Very first BioShock 2 trailer shown
Game subtitled Sea of Dreams.
The very first teaser trailer for BioShock 2 has been shown.
The footage is unlocked after completing BioShock on PS3, and shows a 9 or 10 year-old girl (presumably a Little Sister) standing on the Atlantic Coast peering out into the ocean.
A cuddly Big Daddy toy dangles from her hand as the camera zooms out to show a cityscape bursting from the sand behind her.
Eventually the BioShock 2 logo fills the screen, before the subtitle Sea of Dreams is written underneath.
You can watch the trailer for yourself on Videogaming247, which has as many eyes as flies.
BioShock 2 has been known about ever since March, and will be developed by 2K Marin (of BioShock PS3 fame) under the watchful eye of Ken Levine.
Platforms are yet to be announced, but we'd expect the full compliment of power-platforms PC, Xbox 360 and PS3, given the whereabouts of the teaser trailer.
There's also a third BioShock planned, according to Take-Two boss Strauss Zelnick, who said we'd see the game at roughly the same time as the BioShock film directed by Pirates of the Carribean man Gore Verbinski.
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Comments (46) Latest comment 3 years ago
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Please dont let this be a prequel.
Your Pal,
Nick
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Sea
Of
Dreams
SOD
Heh.
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But the whole LS thing was a late addition, didn't flow that well.
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Play the game, get all the Audio Diaries and you'll have your answer.
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That's not what I'm thinking. I'm thinking, 'Will they write up a rant of an article to justify the undeservedly high score of this one, too?'
/flamebait
Neat (teaser) trailer, by the way. We'll see how the game turns out.
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I got most of the diaries but, I can't be asked to play the whole thing again (seriously would you wish that on anyone?). So what happened to them then. Put it in a spoiler tag section if you have to.
Edit: Don't bother, they never explain what happened to the boy children after all. Just some orphanage entry asking why just girls are capable of carrying the sea slugs. Never says what happened to the actual male children of rapture or anything like that.
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You'll laugh when you read the reason why the little sisters are all girls...
114 Tenenbaum - Why Just Girls?
I know why it has to be children, but why just girls? This I cannot
determine why, but I know it is so. Fontaine says 'ah, one less bathroom
to build in the orphanage'.
...
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And that's why you're going to prison
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She's not?!
/rewatches video nervously
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Hey little sister who's the only one?
Hey little sister who's your superman?
Hey little sister who's the one you want?
Hey little sister shot gun!
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Ha ha.
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(unless it's the 'oh god it was dumbed for console' elitist crowd, which is possibly even worse)
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I'm getting a boner just thinking about the sequel.
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I agree. I wish they had made it a take on the 50's/60's sci-fi/horror genre rather than that Ayn Rand bollocks.
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Perhaps they're all Wii owners? Or perhaps they work in the industry? Or perhaps they're just jealous that someone can lose themselves in a game which has such a great atmosphere? I suspect it's might be because any game which tries to do anything more than be just a game (with Braid being another example) is shot down for being 'pretentious'. This article therefore springs to mind.
It is certainly a strange phenomena. I personally think people should just play and let play.
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Speaking for myself of course, I'm not upset players really, really like the game. Like I'm not upset if people like a My Little Pony game or a That's so Raven game.
What annoys me though is if a story as poor as that of BioShock takes itself very seriously and to make matters even worse, is taken seriously by the video game press. I'm all for pretentious games if there's actually something to be pretentious about. BioShock is an average corridor shooter that takes place under water instead of under the ground, with great audio and a poor story that can only be described 'intellectual' if you're not. Nothing wrong with that but at least don't pretend its story elevates it from the poor stories in general of other video games.
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I don't agree the story is poor - I found it quite interesting and a very good set up for a game. I agree this is down to personal preference. In my opinion though the game is enjoyable on many levels. The environments are fantastic, the plasmids really enjoyable to experiment with, the characters you meet are interesting, the audio diaries work well etc.
It has it's flaws of course but there's no other modern game like it. It's certainly something great to build on for a sequel.
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And, er, that was it. The combat was average, the story completely fell apart for the final chapters, and the plasmids? Most of them were novelties and gimmicks, with the electroshock-then-hit-them combo being the most effective throughout the entire game. And don't even get me started on the 'make moral decisions' BS. Or the fact that you spend more time playing Pipe Dream than you do exploring.
Compared to its progenitor, System Shock 2, it's a pale, shallow imitation.
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My thoughts exactly.
BS's story wasn't intellectual, deep or thought-invoking in any way, compared to storytelling in general culture. It was just "a story", quite ok for a shooter, trouble is it makes itself to be a lot fucking more than it really is. If it's the best story games have to offer then it speaks of the general level of storytelling in games. Games with good, ejoyable narratives happen when they don't take themselves too seriously and tell a story that's actually adequate to the form of entertainment games represent and the particular games theme in general. They are all adventure, easy-on-the-mind narratives with only moments of semi-deeper thought, fitting for the entertainment form they represent. They don't make themselves to be an intellectual, deep story, and fool everyone around in the process, while offering mediocrity on both narrative and gameplay level.
It's like with Star Wars - noone in his right mind would argue that the story is deep and intellectual, yet half of the world seems to love it, and it's a good story for what it is - entertainment. BS wouldn't be met with so much hate on my part if it didn't make itself look like the next level of storytelling in gaming - it's just fooling everyone around. Cinema has the means to tell truly deep stories, if someone fancies that, it seems however that videogame industry didn't find it's formula for this type of stories yet, if it even exists.
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"If it's the best story games have to offer then it speaks of the general level of storytelling in games."
Which is exactly what it does. On purpose. That's the point.
If there's any problem with BioShock's story, it's that it's very concerned with being a commentary on how linear FPS stories are typically told. It plays with the boundaries of the genre but never quite manages to push past them. Its being aware of these boundaries might make this failing worse for some people, I don't know. Narrative advancement in games is only going to be able to come with technological advancement; the technology wasn't there for Bioshock to be what it could have been, and it's aware of it. It's a meditation on that problem. I think it's a fair point to say that that doesn't necessary make the story great - but it does make it smart.
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You never read EG's Bioshock defense article then, did you?
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Why dont you read a book? i read a book every two weeks, some good some not so, but the story is generally more developed than any game that springs to mind.