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VF5 as good on 360 News

Xbox 360 PlayStation 3 News by Richard Leadbetter

16 May, 2007

Sega has revealed the first shots of Virtua Fighter 5 running on the Xbox 360, and the good news is that the game is virtually indistinguishable from the PlayStation 3 conversion.

We manfully attempted to match action from the existing PS3 game with the new 360 screens, and aside from a slight change in typography there's barely any difference between the two versions, aside from the Xbox 360 game perhaps looking a little softer. Improved anti-aliasing or just poor JPEG compression on Sega's press shots? At the moment it's impossible to tell. Everything else revealed in the 360 visuals points to a flawless conversion of what is one of the PlayStation 3's best-looking games.

Developer AM2 is remaining silent on any other possible enhancements to the new rendition of the game. At the time the 360 version was first announced, there was speculation that the game would be based on the enhanced "Version C" rendition of VF5 coming soon to Japanese arcades, but in reality there has been no official comment.

Similarly, Sega has so far failed to confirm other online reports that the Xbox 360 version features optional analogue control support, revamped computer AI and an improved training mode. Such features have been demanded by console VF5 players disappointed with the poor single-player game modes and simple CPU intelligence seen in the PS3 game. These enhancements do seem likely as they would bring the new game into line with the magnificent Virtua Fighter 4 Evolution on PlayStation 2 - still the best-playing VF game for the solo gamer.

Further muddying the waters is a recent low-key announcement of another arcade rendition of the game: Virtua Fighter 5 Version DX, featuring further gameplay tweaks and a new duo of additional fighters. According to Japanese arcade price lists, it's due to be released around the same time as VF5 on Xbox 360. Could any of this content find its way into the new console game? Highly unlikely, but it could provide Sega with plenty of future downloadable content opportunities.

We'll have more news and media as we close in on the "late summer 2007" release date.

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Comments: 1-50 of 58 in total | next 50 »

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Yossarian
16/05/07 @ 10:09
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developers already said there was improved anti-aliasing.
kissthestick
16/05/07 @ 10:10
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xbox fans, wheres the LIVE multiplayer you promised :(?
BrokenSymmetry
16/05/07 @ 10:11
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I always play fighting games on the Xbox with the analogue stick, so let's hope that analogue control is in.
squarejawhero
16/05/07 @ 10:11
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The fans promised the multiplayer?

Pretty good for a piece of technological equipment used for cooling the CPU.
GamesConnoisseur
16/05/07 @ 10:13
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Lol!
Darren
16/05/07 @ 10:13
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I own an Xbox 360 and PS3 and having played games like Oblivion and Virtua Tennis 3 on both systems, I can confidentally say that the former has better anti-aliasing overall so it wouldn't surprise me if Virtua Fighter 5 looks slightly better on Microsoft's machine. The PS3 version is a stunner though but you do see some nasty jaggies from time to time, most noticeably on the floors where tiles or logs meet.
thinktank
16/05/07 @ 10:13
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@ kissthestick

troll off
spongebob
16/05/07 @ 10:17
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So, this article is more about the fighting between fangeeks than it is about fighting inside games?
onyxbox
16/05/07 @ 10:18
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has anyone played this on PS3 with the big arcade joystick thing.

if so, any good?
login_name
16/05/07 @ 10:18
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It better had use the analogue stick else it'll be balls to play. The d-pad on the 360 controller sucks major ass. It seriously needs a good 3rd (or 1st) party alternative for fighters, preferably before the new SFII comes out.
JonFE
16/05/07 @ 10:20
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Thank you Sega.

kissthestick, Xbox Live multiplayer was promised (and delivered:) for Virtua Tennis 3, not for Virtua Fighter 5.
Edited 1 times, most recently on 16/05/07 @ 11:21
Darren
16/05/07 @ 10:29
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I've a feeling that Virtua Fighter 5 might not do as well as on the Xbox 360 without an online mode because its owners kind of take it for granted but we'll see...

