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Velvet Assassin Preview

PlayStation 3 Xbox 360 Preview by Steve Hill

18 July, 2008

Page 2 of 2. <- Page 1

It's all good stuff, but the ingenious methods of meting out death all take a back seat to the extraordinary Morphine Mode. If it all gets too much, Violette can inject herself with morphine, at which point the action slows down, the screen goes wibbly-wobbly and she appears in the aforementioned skimpy nightie, swiftly despatching nearby Nazis. Medal of Honor it isn't, and the best explanation we managed to garner is that when Violette is dreaming about moments of extreme peril, she starts bucking in her hospital bed and the medics have to pump her with morphine to calm her down.

Either way, it's as unusual approach, and one that probably wouldn't have worked with a male character - the nightie wouldn't fit, for starters.

"For a sneaking game I think a female lead is quite a good idea," says Jungnickel, "because - mostly male - players I think will care more for a female character that he likes. She's more fragile, easier to hurt, you don't want her to die. I'd take much more care than I would of Sam Fisher, because I don't care if he dies."

One of the main criticisms of stealth games is that once your cover is blown, it ceases to be a stealth game. As the saying goes, you can't put toothpaste back in the tube. However, in Velvet Assassin, seemingly you can.

"You can re-hide," confirms Jungnickel. "You can reset every situation by running away and waiting for everyone to calm down. That's basically the mechanic that we loved in the Manhunt game, which I think is still the best sneaking mechanic of all the games. It takes a while but people will definitely calm down and you can have a retry."

'Velvet Assassin' Screenshot 2

This gives us an idea for a film that crosses The Great Escape with St. Trinian's.

As for other 'sneaking' games that Replay respect, Jungnickel says, "The Hitman game had some mechanics that I liked, especially the camouflage. In this you can take an SS uniform and run around undetected."

It's a further reminder of the political implications of developing a World War II game in Germany. However, Replay MD Marc Möhring doesn't see any conflict.

"I think we have grown up with it," he says. "If you're going to movies, if you're reading books, the historical shadow you see it every time. You see great pictures but in the end we are losing so from the political and educational aspect, we are very liberal and open here. We know what we did, and we have no problem with it, my generation and the generation after. And we're sitting on one of the buildings that was used in the Second World War. They tried to bomb this down but it was too strong."

Perversely, World War II was concluded quicker than the development of Velvet Assassin, which began in 2000 as Resistance, then Sabotage, accompanied by a litany of bankrupt publishers, and "a long story of disaster." It's finally shaping up though, and is promised for the end of this year. Morphine at the ready.

Velvet Assassin will be released in late 2008 on PC and 360.

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Comments: 1-28 of 28 in total

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DFawkes
18/07/08 @ 08:47
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I was thinking this looks reasonable until I read his favourite stealth game was Manhunt. I wasn't really much of a fan, I like my stealth forgiving.

Still, stealth and WWII might work. We'll see.
elysrum
18/07/08 @ 08:52
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"Morphine Mode" - Rewarding drug use?

The BBFC is NOT going to like that. 18 certificate right there.
mazzl
18/07/08 @ 09:07
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the idea of a ww2 stealth game is nice.
we'll see about the execution.
sneetch
18/07/08 @ 09:10
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@elysrum
""Morphine Mode" - Rewarding drug use?

The BBFC is NOT going to like that. 18 certificate right there."

They'll like it a hell of a lot more than the Aussies censors will. The poor bastids down there will probably have to import this one and risk being sentenced to death if they get caught, or something.

Amusing how Morphine apparently has magical powers. Looking forward to hearing more about this one.
Mentalist(air)
18/07/08 @ 09:10
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I don't know why, but I'm intrigued by this. It must be something to do with the sexual frisson implied by the title.

