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Vanguard: Saga of Heroes Review

PC MMO Review by Rob Fahey

22 February, 2007

Page 1 of 3. Page 2 ->

Massively multiplayer games, from a writer's perspective, are a peculiar and often troublesome beast. On one hand, when they're truly at their best, they offer us a chance to write about a living, breathing game-world whose human inhabitants make it more unpredictable and fascinating than any single-player experience could hope to be. On the other hand, though, they defy the conventional tools of our trade. We are used to writing about monolithic products, chunks of code and content which are etched onto a disc, sold in a box, and form a single, locked down product - something you can play for a certain number of hours, form an opinion on, and even stick a number on the end of the review which represents, in theory, what you thought of the game on some abstract level.

You can't do that with an MMOG - not in the same way. We first encounter MMOGs when they're at the alpha or beta stage, clumsy and accident-prone toddlers just learning how to walk, and we are challenged to try and talk intelligently about how they'll look when they're past the age of majority and out there for anyone to play with. Even at that stage, however, an MMOG's life is merely beginning - with the content of the game changing on a monthly, weekly, and sometimes even daily basis. The best we can hope for at any point is to take a snapshot of how the game looks at one point in time, and to return months down the line for another snapshot, and another.

That lengthy caveat is simply a long-winded way of saying something quite simple: this review is merely a snapshot. We have played Vanguard throughout the beta, and given our impressions of that experience; now, having played since the launch of the game at the end of last month, we can talk about how the experience is at this moment in time - reviewing not the game as a whole, as such, but rather the game as it stands in February 2007. A snapshot.

'Vanguard: Saga of Heroes' Screenshot 1

Vanguard's spiders and shinier and nastier than any other MMOGs. Just as well I'm not massively arachnophob... Oh. Wait. Damn.

Unfortunately, in this snapshot, it looks like Vanguard blinked as the flash went off.

Be On Guard

When we previewed Vanguard back at the beginning of January, we praised the game for its genuinely impressive ambition - for being a game which was willing to strike out and try to do genuinely new things in a genre where simply aping World of Warcraft is currently the order of the day. With the game now on shelves, the places where that ambition has been realised are the best things about Vanguard. These are the places where the team has had a creative vision of what can be done with the suddenly market-leading MMOG genre which will take it past the gameplay of Blizzard's all-conquering behemoth.

Take, for example, the diplomacy system. This is a unique new way of approaching dialogue in an MMOG which turns every key conversation into a clever and well-implemented card game. You play off various different cards, and they represent various kinds of flattery, threats and logic in order to help drive the conversation your way. If you can keep the balance of power on your side, you can "win" the conversation, and this allows you to move forward in the most beneficial way possible from this point in the story. It's a great idea, and it's been implemented well; it brings new life to the dialogue of the game, whereas in other MMOGs there's a tendency to ignore what NPCs are actually saying in favour of clicking through to the quest screen and finding out how many badgers you have to kill this time.

Then there's the crafting system. It's something that was in flux somewhat throughout the betas of the game, but has made it through a tricky development period to emerge as well-balanced, fascinating and extremely rewarding. It's not like standard RPG crafting systems; these call for you to have a certain set of materials, a recipe and a skill level, and not a lot else. But Vanguard turns the crafting of objects into a multi-stage process which requires just the right tools, materials, environment and skillset. Progressing through the pre-requisite tree to build a final object is altogether more interesting than just clicking a recipe, pressing Create All and going off to grab a drink. And in recognition of how much more complex the system is, the rewards are also correspondingly greater.

'Vanguard: Saga of Heroes' Screenshot 2

Unlike many games, you get a mount early on - they get cooler, meaner looking and faster as you progress through the levels.

Both of these systems are largely unique to Vanguard, and each one of them gives a glimpse of some truly excellent design behind the game. Other elements, too, show rough corners being knocked off the MMOG genre in an impressive manner. Take the introductory quests, for example. Placing your character in the middle of a major event rather than just dumping you in a field surrounded by rats and telling you to kill 20 of them with a broken twig, is an extremely welcome piece of design. Starting off the game by storming through a village as part of a massive invasion force (the first introductory quest we played, for a Kojan human) is a great way to feel like you're right at the heart of the action, and serves as a cool prologue that gives your character some real background. The inclusion of crafting quests is another great idea; they guarantee an NPC buyer for your goods at the end of the quest and thus avoid flooding the player economy with worthless low-level items. Neat.

