UT3 already works on 360

Did last spring, says Rein.

Mark Rein has said Unreal Tournament 3 already works on Xbox 360, and it did as far back as last spring.

What he meant to say yesterday was that his team will "start working on it again" after Christmas, not begin from scratch, silly.

"What I probably should have said was 'start working on it again'. We had the game up and running on all three platforms up until last spring," Rein clarified to games blog Joystiq.

"We stopped working on the 360 version so we could concentrate our efforts on shipping the various PC and PS3 versions."

The PC version is out on 23rd November and we are all very excited, but there is increased concern over whether the PS3 offering will be out this year - it was announced as a console exclusive until the end of 2007 back at E3.

Rein and Epic Games offer only that it "will be done when it is done", and are working as hard as they can to make it so - even if they are taking Christmas off how dare they etc.

Once back and a few belt-sizes bigger they will get back to work on the 360 version, which will hopefully prove a cinch, given that Epic already made something or other for it that did quite well.

"Once we get [the PC and PS3 versions] out of the way, and take some time to enjoy the holidays with our friends and families, we'll start working on the 360 version again," Rein continued, hinting that PS3 owners will get it in their stockings after all.

"There's still a decent bit of work to do. For example we have simple LAN play but no Xbox Live implementation yet and we need to work with Microsoft to figure out how to accommodate mods on their platform."

We had a good old chat with Mark Rein recently and popped out words up yesterday for you all to read. Shove your head into our Unreal Tournament 3 interview to see what Epic has planned for a mod-hungry crowd.

Comments (25) Latest comment 4 years ago

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  • urban #1 4 years ago

    people are soooooo going to read this the wrong way.

    OMGZ PS3 AND PC HOLDS BACK 360.

    wrong.
    Edited by 1 at 16/11/07 @ 15:12
  • RickHard #2 4 years ago

    Is PSN really up to the task for a game of that caliber ? I mean UT is first and formost and online experience. It will be a serious test for Sony.
  • Xerx3s #3 4 years ago

    Yeah, yeah but what about GoW2 eh?
  • symbiote #4 4 years ago

    "Is PSN really up to the task for a game of that caliber ?"

    As with anything with the PS3: if the dev has the calibre, the experience is as good if not better than the 360. If it's lazy (which EPic aren't) it's likely to be a bit pants. It's like, y'know, a shit-dev-ometer.
  • GamesProgrammer Verified Games Team Programmer, Eutechnyx Ltd. #5 4 years ago

    symbiote +1

    Totaly agree this can also be seen on 360 games when Devs cant be arsed to include persistant lobbys in there multiplayer games and everyone gets kicked after each match and you have to create a new room and re invite your friends. Online experience on either platform is still very much in the hands of the devs to fuck up.
  • monkie_king #6 4 years ago

    does UT usually do decent numbers on the consoles? wondering why Sony chose this title to throw money at to get exclusive status -- maybe a more strategic move as they know it'll mean Epic investing in Unreal Engine, which will then be used in a bunch of future PS3 games?
  • bushwod #7 4 years ago

    @monkie_king

    "maybe a more strategic move as they know it'll mean Epic investing in Unreal Engine, which will then be used in a bunch of future PS3 games?"

    Think you hit the nail on the head there.
  • Xerx3s #8 4 years ago

    Totaly agree this can also be seen on 360 games when Devs cant be arsed to include persistant lobbys in there multiplayer games and everyone gets kicked after each match and you have to create a new room and re invite your friends. Online experience on either platform is still very much in the hands of the devs to fuck up.

    This is why I think MS should implement a cross game lobby system where lobbies are no longer handled by the games but by the system. This and crossgame clan support are imo the next step in online console gaming.
  • ParanoidZombie #9 4 years ago

    Mark Rein talks too much, and yet he doesn't talk about what we need to know: release dates of both ps3 and x360 versions. All that PR crap is really getting on my nerves.
  • lambtron #10 4 years ago

    "OMGZ PS3 AND PC HOLDS BACK 360."

