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Vanguard: Saga of Heroes First Impressions

PC MMO First Impressions by Rob Fahey

8 January, 2007

Page 1 of 2. Page 2 ->

Perhaps, on reflection, Sigil Games might feel that putting the word "Saga" into the name was asking for trouble. Calling a game a "Saga" of anything, aside from inviting silly jokes about old age pensioners that don't play very well beyond England's shores, also practically guarantees that your development process will indeed become a Saga - a long, drawn out and somewhat painful experience abounding with whispered half-truths and vague generalisations. Still - even given the number of misconceptions and conflicting views which exist on the topic of Vanguard, Sigil's developers can at least count themselves lucky that they avoided the "Forever" pitfall, eh?

Misconception Numero Uno, and possibly the single biggest communications nightmare facing Sigil, is the entirely understandable belief that Vanguard is a hardcore MMORPG, designed for ultra-hardcore MMORPG players - the kind of people who turn up their noses at World of Warcraft for being "too casual", and who are colloquially known as "bottle-pissers" due to an often committed, yet rarely confessed, act of desperation during extremely long MMOG raiding sessions. Hey, it's a lifestyle choice, and if you're happy with that, then good luck to you - at least you're not doing anything genuinely odious, like buying Jimmy Carr DVDs. However tolerant we may pretend to be of the bottle-pissing masses, however, the fact is that if Vanguard was really designed to appeal to that market, the game would crash and burn instantly - there simply aren't enough truly hardcore MMOG fans out there to support an ambitious project like this, after all.

It's easy to see where the misconception came from, though. After all, the CEO of Sigil Games is Brad McQuaid; the president of the company is Jeff Butler. Both men were incredibly influential figures in the development of EverQuest, and McQuaid's name in particular is almost synonymous with the groundbreaking MMOG. And indeed, early on in development of Vanguard (we're talking way back in the mists of 2002, here) Sigil did make a number of statements that seemed designed to appease the EQ playing demographic - comments about how they wouldn't water down the gameplay to give Vanguard a broader appeal, and so forth. Reports from very early betas seemed to confirm that while it may have headline features like the ability to buy houses and other property, or to craft sailing ships and scoot around the oceans on them, or realistic real-time weather effects, this still wasn't a game for the faint of heart. The majority of the right-thinking world, who were quite happy to consider themselves rather too faint of heart for most MMOGs, wrote Vanguard off as a curiosity for the hardcore.

Whole New World

'Vanguard: Saga of Heroes' Screenshot 1

Then Blizzard burst onto the MMOG scene, and World of Warcraft happened. One has to wonder whether it's galling for industry veterans like Brad McQuaid or Ultima Online creator Richard Garriott to witness the success of World of Warcraft, a game which basically took the rule book they had written for the MMOG genre and rewrote entire sections of it, with one fell swoop recasting a genre most commentators believed had a maximum market of half a million people as one where seven and a half million people could get on with just one game. Whether people like McQuaid ever felt a little chafed by WoW's success or not - Sigil's staff are certainly far too polite to ever express anything but the most heartfelt congratulations for Blizzard in interviews - the team behind Vanguard was certainly not too proud to realise that the earth had just moved under their feet. Comments from beta testers - and changes in tune from the firm itself - show a major transition taking place for Vanguard in the wake of WoW's success, and the influence of Blizzard's behemoth is clear in the game as it stands today. Call it homage, call it plagiarism, call it learning - call it what you like, it makes Vanguard a better game.

All of a sudden, with our preconception of Vanguard as a hardcore-only, newbie-unfriendly, bring-an-empty-bottle kind of game utterly smashed, we're interested. Very interested - because Vanguard has always been undeniably ambitious and forward-looking, filled with fascinating ideas and features, but up until now we had assumed that they'd be locked away behind a basic grinding and raiding structure which wouldn't fit in with, you know, jobs and partners and sleeping and eating and cleaning ourselves and so on. Not so.

