learned VF for real, I'm sure I'd enjoy it just as much. It's really as it says in the review - fighting games are all about the joy of really being good. The core audience is weird people like me who get immense enjoyment from the fact that no two matches are ever truly the same and that you learn a little from each and every one of your endless matches. Good fighting games have staggering depth to their fighting systems. Even simple titles (by today's standards) like Street Fighter II share this trait.
It's just that most casual players of the genre have no idea what's going on beneath the surface, and what's more, they really don't care. Some fighting games cater for these people, some don't. That is not a bad thing - after all, games are meant to be played and enjoyed, and when I come across games like Tekken, SC or DoA, which manage to entertain both casual and hardcore gamers pretty well, I can only applaud their success.
VF has never hidden the fact that it is the most hardcore of all the 3D fighters, and as such, many people will be disappointed by it. I played VF4 Evo quite a bit, and found many of the moves extremely challenging to pull off. Buttonmashing certainly doesn't work well at all. For me, that is intriguing, but most of my friends would find it boring. I think I will pick up VF5 and see how far it goes for me, but the lack of online options scares me. Games like this are meant to be played against people of equal or superior skill. And as long as Sega stays back in the Stone Age regarding online implementation, I don't see myself playing VF5 for too long.
Right, not much structure to this rant, but I hope my message got across. You're all wrong and I am 100% right, of course
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/leaves room
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I saw a video review of VF5 on X-Play and I assumed the voices had been dubbed in by the show as a joke....
Any option to switch to Japanese voices??
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/runs
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'Improvements? I doubt Sega need to improve anything, as they have a habit of getting things right first time around. If anything thing, won't the X360 be half the screen resolution, or there abouts
Nah, both'll be 720p. That 1080p TrueHD nonsense is moot.
Most P$£ titles are 720p, as are 360 games - even though 360 can and is doing 1080p native also (Virtua Tennis 3).
Also, Sega will have no reason to gimp the 360 functionality in order to save the arcade revenue, as there are hardly any 360s in Japan - so hopefully a fully fleshed out online mode for the west, with missing P$£ features restored.
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/not a plug
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This game may be a 9/10 in its niche of offline-only hardcore fighting games, but if this is a niche consisting of only one game, that's pretty irrelevant...
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My quess is they will announce a VF5: Evolution later with online features
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This means the only way your custom made characters can play against the custom made characters of your friends is if you design those custom characters on the same system...and that SUCKS!!!
The load time between rounds on the PS3 version is just toooooo loooooooong!!!
I will pass on this one and wait a couple months for the Xbox 360 version that will feature improved graphics and offers online play, just like all the other games appearing on both systems.
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