Valve sees "groundswell to abandon" DRM
Newell reportedly says publishers get it.
Valve president Gabe Newell has reportedly told an anxious fan that he believes there is "a groundswell to abandon" DRM in PC games.
"As far as DRM goes, most DRM strategies are just dumb," Newell, who is well known for corresponding directly with gamers via email, supposedly wrote in an exchange spotted by Tech in Hiding.
"The goal should be to create greater value for customers through service value (make it easy for me to play my games whenever and wherever I want to), not by decreasing the value of a product (maybe I'll be able to play my game and maybe I won't).
"We really, really discourage other developers and publishers from using the broken DRM offerings, and in general there is a groundswell to abandon those approaches," he concluded.
We've contacted Valve to confirm whether the email's genuine, but it certainly sounds like Newell.
He is of course one of the PC's most dedicated proponents - Valve even flew journalists out to Seattle earlier this year to eulogise the format and discuss community features for distribution service Steam.
With DRM constantly in the news thanks to SecuROM and other unpopular measures and their impact on the consumer experience, his comments are likely to resonate with gamers who feel that DRM-embracing developers and publishers are misguided.
Check out our recent editorial on DRM, called "Hated and Broken", for more.
You may also like...
-
Motorola Xoom 2 Tablet Reviews
-
Happy Action Theater Review
-
ModNation Racers: Road Trip Review
-
Dear Esther Review
-
Call of Duty: Black Ops has best game ending ever, says Guinness World Records
-
Why Devs Owe You Nothing
-
Sony confirms PS Vita 1st Party digital only game prices
-
Sony explains PlayStation Vita game price strategy
-
Rockstar mulling LA Noire 2 development
-
Face-Off: Final Fantasy 13-2
-
Halo 4 Master Chief action figure flaunts new suit design
-
Mojang: no plans for Minecraft on Vita
-
DICE working on multiple Battlefield 3 fixes
-
3DS Ambassador Super Mario Bros. game updated
-
The Witcher 2: Enhanced Edition Xbox 360 trailer
-
Who Killed Rare?
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
Mass Effect 3 Demo: The First 20 Minutes
-
EGTV: Eurogamer playtests PlayStation Vita
-
Kingdoms of Amalur: Reckoning Review
-
Gotham City Impostors Review
-
Tim Schafer: publishers aren't evil
-
App of the Day: Monkey Bump
-
Apple begins Foxconn factories inspections
-
Ridge Racer Unbounded delayed by four weeks









Comments (49) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
I use my steam account in my office and at home, and it is a simple a logging in and I have all of my games at hand.
I still do prefer the hard copy on occasion, especially the collectors editions.
EA are n00bs.
post scriptum
FIRST!
Comment below viewing threshold Show
When they start putting savegames on a server so I can literally play the same game at home and at work it'll be perfect.
Comment below viewing threshold Show
Comment below viewing threshold Show
Now I want to see how Valve respond to Black Mesa Source and whether it will be an official Steam supported Mod.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
However it is a DRM that takes nothing, and adds value to the product, e.g infinite installs on infinite machines at the same time, When steam cloud is live, you'll be able to share saves between all the locations installed to, and, the shop prices are very reasonable imo
Comment below viewing threshold Show
Haven't used Steam in quite a while (only ever bought Half Life with it) but doesn't it require a live internet connection anymore?
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
While playing? It never did.
I only wish Steam would introduce an age verification system. It's rather annoying that, as a user in Germany, I can't buy uncut versions (which would be perfectly legal) via Steam - have to import the games instead so I get a foreign key.
That's a lot more control already than I want a publisher/platform holder on the PC to have.
Comment below viewing threshold Show
That is not a fool proof approach by any means. You talk of "chipping" a PC, but that is not the only angle pirates could take.
At the end of the chain you have the game software that needs to speak to a hardware key in order to function. This could circumnavigated by buggering about with hardware as you suggest, or the software itself could simply be cracked (as software is cracked every day) so that it THINKS it is speaking to the correct hardware key.
So adding hardware to the chain is a bit of a red herring. It makes the task of the cracker harder, but I think history shows that some crackers are more than up to the challenge.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Steam is still renting, i cannot do whatever i want with my games.
I like steam because of the no cd. But it is far from perfect
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
http://ww w.theregister.co.uk/2008/12/01/...
