Vampire Rain Review

Stopped play.

Version tested: Xbox 360

"A city soaked in darkness, rain and terror," booms the back of the box, faking its best Marlboro Man/Carlsberg movie trailer voice.

"Identify. ELIMINATE.SURVIVE!"

So it's B-movie survival-horror schlock, with a hefty dollop of Splinter Cell stealth? It sounds great, in the deliberately hammy way that made Resident Evil so appealing. What could go wrong? It's got superfast 'Nightwalker' vampires that want to feast on your face, ridiculously tense stealth, a conspiracy-laden plot, unintentionally funny voice acting with the immortal line "have a bite of peach" in it. Surely it's a cult hit waiting to happen?

Well, yes, no, no, no and no. There are moments when you're playing Vampire Rain when you can squint and convince yourself that this is definitely a Good Game and - once you know The Rules - worth all the pain. At times it's really atmospheric and genuinely tense getting through yet another tough assignment by the skin of your teeth, and a game that's never actually as difficult as it appears to be. I can quite imagine this game building up a vociferous audience keen to evangelise its hidden charms. It's that sort of game: play by its rules, and suddenly all becomes clear.

If the rain comes, they run and hide their heads

'Vampire Rain' Screenshot 1

Hello. I used to be Sam Fisher, pole climber and neck snapper extraordinaire.

At best, the combination of stealth and horror works really well, but we're talking about maybe 20, 30 per cent of the game. To ignore the really annoying fundamentals of the game would probably make you the biggest apologist the world has ever seen, and to paper over the cracks would make me a pretty irresponsible reviewer. But while being forgiving in life can be a good trait to have, there's a limit; Vampire Rain has so many moments of soul-crushingly bad design, it's likely to push even the most pathologically forgiving gamer to psychotic rage. If you need to reside in a happy place during your free time, this really isn't the game for you.

The principle idea of Vampire Rain is pretty straightforward: stealthily manoeuvre anti-Nightwalker team-member John Lloyd from one part of this rainy West Coast US city to another without getting killed. The tasks are reasonably mundane, such as making your way to a transmission tower to destroy it, heading to a switch that over-rides a security system, or picking up a cache of weapons. In many ways, it looks like it should play like Splinter Cell, given that it sure as hell looks just like it at first glance, and has many of the same moves. Trying to play it like a Sam Fisher adventure, though, is an instant ticket to the Game Over screen.

The thing you'll have rammed down your throat repeatedly is that the Nightwalkers are officially the hardest of hard bastards. The kind of hard bastards that will kill you on sight. In about three seconds. In one bite. Some might call them 'hard'. I'd just call them "really badly designed" - especially when later in the game you get three weapons which can kill them in a single hit. Talk about going from one extreme to the other.

They might as well be dead

'Vampire Rain' Screenshot 2

I've since changed my name to John Lloyd, although sometimes I get mistaken for Solid Snake. S'okay. Easy mistake to make.

For the first few hours, at least, the odds are 100 per cent against you. No amount of shooting them with your pistol or machinegun will help - they're onto you faster than you can blink, and will alert any other Nightwalkers in the vicinity. Even if you do manage to kill one of them (a feat in itself), there'll be another one leaping onto your face long before you've had time to reload and aim at them. So useless are your main default guns, it's pointlessly misleading to even give them to the player.

After an ungodly number of repeat failures, the unsympathetic check-pointing might start to chip away at your resolve at the 22nd time of having to climb up a platform, shimmy across a ledge, watch two cut-scenes, jump across a roof, ascend some stairs, run across a roof and climb down a pipe to get to that point where the two psychic Nightwalkers are patrolling. Once you realise that this, in fact, isn't even the right route you need to take, that there's no need to try and dodge their patrol, it's not actually that hard at all. The tough part of Vampire Rain is discovering which specific route is the right one, otherwise you'll end up being tripped up endlessly by the Nightwalkers' unerring capacity to spot you even when their vision cone (as displayed on your mini-map) suggests you're absolutely safe.

So much time spent getting to grips with Vampire Rain is wasted on attempting things which would be fine in any other third-person action-adventure, such as giving a patrol with his back to you the slip. Time after time you'll wrongly assume that all you have to do is watch carefully and time your run correctly, but you'd be mistaken. For reasons best known to Artoon, the Japanese developer felt the need to reduce the choice available to the player, and arbitrarily shoehorn them down predetermined paths when other options appear to be just as viable. By making elementary parts of the game disproportionately difficult, you'll quickly lose any goodwill you might have had for the game, and most likely give up on about level three. Despite the presence of multiple tutorials interspersed between main missions, these ludicrously easy lessons don't ever really prepare the player in any way. Only repeat trial and incessant error will do that for you.

