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Valve's Doug Lombardi Interview

PC Xbox 360 PlayStation 3
Interview by Kristan Reed

8 February, 2008

Page 1 of 2. Page 2 ->

On a recent trip to Germany to see Left 4 Dead, of which more soon, we sat down with Valve marketing director Doug Lombardi to talk about things. Things like Portal, and whether we'll see an Orange Box 2. Like everyone at Valve, Doug's job title is a bit misleading; he does a broad range of things across the company, and has even - as he points out here - dabbled in development to some extent. He also plays Team Fortress 2 and Left 4 Dead with us when we fly over to see Valve, which is nice of him (it's nice of him to let us win all the time, too). Anyway, enough being nice about Doug - here are a few selected excerpts from our discussion, with more to come when we're allowed to talk about what the developer was actually in Germany to show off...

Eurogamer: What's happening with Portal? Everyone's been wondering if this is the precursor to something bigger.

Doug Lombardi: There'll be more Portal for sure. We wanted to run it as a test to see if it was going to be a hit with gamers. We thought that it was really cool and that the humour was a good break, for us, from all the serious Counter-Strike and Half-Life oppression days, and six years of making Half-Life 2. It was fun to lighten up a bit and let Erik Wolpaw go do his thing, and bring all that great humour and let Jonathan Coulton to bring the song in. The test worked.

Thank you for the [Game of the Year] award and that great acknowledgement there. Right now we're trying to figure out how we make Portal a bigger experience. What does Portal multiplayer look like, perhaps? And what do we do besides what we made you do last time? We just don't want to pump out a bunch of new puzzles and say...you know they're just new maps, it's the same s*** you did last time. That wouldn't be us.

But, definitely, we've heard the feedback from yourselves and others: take this thing further, do more with it, teach me new tricks with the Portal gun. So we're working on that now.

'Valve's Doug Lombardi' Screenshot 1

Team Fortress 2. Doug's rubbish at this.

Eurogamer: Obviously Half-Life 2: Episode Three is another big issue, so we need your 'official' answer to what the hell's going on with that right now.

Doug Lombardi: [Laughs] Gordon's our number one guy. The HEV suit put us on the map. In Episode One, I think we left people with some big question marks as to what the hell we were up to. After Episode Two, people said, "oh, it's going somewhere now". So we want to live up to the promise of where we're taking folks - where's the finale, or where's the next thing for Gordon - and there's a lot of work that's being done to make sure that we deliver on that promise and keep that franchise in its place, hopefully in the gaming hall of fame.

But exact details and stuff on Episode Three or what's next for Gordon are...a little way off. Probably months not weeks. We've never been the guys to say, "Oh, we've got to pump it out next year." We want to do it more frequently than we did between Half-Life 1 or Half-Life 2, but that doesn't mean that the schedules going to predict what we do versus what's right for the series.

Eurogamer: You obviously can't do The Orange Box 2...

Doug Lombardi: [Laughs]

Eurogamer: Presumably you'll just release Episode Three as a single standalone product this time?

Doug Lombardi: We'll see, we'll see. The idea of doing The Orange Box 2 seems kind of contrived. It happened the first time because the three [games] were on a collision course and a bunch of us were sitting around going "this could be a nightmare", and somebody kicked around the idea of putting them together.

We all punched it around a bit until we realised, wait, that's going to work. It's done really, really well for us. It's the biggest thing we've done since Half-Life 2. It was a new thing so we had no idea how to predict where it would end up. But the fact is, it's sort of in Half-Life 2's league in terms of the sales and the awards, and what-have-you. So, it was the right decision at the time, but that doesn't mean it's what we have to do every time. We don't have to do Orange Box 2 and Orange Box 3. Should projects line up again and they're of the same sort of size and weight...

I don't think Orange Box would've worked as a USD 99 product, right. I think that it would have been too much for people. Portal at four hours, TF2 as multiplayer-only, Episode Two at six, eight, ten hours or however long it took you. That felt right at fifty bucks, and throwing the other games in there pushed you over the edge with the value if you hadn't played those yet. Obviously a lot more people had played Half-Life 2 than Episode One, and on the consoles barely anybody played Half-Life 2 and nobody played Episode One, so that just made sense, you know?