Comment below viewing threshold Show
Because you've only bought one copy of the game. If you buy the disc version of a game, can two people in the household play it at the same time?
3 i got tiret of an expensive game i bought on steam. Can i sell it? NO its mine forever,
You could say the same of any digital distribution. I can't sell my iTunes albums either.
Comment below viewing threshold Show
Valve has said on numerous occasions that if they were going out of business or couldn't do Steam anymore they would open up their servers, didn't they say they'd open source the code too?
Comment below viewing threshold Show
That said, Steam is the only PC DRM I will tolerate, because it gives other features as well as taking some away - at least they're TRYING to make it "value-added"...
Oh, and some of you may want to join this Steam group
Comment below viewing threshold Show
Comment below viewing threshold Show
If they went bust, wouldn't that be up to the receivers? They'd hardly be likely to allow Valve to just give away assets like that if they were bankrupt.
Comment below viewing threshold Show
I don't mind because it doesn't limit my options at all, I can still play my game when I want, or install and uninstall it until the cows come home. Sure I can't resell, so I only buy Steam games I want forever. Plus you get all the extra services, and access to demos and even mods now, some of which are as good as full games, so I do like it now.
Comment below viewing threshold Show
"Steam is ace, but why is it (sometimes considerably) cheaper for me to get a boxed copy of a new game delivered than to download through steam?"
The publishers set the prices and they often set an increased price for games on Steam in Europe because game prices vary so much from country to country over here. I suppose they don't want to miss out on that juicy cash or exchange rate yumminess (wasn't Activision asking for $70 for COD4 at launch over here?)
@Melan
"well i dont know if steam is the new white hope?. I really like the no cd thing. But 1. steam are often more expensive than retail. 2. Why should only one person be allowed to play in the household at the same time. 3 I get tiret of an expensive game i bought on steam. Can i sell it? NO its mine forever, or until steam shuts down their servers.
Steam is still renting, i cannot do whatever i want with my games."
1) Again, the prices are completely up to the publishers, it sucks but that's life, they can also be cheaper than retail quite often (I bought L4D for ~$50 instead of €50). There are frequent discounted offers too.
2) Well, it's a single user logon and you buy a single copy of the game, why would you expect more than one person to be able to use it at a time? As PlugMonkey said if you wanted two people to play with discs you'd have to buy two copies, this is no different. A lease or trial system would be a good idea, to rent a game for one or two nights to play with your friends.
3) You buy the right to play a game, you can't sell that right (you can't legally sell the physical copy either once you've accepted the licence installed and played it, regardless of whether or not it'll stand up in any given court it is a breach of international copyright law).
"I like steam because of the no cd. But it is far from perfect"
As 'perfect' here more than likely means "it lets me do exactly what I want" then I'm not surprised. Nothing is likely to be perfect then.
Comment below viewing threshold Show
"Use your noggin, StooMonster. Who exactly would do that, if they'd gone out of business? If noone was being paid anymore, why would they give a damn about helping you access your games?"
Because they're professionals? Because they aren't throwing their rattle out of the pram? At the end of the day some people genuinely do believe in doing what they say, how hard do you think it would be for Valve to patch the last steam update so that it no-longer looks for the Steam servers?
Besides, I can't see them going out of business any time soon, it's a great system with a huge, established customer base and I'd imagine they're making, and will continue to make, money hand over fist with the service.
Comment below viewing threshold Show
Back then I knew it had potential and nowadays it is really my preferred way to get PC games.
I am extremely confident that if at any time Steam ceases to be for any reason, people who bought the games will not be left without access. Valve are professionals in everything they do, and I have a lot of confidence in them. But let's face it, even if that did happen, how long would it take for some guy to release a homemade patch that fixes the problem?
Comment below viewing threshold Show
"Use your noggin, StooMonster. Who exactly would do that, if they'd gone out of business? If noone was being paid anymore, why would they give a damn about helping you access your games?"
You misunderstand the term "open their servers". They mean they would release the server software, so anybody anywhere could run a Steam server to authenticate the software they had keys for.
Comment below viewing threshold Show
+1
(and you can probably get a lot more use out of that comment in numerous EG threads
Comment below viewing threshold Show
""Valve has said on numerous occasions that if they were going out of business or couldn't do Steam anymore they would open up their servers, didn't they say they'd open source the code too?"