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JediMasterMalik
22/02/07 @ 14:08
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Shame really, still looking forward to playing later on. It has oodles of, currently unfulfilled, potential. I hope they change it enough to warrant a re-review, I did enjoy the beta, and have high hopes for it in the future.
Edited 1 times, most recently on 22/02/07 @ 14:08
Rayn
22/02/07 @ 14:12
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Giving a MMO a review score is like rating clubbing in general after one night out.
AcidSnake
22/02/07 @ 14:12
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Can I plz have keeyz?
dbeamish
22/02/07 @ 14:13
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from the last picture I can see Zangief found further work then..
UncleLou
22/02/07 @ 14:14
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Giving a MMO a review score is like rating clubbing in general after one night out.

Well, you obivously can't rate the exerience you can have in a great group/guild, but you can rate the core game mechanics and their potential against similar games.
Magic Panda
22/02/07 @ 14:20
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Fair play for getting "wrong-brained badthink" in a review.
Shinji [mod]
22/02/07 @ 14:20
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yellowtruck - That would be the silliest conspiracy theory I've heard all day, if it wasn't for the fact that someone told me about the Gay Plot to take over the world in secret alliance with the Jews earlier. :)
Edited 1 times, most recently on 22/02/07 @ 14:20
login_name
22/02/07 @ 14:26
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It probably deserves a low score just for the bugs and high PC requirements, however, the core game is good. Lots of polishing needed but it's the most fun I've had in an MMO since SWG (pre-rape of course), excluding Guild Wars since it's not really the same thing.

Never liked WoW, so I guess if you're a fan of that you'll hate this. Those that are after something a little deeper and a little more mature should at least give it a go...so long as your machine is up to the task.
Whitey McCool
22/02/07 @ 14:26
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"That would be the silliest conspiracy theory I've heard all day, if it wasn't for the fact that someone told me about the Gay Plot to take over the world in secret alliance with the Jews earlier."

Have you been watching Working Lunch again?
Edited 1 times, most recently on 22/02/07 @ 14:26
darshannon
22/02/07 @ 14:27
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Yay for TBC reference in the strapline! :)
Darren
22/02/07 @ 14:30
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*sigh*

I saw the review was three pages and quickly skipped to the end to see if it was worth reading the whole thing as I'd like another PC game like this and it only got 6/10!!! Why devote 3 pages to a 6/10 review (or is that explained in the actual review?). I suppose I'd better read it to find out...
Pike
22/02/07 @ 14:32
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Well, seems like there is no immediate reason to leave WoW for this then. Seems like the developers were a bit too stuck in the "WoW-is for n00b carebearslol" mindframe that some of the MMO hardcore likes to adopt.
Edited 1 times, most recently on 22/02/07 @ 14:33
[DVDF]Gooner
22/02/07 @ 14:32
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Actually that review was balanced, well thought out and just about bang on.

There was a distinct lack of naked females, which i have noticed is a growing trend in EG reviews and needs urgent attention, but, you cant have everything.
Darren
22/02/07 @ 14:32
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By the way there is no such thing as an "Athlon X2 4500+", it's either a 4400+ or a 4600+. /wink
warlockuk
22/02/07 @ 14:38
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After seeing what a state the open beta was in, I'm surprised this can get anything above a 3 or 4 until it's actually playable... 'cos that's what we do with games. Play 'em :)
mkreku
22/02/07 @ 14:41
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When I played the beta I ended up creating a character from the most awful looking place in the universe. I have seen screenshots that look pretty good from this game, but seriously, the place I ended up in was lika a brown valley with a few ugly trees standing here and there. None of those impressive vistas to be seen anywhere. It was horrible!!

I lasted up until level 7 or so.. before I got a quest that seemed simple but eventually killed me over and over. I guess that was one of those quests where you were forced to group with the Legg0laz's and I_pwnz0rz_j00's of the Vanguard world. No thanks.
Shinji [mod]
22/02/07 @ 14:45
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Darren - I think reading the whole article is probably worthwhile on that front, yes. It's not a conventional 6/10 - there's a brilliant game under there, but it's really buried under a lot of problems, and I thought it was important to explain that in some detail.

