Untethered Melodies
Robert Kotick rattles Sony and Microsoft's cages again - but is this just chest-beating from the world's top publisher?
Published as part of our sister-site GamesIndustry.biz' widely-read weekly newsletter, the GamesIndustry.biz Editorial is a weekly dissection of one of the issues weighing on the minds of the people at the top of the games business. It appears on Eurogamer after it goes out to GI.biz newsletter subscribers.
Activision boss Robert Kotick, in what spare time he has from running the world's biggest third-party publisher, appears to have two main hobbies - baiting gamers on the Internet, and rattling his sabre at platform holders.
On the first front, he's doing remarkably well - between price hikes, abrasive statements and widely reported comments about "taking all the fun out of making videogames", he has single-handedly established Activision as the most widely disliked company in the industry, at least among the vocal hardcore fans who care deeply about such things. In fact, Kotick is so expert at picking exactly the statements which will annoy hardcore fans the most that he has even managed to make previous hate figure Electronic Arts look positively cuddly in the process.
One suspects that, assuming he follows the online feedback to his comments at all, he finds it all rather amusing. After all, Kotick knows better than anyone else how little of the market is represented by the kind of people who post on forums and comment threads - and Activision's recent triumph with Guitar Hero 5, effortlessly outselling The Beatles Rock Band, just goes to prove that huge amounts of noise and attention aren't necessarily meaningful.
On the second front, however, Kotick's comments are far more interesting. Although the company owes much of its size and market clout to Blizzard, which remains fairly firmly a PC and Mac developer and thus of little real interest to console platform holders (although securing a Blizzard title would be a real coup for any platform holder, of course), Kotick knows that Activision's size means that when he speaks, Microsoft and Sony have little option but to sit up and listen.
So speak he does - and on a couple of occasions in recent months, it's been fairly obvious that one of his motives is to rattle the cages of the platform holders and remind them that a significant part of their success is owed to Activision's products.
The first example came a few months ago, when Kotick went on-record saying that the company would consider dropping support for the PS3 if Sony didn't cut the price of the console. Of course, it was patently obvious to everyone that a price-cut for the PS3 was in the pipeline, and Kotick, who undoubtedly has access to Sony's upper management, would have known that perfectly well.
Besides, Activision sells millions of games on the PS3 - a smaller number of millions than it sells on the Xbox 360, but millions nonetheless. The statement, in other words, was meaningless - Kotick was demanding a price cut which he knew was happening anyway, and threatening to do something which Activision would simply never do. The context, however, was straightforward - Kotick was baiting Sony and letting them, and the world, know who wears the trousers in this relationship.
It's important, I believe, to view Kotick's most recent, widely-reported statements in the same light. During a presentation in San Francisco at the Deutsche Bank Securities Technology Conference, Kotick was asked about the possibility of a version of Guitar Hero which attached directly to the display, removing the need for a games console. His response was blunt and positive, talking about the potential for an "untethered" game to level the playing field and improve Activision's leverage with first parties. Kotick went even further, though, telling the audience that they could "expect many of our products to be playable independent of a console".
Predictably enough, this choice piece of sabre-rattling has been picked up and amplified by the media, who breathlessly reported that Activision was working on untethered versions of its games which would cut the console out of the equation entirely. There is talk of a future where the game is the console, where rather than a monolithic Sony or Microsoft branded box, we'll buy controllers which are loaded up with the chipsets required to access online services and play games.
Don't get me wrong - there's a valid discussion to be had about what's sometimes called the "death of the console". Rapidly improving broadband speeds, huge advances in processing power and the steady downward pressure on chip costs conjure up a variety of fascinating potential scenarios, ranging from the OnLive / Gaikai model to a future where television screens themselves have enough processing grunt to play fairly respectable games downloaded from online services.