Or maybe I just want another No-One Leves Forever.
Quint2020
18/07/08 @ 09:13
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Looks interesting, i'm not sure i like this idea of "Morphine Mode" though, running around in a nightie stealth killing people sounds a bit....... lame.
Colin8703
18/07/08 @ 09:14
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Can we please stop making WW2 games please?

I'm so bored of killing Nazi's.

Maybe they should do a WW2 racing game to just cap it all off
Mentalist(air)
18/07/08 @ 09:14
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I can't help but read that Creative Director quote in my head like:

"Ven you play Call Of Duty of course it looks realistic but it's not at all. Ze people, how zey run, zey're coming ze same vay always. In ze end ze game looks realistic but it is not realistic. I zink ven you don't claim to be realistic, zen you cannot be judged for not being"

Edited 1 times, most recently on 18/07/08 @ 10:14
Dark_Stranger
18/07/08 @ 09:17
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mmmm leather knee lenght boots
Mentalist(air)
18/07/08 @ 09:19
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"They tried to bomb this down but it was too strong"

Ze bunker vill last for a sousand years!!!!
QPRHOOPS81
18/07/08 @ 09:44
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wonder if anyone will ever make a game where your the Nazi? could actually make for a good game. Kind of show everything from a different perspective. Developers would have to be very careful mind. I really think it could work though, with a good story showing how someone in the SS got to that level, through propaganda, life situations etc.
andywilkie35
18/07/08 @ 09:50
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its good to see that someone is taking a different approach to WWII games rather than the usual lazy first person shooter (i'm looking at you Treyarch, why take CoD back to WWII? pricks)

but as this is set in WWII, i'm still definiately not going to buy it, i'm bored of that. oversaturation
mikeawmids
18/07/08 @ 10:04
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"I'd take much more care than I would of Sam Fisher, because I don't care if he dies."

Such harsh words. :(

Yeah, this game is probably going to be rank.
lucky_jim
18/07/08 @ 10:30
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I hope they don't push the "based on Violette Szabo" thing too hard, there's something about it that doesn't sit comfortably with me. The woman showed courage that would be beyond most of us by infiltrating occupied France for the British Special Operations Executive and virtually single-handedly re-organised the then-borked French Resistance; when captured by the Nazis she suffered horrific torture and repeated rapes before being executed at the age of 23 at the fag end of the war.

Basing a character on Szabo and sticking her in a "leather catsuit" or a "skimpy night-dress" strikes me as being in very poor taste and really disrespectful. I'm not offended by the GTAs or Manhunts this industry churns out: I find this concept much more offensive!
oneiros
18/07/08 @ 11:20
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Totally agree lucky_jim. According to Edge magazine, they've also raised the age of the character somewhat because they thought players would think it 'unrealistic' for such a young girl to be taking on the Nazis... O_o
sirtacos
18/07/08 @ 11:26
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lucky_jim:

Same, although the prospect of dressing her up in skimpy catsuits doesn't offend me much. What I find uncomfortable is actually playing someone who

a) was real
b) was killed because of the events depicted in the game
c) was far braver, and achieved far more, than I have and probably ever will.

I just don't feel like anyone has the 'right' to 'control' even a loose likeness of her, even if the missions are only loosely based on their real-life counterparts. Somehow it feels like grave-robbing - uncomfortable, inappropriate and possibly messy.

...which is a strange feeling considering that I have no moral compass.
Edited 1 times, most recently on 18/07/08 @ 12:27
Chufty
18/07/08 @ 12:08
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WW2 generates instant yawn.

And Violette Summer is a pornstar name if I ever heard one...
agparrot
18/07/08 @ 12:14
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Did the Germans have grenades you could pull the pins out of?

I thought they had those stick-things where you had to twist it or whack it or whatever.

Undecided... sounds like Second Sight in its lookback precept, but I too am not sure about it being based on a real character. I mean, whatever next, a game based on the 'intelligence officer' Sarah Bryant, killed recently in Afghanistan - would it be acceptable to dress her up in catsuits and nighties as some sort of narrative tool?