When it rains and shines, it's just a state of mind

But like the emotionally battered partner in an abusive relationship, you might well return for more punishment against your better judgement. Certainly, for at least the first four or five hours, the learning curve is so exasperatingly steep that we wouldn't blame any sane gamer for throwing their chips in and going off to find something more fun to do. However, when it's your job to plough through games like this, occasionally you break through the pain barrier and start to see things slightly differently. In a curious way, we started to (whisper it) quite like Vampire Rain once we began to learn how the game wanted us to play it.

As some kind of twisted, perverted reward, Artoon even starts to give you the kind of weapons you wanted at the very beginning - like a sniper rifle, a shotgun, and little UV knives that allow you to pull off one-hit-kill sneak attacks. As grateful as you'll be at finally being able to dish out some punishment to the Nightwalkers, you'll want to beat the Artoon team about the face and neck for being so god-damned bloody-minded. From about the seventh level onwards, having the occasional ability to snipe, stab or blast the slavering horde to death makes the game instantly about 300 times more fun than it was when you were only allowed to creep around in the pouring night time rain. But even then, ammo is in such short supply that you can't exactly go gung-ho. Even the long-awaited first boss encounter is a hilarious conservation project requiring 100 per cent accuracy. Fortunately by that stage you're well schooled in the need to save every bullet.

Getting to a stage where the game feels enjoyable is a long, dark, painful road. I haven't felt this much brutality meted out by a game in the name of fun since Call of Cthulhu. Unfortunately, Vampire Rain falls a fair way short of joining that overlooked gem in the Cult Horror Classics camp by virtue of its dreadful storyline, voice acting so bad it's mesmerising, and the fact that this is clearly an Xbox 1 title held over for a belated 360 release with literally no next-gen polish to speak of.

'Vampire Rain' Screenshot 3

Sometimes, for fun, I stick bananas up tail pipes. Arf.

Can you hear me?

At times you'll really believe that the script and voice-overs must be some sort of knowing nod to bad B-movies, but that's just being generous. More likely, it's yet another case of a Japanese developer getting lost in translation and employing the 'special' cast that seem to have a knack of inflecting in a way only heard in horror videogames over the past 12 years. Bless 'em.

Regarding the technical shortcomings, Vampire Rain has the look and feel of a game whose origins date back to the early part of the decade. Literally nothing you'll see in the game would trouble the PS2, never mind the Xbox, and upscaled onto the 360 it looks alarmingly bland at times. Although the comparisons to Splinter Cell are undoubtedly on the money, you'd only have to boot up Pandora Tomorrow on a 360 to realise that Vampire Rain doesn't even come close to matching it for visual opulence. Sure, Vampire Rain is being released at a lower-than-usual price, but that doesn't excuse shoddy Operation Winback-esque animation and uninspired artwork. Even online this is being sold for GBP 29.99, when I'd have trouble being convinced to part with a tenner if I'm honest - even as a massive fan of the genre.

'Vampire Rain' Screenshot 4

Meet my pal the Nightwalker. I took this snap 0.2 seconds before my 768th career death. Cute isn't he?

Some have highlighted the eight-player Xbox Live options as surprisingly enjoyable. That's as may be, but online gaming presupposes that there are other people in the world also playing it, and on that score Vampire Rain is likely to fail miserably. For the record, there are four main modes with team variations of each. You've got Deathmatch, Death or Nightwalker, Destroy (Domination by another name, where you have to head for an object and stand in its proximity to score points) and Capture the Flame (bet you can't guess what this one's like). Cynicism aside, the four maps included are nicely designed, and the online modes finally give the previously useless weapons in the single-player game a purpose. In the grand scheme of things, though, few people are going to be giving Vampire Rain's online modes any airtime in preference to the mighty alternatives out there, and the promise of downloadable content is highly unlikely to make any difference.

Like many of Artoon's games down the years. Vampire Rain had the potential to be something special, but ended up crippled by some hugely questionable design errors. We say 'errors' rather than 'decisions', because at no point does it make sense to routinely make the player suffer at every turn. Nor does it make sense to design an open-ended map and then make it nigh-on impossible to succeed unless you choose the path the designers want you to. Factor in the utterly broken combat, hilarious dialogue, repetitive music and uninspired visuals and it's a major surprise that Microsoft would even want to publish the game at all. Unless you've got an unusually forgiving nature and reservoirs of dogged determination, then Vampire Rain is a game best avoided.