    I think its more likely that a big wodge of cash is holding the 360 back ;).
  • NotSoSlim #11 4 years ago

    Who cares what is holding the 360 version back? It also be MS anal approach to modding games i.e Pro Evo option files.

    PSN is an open platform hence why we may see more MMO games on PS than Live

    Also is PSN can handle 32 player Warhawk with no lag i am sure it can handle this
    Edited by 1 at 16/11/07 @ 16:31
  • Aretak #12 4 years ago

    "Is PSN really up to the task for a game of that caliber ? I mean UT is first and formost and online experience."

    Resistance works flawlessly online, even with 40 players trundling around the huuuge Manchester map. I wouldn't worry about PSN's ability to handle it.
  • crazyhorse174 #13 4 years ago

    Who cares what is holding the 360 version back? It also be MSanal approach to modding games i.e Pro Evo option files.

    PSN s an open platform hence why we may see more MMO games on PS than Live

    Also is PSN can andle 32 player Warhawk with no lag i am sure it can handle thi


    So its anal to worry about what someone may be installing onto their console?

    I think its more to do with the fact that if mods for games are made officially, there is less chance of them fucking up a machine. Home-made ones are less well policed, so could be potentially harmful to a console.
  • sickpuppysoftware #14 4 years ago

    Isn't it the lack of user mod capabilities that's holding the 360 version back?
  • skillian #15 4 years ago

    ^ I admire your optimism, but I think it's Microsoft's unwillingness to let go of any control of their platform.

    I also think MS have a bit of a problem with allowing people to give away free, substantial content on XBL. Hopefully I am wrong.

    edit: @ crazyhorse
    Edited by 1 at 16/11/07 @ 16:24
  • monkie_king #16 4 years ago

    regarding mods, it's probably a bit of both. platform-holder control is usually a good thing as far as quality assurance goes (yes, there are crappy XBLA and Xbox games, but nothing horrendously bugged that'll crash your console).

    really, modding as a whole is totally at odds with the console ethos. and i should think the number of console owners who would buy an fps on the strength of its modding is vanishingly small.

    although if you rebrand modding as "user-created content" then maybe things like LBP will be the future ...
  • skillian #17 4 years ago

    I think you under-estimate the appeal of good mods.

    If the equivalent of a console Counter-Strike came out, free, it would be snapped up by millions.

    A good game is a good game, and it's even better when it's free.
  • monkie_king #18 4 years ago

    well, i meant commercially speaking. after all, the vast majority of console owners are not exactly clued up -- just look at the charts. i find it a bit unlikely that an unofficial 3rd-party mod for an already niche title would be that big a deal in the grand scheme of things.
  • betahoven #19 4 years ago

    Post deleted at 09:36:16 17-12-2011
  • wayn3h #20 4 years ago

  • Kryon #21 4 years ago

    The PS3 version is holding back the 360 version, it's obvious. If the game was 360 exclusive, it would be finished by now, no?
  • m0thr4 #22 4 years ago

    I suspect this is also true of Haze. I also suspect the Xbox 360 has actually been the lead development platform on both these titles.

    All this talk of PS3 exclusives, PS3 being the lead development platform, no more shoddy ports... it was all just smoke and mirrors. My recently purchased Xbox 360 maybe noisy but, as my PS3 starts to gather dust, I don't regret my purchase one bit.
  • GitSomE_UK #23 4 years ago

  • Ryze #24 4 years ago

    The PS3 is taking way too long to develop (decent, polished, optimised) games for.

    I'm happy to wait until they've figured it all out in 2010.

    Maybe by then they'll have doubled the RAM ala PSP in order that the last load can be cached.

    How much free RAM is there for games? 100 odd Mb?

    Sad, sad, sad.
  • logos01 #25 4 years ago

    The 360 version could have probably being released this year along with the PC version if Epic wasn't trying to score points with Sony.