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Valve's Doug Lombardi Interview

PC Xbox 360 PlayStation 3
Interview by Kristan Reed

8 February, 2008

Page 2 of 2. <- Page 1

Eurogamer: Have you considered getting a team to convert Half-Life 1 and its expansion packs to next generation standard and use those to flesh it out?

Doug Lombardi: It is, but it's a ton of work. It's a ton of work. I mean, go back and look at Opposing Force and take a look at Episode Two. It would be a monumental task... It would almost be easier to remake it from scratch, rather than trying to take it and move it forward and go back and touch up all the textures and add in HDR, rim lighting and physics and turn all those things on.

We'd love to be able to do it, but there are so many other projects we can wrap our heads around and get out the door. Right now we've got Half-Life, Counter-Strike, Team Fortress, Portal, Day of Defeat, and now Left 4 Dead. You know, from one direction or another people, are asking for more of that stuff. To go back and say we're not going to move Portal forward until we go back and redo Opposing Force - people would cut our heads off! [Laughs]

So it's an interesting thing. And I love Opposing Force. I sort of got to play producer and marketing on that one at the time. That was when Valve was much smaller. I got to spend a lot of time in Dallas when Gearbox was getting started, when they were coming out of the Rebel Boat Rocker days. That was a great time, being able to hang out with Randy, Brian, Rob and all the other guys at Gearbox.

'Valve's Doug Lombardi' Screenshot 2

What will happen next for Alyx and friends? Perhaps they will go on Strictly Come Dancing.

Eurogamer: And look at them now...

Doug Lombardi: Hey, I'm happy for them! That was always the plan: for those guys to take off and make their own games and stuff. They did great stuff, I had a great time making Blue Shift with them, but Opposing Force is a special place for me, cos it was the first thing after Half Life. Those guys were like six dudes coming off of a weird thing with Rebel Boat Rocker [Prax War 2018 - Ed]. They so loved Half-Life. Gabe and everybody at Valve were just like, "go do it - you guys have a good vision, we loved the idea of Shepard and the gameplay that you're doing there, so just go make it, and, you know, thrill us".

And for us it was cool, because we didn't get a chance to enjoy Half-Life 1 because we made it. Right? Ask anyone who writes a song, do you like your own music? They say no, I can hear all this s*** in my voice, or that one riff that I played wrong, so in games it's like that. It's hard for me to play Half Life 2 and enjoy it, because I saw it when it was broken and unfinished. And you still look at stuff and go, "that's still...I wish we had..." For a lot of the guys at Valve it was really nice to bring in the finished master [of Opposing Force] and let them play it. Not to labour that point - I'm with you on that thought, but reality just says bandwidth doesn't get us there.

Eurogamer: Maybe the fan community can deal with it for you at some point...

Doug Lombardi: Yeah, or maybe when we're out of original ideas [laughs]. We keep picking up people, like the Portal team and whatnot. The only thing smart we did for Portal was hire those seven kids and give them the support they needed.

Eurogamer: It's a happy knack that Valve seems to have...

Doug Lombardi: That's Gabe's vision, right? He's smart enough to know that if Valve is going to be more than this studio, we need to hire guys like these.

Valve is currently working on Left 4 Dead, which is due out on PC and 360 later this year, and Half-Life 2: Episode Three, as well as continuing support for other games like Portal and Team Fortress 2.

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Comments: 1-19 of 19 in total

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Cloudane
08/02/08 @ 11:46
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Another good interview from Doug and Co.

For the first time since Final Fantasy VIII, I am getting excited about a game - Episode 3 - simply because the Half-Life universe is such a great place to be and is better than 99% of games out there.
Tejstar
08/02/08 @ 11:47
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Good interview - it sounds like Ep III is a long long way off though...
Turambar
08/02/08 @ 12:08
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No mention of the Black Mesa Source Mod?
vegard
08/02/08 @ 12:32
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ZOMG, a clue towards interactive rim-jobs in ep. 3!?
M83J01P97
08/02/08 @ 12:36
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I doubt they would mention Black Mesa Source after all the copyright infringement problems and what not. I was surprised to see the project was still going in fact... if it still is.

I wonder what the real reason they were doing promotion is...
chudders
08/02/08 @ 12:44
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Valve is one of my favourite developers - the quality of their output is excellent and their support for their games and community is second to none. I'm always interested in what they have to stay because they're one of the few who consistently get it right.
Carlo
08/02/08 @ 12:47
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I want Companion Cube fluffy dice for my car!!!!

Sort it out!!!
Rash'
08/02/08 @ 12:50
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Could have delved into the PS3 issue a little and asked whether Valve are planning a patch for EA's horrendous job of the PS3 version of OB.
bdc
08/02/08 @ 12:52
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Valve has promoted Black Mesa several times, there are no animosity or copyright issues or anything of the sort. They simply asked the developers to remove 'Source' from the title so the mod is now simply called Black Mesa. It has been mentioned on Today's Update on Steam at least two times now.
tinderbox
08/02/08 @ 13:11
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Eurogamer, when are you going to report on this.

http://www.ketv.com/news/15249738/detail...
Batfink
08/02/08 @ 13:21
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Article REALLY needs a mention of the Black Mesa Source project. There's high quality work there, and they've got a professional approach to getting the work done.

http://www.blackmesasource.com/
Bertie [staff]
08/02/08 @ 14:19
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Going to report that videogame violence thing now, got a bit tied up.
Edited 1 times, most recently on 08/02/08 @ 14:20
dryden555
08/02/08 @ 19:16
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Wish they would stop with the "Episodes" and make a real new game without re-used assets.
Ryuken
08/02/08 @ 19:31
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Nice to hear Lombardi's opinion about Opposing Force, it's still the best thing Gearbox (and the HL-franchise) has ever offered in terms of pacing (a lot more action than the original HL) and weapons feel if you ask me.
Lim-Dul
08/02/08 @ 23:07
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Yeah - I think that Valve will have no problems with the Black Mesa mod. Most likely they will be glad that they will sell several copies of HL2 more because people will want to play it. And if Black Mesa turns out to be a hit they will probably just hire the team that makes it. Valve seems very open minded about mods because deep down they know that they are the thing that keeps their games going - hell, HL1 is still at large compared to some more recent titles. It'd be moronic to cramp the development of mods unless OTHER people's trademarks were at stake - Valve hasn't made a (major) false step since releasing HL1 - neither game-wise, nor PR-wise and that's why I like them.
They seem to be a bit "indie" among the big studios and have a very personal approach to their games and their fans. And Steam rules - I buy almost all games (if they are available) there because it's so convenient. Yeah - I know ALL about the system's problems but there are very few left - I've been using Steam since the beta of Steam 1 - THESE were times with HUGE catastrophic bugs. =)
Nithron
08/02/08 @ 23:18
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I'm here to complain about Steam because I had an issue with it four years ago and am now on an ideaological crusade against it.
Ryze
09/02/08 @ 12:38
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I guess I'm gonna have to go back and finish Opposing Force now!

I should have my saved game from 99 or whenever somewhere... where are my Win98SE era backups...
arty
09/02/08 @ 15:02
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"Article REALLY needs a mention of the Black Mesa Source project"
No it doesn't, there's nothing to play and it will probably never come out.
Odie76
10/02/08 @ 10:35
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Erik Wolpaw is excellent. Love Old Man Murray. Didn't know he worked for Valve these days.

Comments: 1-19 of 19 in total

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