However, Dead Or Alive 4 proved to me that beat 'em ups don't really work online as the slightest bit of lag can ruin a game that relies on precise timing. In that respect, I think SEGA are wise not to attempt to add online gameplay to the 360 version and, instead, concentrate on refining the single and offline multiplayer components.
Ninja_Cop
16/05/07 @ 10:29
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@kissthestick vf is far to technical to be online yet we need faster internet before it goes online
Monkey_Puncher
16/05/07 @ 10:36
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OMGZ THE GUY HAS NO HAIR ON TEH PS3, XBOX IZ TEH WINNAR!!1!!
Santino
16/05/07 @ 10:42
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@onyxbox
ive got this with the virtua stick high grade, it is bloody great. i cant imagine playing using a pad anymore.
onyxbox
16/05/07 @ 10:44
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However, Dead Or Alive 4 proved to me that beat 'em ups don't really work online as the slightest bit of lag can ruin a game

i agree, any latency in a fighter would kill the game. VF5 should stay offline and keep it pure offline... besides fighters are more fun getting a bunch of people 'round to play on a big screen and have some beers.
DJ12
16/05/07 @ 10:45
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Not really a surprise as the PS3 version was identical to the arcade version, which has a GFX chip much weaker than the PS3 and 360.
Nova5lag
16/05/07 @ 10:47
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Really not much in it... but havent we had enough of this arguement.

I personally I think VF5 on the wii would be the best... both graphically and gameplay wise. hehehe
FrostyPhoenixxx
16/05/07 @ 10:52
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That's why you don't make games for a living
kangarootoo
16/05/07 @ 10:54
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"and the good news is that the game is virtually indistinguishable from the PlayStation 3 conversion"

Umm... to my eyes the PS3 version is noticeably better in every shot in several respects.

That said, once its moving I'm sure it will not make one jot of difference to the player experience. When presented with two grabs and the task of comparing them I would expect to pick out differences that wouldn't be that apparent during play.
aabyssx
16/05/07 @ 10:55
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In a frame accurate fighting game like VF (or Tekken) online multiplayer simply does not work because of the lag. Not with today's network.
SeesThroughAll
16/05/07 @ 10:56
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Oblivion all over again.

When is this need for comparison going to stop? The game looks lovely regardless of the console you're running it on.
stampax
16/05/07 @ 10:56
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Interesting, but i assume once developers really get to grips with the PS3 then the games will start looking better on it, seeing as it is the more powerful machine.
TDS
16/05/07 @ 11:02
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yes PS3 is teh winner!
Bill Door
16/05/07 @ 11:02
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I'd be disappointed if the 360 looked worse, given that it has a much better GPU than the PS3.
JayPee
16/05/07 @ 11:02
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"Interesting, but i assume once developers really get to grips with the PS3 then the games will start looking better on it, seeing as it is the more powerful machine."

Wikkid innit!
TDS
16/05/07 @ 11:05
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I heard that the 360 devs had to hold back on the GFX so that it wouldn't show up the PS3...
Beano
16/05/07 @ 11:05
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"has anyone played this on PS3 with the big arcade joystick thing.

if so, any good? "

Yes, I own the new Virtua Stick High Grade which is exellent with VF5 in PS3.

The stick is quite expensive since it's only available on import in Europe (as far as I know) , but worth the money IMO ;)
trousers
16/05/07 @ 11:05
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"Interesting, but i assume once developers really get to grips with the PS3 then the games will start looking better on it, seeing as it is the more powerful machine."

Hey I never thought of that. VF5 should look ACE on my car seeing as that's got loads more horsepower than a PS3.
Hugundo
16/05/07 @ 11:09
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His beard looks better on 360!!!!!!!!!!!!!!!
uiruki
16/05/07 @ 11:13
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Wonder if they'll actually use the AI from the arcade version of the game in the home version. The quest AI in VF5 PS3 was clearly still playing Evo, and falls for simple tricks at the very highest levels. Compared to the Knockout Trial AI in the arcade version, it's absolutely pathetic. The ability to record and play back moves in Training mode wouldn't go amiss either.

also: it should bloody well look identical since both machines are considerably more powerful than the original arcade version.
Edited 1 times, most recently on 16/05/07 @ 12:14
Guff-Pipe
16/05/07 @ 11:19
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I heard that the 360 devs had to hold back on the GFX so that it wouldn't show up the PS3...

?
bonker
16/05/07 @ 11:31
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"I heard that the 360 devs had to hold back on the GFX so that it wouldn't show up the PS3..."

