Virtual Console Roundup Review
Eternal Champions, Phantasy Star II, Street Gangs and Adventure Island.
Version tested: Wii
Are things slowly picking up for the Virtual Console? After several agonising weeks of solitary releases, we've now had two weeks in a row offering two games apiece. Not exactly an extravagant feast, and a far cry from those giddy days of yore when Friday morning brought three or more new retro downloads, but at least it offers some sort of choice. Read on to see if these latest batches are worth your Wii Points...
Eternal Champions
- Platform: Megadrive
- Wii Points: 800
- In Real Money: GBP 6 / EUR 8 (approx)
Gaming has always been a "me too" industry. Heck, the very early years were rife with blatant rip-off arcade cabinets, so it's hardly surprising that when someone hits on a winning formula, everyone else tries to snag a piece of the pie. Eternal Champions, then, was SEGA's attempt to ride the Street Fighter and Mortal Kombat wave.

While the gameplay owes a clear debt to both Capcom and Midway, with combo-centric fighting and "overkill" fatality moves, the concept borrows more heavily from SNK's World Heroes (also available on the VC). Fighters are drawn from past, present and future, including a 1920s gangster, a 19th Century Russian acrobat, a genetic vampire, a robot kickboxer and a caveman called Slash. It's actually quite a fun mix, brought to life with a graphical style clearly influenced by the Marvel comics of the early '90s.
But there's no getting away from the fact that Eternal Champions is a copycat title, with little to recommend it that hasn't been borrowed from elsewhere. The special moves are easier to pull off than other fighting franchises, since the game opts for timed button presses over directional sweeps, but the overkills are no replacement for Mortal Kombat's fatalities, relying too heavily on hitting a precise piece of scenery at the right time.
It's all passable enough if you're a die-hard fighting game fan with flexible standards but, with a multitude of superior brawlers already available, Eternal Champions does little to justify its 800 point price tag.
6/10
Phantasy Star II
- Platform: Megadrive
- Wii Points: 800
- In Real Money: GBP 6 / EUR 8 (approx)
Much as Eternal Champions is decent entertainment, provided you pretend that no other fighting games are available, so this early entry in SEGA's RPG series provides just above average amusement but pales alongside its rivals. While Eternal Champions strives to sit alongside Street Fighter and Mortal Kombat, so Phantasy Star tried to muscle into the picture in between Zelda and Final Fantasy.

Story-wise, it's embarrassingly generic, opening with a nightmare-stricken hero who is swiftly handed the task of investigating the sudden appearance of monsters. Everything unfolds much as you'd expect, with the only notable point of difference being the sci-fi setting and a combat style that apes Square's turn-based strategy but in a clunkier way. Enemies are fairly uninspiring, which doesn't help make the random battles any more palatable.
With numerous Zelda games, from all eras, plus Paper Mario, Breath of Fire II and sundry other role players already on the VC, Phantasy Star can't help looking like a second, or even third, best option. Worthwhile for the rare few who have already worked their way through those superior titles, but missable for everyone else.
7/10
Street Gangs
- Platform: NES
- Wii Points: 500
- In Real Money: GBP 3.50 / EUR 5 (approx)
This is the one game that I'd class as a real "must have" out of this fortnight's worth of games. The title may not be all that familiar, but that's because it got slapped with this utterly generic new name for PAL territories. Devoted retro-heads will know it better as River City Ransom.
Taking the Renegade template, and beefing it up with some basic adventure game elements, such as shops that sell power-up items in exchange for coins swiped from baddies, Technos Japan's scrolling beat-'em-up boasts charming visuals, engaging gameplay and a slyly ironic sense of humour. Yes, a girlfriend has been kidnapped. Yes, you must slug your way to her rescue through unfeasibly large numbers of enemies. Yes, there are boss fights against foes that apparently have cast iron testicles.

But the devil is in the details, and River City Ransom - sorry, Street Gangs - is a game for people who love games, and can laugh at games. I mean, the first gang you face is the Generic Dudes. This is a beat-'em-up with tongue firmly planted in cheek. Combat is repetitive, certainly, but the gameplay is never less than fun, while levels are broken down into digestible stages and there are some clever twists to the formula - including enemies that can be turned to fight alongside you.
It's dinky and cute and oh-so-very addictive, and River City Ransom - sorry, Street Gangs - is one of those classic NES games I was hoping would make an appearance on the Euro VC. It's here. I'm happy.
8/10
Adventure Island
- Platform: NES
- Wii Points: 500
- In Real Money: GBP 3.50 / EUR 5 (approx)
Or Wonder Boy, by any other name. One of the many pseudo-series created by HudonSoft's attempts to milk their characters in as many markets and on as many formats as possible, Adventure Island is quite literally the first Wonder Boy game with slight graphical differences.

Most bizarrely, Wonder Boy has been replaced by Master Higgins, who looks like a middle-aged man in a nappy. Wikipedia informs me that it's supposedly a likeness of famous Japanese gamer and HudsonSoft executive Takahashi Meijin, but the implications of playing as a half-nude infantilised Japanese businessman have made my brain go all wrong. Onto the gameplay, swiftly.
Clearly inspired by Super Mario Bros, right down to the music, it's a simplistic run-and-jump exercise with fruit gathering and enemy clobbering your two main tasks along the way. The bright and basic graphics suggest a game better suited to the very young, but modern kids will probably find the twitchy collision detection and bland styling a massive turn-off.
Once again, there are far better examples of this sort of game already available - not least the sublime Mario games, but also the later Wonder Boy titles and various Bonk escapades. Put it this way, if you can't find a more enjoyable cute platform game than this, you're not looking hard enough.
5/10
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Comments (20) Latest comment 4 years ago
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It's one of those games that is the best game ever.
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Also quite funny is the fact that those sprites have been used in so many games - most people will know them from Nintendo World Cup, which uses the exact same sprites. Might be the first NES game I will get on VC.
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"But since that is the greatest thing about the PSP why haven't Sony and Nintendo properly recognized it yet? All those old games who only used D-Pads and a few buttons, they fit perfectly."
Because those rip off plans are well organized. First you pay for the home console version and THEN they'll ask for more money if you want the handheld port.
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now that's a proper football game! (poor Cameroon)
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or I could just be talking out of arse
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??
I never payed twice for any PS1 game, and could always play it on both the PS3 and PSP.
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They should be marked out of five. Or GCSE homework style. Or whatever. Just differentiate them please!
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From an objective point of view though, it does have a number of things going against it:
1) Hard as nails level grinding, especially given #2
2) Complicated, multi-level dungeons (and no map) that often involve dropping off one level onto another in experimental fashion
3) No 'save anywhere' feature until partway through the game, assuming that you even know the undiscoverable trick to unlocking it.
4) Random battles with a placeholder grid as the background.
That said, consider these noteworthy accomplishments (for the time):
1) The story involves space travel, laser guns, robots, and mutants.
2) There is actual character development in the storyline. Your eyes may even moisten at one point.
3) Your characters have devastating combo attacks.
4) The soundtrack contains some of the finest frequency modulated ditties ever programmed.
5) Those complicated dungeons feature parallex scrolling (another first at the time).
A much better option is one unavailable to English-speaking audiences, and that's the PS2 remake of the game.