As the back of the box says: Identify (that the game's a bit rubbish). Eliminate (it off your shopping list). Survive (with your dignity intact).

3 / 10

Read the Eurogamer.net scoring policy

Comments (58) Latest comment 5 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • kangarootoo #1 5 years ago

    I saw the trailer for this, and immediately felt very worried about the eventual outcome.
  • KingOfSpain #2 5 years ago

    So EG dont like then?
  • kissthestick #3 5 years ago

    Kristan R, you guys getting Project Sylpheed to review this week?
  • Darren #4 5 years ago

    Well the demo was a bit iffy so I guess the review score doesn't surprise me one bit. Still in a way I'm glad that this and Tenchu Z have got poor reviews as it means less games that I have to buy!!! There are already more than enough out at the moment on the 360 alone, thank you very much! LOL
  • kangarootoo #5 5 years ago

    Sounds like this game forgets one of the basic rules of design (as stated by Chris Crawford among others). I may forget the exact wording, but it goes something like...

    The game is not the player's enemy.

    I.e. beating the player down has no value of its own, and difficulty has no value if it is not in the name of entertainment (that is my own paraphrasing). Its all about the fun, that is whay the game exists, end of story.

    Waaaay back in my pen and paper days I knew a guy who would forget this when GM'ing. Killing the players was what his job was about as he saw it. It seems some game designers feel this way too.
  • souljacker2000 #6 5 years ago

    wooohooo only flat out n the darkness to buy now as this is reviewed as dire ...
    o yea n overlord
    forza
    dirt
    project sylpheed

    Edited by 1 at 27/06/07 @ 12:05
  • Mageme #7 5 years ago

    Still looks like Splinter Cell with vampires to me.
  • ccfb #8 5 years ago

    Looks like someone needs to remove this from their "most wanted" list, K.
  • Chtulie #9 5 years ago

    So what bits of critisism about the stealth aspect other then the weapons are actual problems rather then genre tropes to the stealth genre as a whole? Not being clear on wether an enemy can see you or not, not knowing if this is the proper route or a level designed dead end, this are staples of the genre, aren't they?
  • zooms #10 5 years ago

    Had rubbish written all over it.
  • Rushy #11 5 years ago

    Based on my play on the demo, a 3 is generous.
  • Ihya #12 5 years ago

    I wondered what that bad smell was.
  • thefilthandthefury #13 5 years ago

    Looked bloody atrocious in the trailer so no surprises here.
  • zuljin #14 5 years ago

    Awww I liked the look of this.

    But then I like the look of any games or films with vampires in them...
  • byron_hinson #15 5 years ago

    Had it since last week for my review - got to agree with the score - very poor game in almost every respect from graphics to gameplay.
  • stuarty_2003 #16 5 years ago

    It sounds good to me! :p
  • bushwod #17 5 years ago

    I predicted this would be rubbish, but...

    ...damn
  • jonsaan #18 5 years ago

    "unintentionally funny voice acting with the immortal line "have a bite of peach" in it."

    Shouldn't that be "have a bit of peach innit."

    Artoon in crap game shocker.

  • The-Bodybuilder #19 5 years ago

    >"As the back of the box says: Identify (that the game's a bit rubbish). Eliminate (it off your shopping list). Survive (with your dignity intact). "

    Ouch.
  • DDevil #20 5 years ago

    I like the way Kristian is one of the 3 people who have this game in their Most Wanted list.

    Edit: heh, bit of an oversight that! - Krudster
    Edited by 1 at 27/06/07 @ 16:36
  • afghan_jones #21 5 years ago

    Could all games developers please start running their products by me before releasing them.

    I'd just need a few quick minutes to let them know what is shit and what isnt. Then we wouldnt get things like this being released.

    Cheers.