Raises some interesting questions, anyway - like GenghisNaan says, perhaps we should also be questioning mowing down endless waves of people in games because they happened to be fighting for the side that lost?

I'm sure if we were all living in 'The Reich' now, playing Ze call off duty, we'd be merrily mowing down peasant Polish partisan troops in the early levels and working up to British Commandos defending Churchills secret underground bunker beneath the houses of Parliament for the big finale.

How refreshing that might be.

Not sure how you can do justice to the memory of a real person with something so fantastical.
bonker
18/07/08 @ 12:45
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I'm loving that second, monochrome, screenshot ...
Mentalist(air)
18/07/08 @ 12:53
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What I find uncomfortable is actually playing someone who

a) was real
b) was killed because of the events depicted in the game
c) was far braver, and achieved far more, than I have and probably ever will.


Well you can play Julius Caesar and Gandhi in Civilization, that applies to both of them. I'm sure there are plenty of others, Chopin for one, although Eternal Sonata happens in a dream. Nobody bats an eye for the purposes of literature, film or TV, why should video games be any different?


and on the other question, isn't there a German campaign in Company of Heroes?
Edited 1 times, most recently on 18/07/08 @ 13:55
Meho
18/07/08 @ 12:59
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"One of the main criticisms of stealth games is that once your cover is blown, it ceases to be a stealth game. As the saying goes, you can't put toothpaste back in the tube. However, in Velvet Assassin, seemingly you can.

"You can re-hide," confirms Jungnickel. "You can reset every situation by running away and waiting for everyone to calm down. That's basically the mechanic that we loved in the Manhunt game, which I think is still the best sneaking mechanic of all the games. It takes a while but people will definitely calm down and you can have a retry."

"

Er... what????? You mean exactly like in Metal gear Solid, Thief, Splinter Cell and about a hundred million other stealth games???
Miths
18/07/08 @ 13:41
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You couldn't get your hands on those catsuit and a skimpy night-dress concept art pics? That's just bad reader service Eurogamer :).
Martin
18/07/08 @ 16:51
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You couldn't get your hands on those catsuit and a skimpy night-dress concept art pics? That's just bad reader service Eurogamer :).

Heh.
Reihn
18/07/08 @ 22:22
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You know what? I'm backing this.

The setting, the sneaking, the fevered dreams in a hospital bed . . it all sounds awesome. I clicked the preview not knowing anything about this title, and now, well, I'm interested.

As always, the proof is in the pudding however, so I just hope the finished game turns out good, and not - ya know - bad

Because the morphine mode and the nightie sound fantastic..
Reihn
18/07/08 @ 22:26
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Oh, and now I realise this is being published by Gamecock.

YOU FUCKING INTERRUPTED KEN LEVINE'S AWARD YOU FUCKS

Learn some FUCKING MANNERS.

Ahem.

Bioshock ftw.
Sevens
19/07/08 @ 12:42
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"Maybe they should do a WW2 racing game to just cap it all off " - nice one.


"Ze bunker vill last for a sousand years!!!! "

lol ;)


'"I'm so bored of killing Nazi's. "

I don't mind killing Nazi's, but I'm definitely bored of killing German slaves (ie the fodder you usually kill in WW2 games). Not all Germans were sodding Nazi's, not all of them were behind Hitler 100% I'm tired of patronising WW2 games that show the Germans as two-dimensional cartoons every time. It's truly insulting to everyone on the planet.'

A very educated post.


P.S.:

Some of the best, most mature, comments I've read on a video game site. Kudos.
Edited 1 times, most recently on 19/07/08 @ 13:48
captain_MAXIMUS
20/07/08 @ 08:57
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Hmm not sure I can just see this becoming a dissapointment I can you know!
Trikk
21/07/08 @ 23:37
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Sometimes I forget to log in and then I see retarded posts like those made by mentalist(air) and then I cry a little bit. :(

Comments: 1-28 of 28 in total

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