UT3 already works on 360
Did last spring, says Rein.
Mark Rein has said Unreal Tournament 3 already works on Xbox 360, and it did as far back as last spring.
What he meant to say yesterday was that his team will "start working on it again" after Christmas, not begin from scratch, silly.
"What I probably should have said was 'start working on it again'. We had the game up and running on all three platforms up until last spring," Rein clarified to games blog Joystiq.
"We stopped working on the 360 version so we could concentrate our efforts on shipping the various PC and PS3 versions."
The PC version is out on 23rd November and we are all very excited, but there is increased concern over whether the PS3 offering will be out this year - it was announced as a console exclusive until the end of 2007 back at E3.
Rein and Epic Games offer only that it "will be done when it is done", and are working as hard as they can to make it so - even if they are taking Christmas off how dare they etc.
Once back and a few belt-sizes bigger they will get back to work on the 360 version, which will hopefully prove a cinch, given that Epic already made something or other for it that did quite well.
"Once we get [the PC and PS3 versions] out of the way, and take some time to enjoy the holidays with our friends and families, we'll start working on the 360 version again," Rein continued, hinting that PS3 owners will get it in their stockings after all.
"There's still a decent bit of work to do. For example we have simple LAN play but no Xbox Live implementation yet and we need to work with Microsoft to figure out how to accommodate mods on their platform."
We had a good old chat with Mark Rein recently and popped out words up yesterday for you all to read. Shove your head into our Unreal Tournament 3 interview to see what Epic has planned for a mod-hungry crowd.
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Comments (25) Latest comment 4 years ago
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OMGZ PS3 AND PC HOLDS BACK 360.
wrong.
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As with anything with the PS3: if the dev has the calibre, the experience is as good if not better than the 360. If it's lazy (which EPic aren't) it's likely to be a bit pants. It's like, y'know, a shit-dev-ometer.
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Totaly agree this can also be seen on 360 games when Devs cant be arsed to include persistant lobbys in there multiplayer games and everyone gets kicked after each match and you have to create a new room and re invite your friends. Online experience on either platform is still very much in the hands of the devs to fuck up.
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"maybe a more strategic move as they know it'll mean Epic investing in Unreal Engine, which will then be used in a bunch of future PS3 games?"
Think you hit the nail on the head there.
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This is why I think MS should implement a cross game lobby system where lobbies are no longer handled by the games but by the system. This and crossgame clan support are imo the next step in online console gaming.
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I think its more likely that a big wodge of cash is holding the 360 back
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PSN is an open platform hence why we may see more MMO games on PS than Live
Also is PSN can handle 32 player Warhawk with no lag i am sure it can handle this
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Resistance works flawlessly online, even with 40 players trundling around the huuuge Manchester map. I wouldn't worry about PSN's ability to handle it.
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PSN s an open platform hence why we may see more MMO games on PS than Live
Also is PSN can andle 32 player Warhawk with no lag i am sure it can handle thi
So its anal to worry about what someone may be installing onto their console?
I think its more to do with the fact that if mods for games are made officially, there is less chance of them fucking up a machine. Home-made ones are less well policed, so could be potentially harmful to a console.
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I also think MS have a bit of a problem with allowing people to give away free, substantial content on XBL. Hopefully I am wrong.
edit: @ crazyhorse
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really, modding as a whole is totally at odds with the console ethos. and i should think the number of console owners who would buy an fps on the strength of its modding is vanishingly small.
although if you rebrand modding as "user-created content" then maybe things like LBP will be the future ...
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If the equivalent of a console Counter-Strike came out, free, it would be snapped up by millions.
A good game is a good game, and it's even better when it's free.
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All this talk of PS3 exclusives, PS3 being the lead development platform, no more shoddy ports... it was all just smoke and mirrors. My recently purchased Xbox 360 maybe noisy but, as my PS3 starts to gather dust, I don't regret my purchase one bit.
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I'm happy to wait until they've figured it all out in 2010.
Maybe by then they'll have doubled the RAM ala PSP in order that the last load can be cached.
How much free RAM is there for games? 100 odd Mb?
Sad, sad, sad.
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