'Vanguard: Saga of Heroes' Screenshot 2

A little background, then, on Vanguard's world. Sigil has created an incredibly expansive world for the game, which will initially be formed of three enormous continents - each of which plays host to a different set of races. In total, there are something like 17 playable races in the game, most of which conform to a variety of well-established fantasy archetypes - humans, barbarians, various elves (dark elves, wood elves, organic GM-free elves, and so on), goblins, orcs, dwarves, half-giants, etc. There are also three anthropomorphic races, who look in turn like humanoid cats, foxes and wolves - so we sincerely hope that Sigil has the good sense to set aside an isolated server for all the furries to run around yiffing on (if you don't know what that means, just take my word for it that it's horrible, and for the love of GOD don't type "furry yiffing" into Google, especially if you're at work).

(You just did, didn't you? Well, I warned you. It's not my fault that now you're going to have to cut your eyes to drain out the evil.)

Each of the races looks very distinct, so you should see far fewer "clones" in Vanguard than you see in other games - but more importantly, Sigil has opted to provide an astonishingly powerful set of tools to players for character creation. Every element of your character's features can be modified, ranging from height and body mass to tiny details like how close-set the eyes are and how large the hands are in proportion to the rest of the body. The final results can, admittedly, look very bizarre - but with a little tweaking you can make a huge range of attractive, or at least interesting, characters, and the chances of running into a doppelganger are incredibly slim.

The Class Divide

'Vanguard: Saga of Heroes' Screenshot 3

Each of the 17 playable races can choose from a number of character classes - there are 15 in total in the game at present (more will be added after launch, we're assured), but no one race can access all 15 classes, so choosing the right race and class combination is vital (thankfully, the screen where you roll your character is extremely simple and intuitive when it comes to these options - click on a character class, and the races which can play that class are highlighted; click on a race, and the classes it can play are highlighted). These classes range from straightforward "ugh me hit things" guys like the Warrior, through to much more interesting and (somewhat) original classes like the Psionist and the Blood Mage.

Now, at this point you're probably thinking the same thing we were - that having 17 races and 15 classes sounds bloody complicated, and immediately off-putting for the average player. However, Sigil has cunningly decided to actually break down all its character classes into four broad categories - Defensive Fighters, Offensive Fighters, Arcane Casters and Healers. This makes finding the type of character you want to play much easier, and to the developers' credit, each class within the "class grouping" plays very differently. Although I play a Paladin of some description in almost everything (get your booing, hissing and calls for nerfing in now, WoW types!), it's hard not to be attracted by the Blood Mage, who basically forms blood pacts with both those he is healing and those he is dealing damage to, and the Necromancer, who can animate corpses to fight for him. Best of all, each of these classes plays uniquely from the outset - Sigil recognises that all too many games start out casting classes that should be interesting, in theory, by making them stab things with daggers for five to ten levels, so they've ensured that a core skill that demonstrates the unique nature of the class is available to players from the outset.

'Vanguard: Saga of Heroes' Screenshot 4

Of course, having so many classes and races does open up a potential nightmare in balancing - it's going to be astonishingly difficult for Sigil to keep every class useful and unique as the game advances, and the balancing act facing the developer in ensuring that players don't end up with a character they've invested months of time in which is now totally unwanted by all raid groups and guilds is not one we envy. It is, however, a serious concern for players - and it's the first inkling that the factor most likely to trip Vanguard up is its own lofty ambition.

That ambition is clear in a great many aspects of the game, not just in the sheer number of races and classes which it hosts. It's clear in the enormous scope of the world itself, which the gorgeous graphics engine (still somewhat glitch and pop-up prone sadly, but improving with each code update, thankfully - whether that's fast enough improvement to make the game fully polished in time for release is another question) renders as one huge environment. "If you can see it, you can go there," is the team's proud catchphrase for the engine - no load delays, no zoning, just vast horizons that you can happily march towards all day. In fact, the world is so vast that the team has had to introduce the first horses to players at level 10, much earlier than most games - your mounts (there are dozens of animals that can be used as mounts in the game, another ambitious move on the part of the developers, and mounted combat is on the roadmap post-release, we're assured) gradually get faster as you approach level 40, and then you can get one of several types of flying mount. Unlike World of Warcraft's flying mounts, which only work in the new Outland zones of The Burning Crusade expansion pack, Vanguard's flying mounts can bring you anywhere.