You're quite right though on the CPU front. I've actually done my system a great disservice, it's a 4800+ processor! I'll get the article amended :)

warlockuk - The game is in a far, far better state now than it was in the open beta. But it's still by no means polished, certainly.
justsomeone
22/02/07 @ 14:55
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didn't the dev say, at some point, that solo players were catered for, and that it was a particular feature of the game (over others) that solo was a viable way to enjoy much of the content. or did i dream that?

seems to me that every mmo dev claims that its game is going to get the solo vs group balance right, but then ends up enforcing grouping for 9 out of 10 quests and 99% of the content at about level 3 onwards. why do they do this?

The bottle-pissers (eurogamer's phrase, but i like it) have their own games already, we really didn't need another.
deepmenace
22/02/07 @ 15:01
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"Athlon X2 4800(edited)+ with an ATI Radeon X1950 Pro" struggles to "maintain a playable framerate"

that is thoroughly appalling.

go to the back of the class.
mkreku
22/02/07 @ 15:09
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Oh yeah, I might have to mention that my Core 2 Duo E6600 (@3.2 GHZ), 2 GB Corsair XMS (@850MHz) and ATI Radeon X1950XTX 512MB GDDR4 also struggled with this game. Of course, I might have had the visual setting quite high, I don't remember exactly.
Laserbream
22/02/07 @ 15:19
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If it wasn't for the forced grouping, I'd give this a whirl.
Dizzy
22/02/07 @ 15:19
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Agree 100%. Game has some great ideas but sadly they launched early in the hopes of getting enough money to pay their bills and fund the last few months of development time that this game needs.
warlockuk
22/02/07 @ 15:24
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Shinji - It might be in a far better state than the beta but as you say, it's still unplayable on a pretty decent PC... So no matter how good it looks and how many good ideas are in there if it's impossible to play because it plays like crap then generally speaking it _is_ crap.

Still, hopefully they'll sort the engine out and it'll become playable before WAR is released.
Tyedyed
22/02/07 @ 15:33
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Cant say I agree with some of the points in the review.

Leaving a corpse behind when you die is a good idea imo, it forces you to plan ahead and think about what your doing when you go into a fight. You also dont have to go and get your corpse if you dont want to - when you die you appear near an altar where you can summon your corpse (and take an exp hit).

You also dont have to group either, the game is so huge that theres tons of solo content and quests. Ive mostly soloed to level 22. The rewards for group play are better of course, as they should be in a mmorpg.

I think the overall score is fair as there are plenty of bugs in the game (but no show stoppers for me yet), it also runs fine on my 6600gt 1.5 gig ram athlon 3400. All in all its one of the best mmorpgs ive ever played, it really invokes the sense of exploration and wonder that EQ1 provided and im having a whale of a time.
Magic Panda
22/02/07 @ 15:38
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Theres only one reason im not playing this over wow and thats the fact that it runs like a dead dog.
SentientNr6
22/02/07 @ 15:43
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Good review although a little harsh.
I see corpse running as subqueests.
Besides if you die you will be more carefull next time.

I like wow but I prefer more open MMORPG's that forces (allows) you to think.
Maybe I'll check out vanguard again in a month or 6.
PearOfAnguish
22/02/07 @ 15:46
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Didn't they admit that they were releasing it before it was finished? I'm sure I read that somewhere.
Batbat
22/02/07 @ 15:51
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I have been very critical of this game in the past beta experiences, however I must say it has progressed hugely from tis beta origins, this game is excellent, yes there are GFX glitches, yes it runs slow on modest PC hardware, but its old school, corpse runs are awesome at lease you lose something for dieing unlike WoW.

But yes also it was released too soon there is no doubt about that that, and if it fails it will be absolutely the devs fault no one else, this is the era of post WoW and it is not acceptible to release unfinisded product into the MMO market place, as good as this game is it should pay for that.

Make no mistake if you have a high end PC and can forgive some bugs for the next month or so this is an excellent game FAR FAR better then WoW. you decide, otherwise stay Well CLEAR
Edited 1 times, most recently on 22/02/07 @ 15:54
Quine
22/02/07 @ 15:59
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+agree with the 'fun' comment.

It feels as though MMOs and fun parted company a long time ago. Now we just map out the grind/reward curve and decide if we can be arsed to play...
Edited 1 times, most recently on 22/02/07 @ 15:59
PortJourno
22/02/07 @ 16:01
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Good review
quantumsheep
22/02/07 @ 16:14
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Great review Rob.

