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Valkyria Chronicles Hands On

PlayStation 3 Hands On by Rob Fahey

3 October, 2008

Page 1 of 2. Page 2 ->

The screenshots don't do it justice. It's a common enough refrain, but it's become increasingly popular as new console hardware has offered us ever more lavish visual feasts. As the arts and sciences of animation, lighting, special effects and visual filters come into their own, there's less and less to be gleaned about how a game actually looks from a still image.

So it's understandable that "god, the screenshots don't do this justice" might be your first response when you get to play Valkyria Chronicles, SEGA's upcoming PS3 strategy game. In a sense, maybe it's ironic that so much 3D processing power is required to make 2D look so convincing - but irony be damned, this is a game which looks uncannily like every frame has been lavishly hand-animated.

We've had cel-shaded games for around a decade, of course, but never before have we stepped back from the screen and realised that the graphics wouldn't look out of place in a high-budget animated movie. For fans of Hayao Miyazaki's films (such as Spirited Away and Howl's Moving Castle), the comparisons are fairly obvious, especially with the glorious Old Europe-themed backdrops. For the uninitiated, it's simply a visual feast.

Small details abound, and impress at every turn. Shadows aren't darkened blocks - they're pencil-shaded areas. Hair and cloth animate fluidly and realistically, yet maintain the feeling of being 2D, hand-drawn layers. Comic-book style "sound effects" accompany many actions, yet feel like a proper part of the world you inhabit rather than simply a gimmicky graphical extra. The manga art style won't sit well with everyone, of course, but the artistic accomplishment of the game is undeniable even to those who can't get past the big eyes and spiky hair.

'Valkyria Chronicles' Screenshot 1

Inspired by watercolours and animated films, everything from buildings and tanks to smoke clouds and water look beautiful.

Thankfully, from what we've seen thus far, it's also got plenty of gaming brains behind its pretty face. Valkyria Chronicles is a turn-based strategy game. It's very strongly story-driven, and you do get to run your characters around in real-time (sort of), but the parentage is very clear: Final Fantasy Tactics, Advance Wars and Nippon Ichi's excellent turn-based repertoire.

Set in an alternate history (and geographically muddled about) version of Europe, you play Welkin Gunther, a young man whose dad was a war hero in the First European War. When the forces of the Empire (the USSR, sort of) invade Welkin's neutral country, Gallia, he's drawn into the conflict when he attempts to evacuate his younger sister from their home in a border town. Helpfully, it transpires that Welkin's dad's old tank is still in a shed outside the house, and his sister has learned how to service and drive it. Good old videogames.

After a few missions around the border town, which essentially serve as scene-setting and tutorials, you're recruited by the Militia and pressed into service as the Lieutenant in charge of a unit of soldiers - and that's where the game really kicks off.

'Valkyria Chronicles' Screenshot 2

Your tank, the Edelweiss, and some of your (mostly) loyal squad. Did we mention that the screenshots don't do it justice?

Valkyria Chronicles' main hook, visuals aside, is the fact that it completely eschews the grid layout of most turn-based strategy games, instead giving you a realistic, complex chunk of town or countryside in which to fight. Rather than moving units by issuing orders, then, you select which unit you want to move next - and can then run them around in a third-person view until their AP bar has been depleted.

Each unit can also attack once while you're commanding it (either firing their weapon, which brings up crosshairs for you to aim, throwing a grenade, which gives you a ranging arc to position, or using a healing item), and they can interact with the world around them. They can climb ladders to get to higher vantage points, for instance, or crouch behind sandbags to take cover - or even hide in long grass to avoid detection.

In each player turn, you've got a certain number of Command Points to use. Selecting an infantry unit and moving it around uses up a single command point - doing the same with a tank uses two points, so relying too heavily on armour can be a mistake. You don't have to move all of your units every turn, and in some cases, you won't have enough command points to do so anyway. In fact, you can even move the same unit twice, if you want - although their AP will be lower on each subsequent movement in the same turn, as they grow increasingly fatigued.

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Comments: 1-49 of 49 in total

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absolutezero
03/10/08 @ 23:09
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I cannot wait.

In the delude of upcoming games this is the one that stands out really really clearly above everything else. Please consider buying this over and above the latest car game or shooty gun game. Sega need to be rewarded for trying something like this and actually bringing it across for us to play.