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Comments: 1-50 of 73 Next →

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boabg
08/01/07 @ 12:06
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Please all of you go away.
Furbs
08/01/07 @ 12:09
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Wow? No it'll make me go "why dont these people piss off so the site works".
blizeH
08/01/07 @ 12:09
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^
boabg
08/01/07 @ 12:12
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Has someone re-attached the rubber band?
Dirtbox
08/01/07 @ 12:15
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Worst. Marketting. Idea. Ever.
Furbs
08/01/07 @ 12:17
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Whats up with that? Place goes mental for keys, and the only people posting in the first impressions are those of us who dont give a shit.

Eurogamer, you've been USED!!!
francky7000
08/01/07 @ 12:18
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cant wait to receive my key >
souljah
08/01/07 @ 12:23
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^^ this ^^
Vlad Tempest 2000
08/01/07 @ 12:28
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oh yeah. people being more interested in playing the game than reading some write-up. surprising
ave
08/01/07 @ 12:29
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How is this First Impressions? Anyone who has actually played the beta will understand what I mean as most of the article seems to be based off what Sigil claim Vanguard will be, or how they claim features work(and not how the game actually is or how they actually work).
Edited 1 times, most recently on 08/01/07 @ 12:30
Sabbicat
08/01/07 @ 12:31
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This has to be one of the best write ups on the game Ive seen. It does give a glimmer of hope for the development and release of the game.
richardiox
08/01/07 @ 12:31
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Vanguard and the 2k comments thread for i's beta Keys has once again highlighted why I should still feel ashamed to be associated with the "gaming" community. Also reminds me why I would never want to play an MMORPG.
Vlad Tempest 2000
08/01/07 @ 12:33
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:'(
ZuluHero
08/01/07 @ 12:33
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ah phew - its almost business as usual isn't it. If i see another "Gief key Plx!!11!" i'm going to scream.
Pike
08/01/07 @ 12:40
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Gief key Plx!!11!
Gurgeh
08/01/07 @ 12:44
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Its hardly a "misconception" that Vanguard was designed for hardcore MMO players when the company itself produced many statements to that effect. And it wasn't the success of WoW that changed their minds, it was the fact that by Beta stage 3 (the latest is stage 5) only 150 testers were left out of several thousand still playing the game.

(coincidentally stage 3 is around the time Microsoft got cold feet about backing Vanguard)

Have things improved? Yes.
Does the framerate suck? Yes.
How long will it take to get into a reasonable state for release? The beta tester consensus is about 3 months
When is it due for release? Net rumours say end of January which would be commercial suicide but then again this is a Sony backed MMO and look what happened to Star Wars Galaxies...
Edited 1 times, most recently on 08/01/07 @ 12:47
ZuluHero
08/01/07 @ 12:46
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\kills pike with..well a pike ;P
alyena
08/01/07 @ 12:49
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Don't be so quick to judge people just because they swarm to the only place where they can get access to something they want. We have all done something similar at some point and I am sure if you really wanted something that you could only get on one website you would go there as well.

On another note, interesting review of the game, even though it didn't go into much details about the actual game play. It does however confirm what I had suspected but never was able to find out, that the game at this point mostly seems to consist of a bunch of really cool but half finished features. Most sites are just swarmed with people who think that everything that comes out of the mouth of a Sigil employee is a divine and perfect truth. And they are all willing to defend these divine words with their own life.

In short my point is, it's nice to see some unbiased review instead of only reading what fans that worship the game has to say.
qtip
08/01/07 @ 12:51
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Utter wank!
greggywocky
08/01/07 @ 12:55
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I got up to level 42 in WOW, before realising it was just a sad, nerdy grind-fest: the gaming equivalent of trainspotting, almost. However, this seems to be a minority opinion...
Kostabi
08/01/07 @ 12:55
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Bottle pissers and furries referenced in a single article, that has to be a first for a mainstream site like EG.

