Viking: Battle For Asgard Review
Helish.
Version tested: Xbox 360
Opening up gaming to the masses is one hell of a double-edged sword. Sure, make games more approachable, with intuitive controls and a steady learning curve. By all means introduce rechargeable health systems and automatically save progress as you go along. Hell, respawn the player into the action if it's feasible in the context of the storyline. Some of our favourite games of recent times have managed all of the above without making us cry. But Viking? It makes us want to swing sharp implements of death around with scant regard.
It takes accessibility to a ludicrous, self-defeating extreme, where playing the game on its hardest difficulty level still allows you to beat most of the enemies simply by stabbing a single button in anger. After a few hours of doing the exact same thing over and over, you'd prefer that the stabbing and anger were directed at the normally reliable Creative Assembly. Instead of lending its strategic prowess to the increasingly crowded hackandslash genre, any semblance of tactical nous is thrown out of the window quicker than you can dismember one of the game's many clueless drones.
It all starts off promisingly enough, with a reasonably engaging yarn with Brian Blessed's excellent contribution ensuring that you won't skip every cut-scene. For the record, it centres around a tussle for Asgard, the realm of the Norse Gods, with goddess Hel none-too-happy about being kicked out for defying Odin. Essentially, the battle has spilled over into the mortal world of Midgard, and Freya, the goddess of love and war, takes it upon herself to make young warrior Skarin her champion. Blessed with immortality, he must save the future of mankind, blah.

There's no doubting Creative Assembly's ability to render crowds. Shame it's all for show.
Without further ado, you're off trudging around hugely detailed rustic environments, chatting to locals and getting your bearings. Looking for all the world like a Fable-esque re-imagining of Gears of War, there's no denying that Creative Assembly has conjured up a hugely atmospheric, extremely detailed and frequently gorgeous game world, packed with incidental action and vibrant ambience - not to mention rendering insane numbers of characters on screen at once. When it gets into its stride, there's a sense of chaotic battle better than almost any other, as scenes are packed with delicious violence. Gloriously vicious slow-motion dismemberment and buckets of claret are standard-issue throughout, and, given the excellent animation, you can't help but admire the carnage. If that's possible.
Equally encouraging is the openworld approach, which draws initial comparisons with Crackdown for the way it allows players to pick and choose which area you want to liberate next, and how you fancy going about your assault (full frontal or sneak in around the side, for example). With most of the map open to you from the word go, you simply charge off in whatever direction you want, stumble across a village in peril and set about chopping up everyone in sight. If you die, the fact that you're immortal gives you an excuse to simply respawn at one of the nearby Leystones, which are basically portals which also allow you to traverse the island quickly. Once the coast is clear, you free the captives, mop up any stragglers and move on to another point of interest.

That's a shame. Dismemberment is part and parcel of Viking, but the novelty value soon wears off.
The whole point of liberating each area is to ultimately persuade all the various clans to get behind you for a climactic assault on the map's stronghold. Getting them onside, though, isn't simply a case of freeing them from captivity, but almost always also involves fetch-quests before they'll commit to helping you out. Ungrateful sods that they are, they'll demand you toddle off and find their grindstones and whatnot, which is just one of many ways the game appears to delight in wasting your time.
Fetch-quests we can handle now and then. They help change the pace a little, and give the game a chance to build up the narrative and encourage interaction with the cast. What we can't forgive so easily is how depressingly mundane the combat is, and how little it actually progresses from the early encounters. On the surface, Viking apes the industry-standard light/heavy attack combo system favoured in every game from Onimusha onwards, through Devil May Cry, Ninja Gaiden, God of War and Genji. Scratching the surface, you'll note how few attack combos there really are, and how much success you get from merely mashing the heavy attack button.
You'll also realise that CA has rejected the standard RPG-style upgrade system, even though downed enemies still spew the red orbs we see emerging from dead creatures in every game in the genre. In Viking, these red orbs top up your magic meter, and you have the option to supplement your standard attacks with some fire, lightning or ice if you hold down the right trigger and press the corresponding face button. In terms of upgrading your abilities, that, for whatever reason, comes about by accumulating all the gold that lies inexplicably discarded in all parts of the game world. When you eventually find the battle arena, you're then given the option of buying extra combo moves - providing you can demonstrate your ability to pull them off. Curiously, improving your magic abilities is simply a financial transaction at your local market.
Being kind, you could argue that stripping things out makes the game more accessible to newcomers not schooled in the arcane ways of XP and levelling up. But if anything, forcing players to trudge around buying upgrades rather than earning them feels even more convoluted; it merely rewards players who take time to tediously scoop up discarded gold, and then makes you go to a specific part of the map to do it all.
Putting the abysmal upgrade system to one side, the real Achilles heel of the gameplay is how simplistic the combat is, with almost no substance to the move-set, which relies on simple, one-button or one-two moves sufficient to take down everyone from the most clueless grunt to the game's towering giants. Rule of thumb? Hammer the heavy attack button until they go away - the chances are, the enemy AI will be so dumb, and the collision detection so wayward, that you'll win the day almost by default. The game has a knack of making all this crazed button-mashing look very, very good, so it almost fools you into believing you're a badass, while in reality you're hardly having to do anything involving real skill. That the game lets you get away with this kind of thing on hard mode is unforgivable. Very late on in the game, you do find yourself using the dodge move a little more, but by then you'll have already long since ceased to care.

Spectacular sights and sounds are the norm - but where's the game?
Elsewhere, the way CA handles the map endgame is curious to say the least, requiring neither combat skill nor any semblance of strategic nous. Having gone to considerable effort amassing an army and summoning a dragon to fight alongside you, you realise that the battles are harder to screw up than they are to win. This foregone conclusion involves little more than beating up one or more brainless giants (via Quick Time Events that a four-year-old would have trouble failing), running though a gaggle of enemies, and then smashing up one or more shaman. While your massed army goes about their business looking useful, you can effectively leave the dirty work to them and head straight for the strange-looking chap without a face surrounded by glowing red pillars. To send him back to wherever he came from, you have to quickly smash up these pillars, while respawning monsters try to carve you to little chunks.
But, as with the rest of the game, so long as you hammer the heavy attack button, the chances are you'll be fine - and if not, no worries, you'll respawn nearby anyway. To make it even less taxing, killing giants and shaman earns you Dragon Runes, which you can spend on sending fiery death on one of your targets. Once you've cleared the area completely, you'll eventually be able to summon your own shaman at a designated spot and bring blue skies and sunshine back to the world. Hurrah. You'd perhaps hope for some sense of achievement, but the more you play, the more you realise that you're just doing the same boring things over and over again across three increasingly large maps. Eventually, after about 16 or so hours, Creative Assembly decides that, yes, the world has been cleared of all evil, you can go now.