    (Just pop the details of the games in the psot and I'll get back to you.)
  • chicknstu #22 5 years ago

    Edited - wasn't supposed to be funny. Changed to something less offensive.
    Edited by 1 at 27/06/07 @ 16:27
  • Kiigan #23 5 years ago

    Edit: yes it was a little inappropriate, so it's been toned down.
    Edited by 1 at 27/06/07 @ 16:28
  • thefilthandthefury #24 5 years ago

    Well I found it funny. Good god you people need to lighten up. You must be a barrel of laughs you lot.
  • afghan_jones #25 5 years ago

    @thefilthandthefury
    I bought a barrel of laughs last New Year. Thought it would be great, but on Boxing day, I knocked it over with the hoover and it leaked all over the kitchen floor. Up to our ankles in laughs we were, cleaned them up as best we could, then spent the next day watching the Eastenders Omnibus to get rid of any laughs that might still be hanging around.

    Took the barrel back to get a replacement but they had sold out. Managed to swap it for two kegs of giggles. They were much more manageable. I'd recommend getting those next time. Barrels of laughs are too unwieldy and frankly an accident waiting to happen...
  • Xerx3s #26 5 years ago

    Wow, it scored better than I expected. o_o
  • AOFanboi #27 5 years ago

    Two pages? Next time, try:


    'Tis crap.

    3/10
  • kangarootoo #28 5 years ago

    I bought a barrel of monkeys once.

    Still washing poo out of the curtains.
  • afghan_jones #29 5 years ago

    @kangarootoo

    Dont you know barrels and monkeys dont mix????

    Did you not learn lessons from Donkey Kong???

    what kind of gamer are you?
  • kangarootoo #30 5 years ago

  • ExplodingClown #31 5 years ago

    So does it rain vampires in this game, or what?
  • kangarootoo #32 5 years ago

    /tries to think of a shit pun related to pores
  • kangarootoo #33 5 years ago

  • afghan_jones #34 5 years ago

    @Exploding CLown

    Yeah, its basically like Space invaders.

    Loads of Vampires rain down from the sky and you are at the bottom of the screen with an silver umbrella made of garlic which you have to get them with.

    You should buy it, I heard it was ace.
  • davisorle #35 5 years ago

    @kangarootoo
    "I saw the trailer for this, and immediately felt very worried about the eventual outcome. "

    Yup, this game was abviously crappy. Not according to the review in here but cause it looked REALLY REALLY crappy from all the ingame trailers. It could be a nice game but not the way i've seen it. This game was a huge mistake.

    @biker_bob
    "Another shite game for Xbox 360. Many releases this week, but nothing worthwhile. Well, back to housekeeping this week then...unless Rainbow Six makes its appearance on PS3 this time around??"

    LMAO! Not only you sound that stupid proving how much of an ignorant you are cause, Darkness, Forza, Dirt, Armored Core 4 etc aren't crappy games. Are games that if they were coming out for you PS3 you might feel a bit less stupid for buying a PS3. Plus the fact you cant wait for a game on your console that the rest of us have had for more than a year on 360. I bet that brings justice over your choise on PS3 and makes us stupid.

    o.O Some people just make me feel good. More confident for some reason. I wonder why is that.
    Edited by 1 at 27/06/07 @ 17:27
  • ExplodingClown #36 5 years ago

    @afghan_jones

    Hmmm, I'd buy that. Although I'm currently saving up for the as yet untitled 3rd person stealther where you have to creep through a city composed entirely of green blockhouses, avoiding omniscient, yet blocky, aliens who can kill you with only one hit from their wiggly bombs. Apparently the two-note soundtrack has been described as 'hypnotically minimalist'.
    Edited by 1 at 27/06/07 @ 17:24
  • captainrentboy #37 5 years ago

    ''Another shite game for Xbox 360''
    Personally I thought the shite to decent ratio was pretty even for 360 releases this month.
    I'm not sure the Wii or PS3's was much better either.
    Ohh and Bilker_bob as you have a 360 why don't you just buy R6-Vegas for that, along with the add on pack, and that'll still be cheaper than the upcoming PS3 version.
    Edited by 1 at 27/06/07 @ 18:39
  • Kiigan #38 5 years ago

    Fair enough krudster, thanks for the re-think.
  • thefilthandthefury #39 5 years ago

    Well if the PSN audience are like you then I'm glad I don't have a Playstation 3.
  • Darth_Flibble #40 5 years ago

    this week, the 360 has the darkness and Overlord, both great games
  • Les #41 5 years ago

    "o.O Some people just make me feel good. More confident for some reason. I wonder why is that."

    I think you being a sad person is a safe bet... Typical fanboy behaviour: getting more enjoyment out of the idea (true or false) that others are enjoying themselves less than you are than by the act itself.
  • thefilthandthefury #42 5 years ago

    Well, bob, I think your blanket name-calling of 360 games as 'shite' is ridiculous. I am not 'brainwashed'. I would very much like a PS3.

