Vanguard flying mounts trailer
A stonking great Griffin.
If you go down to the woods today, or to Eurogamer TV, you'll find a feathery new trailer of a Griffin, one of several flying mounts that players can choose from in Vanguard: Saga of Heroes.
The game is another MMORPG, and quite a promising one at that. It's developed by Sigil Games Online, the company founded by Brad McQuaid and Jeff Butler of EverQuest fame. Sony Online Entertainment and Koch Media are both involved, and it's due for release in Q1 2007.
Players will have to be above level 45 to hop on the back of a flying beast and take to the skies of Telon, where they're free to flap around until their heart's content.
It isn't, of course, the first online adventure to announce flying mounts. Let's hope that Sigil has enough tricks up its sleeve to combat the enormous excitement surrounding World of Warcraft's first expansion, Burning Crusade - due on January 16th.
Vanguard: Saga of Heroes is currently in Beta 3 (as of November 2006). For more information head over to the game's website.
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Comments (15) Latest comment 5 years ago
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Its just gone open beta as well.
Its looking quite good overall, hearing very good things about it from friends in the beta.
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Dude... almost everybody has negative feedback. It sounds like a trainwreck. Performance is really bad and gameplay is EQ1 with better graphics. They have a lot of work before this becomes any good.
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Orginal? Flying mounts that can travel anywhere in the game, at the players behest?
As opposed to WOW:BC mounts which can fly around, erm, only in the new areas of the game? Yeah, i'd take Vanguards mounts over that any day of the week, thankyouverymuchlyta.
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Definitely some unique ideas, The crafting and harvesting system has me interested more than anything, boats and houses etc.
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And I want a big boat.
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As a result of this sea change the hardcore crowd dismissed the game, however it's still nowhere near as casual friendly as WoW or other upcoming games. As one beta tester put it, "the game becomes fun around level 30". That's a long, long grind folks. It also means the game lacks a cohesive design.
Then there are the technical problems, the major one being framerate. And the occasional crash. Not forgetting unfinished zones, or the finished but largely empty zones. Or the race / class that haven't been implemented yet.
In 3 months or so this game could be ready for release. As things stand, it isn't.
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Oh, and they nerfed crafting
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Maybe one day MMOs will break free from the curious RPG ghetto that insists on 'time played' being somehow relevant to the amount of fun you get out of it/how good your character is at everything.
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