After that? Well, you'll be several hundred Gamerscore points richer, for what that's worth, but you're left feeling empty with zero incentive to go back and replay the game, and no multiplayer mode. You'll have hammered your way through hours of mindless, grinding hackandslash, and probably wondered why you bothered at all. The best thing you can say about the game is that it's technically impressive, and the openworld structure is a good idea - but that's it. The game's central purpose seems to be to make dismemberment as easy to pull off as possible, but as soon as that novelty has worn off you're left with a hollow, repetitive experience which quickly loses its initial appeal. With Devil May Cry 4 content to stand still, and Viking failing to build on its initial promise, it's all eyes on Tecmo and Ninja Gaiden 2 to inject some life into the hackandslash genre . For now, save your money.
5 / 10
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Comments (222) Latest comment 4 years ago
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I was planning to but thanks.
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Vikings, blood, hack 'n' slash what would you want more, one might ask.
Thus thanks for the review. I'll pick it up when it hits the bargain bin.
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The combat does get repetitive, and the *quests* do get samey at times (eg, you have 2 paths - one has loads of nasties on it, the other one looks like the sneaky route. Choose the sneaky route)...
The biggest problems with the game are technical - awkward controls compounded by no safety-detection (running upto a cliff without a fence leaves you not falling, but stopping yourself..but if the cliff has a fence, you leap over it to your doom quite happily) and some minor graphical glitches - another month of polish wouldn't have hurt in any way whatsoever. Oh, and the worst camera I have seen in a game for about 5 years (Settlers 2 beats it for "having a camera which shows you something useful"
but ... 5/10? C'mon EG you give bigger scores than that to absolute drivel
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I bought the game and am really enjoying it. 8/10 so far.
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But i disagree with the harsh 5/10 considering the 7/10 for Samurai Warriors 2 and Dynasty Warriors 6. If those are a 7 this should be atleast 7 in my book.
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so yeah i'm not impressed but i'll see it through to the end.
oh, and i didn't find the big battles anywhere near as exciting/interesting as i'd imagined, just kind of awkward...with a bad framerate.
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Personally I thought that the combat was actually pretty good, held my interest for the entire game, although you will end up using only a hand full of the moves most of the time, there is just enough variety to make it fun.
As far as I'm concerned this is at least a solid 8, it might even be more. I'd recommend anyone put off by the review should find a way to actually play the game and try it out before dismissing it.
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I nearly always agree with Kristan's reviews and scoring but not on this occasion. To be fair a lot of the comments are spot on, but I have played a few "broken" games and still got some enjoyment from them, as in Dark Messiah last month.
I'm enjoying as much as I did with Conan. I'm on the second island. I like the idea of the mass brawls, it would have been nice to have control over your fellow Vikings,but it still works for me.
I'm no lover of hack/slash games, the setting and historical period have to interest me. On these two points it scores, so it will do until Condemned 2
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Roll on GTA IV
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Of you course you can just sit and attempt to beat every opponent by bashing a single opponent, much as you can with most fighting games - but given that the game gives you a decent range of moves and tactics you'd be daft to do that.
It's a 7/10 for me - just over £30 from Woolworths at the mo. At that price I thought it was worth a gamble, and I'm enjoying it so far.
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The adventuring stuff is fun even if amounts to just taking item A to place B but the (mostly) open world design of each of the three islands means it's enjoyable to explore and the atmosphere of the game reminds me a lot of World of Warcraft. It isn't a tough game, even the bosses are fairly straightforward, but that just means it's a game that I can enjoy more rather than get frustrated with part-way through because I can't get any further. The main assaults on the strongholds with hundreds of characters onscreen are exciting even if it is far too easy to just rush up to the Shamens and kill them because the A.I. is so unsophisticated. The developers have added enough variety to the game that it's been keeping me playing it to see what comes next.
The graphics are good rather than amazing, relying on decent art rather than effects and polygon counts but at least this game runs well on the Xbox 360 without any screen tearing or texture pop-in issues and there's only some slowdown during the impressive large scale battles but it doesn't affect the gameplay IMO.
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My views, this game is an 7.5/8 out of ten. After a weekend of throughly playing it, i immediately dived back in to play it on hard. The game is a lot of fun. It is a hack and slash, so be prepared for a lot of hacking and slashing, which will mean using the same buttons over and over. Yes, that can be boring for some, but you do get plenty of different moves, and the stealth kills do break things up. Dont blame the game, if you decide not to use the combo's.
Secondly, the game is STUNNING looking. There are some amazing looking locales in this game. Secondly, the mass battles are stand out moments. I'll never forget charging a fortress, while a rain of flaming arrows comes down. Literally as close to LoTR Battle of Helms deep as i have ever seen.
In terms of negatives, the story is poorly handled. The decision not to have Skarin speak at all is a mistake. Even a few lines of dialogue from him what have helped a little, and the way the story wraps up is poorly done.
There is some slow down during the mass battles, but this is only centered on the shamans, and the particle effects around their totems. If you use dragons to take down the shamans, you might never see slowdown.
Some times the sound is borked. In some cut scenes, the sound effects are really muted, which can hurt them a lot.
Look,all reviews are subjective, but my advice to you is, try it, don't base your decision on this review. I really don't understand reviewers needs sometimes, maybe they get jaded, but this is a very good title, that could have been excellent with a little more work on the story. I know some people have mentioned the camera, but until i read the complaints, i never even noticed there was a camera problem, and i still don't think there is one.
Seriously, try the game, i've played it and completed it once, and i'm playing through again and it's kinda better the second time around. As the EG preview said, you do feel like a mother f**king hero sometimes.
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I've been playing Viking all weekend and having a lot of fun doing it.
at least 7/10
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Anyway, I can't understand why these reviews cant come out on release day or before, I really fancy universe at war, but am waiting for a review.
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The society of, "Viking Is Rad Get It Now"
Anybody who is buying Condemned 2 (360) fancy a swap with this once you have completed, as long as you complete games very quickly, that is.
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Ohhh, you bad bastard you, that was a right zinger!....
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I rented this and its a solid 7/10. Certainly a lot more fun to be had than this review indicates.
Yeah, it does feel like there arent a lot of moves but you only need to unlock a few to expand your moveset. no idea why the review keeps banging on about 'heavy attack' as its all about the quick attack as far as I can tell.
Regarding the gold vs exp thing, yes it can be a boit of a pain having to round up gold to unlock things and 'level up' but if you unlocked things based on EXP the game wouldnt work as you could just go into one of the big battles, avoid the shamen and just grind through minions until you ranked up.
Its certainly not perfect but it is a good laugh, you do feel like a badass and the massed battles are actually pretty amazing really.
Definitely worth a rental if not a 'buy,rinse,trade' anyway.