I know purse straps are going to be tight but please keep Valkyria in mind :p
Edited 1 times, most recently on 04/10/08 @ 00:55
Gaol
03/10/08 @ 23:10
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Yeah does look good, and sounds like it has a bit of meat behind the visuals.

Fingers crossed.
beastmaster
03/10/08 @ 23:13
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Good grief. It's late (I'm 38 now - not what I was 10 years ago). And yet Eurogamer continues well into the night. Excellent.
disc
03/10/08 @ 23:30
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Mmmm.
Luckyjim
04/10/08 @ 01:15
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The aesthetic looks beautiful. Unfortunately, I can't abide SRPGs. Shame really.
disc
04/10/08 @ 01:27
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This isn't quite like other SRPGs luckyjim, it has a realtime elements as well.
Obiwanshinobi
04/10/08 @ 02:28
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Cel-shaded 3D? Fine, thanks, but I'm still waiting for some kind of reinvention of true 2D in HD. Not just upscaling & filtering. All major developers seem to avoid this task. I consider Capcom's new Street Fighter as a cowardice. Please let me know if I'm wrong and some current-gen, high-profile 2D game rendered entirely in HD is in development, or even already done. C'mon, developers, give us something like 21st Century Metal Slug. Such in your face 2D blast of beauty from HDTV screen would left no man standing. Anime in HD looks good. Anime on cinema screen looks good either. Time's up for the Great 2D Counter-Revolution in this so called HD Era.
Postscriptum. If you don't believe it's worth taking a risk, just go play Disciples II: Rise of the Elves (FOR FREE on GameTap; you don't even need to register) in high resolution (up to 1280x1024, at least in my own, boxed version). I've never ever after seen such lovely looking game, until Odin Sphere came along.
Edited 2 times, most recently on 04/10/08 @ 06:05
bonker
04/10/08 @ 07:21
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"great turn-based game"

An oxymoron surely?

Does look nice at least - I was almost overcome by my first bout of PS3-jealousy until you mentioned big eyes, spiky hair and turn-based. Oh well, maybe next year ...
Ninja_Tino
04/10/08 @ 07:52
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Took no real notice before this preview. Will keep a watchful eye but will still buy my 'shooty gun' games.
Xerx3s
04/10/08 @ 08:24
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Looks awesome!
Widge
04/10/08 @ 08:30
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Oh I'm glad this is looking good!

"Outside the battlefield, the game follows a cut-scene-heavy storyline"

I LOVE CUT SCENE HEAVY GAMES
FabricatedLunatic
04/10/08 @ 09:09
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This is probably the first PS3 game that I really, really want to play. It looks splendid.
Martin
04/10/08 @ 09:16
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Unlike most turn-based games, just because it isn't a unit's turn doesn't mean it's a lifeless statue.

Surely this is a bit of a stretch? Opportunity fire is in a lot of turn based games afaik.
PodlingJuice
04/10/08 @ 09:24
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This looks great! I want!
valli
04/10/08 @ 10:00
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I was going to post what Martin said, the opportunity fire has been around a long time. What springs to mind is Fallout (sequel or original, can't remember) and the customizable Linked Fire feature that Front Mission 4 had.
chudders
04/10/08 @ 10:04
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Colour me interested.
Chufty
04/10/08 @ 10:17
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Woo. Excited by this one.
Les
04/10/08 @ 10:21
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Beautiful. And turn-based as well. What's not to love? IMO turn based is the best approximation of strategy into video games. RTS games have nothing to do with strategy during the game but are all about memorizing keyboard shortcuts and being able to perform them maddeningly fast. They're games of skill, not of intellect.
Darkbeat
04/10/08 @ 10:40
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I've been wanting to get this since it was announced for Japan.
BravoGolf
04/10/08 @ 10:44
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Wow, that looks awesome :)
Schiraman
04/10/08 @ 10:51
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That sounds fantastic. Do want!
shotgun44
04/10/08 @ 11:58
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@Obiwanshinobi


What?
Hypocee
04/10/08 @ 12:23
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He wants sprites. Something like Guilty Gear.
konnsky
04/10/08 @ 13:07
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@shotgun44

@Obiwanshinobi

BAAAAAAAAAAAAAAAAAAAAWWWWWWW!!!!!!


there ya go fixed.

on a side note the game looks fantastic.



