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Valkyrie Profile: Covenant of the Plume Review

DS Review by Simon Parkin

23 April, 2009

Page 2 of 2. <- Page 1

Before they die, the character is imbued with tremendous power for a short number of turns, helping to turn the tide of battle when things are going badly. Then, when the character dies, Wylfred inherits their skills and special abilities for the long term.

As you can only take four characters into battle at one time, the game encourages the sacrifice of others in order to strengthen your tiny squad. Murdered characters, as in Fire Emblem, never return and every death closes off whole trees of dialogue and plot, ensuring no decision in this regard can be taken lightly.

To encourage morally-upright players to enter into the dark spirit of things, tri-Ace has introduced a punishment system for playing too kind. Every battle has a required amount of Sin points that must be accrued. Sacrificing teammates or, alternatively, beating on enemies after they’ve died (a practice known as Overkill) earns Sin points.

Fail to collect the stated amount of Sin during a battle and your supernatural patron will send powerful assassins your way, enemies who must be defeated immediately after the former fight if you’re to progress. Often in these cases, the difficulty is so high that it’s easier to reload the previous battle and do it again, fighting dirtier.

In many ways it's a cheap, manipulative system that shatters the illusion of player choice. But more troubling, perhaps, is that your focus is shifted from merely clearing a map to doing so in a specific way.

'Valkyrie Profile: Covenant of the Plume' Screenshot 2

Character skills are key to turning the tables on foes at key moments.

Visually the game world is understated, the only rare flash of exuberance found in the Soul Crush finishing moves. The dour visuals are brought to life by medieaval-style dialogue (the style of which will be familiar to players of Vagrant Story or the recent Final Fantasy Tactics remake), with an austere, overbearing tone that matches the wider aesthetic.

While all this severity is understandable, the failure to acknowledge the ridiculous premise at its core works against the game. The absence of any comic relief dulls the sense of tragedy instead of heightening it.

Covenant of the Plume is a short but tough game. It's unafraid to throw near impossible rescue scenarios your way, unashamed to punish players who rush in or lack foresight, and happy to require the waging of back-to-back battles without opportunity to save or restock supplies in between.

The hefty challenge is welcome, particularly as the DS is already home to many a lightweight TRPG. But the drawn out length of battles, the promotion of minor mechanical inventions and the depressing forced sacrifice of team-mates ensures the game is an acquired taste.

With multiple endings and 20 potential allies to recruit across the adventure, as well as a tough bonus dungeon once it’s complete, there’s the promise of longevity here. But few will venture back to this curio once the end credits have rolled.

6/10

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Comments: 1-11 of 11 in total

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blueheat
23/04/09 @ 13:06
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Looks good, always liked this series. Will give it a go.
dirigiblebill
23/04/09 @ 13:11
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An interesting but by the sounds of it not entirely advisable reversal of the series' long-running soul-collection mechanic.
chicknstu
23/04/09 @ 13:31
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"It's unafraid to throw near impossible rescue scenarios your way"

Yep, this actually killed the game for me. Mission starts, and you have about 3 turns to stop an AI player from getting itsself killed or the mission is failed. And you have no control over them.
Cadence
23/04/09 @ 13:41
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That sounds utter shit
dominalien
23/04/09 @ 17:33
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Thank God, I love VP, I don't want to buy a DS! ;-)
Snidesworth
23/04/09 @ 18:16
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Been playing this and it really is quite brutal at times. That impossible rescue you mentioned is an absolute bastard; it took me about 12 tries to complete without the NPC getting butchered, often in the very first round of the battle due to getting knocked down, beaten on and yielding little orbs that recharge the enemy's attack count. I've also been avoiding sacrificing any of my allies (something which looks like it'll alter the outcome of the plot) so I've had to concentrate on utterly butchering each enemy for Sin. It's not half bad, and the plot drives it on. With VP2 you knew it would end in tears. With this you know it'll be tears all the way from the off, recruiting miserable bastard after miserable bastard, their lives left devoid of purpose and joy after their story arc concludes. It's good fun.
Veracity
23/04/09 @ 20:27
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depressing forced sacrifice of team-mates

You don't have to use the plume again beyond the tutorial's scripted murder of your only friend that introduces how it works. That's clearly forced, but the rest of the plot wouldn't really work without it unless there were a mass of alternate dialogue for all Wyl's grousing over what a bad man he's become, so I can live with it. Also worth noting is that you'll quite likely rather want to kill at least some of the rabble that attaches itself to you.

Snidesworth wrote:
recruiting miserable bastard after miserable bastard, their lives left devoid of purpose and joy[...]good fun

Glad to know at least someone else enjoys the series' characteristic tone. I can certainly understand the reviewer's issue with lack of comic relief, but I find it a pleasant change to play something unrelentingly dour that doesn't feel the need to brighten things up with a squeaky mascot or by assaulting the fourth wall every twenty minutes.
Oh-Bollox
23/04/09 @ 22:11
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Sounds good, bout time we had a TRPG devoid of cheer.
Charlie_Miso
24/04/09 @ 01:20
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$ saved!
Meho
24/04/09 @ 08:00
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I love the series and think this is actually a refreshing take on the base mechanics. Yes, it's tough, very tough, but.. it's really good.
Tomahawk
24/04/09 @ 10:39
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It's definitely a very unforgiving game.

I suggest to anyone that plays VP:COTP to always save before a battle and always fill the sin quota, if you playthrough the first time and don't fill the sin quota Realmstalkers will appear in the next battle and they are almost boss strength characters.

It's frustrating but I always go back for another go at a particularly difficult battle.
Edited 1 times, most recently on 24/04/09 @ 11:40

Comments: 1-11 of 11 in total

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