(and yeah, how is this worse than the effete, impenetrable, dynasty warriors games?)
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I think I will give this a try.... EG reviews are loosing their appeal to me lately. I found the forum more informing.
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What does suprise me is that reviewers don't acknowledge that there are a set of gamers who will like games like this for such reasons. Obviously a review is subjective and is scored accordingly but with reviews of both these games there has been a clear sense of frustration, and even a note of glee in then taking the game apart. While reviews should have subjective comments and scored as such they should also attempt to objectively contextualise their points.
That should be clear from the very varied reactions to creed and this is clearly the same sort of game - games with mechanics that can be frustrating for some gamers but rewarding for others. Not a hard point to make and obvious in games like this.
This could be down to reviewers syndrome (definitely the case with creed) where a game has to be played through to be reviewed and isn't played to be enjoyed - just get through it and finish to it to write the review. With the result that the subtleties of gameplay are missed and the actual rhythm of the game becomes a burden to playing it.
So, not for everyone's tastes certainly - and if you don;t like repetitive gameplay/quests its probably a 4. If you do (and liked creed/diablo) then its an 8.
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But that has nothing to do with an individual's enjoyment, and it's here that things get muddled. See, it's perfectly possible to enjoy an average game - even a bad game, under certain circumstances - but our amusement can't make the game itself any better, only our experience of it.
That's where our understanding of games criticism has a long way to go compared to more established areas like film criticism - we need to learn to separate Games That Are Good from Games That I Like. Often the two are the same, but in cases like this - games that are nothing special but far from awful - the distinction is important.
If you go around throwing 7/10 at every game that might provide a weekend's distraction then criticism - that is, actual criticism rather than simply writing about games - is rendered pointless.
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I don;t think there is that much difference with film or even book criticism tbh - they have all gone down the same increasingly muddled genre sub genre, five star review route. In terms of theory fo games to theory of film or lit theory yes gaming (and film) has some way to go. Like film, game theory will pick up off (often bad) lit theory.
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But if you are aware they are average, then surely you must understand when they get an average score?
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Its true that a lot of people view 7/10 as average and that mathematically 5/10 should really be the average. I think, however, that this stems from the fact that for most people there is only so much time and money they can dedicate to this hobby, and so the automatic reaction is that there are enough games rated 7,8,9,10 to fill my gaming time so why would I ever bother with a 5 or 6 or below?
I guess for a lot of people '7' is the cut off, the threshold between whether they are prepared to fork over the cash. So '7' probably is 'average' if you were to look at a curve of game sales vs review scores.
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Tbh, I expected a score backlash on this, because first impressions are pretty favorable. I'd have thought the same thing as many, that it's more of a 7...that is until you play it through as see how it develops, or rather how it doesn't develop.
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Seems similar to this game, that is a button smasher but with lots (up to 65,000) of enemies on screen at once. But at least Demon Chaos had the thing that while you were almost immortal, you had an army and without the normal useless guys you couldn't beat a stage so most the difficult was keeping your men alive.
Is a shame of score, I liked Spartan total warrior.
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Yes, when you look at the combat system in cold logical terms it is fairly simple. But then again, what game isn't?
I don't usually disagree with reviews on this site but I think this time the game has been scored a bit unfairly. Maybe Kristian had a bad weekend...
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Aah, but the reason there are enough games rated 7,8,9,10 to fill people's gaming time is because games are still habitually overrated. It's a vicious circle. Sites like Metacritic merely compound the problem - full of 7/10 reviews that describe generic, uninspiring, technically mediocre games - thus cementing the 7/10 cut-off point as the inarguable statistical majority. I've lost track of the number of times I've seem comments denouncing a 6/10 review as wrong because "Metacritic has it at 73%".
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For you the repetition issue is going to be right up there, wheras if you're picking it up and playing for an hour or two like most of us that's really not a problem?
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I agree that 7 shouldnt be the cut off anf that reviews are naturally warped as a consequence but then arguably, maybe if EG wants to buck this trend of 7 being 'average' it should use something other than a rating out of 10?
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It's a solid 8/10 for me so far.
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HSH25, to quote your good self on Gamesradar: "Its right up there with the likes of Dead Rising and Crackdown as far as I'm concerned as the best games of the generation so far."
I love the way you moderated your ridiculous hyperbole for this game on here!
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Fast forward to 360 vs PS3 face off #11...
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Yes it's not the greatest of games, yes it's repetitive. But I'm really enjoying the combat, and I agree with others, you can't just simply mash the heavy attack button when surrounded by a group of hel-spawn all after your blood - you will die pretty damn quickly. You need to block, dodge, look for the openings and harness your powers if things start going badly.
Also, you don't have to hit the flashing X button to dismember every attacker, and a lot of the time it's best not too, but you do get more magic orbs if you do dismember them. Maybe the reviewer just dismembered everyone and so got mightily bored of it. Other moves are useful, like one which you get on the third island that splatters weaker enemies into flying chunks of flesh and bone, or stun moves to use on shielded opponents.
So I like it, it envokes more good feelings in me when I play it than bad feelings (which do happen). I think an average game would probaby envoke an equal measure of good and bad feeling, so on that scoring basis I give this a solid 7.
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Further to that, as Danwhitehead also pointed out, there is a huge amount of difference between games i like, and games that are good.
Is this game a stunning step forward in games design? No, it is not.
Is it a ton of fun, and beautiful to look at? yes it is.
With a bit more work on the story, and some very light to medium rpg stuff in it (basic dialogue choices, leveling up), it could have been brilliant
At best, with two or three play throughs, you'll get maybe 30 hours out of it, thats pretty damn good. I'll take it for all its got and trade it, but at least i'll remember it, and say to myself, that was a pretty damn good game.
As for review scores
Road fighter got 9% in mean machines
IS THAT FAIR????????
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For me, a good game is one that compels me to keep playing it right through to the end, like Viking seems to be doing so far, I've lost count of the number of games I've played where I've just stopped playing part way through because I got bored or frustrated by it. I like easy games, it means I can finish them, and I also adore open world adventure-type games. In that respect Viking is a good game IMO and proves to me that they don't have to be innovative or necessarily different to grab my attention, just have the right ingredients to keep me playing.
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I'd certainly love a sequel, but they seemed to want to shoot that idea in the foot with the ending
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Does any game truly "develop" though? R6V2 (just because its out at the same time) is the same run though corridors, rappel down the side of buildings, and hide and shoot that it is at the start of the game. Condemned 2 (for the same reason), is just about traversing through similar types of environment mostly hitting people with pipes to the ultimate conclusion?
Maybe I’ve over-simplified, but I the only difference I can see between the three games is the narrative. Don't get me wrong I love a good yarn, but its becoming an increasing worry of mine that if a game doesn't feature a War and Peace plot then it gets marked down 3 points.