NegativeZero
04/10/08 @ 14:14
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@Obiwanshinobi: 2D for games in HD actually costs a huge amount more than 3D. Additionally it's a skillset which is increasingly rare among game artists, which is sad. Personally I kind of agree with you and would love to see, say, Vanillaware do a game in HD, but I'm also quite happy to play stuff that uses 3D and shaders to give the impression of 2D, eg this and Okami.
Les
04/10/08 @ 17:21
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"@Obiwanshinobi: 2D for games in HD actually costs a huge amount more than 3D."

Yeah, true. Personally I don't mind if the drawings are not in HD TBH. Odin Sphere, the PS2 Disgaeas and Grim Grimmoire have more personality than anything released in HD so far. We need less generic looking video games. But with the development cost rising with each cycle, junk like UE will get used more and more and games will look even more and more alike.
Widge
04/10/08 @ 19:14
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Maybe in "AAA" land, but thanks to cut price games and small sized devs hitting the likes of PSN, there is a good wadge of fresh stylised content on offer.
I_AM_THE_DOCTOR
04/10/08 @ 19:57
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@Obiwanshinobi

Man thats exactly what i have been telling to everyone. 2D graphics in HD would be awesome, I really want a nice looking 2D game. The problem with that is animating that stuff, it will take forever. I am a 3D animator and if you want to have total control of your mesh, then 2D shaders is the only way. You can't have true 2D graphics with a none static camera. So you are stuck with just side scrollers, and puzzle games.
TheJuriel
04/10/08 @ 20:10
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Valkyria Chronicles and Infamous are the only games I'm wishing I had a PS3 for.
Grayvern
04/10/08 @ 21:56
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Damn same day as fallout 3, and if you dont like turn based why bother commenting on an SRPG. Lego Batman too this is going to be another expensive autumn and winter.
Les
04/10/08 @ 22:09
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@ Widge

Yeah, you're right. There are artistically interesting games these days on the PSN (or other online stores). And AAA just gets more boring and boring. So boring in fact that an artistically challenged game like BioShock (seriously, the character designs are just terrible) gets praised for art design.
Obiwanshinobi
05/10/08 @ 01:22
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He wants sprites. Something like Guilty Gear.
Well, I'm not quite sure what I want. I mean, revolution. Something never seen before. I believe that people making games prefer 3D for good reason. It's not only matter of competition, as full 3D itself is hardly impressive these days. I just don't regard full 3D as an ultimate necessity. I want to live in a world not utterly devoided of new 2D games.

Personally I don't mind if the drawings are not in HD TBH. Odin Sphere, the PS2 Disgaeas and Grim Grimmoire have more personality than anything released in HD so far.
Maybe they have, but display-wise there's no turning back. People just won't keep their old, huge CRTs. Full 3D may not be necessary, HD seems to be. You can scale 2D graphics up to higher resolution and soften squares the pixels became, like emulators do, but it's always half-measure. That's why I consider finding new ways of developing 2D games to exploit HD capabilities as a matter of great importance.

The problem with that is animating that stuff, it will take forever. I am a 3D animator and if you want to have total control of your mesh, then 2D shaders is the only way. You can't have true 2D graphics with a none static camera. So you are stuck with just side scrollers, and puzzle games.
I don't ask for pushing any platform to its limit. I don't ask for Canaletto's painting animated at all costs. The thing I ask for could be somehow minimalistic. Proper implementation of some old gimmicks (like parallax scrolling) on a larger scale than old hardware allowed should do the trick. That and artistic value, and playability, and so on. First of all I ask for some new ideas. Which is one hell of an asking, I konw.

Personally I kind of agree with you and would love to see, say, Vanillaware do a game in HD, but I'm also quite happy to play stuff that uses 3D and shaders to give the impression of 2D, eg this and Okami.
Sure, it's hard to be not impressed by the Valkyria Chronicles' artistic style. Maybe not as bold as MadWorld and Ōkami, but still this kind of Japanese oddity I admire. Every console need such gems to win my heart. By the way, I can't remember any complaints about Ōkami's 2D vegetation. Almost forgotten trick, yet it have proved itself worthy once again.
As for the cel-shaded 3D graphics, I must admit it ages extremely well, so I'm all for it.
steveturner
05/10/08 @ 08:50
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cant wait for this.

shame that it'll probably only sell about 20 copies.
OmagnusPrime
05/10/08 @ 10:06
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@ steveturner: I'm not sure that is going to be the case. I've personally got this on pre-order already because I've been excited about it since it first appeared, and I have a punch of friends who are also planning on picking this up. It might not be blockbuster level of sales, but I think this might do well for itself. And even if not, at least I'll have a copy. :p
jkrodal
05/10/08 @ 10:51
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Chalk one up for me as well. That'll make at least 24-25 copies :)
Raziel
05/10/08 @ 11:22
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A week after Fable II and the same day as Fallout 3.