I hate corpse running too. In fact, when it happened the first time I went into a tirade at my work colleague which essentially you summed up in that paragraph on it on the second page!

The character customisation options 'look' advanced, but really those sliders usually just give you one of four variations. Granted, that's still a lot of work for the amount of characters you can choose from, but it still felt limited to me.

There *is* a good game in here for sure. And I can see its potential. But I really can't be arsed and I want my 17gigs worth of disk space back please!
Shrub
22/02/07 @ 16:24
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Why does this game have a forum section all to itself here at EG ?
JediMasterMalik
22/02/07 @ 16:31
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It was for when hundreds of people were trying to get beta keys from EG. God knows why it's not been taken down yet.
spaceman
22/02/07 @ 16:58
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/train
shamblemonkee
22/02/07 @ 17:17
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"it also runs fine on my 6600gt 1.5 gig ram athlon 3400"

do you define 'runs fine' as 10fps?
Tyedyed
22/02/07 @ 17:34
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Shamble> nope, it can dip occassionaly to 10 or less FPS when first entering cities, but its usually 20-40fps out in the open or in a dungeon. This is on balanced settings btw, with shadows/grass off and a few minor adjustments.
CaptainSpank
22/02/07 @ 18:05
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'It's really quite gorgeous in places. Unfortunately, unless your PC is powered by Stephen Hawking's brain, you'll probably get about 3 FPS in this bit.'

awesome quote. my hat's off to you sir
urban
22/02/07 @ 18:23
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a 3 page review hey? to be honest i never made it into the beta seeing as it stood at 17gb tall, it was a bugger to install.

it sounds poorly designed and another brilliant example of a publisher chucking it out the door.
Suzail
22/02/07 @ 18:44
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Yes its buggy, Yes its unfinished. It is damn playable on a mediocre setup just dont expect to run with anything on max like you can with WoW on a 286. Corpse runs so what, you dont have to if you dont want to you can summon your corpse at an alter for a durability hit just like WoW. Also this is a Massive MULTIPLAYER online RPG that means you are supposed to group. (you dont have to but soloing is going to be slower) O and please dont leave WoW to play this stick with WoW please thank you. The reviewer it seems dislikes the game because it isnt like WoW. Im glad its not like WoW and im glad its difficult thats what makes it challenging and fun. Also this statement is rubbish

" It may seem cheap to bring up WOW constantly when talking about other MMOGs, but we all know how successful WOW has been. And let's face it, that success isn't because WOW was in the right place at the right time, or because of the strength of the Warcraft brand. It's because Blizzard made an incredibly good game which changed the MMOG genre in ways which make it fun"

Wow is successful because its an easy game to grasp and play, and it will play on PC's 4-5 years old, on max settings thus making it open to a wider and younger audience period.
Edited 3 times, most recently on 22/02/07 @ 18:50
gnarl
22/02/07 @ 18:46
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I want either permanent death or no penalty. In fact server options for both please. Anything else irritates as an annoyance in games that take too long for progression anyway.
AlpTighen
22/02/07 @ 19:18
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Amazing new innovations like complex crafting, reactive combat abilities, and player-controlled boats? Wow!

Oh wait, DAoC already did those. Nevermind.
JoeBlade
22/02/07 @ 19:20
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Great review there Rob.
Sad to see designers still desperately clinging to dated mechanics that are, as you very adequately put, Not Fun. Precisely what keeps me away from the MMO(RP)G genre for the time being, despite various innovations (and some do appear quite appealing indeed)...
George Roper
22/02/07 @ 20:18
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Corpse runs = half recovered XP penalty, from death.

Corpse summons = no recovered XP penalty from death but no corpse run.

To me, this hits the nail on the head. I *love* the fact that there's a penalty from death, which can equate to hours of gaming lost. The way death is dealt with, in WoW, makes it a minor inconvenience at best. Sadly, in WoW, this also means that every encounter/possibility of dying doesn't get a second look. Jump in, die, run back to corpe, self-rez, /yawn. Absolutely NO fear of going into the unknown and you know what? It ruins the immersion. Completely.

In Vanguard, the other night, I had to stop myself jumping off a cliff which would have resulted in death, thus XP loss, just because it was a quicker way to get where I wanted to go. In WoW, I wouldn't have thought twice about it.