For me Viking (so far) has me enthralled (I’m nearing the ultimate battle on the 2nd island). I love the visuals and the game play; the slow build up to taking over an island (or reclaiming it) and the MMO-lite style quest system. I love the variety of the stealth of getting into a heavily defended encampment by picking of the stragglers with a well thrown axe and freeing fellow Vikings to the interspersed little skirmishes and ambushes all leading to the final build up to the ultimate war. I must admit that the game had me worried as the reviews for it are all over the place (which isn’t particularly helpful to buyers) but I’m sure glad that I went with my gut instinct. It still surprises me by throwing in the occasional PoP (or AC more recently) style sections where you have to climb to the top of a very tall tower, stealth killing all the way. Or the way it takes my breath away if I’m running through a forest at night to suddenly catch a glimpse of a battle group patrolling the roads, thanking my lucky stars that I wasn’t a few moments early (I’ve been on the receiving end of a beating the first time I encountered one!
I don’t want cumbersome or ‘over-indulged’ combat controls to get in my way of enjoying the game; the simplified combat (to start with) is great and lets you get straight into the killing – and the game builds up the type of enemies wonderfully, making you want to learn new moves from the battle-arena to help. I like the auto-vault and the fluidity of Skarin as he traverses the environment with the minimum of fuss. Sure, there are a few niggles, like if you die you get sent back to your base camp (but any MMO player will tell you that this is not a new concept to them) and the way-stone system negates this with too much problems. Also I’m not a huge fan of RTS games either, so when I first heard about this game I was really worried that I’d have to micro-manage the battles myself and not actually get to do much fighting, but this is not a problem! The amount of tactical input needed is kept to a minimum. In fact the only tactical decision I have made so far is when storming the town on the first island I had to decide whether to call my dragon early and make the early stages of the fight easier or do I make for one of the enemy leaders to build up my dragon runes and kill the second leader with him! Which I have to say makes you feel really empowered! I also love the fact that the dragon circles the battlefield waiting dutifully till it is called.
Getting back to my point, sure the story might not be amazing, but it fits with the setting and the theme. And you can see that the budget has been spent on making the game fun and visually immersive, rather than on voice actors and storywriters.
Anyway, as you can tell I really like Viking, and it is the type of game that I needed at the moment. I’m not going to get all pretentious and fanboi-ish and say it should be an 11/10(!!1!), in my eyes it’s still a 7, but as I’m nearing the final isle it’s slowly becoming an 8. Like I said earlier, reviews are all over the place, but I guess that epitomises the type of player, those that get it and those that don’t.
EDIT - and i can't believe i've just said that R6V2 and Condemed 2 feature 'complex'' plots. Sorry for the terrible examples but hopefully you will still see my point
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I find that both repetitive and dull...
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Hardcore gamers suffer from an addiction (more so than lovers of movies or literature because of the reward mechanisms in games) and because of this their critical senses are dulled. This and of course the already referred to systematic overrating of games are but two signs of the immaturity of games as a form of entertainment.
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...until they start giving out half stars of course...
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I enjoyed it, and although there's a bunch of niggles, the stand out part for me is the button-less stealth. Really good design, there.
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but having such an archaic game that being able to climb a ladder is news - that gets ya points..
Viking may not be perfect, but it is one million times better than dynasty warriors
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This is kind of what I have a problem with. You can't hand out high marks - and 7/10 is a high mark - just because a game doesn't suck. Being good is the bare minimum a game should aspire to.
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The result, it tanks, and its just more encouragement not to try to be different, and we'll get one more FPS.
No dont get me wrong, i've played some great FPS's in the past 12 months, the Darkness, Bioshock, Halo 3, CoD, hell even timeshift was fun, but i like variety to, i'd like to have the option of something other than an FPS or RPG.
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I think that you could say that being playable is the bare minimum though, which would be a 5. Being good at the same time is something else* (and why game criticism is definitely a different ball game to film imo). Anyway, what do I care? If I had my way there wouldn't be any score on the end.
*Not that Kristan even found it good, mind. But there you go...
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What does average mean anyway? For me, it's a game that I plod through, neither disliking nor particularly liking it, it's just mediocre with no redeeming qualities at all, it's completely forgettable in other words. That is not how I view Viking though and I'm sure others who like the game enough to deem it worthy of a score higher than 5/10 don't either. As someone else said earlier one man's meat is another's poison so it all ultimately comes down to what you want out of a game and that's why some people love the game and others don't. Obvious really.
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Yeah, that's a fair point as well. If your definition of avaerge = doesn't suck, rather than average = enjoyable then of course that's going to skew things.
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About this point, I actually prefer that you have to collect gold to increase your magic and combat skills because it offers something different from just killing enemies all the time to "level up". It adds some variety in other words and a bit of adventuring (unless you buy the maps!!!), which considering how repetitive you thought the game was must surely be a plus point, right?
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you can easily get all the money you need without trawling through the entire game looking for pots or bags of gold
admittedly its a bit ridiculous the amount of money lying around, but no worse than Link busting into peoples houses and stealing their rupees, and no one ever complains about that
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Viking is a fun game and i loved every minute of playing it through to the end. A definite 8/10 IMO. Everyone else i know who has played it have absolutely loved it.
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Also, it's almost impossible to hit the bad guys when you are going down a hill... oh and the sound design in this game feels so empty and crap. For example, I was standing near some mountains but I could hear the waves of the sea! On another occasion I stood underneath a silent waterfall only to hear the waterfall sound later when I was standing half way down the river O_O
There are a ton of glitches in this game and I find it hard to understand why many reviewers have gave the game an okay score when it's so clearly unfinished.
Also after I defeated the end boss the game fucking crashed...I feel ripped off right now.
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There is a need for review scores but there also needs to be some consistency in review scoring...at least from the same game site
It makes you wonder what McCarthy would have rated Viking comparatively to the 8/10 DW6 score he doled out.
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Nobody so far argue that Eurogamer should change their score. They simply state that they disagree wich is a good thing because people might consider trying the game for themselves. If the majority of gamers thinks this is a 7 or 8 then its a huge possibility that others agree after playing the game. Listen to Eurogamer or listen to the gamers - your choice.
I bought the game days before any reviews where out and therefore had an open mind about it. I liked it.
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All I see is people who have the game and have played it saying how they think this is worth more than a 5/10.
It's not exactly a small number of people saying this either. A 5/10 game is really one most people would not even consider buying. Now we can argue the merits of the scoring system all we want but we all know a 5/10 review score is the kiss of death for most people (Ok when I say most people I mean most impressionable people who are silly enough to take review scores as gospel).
Just the fact it scored the same as Beowulf really does show how something is fairly wrong with this review. It's of course one person’s opinion which is just fine but in comparison to other games in the same genre reviewed on this site the score makes no sense.