Both of which I've already pre-ordered. But I'll still be getting this. I've waited too long for it...
dirigiblebill
05/10/08 @ 12:52
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The premise and certain mechanics put me vaguely in mind of Ring of Red. Anybody remember Ring of Red? Now there's an IP which deserves a second shot.
Vertical Stand
05/10/08 @ 13:50
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@dirigiblebill - Ring of Red rules!

Can see myself getting Valkyria Chronicles, though I'm trying to have a 'sensible gaming autumn' we have to support these kinds of games, if PS3 sales in Japan are anything to go by, they'll be very few and far between.
Zastai
05/10/08 @ 15:36
#39
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@Obiwanshinobi:

The new King of Fighters game is the usual multilayer 2D, with each frame of (HD) animation hand-drawn.

Trailer here: http://www.gametrailers.com/player/40505...

Then there's also SSF2HD, if that ever sees a release :D
TheJuriel
05/10/08 @ 16:15
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Oh, Ring Of Red, now that was a great little game!
madgerald
05/10/08 @ 16:16
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Guys, don't forget that a demo of this will be available on PSN next week (9th).
Les
05/10/08 @ 16:25
#42
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"Anybody remember Ring of Red? Now there's an IP which deserves a second shot."

I picked it up a while ago for 4 euro but haven't come around to playing it yet. It didn't appear to work with BC on the PS3 though I haven't checked it with any of the recent firmware. Maybe I should give it another go and if it doesn't work, dig up my PS2...
dirigiblebill
05/10/08 @ 18:27
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/is cheered by all the love directed at Ring of Red

I think it would work extremely well on the PSP...
Edited 1 times, most recently on 05/10/08 @ 19:27
Davemanz
06/10/08 @ 01:23
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@Les:
Obviously you've never played Company of Heroes. Or the Total War series. Online, most strategy games might be all about shortcuts, but CoH has an excellent, excellent formula and balance that really rewards planning ahead rather than spamming.
Obiwanshinobi
06/10/08 @ 04:07
#45
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If you want turn based tactics, I recommend Silent Storm (seems like Eurogamer didn't deign to review it). Despite being evidently non-Japanese PC game, artistically nowhere near Valkyria Chronicles, it's this kind of entertainment which sooner or later makes you come back for more. I've just uninstalled Silent Storm to make some space on HD, and I'm allready missing it. Controlling action in full 3D is a little bit trickier than in Commandos or Fallout Tactics, but in this case 3D make perfect sense, considering advanced physics, destructible environment and all (still you need to climb the bench to cut the enemy already standig on it with a knife, oh dear). Both SS and SS: Sentinels should be available on one DVD by now, and the lack of optimisation isn't such a dealbraker these days as it could have been back then. After all, SS's engine is pretty scalable and the game's selling point is gameplay rather than flashy visuals.

@Zastai:

If only Capcom and SNK join forces once again...
disc
06/10/08 @ 05:25
#46
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Eurogamer did review Silent Storm. The good thing about this game is that it's one of the few SRPGs for consoles that actually try to do some of the things they did there (with watch areas and shooting when something comes into your LOF).

It's a shame they followed Silent Storm up with a frigging Vampire tactics game... urgh.
Les
06/10/08 @ 11:29
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@ Davemanz

I love the Total War series! But the strategy comes from the turn based bits. Once it comes to the battles, it's a tacticle game. I played CoH at a friend's place once. Looked very nice but saw only the SP.
wanderingkid
06/10/08 @ 12:19
#48
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This is delicious!
Been looking forward to playing Valkyria since I downloaded the vid from the japanese PSN early this year.
Visually it's like looking at a Studio Ghibli sketchbook, the backgrounds at least,
plus it's got TANKS!!!!
rhinoxious
06/10/08 @ 12:34
#49
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Still got my copy of RoR, brilliant game.

This has just gone top of my most wanted list, ddin't realise it was going to make it out here so soon.

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