LOL

Source?
kangarootoo
16/05/07 @ 11:37
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"I heard that the 360 devs had to hold back on the GFX so that it wouldn't show up the PS3..."

Yeaaaah right. Thats how it works.
Foundry
16/05/07 @ 11:49
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Less or no AA on PS3 judging from those screenshots. Apart from that nothing in it.
Darkedge
16/05/07 @ 11:50
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I love the fact that on the first of the comparison shots on the PS3 version Shun's fist is embedded inside Akira's chest!
lambtron
16/05/07 @ 11:55
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"I heard that the 360 devs had to hold back on the GFX so that it wouldn't show up the PS3..."

Yeaaaah right. Thats how it works.

Actually Kanga I have first hand experience of working on a project where we got told that we had to make Platform X look no better than Platorm Y otherwise manufacturer of Platform X would not allow us to publish the game on their platform.

Although I doubt it was like that in this case it definitely does happen.
UltimateGold
16/05/07 @ 11:55
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I'm sorry but they don't look identical to me. The ps3 shots are clearly more detailed. Who cares really.
Polymath
16/05/07 @ 12:07
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I must get the Japanese edition... with Japanese words! I love the Kanji on the player names.... :)
TDS
16/05/07 @ 12:09
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"I heard that the 360 devs had to hold back on the GFX so that it wouldn't show up the PS3..."

I lie
Mentalist(air)
16/05/07 @ 12:25
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In terms of performance, 360 and PS3 are both the same, guys.

They'll always be the same. They're probably technically the most evenly matched rival consoles ever. If you think the PS3 is suddenly going to pull something out of the bag in two years time to make it look better, you're kidding yourselves.
stampax
16/05/07 @ 12:32
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Wow, i made what I thought was a fairly intelligent comment, only to be bitched at by a few people. People really do get passionate when it comes to these debates - it's almost like you're cheering on a football team!

Back to my original comment - is it not just common sense that as PS3 is more powerful, games will end up looking better on it? I'm not trying to upset anyone.....
GamesConnoisseur
16/05/07 @ 12:37
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Now I have weakened and gone and bought PS3 yesterday, so I am in a better position to make comparsion myself from now on.

I dislike biased comments whether for X360 or PS3, hell everyone biased one way or other. I am enjoying PS3 on its own and got Motorstorm which is a excellent advert for the system. Still NOT going to chuck in X360 as it do exciting exclusives coming up and a gamerscore whore (respectable 18005).

Now about the topic, as ol' Richy said, not certain if slight disfocus is due to the quality of jpeg itself, so need to give it a benefit of doubt but it is obvious that PS3 have far more jaggies but more sharp. X360 and PS3 in motion in Pepsi test who would be able to tell?!
kangarootoo
16/05/07 @ 12:44
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@lambtron

Well fair enough, but I think that is the exception to the rule (and also bloody ludicrous, I hope you don't have to suffer that sort of crap anymore).
Feanor
16/05/07 @ 12:49
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Playing this with the 360 D-pad is a recipe for total disaster.
lambtron
16/05/07 @ 13:12
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@Kanga

Yeah I am no longer there and I agree it was totally ridiculous.

The only reason the manufacturer could get away with it was that they had lots of clout and the publisher didn't. For me it was annoying and seemed downright unfair (which it was) but I think it was worse for the art guys who actually really wanted to make it look as good as it could but had their hands tied.

They actually made too good of a job of one of the levels and got told explicitly to make it look worse. If you can actually believe that...

And of course this kind of thing leads to accusations of lazy ports and the like in this case it really wasn't because we couldn't be bothered...
Edited 1 times, most recently on 16/05/07 @ 14:13
Feanor
16/05/07 @ 13:46
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Pleeeease name names!




I know you can't.
Penguinzoot
16/05/07 @ 14:27
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Yeah, Lambtron, spill the beans!

/knows he can't either ;-)
TheJanitor
16/05/07 @ 14:36
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with extra development time, it only looks as good.

hmkay.
Dizzy
16/05/07 @ 14:37
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The 360 version does indeed have extra AA but TBH VF5 never really pushed next gen graphics.

Comments: 1-50 of 58 in total | next 50 »

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