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Also, where different people are reviewing games, it's not possible to offer the kind of consistent scores you're referring to since each is obviously subject to personal opinion and everyone is different. The consistency comes from the words of the review backing up those scores and I don't think you can argue that EG's reviews don't do that. You may not agree with them but you can't deny that they do a good job of summing up what a game is about and it's up to you whether you see them as pros or cons.
This game really needs a demo so people can try it and make their own minds up about it.
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This is not a random blog of people reviewing games, it's a professional site with Editors, part of their job is to make sure the score are consistent. It doesn't matter if a site or magazine constantly overrates or underrates games as long as it is consistent. Consistency is far more important than what 7/10 means to the reviewers, you know to know where they stand inorder for the reviews to be useful. So I think it would be fair to say krudster really thought Viking is only as good as Beowulf.
One more thing: krudster said "I expected a score backlash on this, because first impressions are pretty favorable. I'd have thought the same thing as many, that it's more of a 7...that is until you play it through as see how it develops"
The backlash is not coming from people who saw the positive preview then question why the review score doesn't match the first impesssions. It's from people who have played it through and disagree with the score.
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Because his score is seen by the world and it means the people who dont want to play a 5/10 game wont buy Viking and will ultimately miss out on what is actually IMO a great game that is genuinely fun
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What people are upset about i think, is that this game has been scored quite low, and as such will encourage people not to buy it, which is unfair.
The idea of a score is fairly debatable, but in the end, i like to have everything summed up in a score, myself.
But i do think that a second opinion always helped. I'd much prefer to see dual reviewing.
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because if someone goes out there and buys Dynasty warriors on a site's reccomendation, they just bought a big ol crock a shit, whereas if they buy this they'd get a pretty capable game, with big battles, stealthy infiltrate the camps bits and a girt dragon buzzing over and leaving a giant shadow trailing over the landscape...i guess it depends how much people read into reviews, Koei don't deserve your pocket money for churning out lazy sequels to bollox hack and slash games, whereas maybe creative assembly do
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have to agree with symmetry, there
had this game been reviewed on friday, i would not have bought it, which would have been a total miss for me
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I don't know, something just feels wrong with this review.
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I dont enjoy soccer games. However I have no problem seeing that a soccer game might deserve a 10.
In the same way I cannot see how the overall Viking experience could possibly be a 5, whether you like the game type or not.
I do believe that just like in film review there is a danger that reviewers who see a lot more films/games then joe public will not engage in the same way with a "blockbuster" and will tend to over score games which dare to be different while undersoring the familiar. EG has wondered down that road before (e.g. Halo 1, Resistance) where looking back I think it is clear that the games were undervalued a tad. Thats fair enough but the gulf here just seams a bit much.
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It's just wrong you praise the same rehashing DW(that hasn't significantly taken any moves forward in over EIGHTEEN releases and not the encouraging steps forward this title has taken from its predecessor. I will continue to support this game, because although it didn't hit the bullseye, atleast it is trying and with each new release we can expect them to get closer. CA aren't ones to settle for hitting the outer ring and staying there.
7/10 for me. Thankfully metacritic manages to average it all.
But for the game to keep doing the exact same thing over and over just got so tedious.
Like every other game. Zzz.
X was heavy attack. Not B. Combat was great, there wasn't a need to mash a button(DW) and enjoyed expanding my moveset to pick and mix how I cut away at the forces of HEL!
--
Was stated earlier this is a prof site -Meant to provide an objective(as possible) review for fans of the genre and potential newbies to it. If kristan just wants to spout off his personal opinion, he can do it here in the commentary boxes with us. Not be the one providing the published article.
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I was waiting for an EG reveiw in ernest, but with hind sight Im just glad we didn't miss out...
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Still, hope is it sells well enough. It will encourage a third game in the series and another positive step forward.
This was more open than Spartan, so I can only expect the next one to be even more open! My end goal is it resolves to be in the same free campaign scope of Total War. Longshot? Who else but CA could manage that?
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Eighthours, not at all. In my opinion there haven't been many games that deserved more than an 8 so far this generation, as far as I'm concerned this is between an 8 and a 9, while it might not quite be as good as the likes of Crackdown (Game of the Generation so far, not including Wii games of course), its pretty damn close.
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Most of those posts (at least the subsection that I can read) are trying to convince the reader that the 5/10 is plain wrong. That's all I said. I've stopped complaining about review scores (much) as they're all pointless and subjective. E.g. if you don't like online play much like I do or achievements, you can subtract 1-2 points of most games featuring some form of online play as it's typically all that hardcore gamers (= reviewers) care about. Or you can add a couple of points if the online features were executed poorly.
Arguing about a score is just futile: It's the opinion of someone else, not yours and as games are a form of entertainment rather than just a technical exercise there are few facts that can be thrown at the opposition. It's all about personal preference.
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Like i said glad i bought it early or else i probably wouldnt.
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Does it have a similiar 'arena' mode to spartan where you can just fight wave after wave of enemies in a big arena? I loved that.
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Also, where different people are reviewing games, it's not possible to offer the kind of consistent scores you're referring to since each is obviously subject to personal opinion and everyone is different.
@Darren
Then maybe I should rephrase my question
When it comes to books, movies and music reviews, there is a consistency in reviewer scores that have not yet evolved in game reviewer scores. Of course, there are exceptions. But other entertainment mediums have found some sort of balance...for instance, you don't have a folk music reviewer critquing a rap album as that skews cumulative scores for it.
So here it goes....Why is Kristan reviewing a game genre that he clearly has a different point system in his mind compared to McCarthy's point system on the same game site? Thats the consistency factor i'm dwelling on. Who do you trust then unless you know each reviewer's tastes and review scoring trends? Thats alot to ask a gamer to assess since there are so many reviewers.
At the end of Kristan's review he states "...save your money". To me, that means the game is not worth buying which means that a 5/10 game score says this game sucks. But other reviewers use a 5/10 score as telling you it's an average game. Gamers look at review scores as a quick assessment of the game....or so I thought. There has to be more consistency...somehow...someway
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Not that I've found. A shame too, since it was really fun!
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Im talking about games like Beowulf. If Viking is a 5/10 Beowulf should be a 2/10 max.
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+ muscleblade
exactly....Viking 5/10, Beowulf 5/10 and DW6, an 8/10?
Something's wrong here and it's not about personal opinion and subjectiveness either.
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sorry, no option like that, but if you want something like that, just dont kill that shamans in the city fights, then they keep spawning on you
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i think the problem is that it is not just a mindless hack and slash
sure, its no 80 hour, massive rpg, but there is variety and a story (barely), in a very arresting game enviroment, with some lovely effects, and massive set pieces.