If they went bust, wouldn't that be up to the receivers? They'd hardly be likely to allow Valve to just give away assets like that if they were bankrupt."
Assets? What assets are those? Accounts that can't be used any more because the servers were shut down? If someone else were willing to take over from Valve and continue Steam after their hypothetical failure then these accounts could be considered assets otherwise they're not really assets. And if Steam continues then there's no real problem.
That's also assuming they go into receivership after going bust, they might not, they might just, in this unlikely hypothetical event, wind up operations and cease trading. Either way, as a Steam customer I'm not terribly concerned by the spectre of bankruptcy for Valve.
Comment below viewing threshold Show
"Rapidshare is better."
A compelling argument. You've given us all a lot to think about.
Comment below viewing threshold Show
So tiny that it's not even worth wasting a second of my life considering.
If this remote possibly concerns you, then goodness help you because the threat of asteroid impact, avian flu, global financial meld-down must stop you from sleeping.
Comment below viewing threshold Show
Steam is definitely the fairest DRM system around, but it is still DRM. Aside from the whole destruction of consumer rights things, however "nice" your DRM is it always adds just another thing to go wrong when you want to play a game. And let's face it, PCs really don't need any more reasons to go wrong.
Still, if it's Steam, or Securom, I know what i'd take any day.
Comment below viewing threshold Show
Comment below viewing threshold Show
"As far as DRM goes, most DRM strategies are just dumb,"
Like Steam, basically. Is anyone still kidding themselves Steam isn't just a tarted up form of DRM since their promise of `faster episodic content` proved garbage..?"
Steam is not DRM, Steam provides a very unobtrusive DRM as part of a online marketplace this encourages publishers to sell their products on Steam.
"(Listen to the Left 4 Dead commentary in the first area if you can without it freezing... they've been working on it since around 2004. Those four small scenarios. Since 2004. Ouch...)"
Never had any problems with the commentary freezing. Yes, the said they've been working on L4D since 2004, however they didn't say (and you, apparently, didn't figure out) that they haven't been working on L4D exclusively since 2004. Did you think that the entire company was working on this? Did you not see the other products Valve has brought out since 2004 (HL2 Episode One and Two, CS:S, DoD:Source, Portal, TF2 and now L4D and probably others).
Comment below viewing threshold Show
Comment below viewing threshold Show
And on the subject of HL2, I remember waiting 20 or 30 minutes for it to copy the DVD content to the HDD and then something like 40 minutes to move it over to Steam. NOT a good experience...
And before some one says "If you download the games that doesn't happen", sure, it won't, but that doesn't mean I didn't have to wait more than 1 hour to install HL2. It's like with SecuROM's install limits. Many people, probably most, won't have any need to exceed them, but that doesn't mean it doesn't happen.
PS: And about publishers "getting it", I'll believe it when I see it...
Comment below viewing threshold Show
Actually Steam has stopped 0-day piracy for Steam exclusive releases, i.e. Valve claim that you never see a Steam exclusive game available to pirates before it's launch. I have yet to hear of them being proved wrong.
This is because of what [TR] is complaining about, the reason is that even the disc versions of Steam exclusives have encrypted data-files and those files are only decrypted at the moment of launch (the time it takes to decrypt a couple of gigabytes of data depends on how powerful your PC is) when the servers provide the keys.
Many publishers reckon they lose many of their potential customers to 0-day piracy, their rationale is that even people who would normally buy the game can be turned into a freetard by their impatience. I am surprised that more of them haven't followed Valve's lead and encrypt their games until online authentication.
Comment below viewing threshold Show
Comment below viewing threshold Show
[it's time to create a encryption system that uses a hardware reading device aswell as software secruity as online activations are easily bypassed.]
Its called a Dongle and the concept has been around for a long time and was broken very quickly.
I'm opposed to DRM purely because I can't play my perfectly legitimate copy of Sacred (bought at full price before the release date) because its DRM prevents it from being played through a DVD-Rewriter. The irony is that if I did get a pirate copy I could play it from my HDD without worrying about the DRM and get better performance.
DRM only screws over the paying public.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
You can't get Steam without DRM therefore Steam = DRM, just not exclusively. Gabe is a hypocritical bastard (and clever marketing wise) when he doesn't mention that and just beats up the kid everyone loves to hate to divert attention.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
that is all.