Valve fixes L4D2, updates TF2
Not so much a patch as a bandage.
Valve has put out a patch that addresses a long list of bugs in Left 4 Dead 2, the brilliant co-operative zombie-splatting shooter released earlier this year.
There are changes to hit boxes - the mesh area surrounding a monster that registers hits - and tweaks to the controls of Special Infected. You'll be able to spin the camera when attacked by a Charger or a Smoker, and ghost placement rules have been altered in Scavenge mode.
It's a sum-of-its-parts patch, which is why I've been lazy and pasted the list below.
Team Fortress 2, which is like so 2007, is also getting another update, and this time it's war, literally. Soldiers are fighting Demomen and which ever side kills the most over the next week will get a new gun. The TF2 site's worth visiting for the renowned Valve humour. Honestly.
Left 4 Dead 2 changes:
- Changed rules for ghost placement in Scavenge Mode
- Player controlled Special Infected are no longer forced to un-crouch and lock strafe when they crouch attack
- Spitter spit that damages players on a moving elevator will now fizzle quickly
- Allow the survivor and infected to rotate the camera yaw while being attacked by a Charger or Smoker
- Smoker that has dragged a survivor to the end now gets the same cinematic flashlight as the Hunter and Charger
- Fixed a crash in physics
- Updated the Charger's hit boxes
- Updated the Jockey's hit boxes
- Updated the Spitter's hit boxes
- Fixed player health on being revived after a Charger slam over a high ledge
- Fixed versus scores not resetting after a vote to change campaigns
- Fixed being able to use defibrillator on dead players who were far above or below you
- Fixed pink glow on dead survivors
- Fixed being able to hold crouch while incapped to get better weapon accuracy
- Fixed players pushing against some props causing them to accumulate downward velocity and then take falling damage when they let go of the forward key
- Fixed a case where an incapped survivor inside a rescue vehicle would trigger both the escape sequence and a round restart
- Fixed the helping hand from getting stuck when extended
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Comments (25) Latest comment 2 years ago
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Other than that great fun even though there are still a few major technical bugs that need to be fixed.
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That is the biggest problem - bad player weapon choice causing players to die early? No major worries then.
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+1
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Yet to get all the way through one campaign in either single player or online with friends without the gaming locking up.
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They're not going to be surviviors anymore though then?
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Also, I kinda liked the old 'helping hand being held aloft' glitch. I used to pretend i was summoning ghosts.
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Ah, but the glow shows up if you are holding shock paddles to bring them back to life...so they may survive yet!
Very, very happy about acid in elevators. I mean, that's an incap for all four players that they couldn't avoid. Surprised it never showed up in playtesting. Maybe Valve need playtesters who are more twisted and ruthless
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In my experience they won't do anything unless I'm doing it first, they also seem particularly hesitant to leave the safe house at the start of a mission while I'm getting my ass handed to me by the horde...
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Give them a finger...
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that was in the first game surely someone should have noticed by now!
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