/applies mind rubber.
Magic Panda
08/01/07 @ 12:58
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Looks like its one step closer to what a true mmorpg should be. Lots of potential to be sure. Wow is dying and its full of cunts.
ZuluHero
08/01/07 @ 13:02
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"Don't be so quick to judge people just because they swarm to the only place where they can get access to something they want. We have all done something similar at some point and I am sure if you really wanted something that you could only get on one website you would go there as well. "


...Read the 2k odd posts on the key thread and say that again ;)

I don't mind people coming to the only place they can get a key, it's the mindless drivel they bring with them that annoys me...
JediMasterMalik
08/01/07 @ 13:27
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The game sounds good, I lok forward toplaying it.I hope they delay though, it apparently has alot of issues that need working on.
loopii
08/01/07 @ 13:34
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what is the most "finished" race and class starting area?
Whitewalker
08/01/07 @ 13:40
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Enjoyable read of Vanguard impressions, thanks guys...and as an MMO it seems very promising, just hope that they can get it polished up in time for release.
souljah
08/01/07 @ 13:42
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"what is the most "finished" race and class starting area? "

The 2006 London Marathon is well finished. Starting area was near Greenwich Park.
Edited 1 times, most recently on 08/01/07 @ 13:42
Psi
08/01/07 @ 13:44
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i would have liked a key, i take it these 2k posts were mostly from non-eurogamer-regulars? oi eurogamer why don't you reward the regulars? i've been sniffing around here for like 6 years i think, before we even had accounts and an edit feature.

if anyones got a spare key they don't mind passing me drop me a mail the_dirge at hotmail.com

cheers.

just finished playing eq2 due to a guild falloutish and was looking to jump in with mates on wow for a while, pirates of the burning sea looks nice but friends on the beta have told me it has its issues.
Adam_T
08/01/07 @ 13:45
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I just started WoW after picking it up for a tenner and am enjoying it. Stick to a rpg server and you don't get all the 12 year old and under idiots. It really is quite fun, I'm surprised.

This vanguard thing just looks a bit hyped up and a load of 10 year old just after a free game to download because they can. I've given up with betas, there just a bit of a waste.
Roamer
08/01/07 @ 13:58
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@ Greggywocky:

World of Warcraft? I found it to be more of a grindfest/glorified chat-room, and that is, I believe, Oxford Dictionary's exact definition of a mmorpg.
kangarootoo
08/01/07 @ 14:00
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2k means 2000, not 200.

PSA ends.
rauper [staff]
08/01/07 @ 14:06
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Psi: There are still keys remaining so signup if you haven't already. And we did make it "members only" so you do have an advantage over the noobs...

We're gonna make compos etc members only too...
Wobble
08/01/07 @ 14:22
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2k means 2000, not 200.

as a K is 1024, 2k means 2048 :p
mkreku
08/01/07 @ 14:41
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Ok, I really liked this piece of text. It was an entertaining read and it makes me want to play the game as it is described in the article.

Now.. How about you write about what Vanguard really is at the moment? You know, weigh up the utopian description with the harsh reality, that kind of article? Anyhow, it intrigued me enough to try to sign up for a Beta key. We'll see if I get one.
Batbat
08/01/07 @ 14:44
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how is this a first impression, how about calling it marketing rehash rather,

why is this article a disgrace?, well wait and see what vanguard is like on release , then go back again and read this daft first impression article again
Edited 1 times, most recently on 08/01/07 @ 14:47
Gurgeh
08/01/07 @ 15:03
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Feeling uncharitable so I'll link this video of Vanguard in action ;P

http://youtube.com/watch?v=mLn-Azo66wo


isaacbb
08/01/07 @ 15:04
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EG should get a few peeps regularly eye-balling the site from this so it was hopefully worth the bandwidth.
ZuluHero
08/01/07 @ 15:05
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@gurguh

"THIS MOVIE ROCKS!!!"