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Comments: 1-19 of 19 in total

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Cloudane
08/02/08 @ 11:46
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Another good interview from Doug and Co.

For the first time since Final Fantasy VIII, I am getting excited about a game - Episode 3 - simply because the Half-Life universe is such a great place to be and is better than 99% of games out there.
Tejstar
08/02/08 @ 11:47
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Good interview - it sounds like Ep III is a long long way off though...
Turambar
08/02/08 @ 12:08
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No mention of the Black Mesa Source Mod?
vegard
08/02/08 @ 12:32
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ZOMG, a clue towards interactive rim-jobs in ep. 3!?
M83J01P97
08/02/08 @ 12:36
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I doubt they would mention Black Mesa Source after all the copyright infringement problems and what not. I was surprised to see the project was still going in fact... if it still is.

I wonder what the real reason they were doing promotion is...
chudders
08/02/08 @ 12:44
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Valve is one of my favourite developers - the quality of their output is excellent and their support for their games and community is second to none. I'm always interested in what they have to stay because they're one of the few who consistently get it right.
Carlo
08/02/08 @ 12:47
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I want Companion Cube fluffy dice for my car!!!!

Sort it out!!!
Rash'
08/02/08 @ 12:50
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Could have delved into the PS3 issue a little and asked whether Valve are planning a patch for EA's horrendous job of the PS3 version of OB.
bdc
08/02/08 @ 12:52
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Valve has promoted Black Mesa several times, there are no animosity or copyright issues or anything of the sort. They simply asked the developers to remove 'Source' from the title so the mod is now simply called Black Mesa. It has been mentioned on Today's Update on Steam at least two times now.
tinderbox
08/02/08 @ 13:11
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Eurogamer, when are you going to report on this.

http://www.ketv.com/news/15249738/detail...
Batfink
08/02/08 @ 13:21
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Article REALLY needs a mention of the Black Mesa Source project. There's high quality work there, and they've got a professional approach to getting the work done.

http://www.blackmesasource.com/
Bertie [staff]
08/02/08 @ 14:19
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Going to report that videogame violence thing now, got a bit tied up.
Edited 1 times, most recently on 08/02/08 @ 14:20
dryden555
08/02/08 @ 19:16
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Wish they would stop with the "Episodes" and make a real new game without re-used assets.
Ryuken
08/02/08 @ 19:31
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Nice to hear Lombardi's opinion about Opposing Force, it's still the best thing Gearbox (and the HL-franchise) has ever offered in terms of pacing (a lot more action than the original HL) and weapons feel if you ask me.
Lim-Dul
08/02/08 @ 23:07
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Yeah - I think that Valve will have no problems with the Black Mesa mod. Most likely they will be glad that they will sell several copies of HL2 more because people will want to play it. And if Black Mesa turns out to be a hit they will probably just hire the team that makes it. Valve seems very open minded about mods because deep down they know that they are the thing that keeps their games going - hell, HL1 is still at large compared to some more recent titles. It'd be moronic to cramp the development of mods unless OTHER people's trademarks were at stake - Valve hasn't made a (major) false step since releasing HL1 - neither game-wise, nor PR-wise and that's why I like them.
They seem to be a bit "indie" among the big studios and have a very personal approach to their games and their fans. And Steam rules - I buy almost all games (if they are available) there because it's so convenient. Yeah - I know ALL about the system's problems but there are very few left - I've been using Steam since the beta of Steam 1 - THESE were times with HUGE catastrophic bugs. =)
Nithron
08/02/08 @ 23:18
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I'm here to complain about Steam because I had an issue with it four years ago and am now on an ideaological crusade against it.
Ryze
09/02/08 @ 12:38
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I guess I'm gonna have to go back and finish Opposing Force now!

I should have my saved game from 99 or whenever somewhere... where are my Win98SE era backups...
arty
09/02/08 @ 15:02
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"Article REALLY needs a mention of the Black Mesa Source project"
No it doesn't, there's nothing to play and it will probably never come out.
Odie76
10/02/08 @ 10:35
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Erik Wolpaw is excellent. Love Old Man Murray. Didn't know he worked for Valve these days.

Comments: 1-19 of 19 in total

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