It is a memorable game, which is far more than many i've played.
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Like the DW that got an 8? And the key thing you're missing is that it's not just a mindless hack and slash game. Anyone who has played it will tell you that just wading in hacking and slashing isn't always the way to go. Viking is the type of experience that is made greater by the sum of all its parts, and i for one advocate a new game rather than yet another sequel. Or just another FPS for that...
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I don't think it's even appropriate to bring the KOEI titles into the equation, as they're vastly different games. Viking has far more in common with the other games mentioned, and hence comparing those score is more useful. You're probably correct to assume I wouldn't rate DW very highly, which is partly why we get someone like Dave (who is very much out on a limb in defending them, but each to their own) to review them, rather than someone who actively dislikes those type of games. As it happens, I like this genre a lot, and for a while liked Viking too - just not the absolutely unbelievable degree of mindless repetition involved.
To further clarify, I'm not knocking repetition - most, if not all games have that, it's *mindless* repetition, which is what we have here, and what I take issue with. One button, thud, thud, thousands of times. The combat does not evolve at all until the very very end, when blocking and barging is called for. If you like that sort of thing, more power to you.
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I've not done that one bit. I could do it but I'm not required to play it that way. You implicate it's the only way to do so. It isn't. If you played that way, gutted. But it was your own doing, not the game's.
Speaking of NNN, you seem to compare that to DW. And Viking is in NNN territory...but not in DW's. I'm confused.
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with its *mindless* repetition?
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Is not!
Personally, I found N3 to be far more tedious than Viking, the combat was weak and the environments were extremely dull but, hey, that's just me! It looked pretty at times, cutscenes mostly, but that's about its only redeeming feature as it was otherwise completely forgettable. N3 is definitely a good example of what I'd call an "average" game really.
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I think people are putting too much emphasis on the use of the word '"repetitive"; I think the emphasis should be on "hollow" (i.e. in that sentence in the last paragraph "The game's central purpose seems to be to make dismemberment as easy to pull off as possible, but as soon as that novelty has worn off you're left with a hollow, repetitive experience which quickly loses its initial appeal."
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[link url=http://www.xbox360achievements.org/review.php?gameID=428
]http://ww w.xbox360achievements.org/revie...[/link]
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Did you not regularly use several different combos? Did you not get enjoyment out of the finishing moves all the way through the game? Did you never come across a group of enemies, take out the first one with a stealth kill (X), quickly take out the easier guys with a standard combo (AAA), use a Rage combo (LB and AAA perhaps) to attack a more powerful guy and then perhaps the jump slam move to break a shield (Y, X) before doing a finishing move (X) when promted. Or some combination of the above.
Is that what you consider mindless and repetitve? Because I don't like mindless and repetitive games, granted what I've just described doesn't have the depth of Ninja Gaiden and doesn't take huge amounts of thought, but it isn't just slamming the same button over and over either.
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I recently came across groups walking in a single file, which (with timing) is possible to string together stealth kill after stealth kill by waiting for the group to pass and picking off the straggler. And it doesn’t just use the same animation over and over either - each one of Skarin's attacks blends together seamlessly into an almost perpetual state of time slow down as limbs and blood fly everywhere!
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Yeah I managed that a fair few times myself, anyone who can't get enjoyment out of that kind of encounter even on the 4th or 5th occasion shouldn't really be playing this type of game at all.
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on the second isle, i was sneaking around, and came across some vikings tied to a pole, guarded by three legion.
I stealth killed the first, and ran the second through with a sword. The third legion, an archer ran slightly away. Rushing him, i realized, far to late, that one of the stories mega patrols was coming up the road.
Too late, i committed to a fatality, and the mega patrol rushed me. An epic battle ensued, with a fully charged rage bar, and what can only be described as an orgasmic blood bath ensued. I actually was on the end of my seat, as i thought i could clear the whole patrol.
Of course, i couldn't, but the point was for a short time, i was death incarnate, and was so bad ass.
Yea, i died, of course i did, but the point being, this was just ONE small encounter of many epic encounters that will stick with me for a long time.
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@hiddenranbir
You're confused because krudster contradicts himself. He does refer to the Dynasty Warrior series in his N3 review more than once which comes back to my "consistency" argument earlier.
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if you can be bothered at some point one ice attack will do it, that's one of the ones on RT
interesting fact, if you play SF2 as Honda you can beat the whole game just using hundred hand slap constantly (and a bunch of people on XBL too, but they'll give ya bad feedback)
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That's one area of the game I didn't like. While I almost understand hammering B to open a chest (assuming it's supposed to be heavy and Skarin is straining to lift the lid), I cannot fathom out why mashing said button opens gates and unties prisoners: why can't you just press B once and be done with? :?
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I probably should have added that to pre-empt the extra nit picking that would ensue from listing similar games.
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I dont need to worry about getting the "No Need For Immortality" achievement on hard then.
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one thing i must congratulate is the braveness of not adding +2 to the game because it is British...cos if it got a 9 we'd prob be on Kristan's back for that...
you can't win being a game reviewer unless you give every game a 7, which more than enough sites do, and that's a lot worse than sticking ones neck out for us to perform an ice attack on it followed by a QTE
soo respec due, but you gave this and Tench Z wayyy too low scores mumble grumble
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"If combat was the only thing on offer in Viking and the game was completely linear then maybe the game would be mediocre. However, this game feels like more of an open world action/adventure game to me and combines stealth and MMO-type quests with exploration and combat for variety."
Sold! Sounding better all the time, if there's a Live demo I'll check it out, otherwise I'll probably just buy it for the weekend.
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Theres just no arguing with that kind of stupidity...its clearly not a 'broken game', thats clearly how its supposed to work and if you can't get any enjoyment out of an encounter like that, then like I said earlier you shouldn't even be playing this type of game, let alone reviewing it.
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Erm, well...Yes actually it is
what would you call it, you know, approaching someone from the rear and performing a one button kill? i'd guess most of the sane world would indeed term that a stealth kill
it's why the little character control hunches down, that's not a foot impediment made game, it's a lil stealth mechanic. Admittedly it's not splinter cell in this regard...
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@krudster
thanks for clarifying, krudster.
you should already know how nit picky us gamers are
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Flippancy aside, the thing I absolutely do not get is if you found using just one attack to battle through the entire game hateful and tedious enough to mark the game down quite so savagely, why the fucking fuck did you not try using some of the other attacks and combos?
If it really is possible to go through the game using a single attack (which I'm led to believe isn't actually the case, but whatever) then clearly the game is a little flawed - but no more so than an absolute shedload of other games that will also let you beat them using a single move or weapon.