:P
Edited 1 times, most recently on 08/01/07 @ 15:05
alyena
08/01/07 @ 15:06
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"Feeling uncharitable so I'll link this video of Vanguard in action ;P

http://youtube.com/watch?v=mLn-Azo66wo "

Did they just copy the default UI from WoW? Looks very similar
Gurgeh
08/01/07 @ 15:13
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Vanguard is a good example of why game reviews generally suck. Check this one out:

"There are still some pretty sizable world chunks to come, a large number of quests to come, and fine tuning to character abilities and balance is still in the works. I will say that stability is horrible, with numerous crashes of the servers per hour much of the time. Lag is significant even for those who would seem to have an above average system... While I've watched that happen with other games in beta, I've never seen it be quite as frequent (or as necessary), as it is with Vanguard."

Any guesses what the reviewer's next sentence is?

"Overall, the game looks very promising"

Go figure...

http://www.gamersinfo.net/index.php?art/...
Magic Panda
08/01/07 @ 15:31
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You have to stop reading when he complained that beta servers are crashing during stress testing..
haowan
08/01/07 @ 16:54
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Someone did these guys an excellent deal on blue mist.
BrokenSymmetry
08/01/07 @ 17:02
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How much did EG get paid by Sony Entertainment Online for this "preview" (and the accompanying distribution of beta keys)? Are this actual hands-on impressions, or are this impressions from a guided demo, or it is just a marketing rehash? It sure doesn't read like an article from the Eurogamer that we know...
Edited 1 times, most recently on 08/01/07 @ 17:03
gnarl
08/01/07 @ 17:20
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Doesn't 'k' only mean 1024 if you're talking about weird computer measurements? Bits and bytes and things.

In general it does just mean 1000, 2km isn't 2048 metres. And as far as I know forum posts don't traditionally increase in powers of 2, so I'd go for the normal meaning.

Edit: 'i' before 'e' except when there are no real rules in the english language.
Edited 1 times, most recently on 09/01/07 @ 08:33
Shinji [mod]
08/01/07 @ 17:24
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How much did EG get paid by Sony Entertainment Online for this "preview" (and the accompanying distribution of beta keys)?

I wrote the preview, and as far as I'm aware, no money changed hands. I certainly wasn't given any guidance to write it in any particular way, I just called it how I see it.

Are this actual hands-on impressions, or are this impressions from a guided demo, or it is just a marketing rehash?

A little from column A, a little from column B. We had a really lengthy and in-depth walkthrough on the live servers from a Sigil representative, who was able to show us lots of high-level content and how it all fits together, and I've also spent some time in the beta - hence all the comments in the piece about how the game is incredibly ambitious, but just isn't fitting together right now.

This is a preview, not a review, and as such I've got to acknowledge that the game is a work in progress - I've mentioned lots of places that there are problems, but equally, I've tried to mention some of the really nice features which Sigil are trying to implement. I'm trying to write a balanced view of where the game stands and how promising it is, if it can be polished up properly before launch - people comparing this article with forum rants from beta testers are comparing chalk and cheese. Beta testers on forums can say what they like; as a journalist, I'd be doing a pretty rubbish job if I was quite so willing to write a promising, ambitious game off as a result of flaws in the beta code.
BrokenSymmetry
08/01/07 @ 17:48
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OK, thanks for the extensive answer, Shinji! Game seems worth while to look at with an open mind then.
Palleren
08/01/07 @ 18:18
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Aaah the new mmorpg from the original creators of everquest. Does it get any better then that :D

Lets find out =)
Sko
08/01/07 @ 18:56
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"Aaah the new mmorpg from the original creators of everquest. Does it get any better then that :D"

Can't get any worst... *badom-tish*
Jlbloem
08/01/07 @ 19:20
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Well, i think people should at least give this MMO a chance, it has a ton of potential. And MMO is never 'done' at release, its something you take for granted. At least they're doing an attempt to make it less shallow then World of Warcraft. To realize a vision is always hard, no wonder they've been riding a bumpy road since 2002.

I'm gonna give it a go for sure, i like the seamless beautifull world, somewhere to get lost.
Stickman
08/01/07 @ 19:56
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Phew! I don't know about the game being hardcore, but that's one hardcore preview! I think I got about halfway down page 1 before I started skim reading.

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