    However you seem to have some kind of agenda, it's pathetic. As you said in your own words, "Another shite game for Xbox 360". This seems to indicate that you think the 360 has plenty of shite games. This is quite clearly not the console for you sir. Sell it and move on if you're this unhappy.
    Edited by 1 at 27/06/07 @ 21:22
  • YourMessageHere #43 5 years ago

    Good review. Love reading someone demolishing rubbish.
  • menage #44 5 years ago

    "Although I am proud the Dutch have made a decent game for 360 with Overlord, being Dutch myself, it got mediocre reviews and it's not my cup of tea. And yet another FPS? Where are the original games? Where is the ICO for 360? It's all getting so predict able and same-ish.
    "

    Overlord, I'm so worried that will get overshadowed by the Darkness (which is a good game by the way). I'll buy it eventually, but hey, priorities.

    Cry_oN looks promising.
  • thefilthandthefury #45 5 years ago

    Let me also add that I'm not defending this game, it did always look like shite.
  • thefilthandthefury #46 5 years ago

    Haha nice one. I missed that.
  • captainrentboy #47 5 years ago

    Didn't this game get a fairly positive preview write up a few months back, on this very site too, which I remember being strange at the time as it looked equally as shit then as it does now :/
  • thefilthandthefury #48 5 years ago

    If you mean this week, then fair enough, you're spot on. You just didn't say that in any way in your original post :p
  • ParanoidZombie #49 5 years ago

    "play by its rules, and suddenly all becomes clear"
    "At best, the combination of stealth and horror works really well,"
    "In a curious way, we started to (whisper it) quite like Vampire Rain once we began to learn how the game wanted us to play it."
    "Some have highlighted the eight-player Xbox Live options as surprisingly enjoyable "
    ... That's a 3/10? i don't get it. I'm not a member of the "vociferous audience keen to evangelise Vampire Rain's hidden charms", I just would like to understand.
    Edited by 1 at 28/06/07 @ 13:08
  • afghan_jones #50 5 years ago

    @ParanoidZombie

    Read the entire review rather than select snippets taken out of context and it is very clear why this game got 3/10.
  • krudster #51 5 years ago

    It's very clear that this had the potential to be 7/10 material with ease, but the things that are wrong with the game are OH SO very wrong.
  • ParanoidZombie #52 5 years ago

    I actually read the whole review (without knowing the final score), and when the reviewer explained how the game was getting much better after the 6th mission, I said to myself "hey, the game has 24 missions anyway, this could be good".
    When you read the (very good) review, it sounds like a 5 (lots of potential, too many flaws). And I can buy a 5/10, even if that's a bit of a stretch. But 3 is terrible, it's basically Pimp my ride. I mean, the review makes the game look better than Tenchu Z, who also got a 3.
  • afghan_jones #53 5 years ago

    @ParanoidZombie

    You would really buy a 5?

    Personally I know I will never get time to play all the 10,9,8,7 rated games so anything 6 or less doesnt get a look in.
  • ParanoidZombie #54 5 years ago

    I bought some 6/10 games already: Bullet witch, doa4, Prey, stuff like that. they're not game of the year material but I like them.
    I watch the gameplay videos to check if the game runs well, read the other reviews and then make up my mind. Vampire rain's videos are nothing spectacular, but they didn't make my eyes bleed either. And I like the mix between stealth and horror, which seems to be working decently in the videos. Seems more exciting than Tom Clancy's Kill All Mexicans vol.5, anyway, but that's just my opinion.
  • afghan_jones #55 5 years ago

    @ParanoidZombie

    But Kill all Mexicans is a great game!

    stalking through dusty streets, capping poorly equipped peasants with my high tech weapons, all the while, singing the Team America theme tune as loud as I can.

    Jingoistic gaming at it's finest.

  • BillyBrush #56 5 years ago

    best get down to the shop when end war comes out then...how quickly do you need to get there?

    Soonest

    which apparently is a word now..



  • ParanoidZombie #57 5 years ago

    I have to admit that I liked the mission in Kill All Mexicans where you have to nuke that school because the evil General Ramon Zapata is hiding there, and has organized a bingo in order to raise funds for his terrorist schemes. I took my time right behind his back, got my shotgun, and bulletfucked him. "hey, terrorist: terrorize this".
  • onyx_elite #58 5 years ago

    I just played the demo of this. It made me throw up in my mouth.