It seems to me to be a spectacularly stubborn approach to take, and one lacking in even the slightest bit of imagination or desire to engage with the game. It really comes across that you did your utmost to play through in the least enjoyable way you could find, and then concluded that it wasn't very enjoyable. Sheesh! You could probably play through huge swathes of Dead Rising using nothing but the baseball bat and a pistol if you had the sheer bloody-midedness to enjoy it as little as possible, but most people tend to give the rotivator a go from time to time because it happens to be a lot more fun.
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Besides, if it's just opinion. Can I get my review up on that front page. I'll do it for free, too!
--------
Has anyone noticed any significant difference in holding down the X button for a harder slash? It's rather risky if facing lots of guys but does sexy damage.
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just wondering if this happened to anyone else playing viking....!
right near the start, on the first island, before attacking darkwater(or something) you're supposed to sneak in and go to that red glowing bit to charge the dragon amulet...
so you start by going round the back and climbing over the rug-type thing draped over the fence, then you're supposed to sneak up to the red bit stealth-style and charge it, only i got spotted half way there and a shite load of people came after me, only i was sort of behind a fence, so they were sort of funnelled towards me and i killed them all...then when i went to charge the amulet i got an achievement called 'Secretive Rogue' despite attracting the attention of 90% of the people in there
not a moan, just made me laugh
*POTENTIAL SPOILER OVER*
but yeah generally i'm enjoying this game so far, its been a bit clunky during the big battles but not to being umplayable, and i enjoy the wandering around because the scenery etc looks ace.
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/dares not dream
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Same for me, but I only attracted 4 very close to it. I guess the fact you survived was the key. Since even if some guys did go after you, you sorted them out enough.
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i was thinking the EXACT same thing
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Great fun though
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glad someone else had that! i didn't suddenly become a God and manage to kill them all in some epic battle (as i found out when i tried to go through the front gate), they were all funnelled towards me and came 1/2 at a time, just made me laugh that when almost the whole camp was laying dead after a very noisy/obvious battle i was 'secretive'
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Great fun though
Hehehe. So true, especially the bit about the light which would make Skarin visible from miles away!!! LOL
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/sigh
I don't know even where to begin....
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The one attack that work all the time? You mean the heavy attack right?
Assassin, level 2 quick combo. They can't dodge those. Heavy attack is you'll miss.
Champions, level 2 slow combo. You have a few frames of invincibility at the start of the move. If you land a heavy attack you would still get hit.
Grunt with shield, jumping shield breaker.
Twin axe dude, dodge and counter.
Even with the lowly archer, you are better of using a few quick attack.
Viking is being marked down by being mindlessly repetitive, yet other examples (far worse offender if I may add) of mindless repetitive games like N3, DW6 are given a higher score because Viking is more like onimusha. So it's ok for DW to be repetitive for being a DW game? Bottom line is Viking is given the same score as Beowulf, you'd have a hard time convincing anyone that the games are the same quality without hiding behind "it's my opinion so I can't be wrong."
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I hate to think what price you think they should be selling RSV 2 at in your value scale. I am guessing it would have to come with a free BJ.
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I'm getting it. See if I don't!
/shakes fist
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I've only briefly played the game, so can't tell how true what you say is. If it is indeed the optimal strategy for beating the game then I'll concede it's more of a problem. Time will tell. Whether it's such a massive problem that the game gets scored quite so poorly I'm not convinced.
One thing I would say is that I play games to have fun, and often sub-optimal strategies are more fun than optimal ones. I'll pull risky stunts in games that allow me to when there's no need to, I'll use the chainsaw in Doom when I could easily have killed things from afar, I'll use the frying pan in Dead Rising whilst I'm carrying katanas, and I'll use flashy special moves in games when simpler and possibly more-effective alternatives exist. Obviously I'll stop if me twatting around means I'm getting annoyed at making no progress, but if I can make a game more fun by playing WITH it, rather than just playing it I will.
I've mentioned in another comments thread that went along similar lines that the optimal strategy for life is to drink nothing but water. It's almost always cheaper, better for you, more convenient, more readily available and less effort than any of the other alternatives, but most people go the extra mile because it's incredibly dull not to.
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What you're discribing with regards to play tactics is more like adding a little bit of flavour to the water to make it less dull. The drink shouldn't be dull in the first place...
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Mike Giggler, via E-mail.
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Nope. Life would still be pretty dull if you only drank weak lemon drink instead of water. Each attack is a separate drink. Admittedly only ever drinking draught Theakston's Old Peculiar would be pretty brilliant, if a little impractical.
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That's strange because DMC 4 has a vast amount of weapons and moves, and you are actively punished for not varying which weapons and attacks that you use.
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That's just Metacritics' interpretation, though. Gamerankings turns a D+ into 55%.
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Hmm, that's got me thinking - if I could have just mashed the heavy attack button to get past it, I'd have probably got a lot more fun out of the game.
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With that I don't agree. Subpar storytelling has nothing to do with casual games, just with poor writing skills. As for the one-button combat, that's more difficult. I'm of the opinion that controllers are very poorly designed devices, not really suited to controlling in-game avatars at all. It's just that they were the best that we had until the Wii-mote (which is an improvement but still very limited). Whether using one or four buttons is rather irrelevant, as long as you can make the avatar do what you want. How to do that with one button I can't imagine but who knows, maybe Peter M. has some magic left...
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The game is a 5/6. (Add a point if you like mindless games and, or LOVE Vikings. Maybe. I dont, so wouldnt know.)
You dont even pay to read EG. Go read this http://ww w.atomicgamer.com/article.php?i... review, for example, if you really need a high score. Problem solved! Yay!
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That's odd, because Viking has a lot of fighting moves, and you are actively punished for not varying the attack that you use.
"iWhy should Krudster have to defend his review? This is just silly. The game is a 5/6."
Because it implies that it is of the same mediocrity of other 5/10 games, which it clearly isn't. A lot of work has gone in to this game to make it what it is. The visuals are amazing, there are no loading screens, everything is seamless, the combat is remarkably solid and allows for creative and FUN fighting, the way Skarin traverses the environment with ease, never asking you to press too many buttons to vault over stuff that gets in the way, stuff that would get infuriating after a while because the devs have tried to make the world look believable by littering it with fences and walls etc. Also the stealth sections are worked in beautifully, allowing you to concentrate on watching patrol patterns so you can kill off most (if not all) of the camp before the alarm gets raised. Even the climbing sections are fun and a nice change of pace to the rest of the game. Add in all the skirmishes and the battles and you can easily see that the game is worth more than a 5/10 TBH i've haven't played a game in a while that tries to do this much. And all the while the game never burdens you with ungainly combinations that leave you with the 'gaming claw'...
It has clearly been a labour of love for CA and it saddens me when its made comparable with games of a 5/10 calibre...
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Is nobody else at Eurogamer towers enjoying this game as much as the rest of us? If there are any contenders for a second opinion article then VBFA has surely got to be near the top of the pile.