There was also a Vanguard quest, where I had to get into a outpost of mobs and rescue some soliders. Initially, I thought 'Run in, get the quest update, run out'. Tried it, got absolutely fucking leathered, did a corpse run, got half my XP penalty back and you know what? I then took it steady, picking mobs off one at a time, until I could get to where I needed. I continued played the game knowing that stupid, mindless, WoW tactics simply don't work and have the dangerous gamble of actually costing you something tangible. A step or two back from that tantalizing 'ding' of the next level.

WoW has softened up the gaming populace of MMO's. It's been too easy, too convenient and too fast. Rested XP only served to power the rollercoaster ride along. Vanguard has come in, at a fantastic time, and reminded us how *great* EQ1 had it. How much you valued the level attained, measured over months, not days. How much you enjoyed passing used items, armour and weapons on to friends and family, after you'd outgrown them. How much exploring new areas was exciting and generated a distinct sense of apprehension, rather than the /yawn WoW corpse run.

It's absolutely tragic that I had 6 60th WoW characters on that game, before binning it in utter boredom. That was after just 12 months. I felt no sense of achievement or progression at all, it was just a blur of levelling, although it would be an injustice to say that I didn't have a good time, because I did. The 'lure' of convenient, fast, levelling was an absolute buzz, until you realise that it cheapens the concept of the genre. Level to 60, throw away, start again, level to 60, throw away, start again. In EQ1 and Vanguard, you just can't do that. Extended investment is required to achieve anything, which works providing there's good content along the way, which Vanguard seems to have in bagloads.

Yep, its buggy. Yep, it looks gorgeous but can chug. Yep, it promises a hell of a lot, with genuine 360 degree flying mounts, EVERYWHERE in the gameworld, not just limited to some bullshit expansion.

At the moment, im having a fucking blast. Combat is incredibly involving. Classes are genuinely singular and play in very different ways. Starting areas are amazingly well crafted (Khal is utterly breathtaking, with the views). The graphics in general are amazing, although I do believe some character models are way too stiff.

Theres still some work to be done and I'll be giving Sigil 3 months to get everything ironed out. Although, speaking personally, ive not encountered anything which has even remotely prevented me from playing the game.
Edited 1 times, most recently on 22/02/07 @ 20:20
yagisencho
22/02/07 @ 20:32
#44
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I played this when it was called EQ (same lead designer). It was a complete joy-suck then, too.

The masochists among us with time to burn can have it.
Tyedyed
22/02/07 @ 20:43
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Spot on george!

This game will never achieve the popularity of WOW, but its appealing to those of us who miss the less forgiving mmorpgs of the past.
dudefella
22/02/07 @ 21:19
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The most off-putting thing an MMO could possibly have to me is steep penalties for dying. Way to discourage exploration and effort! Final Fantasy XI made me level DOWN. I think I quit the game not long after. What a piece of shit. Punishing players harshly for dying is, excuse my French, fucking retarded.

Honestly that is the most off-putting aspect of this game to me.
mkreku
22/02/07 @ 21:28
#47
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I wish they would have instances at least. That might lessen the bore factor a bit. I mean, last time I was waiting for respawn with a group of people was in the mid-nineties, in a text based online role playing game (www.medievia.com)!

Amazing that they didn't implement that feature, the best thing to ever happen to the MMORPG genre. Personally I'm not so bothered with the corpse run. Dying should sting a bit.
Edited 2 times, most recently on 22/02/07 @ 21:29
vane101
22/02/07 @ 21:32
#48
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I play - 'tis good!
disc
22/02/07 @ 21:40
#49
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I only looked at the pictures and the text associated with those.
Made the review sound like an advertisement for Vanguard.
Which I didn't like.

Bad review.
George Roper
22/02/07 @ 21:46
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@dudefella

Wow, way to really go to the extreme. So having two choices, after death, on how you want to deal with it is 'too harsh'?

Stick with WoW, it's what all the kids are playing.

@mkreku

Sigil have tried to create a whole, connected, gameworld. Instances remove players from any gameworld. If Sigil can successfully find a way to make the current methods work, without creating problems between players and spawns, this method will be the best. Again, though, i've yet to come across any problems running quests which end with named, and that named not being available. I think people see this aspect and jump off the deep end without bothering to actually experience it. I personally find it invigorating to see other players milling around, not in my group, doing their own thing. It adds a lot to the feeling of being involved with thousands of other players, rather than having the playerbase 'sectioned' off within personal instances. If you want to be away from the rest of the players, why not just play Oblivion offline?

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