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It’s not even that, people buy games based of review scores and a 5/10 can be damaging to any future prospects that the game might have. Personally I have no problems with that if the game is indeed absolute tosh, but when it isn't expect people to shout shenanigans!
I think if you read most of the comments though, people aren't trying to force Kristen change his score of the game(i certainly don't), if he did that would go against his journalistic integrity and I would think less of him as a reviewer if he caved in to the masses. But don't expect me to sit idly by and not point out to people how wrong he is!
The beauty of gaming forums and the fickle community, eh? Don't worry - we still love you Krudster
EDIT: ah Bust_Nak essentially said just that! Sorry..don't mind me, mumble mumble, etc
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LB + a,a does a five hit combo that seems fairly unblockable, and LB+ x, or jump +x break enemy sheilds in one hit. Obviously the right trigger moves are handy too as they also power up everyone around you in the big battles
Last night i did the attack on Caldberg and i have to say it was excellent, prior to the big rumble you had to sneak around the castle engaging only small groups of soldiers to get the 2nd dragon amulet (2nd island)...i don't see how you could play this part by running straight through the middle of the castle, unless you wanted a 20min hack with little chance of success
Bit of a shame really as i think Creative Assembly have made something here that's far better than something like Conan, but alas i'm not sure they'll sell what they probably deserve.
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Thats why one should always check more than one source if your uncertain about buy/rent/not buy. Common sense, right?
Even if EG is my mainsource of reviews, I do want another take on a game from time to time. Especially if its one of the lesser known EG-reviewers.
Also, this game has got alot of shit reviews. Its not just EG. Take 1up/ign for example. Say what you want about those websites, but they hardly give such scores even to Tamagotchi spin-offs.
Naa, its some sort of CA love going aroud here. You people just have a hard time accepting Viking didnt turn out as well as their PC-ware. (No hard feeling. Im gutted aswell. Deffo had high hopes for this one.)
omg edit x 2
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Well ive never played a CA game before this one - and you're really missing out on a great game
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For me, its hardly CA love, this is actually the first CA game i have ever bought, beleive it or not
The game is very enjoyable, thats all. I;m on my second run through, trying to do the whole game without being killed on hard.
Now, just completed the first island on hard without dying, and it was a blast.
Sneaking through the major enemy cities, before you conquer them is unreal.
One of the games main strengths, and hasn't really been mentioned, is that game pre loads the ENTIRE island and all the legion forces.
I've actually felt more immersed in their world that i have done in many RPG's, and found the major enemy cities to be fascinating. You really feel the pressure at all times of discovery, and its amazing to watch them all go through the activities. The fights that break out between some legions, the feasting on corpses, its all a great experience.
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Ill be back for more internet arguing tonight.
Take care~ o/
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I prepare to be corrected on this, though.
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yeah - talk about luck
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Except they carry weight and are really meant to represent EG's opinion, not one person's. Otherwise review sites are no different than user blogs.
It's why Viking was previewed twice, by two different people. The review by a third. If this was all just a matter of personal opinion, it should have been one person following the game from first impressions to final review.
Besides, opinions I get from my friends. More is expected from a review site.
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Like I’ve said in a previous post, I myself would have probably been put off from buying it if I read this 'opinion' before the game was released...
If anything, this whole 'debacle' has made me wonder how many other great games I could have missed, I’m hoping that this is really just an isolated case... As hiddenranbir has said, and probably a few others, it might be worth EG giving games to people to follow from their initial preview up until ultimate release, because as it stands there is no consistency with your articles. ATM your previews (esp with Viking) have lead us to believe that the game would be very good (which it IS, to reiterate
Unless you are just coping out of previewing games unfavourable just to remain “in” with publishers just so you can get your review copies and/or advertising?
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The 1up review is even more of a joke than this one.
I presume you haven't played this game, it is a very good game, lots of people here and elsewhere say so, I think you'll find that more people like a lot than think its bad or even average. So you can either believe 2 individual people that don't like it and happen to write reviews or the majority of people who've played it. Your choice, but if you don't play it then you are missing out on one of the best experiences of the generation so far.
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well you might want to try the 2/10 rated Tenchu Z
easily the best tenchu game in the series (the one before got 8/10 despite being no where near as good as this and featuring american cops eating doghnuts?), 50 missions though maps are repeated a LOT with different enemy layouts
and about 30 hours of ace Ninjery...now has a clear stealth kill indicator, and a new window of opportunity when a guard is shocked to see you..
4 player online co op across all missions (to be fair tho this can be very laggy)
it's possibly the best 2/10 game in the history of videogames
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Wow, from a "solid 7" to that? Everyone on crack tonight?
As I said, Ive played Viking for about an hour. I found it to be a rather nice game. Enjoyed it. Wasnt good enough to hook me thou.
My personal "problem" (if anyone cares..) these days is that my time with games is limited to about ~4hours / week. (Could probably up that to around 7h if i could stay away from forums etc.) Anyway! This makes it impossible for me to play anything but the absolute cream that is released every month, and I would not have had the time to bother with Viking even if it got an 8/10.
My time constrains has nothing to do with how good(or bad) the game is, but it still affects my personal opinion in a huge way.
Sorry for the rant, guys. Its late :x
edit:
Billy
This game? [link url=htt p://www.gamerankings.com/htmlpages4/930036.asp
]http://ww w.gamerankings.com/htmlpages4/9...[/link]
Yeah, seems like an f'in masterpiece! Can honestly say I havnt tried it thou. So chances are 52 others were wrong. Lets call for a petition! Re-review Tenchu Z! Nao!
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@ Krelle - well, at least you gave Viking a tried.
@ Crea - Spartan and Viking are made in the UK studio. Basically the console team is formed from the members of Medieval team.
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Thanks for the correction
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Tench indeed has an average of 57, above the 2 it got here, Edge gave it a 6 which is probably about right, as it's an above average game....not a below average game
i'm not mooting it as a masterwork, merely saying it's possibly the finest 2/10 game you'd ever play, personally i loved it
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You guys must either:
Love Ninjas
Play games 24/7 (or close enough)
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You can make that at least four, because IGN, 1up, Eurogamer and now Gamespot all think the game is below average.
http://ww w.gamespot.com/ps3/action/vikin...
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Then your missing out on many fantastic games. The "best" games arent always the most entertaining ones. Playing only the highest rated games is like just seeing movies that are nominated for the Oscars. Oblivion and Mass Effect are very good games but not as entertaining as AoT and Dark Sector imo.
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This logic doesn't really work for an individual title... IGN gave it a 6.8 or something and they usually score games 1-2 points higher than the less terrible sites and magazines so by such reasoning it could really be a 4...
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Hurrah for letting a grown-up have a go!
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