Kotick's remarks, however, aren't really a major contribution to that discussion - and they're not designed to be. For a start, he didn't talk about any actual products, but merely about being impressed by some technology he's seen and being interested in the business opportunities. For another thing, Kotick undoubtedly knows perfectly well that there's a huge downside to the "system in a controller" model he's talking about. The license fee Activision pays to Sony and Microsoft isn't just a pointless tax - it means that Activision gets to sell software without having to take on the vast expense involved with designing, manufacturing and selling hardware, a process which creates vast losses for Sony and Microsoft which must then be clawed back through software licenses.
By bypassing that market, Activision would be committing to building its own hardware - or relying, perhaps, on the kind of video streaming technology which Kotick briefly mentioned, a field which is promising but still very much in its infancy. It would be investing in the reinvention of many wheels, not least of which would be the building of its own proprietary content market and online service to replace XBL and PSN - and of course, it would be creating yet another platform which game releases had to support, since there's no chance that PS3 and Xbox 360 support would simply be dropped in favour of the new untethered wonder-game.
This suggestion, in other words, belongs in the same box as all the conversations over the years about whether EA would build its own console. Supporters of the argument pointed out that EA was big enough to support the platform with its own software alone, had the financial clout to make it work, and would benefit by not paying license fees on anything it sold. Detractors, who of course turned out to be quite correct, argued that the savings on license fees would never cover the R&D and launch costs of a console, let alone the subsidising of hardware - and that EA would be quite mad to undertake that kind of risk when there were existing platform holders out there happy to do so on its behalf.
What's being suggested here isn't that Activision should build its own console; there's no hint of an ActiBlizzBox of any description. But untethering games from existing consoles, right now, is an undertaking of similar proportions. Future technology will unquestionably make it easier, but the investment required to replicate the hardware, software and services which are offered by the PS3 and 360 would be huge. Better to pay the license fees and let Microsoft and Sony do the heavy lifting - but as Kotick knows, it doesn't hurt to remind them how much they need you every now and then.
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Comments (36) Latest comment 2 years ago
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However, reading about the concept, I would expect Activision to be at least looking into an untethered version Guitar Hero. Nothing to replace the "real" Guitar Hero mind you. But more something of a toy Guitar Hero, a "My first Guitar Hero" if you will, with a smaller cheaper guitar and a very limited number of very simple songs to be played by young kids.
Also, I would think development costs of a Guitar Hero specific chip/setup would be far less than developing a full games console. You wouldn't need a Guitar Hero chipset to handle all the tech needed in an FPS for example. Keep the game simple, in a My First Guitar Hero setup with no online and cartoony graphics, and the chipsets/instructions could be a lot more simple even.
And why not? It would increase the brand name recognition and ease younger players into the genre. And if they like it, they'd undoubtedly then want a go at the real Guitar Hero. Also, remember that Activision did authorize the Guitar Hero "air guitar" belt buckle...
I don't know if it would be commercially viable, but I'd think it likely that Activision has at least given some thought to something like this.
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Games have already sprouted movies, and movies sprouted games. Not fogetting board games, and some plush soft toys. So the next natural step is to take a game product and branch out to toys. I also see an untethered GH... does that mean the end of a console version... not at all. Its about taking a brand and squeezing as much money from the brand as possible (not that I totally agree with that.. but still).
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True story.
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What's not, realistically, on the cards is the idea of Activision putting console-strength chips into a plastic guitar and building a whole online gameplay and retail service to support it. That's what plenty of people have read into his statement, and - for now at least - it's madness.
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Can't imagine jumping around the living room with a wired gutar plugged into the back of my TV - imagine taking one jump too far and seeing the 40" LCD crash face-first onto the floor!
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when the atari came out it was an awesome revolution since you could swap cartridges and play many games on it, instead of buying games that each had it's own hardware.
now it seems everybody's pushing toward the end of this model. it certainly seems handy for the likes of guitar hero. but in the long run I question it's validity. let's suppose activision releases a guitar which acts as the console as well, and all the next iterations of the franchise can be played by inserting some solid state memory into the guitar. let's say somebody else makes a wheel which acted as a console to play driving games. the peripheral becomes the console, killing the middle man. let's just assume these would be light and cool enough to work well and be actually comfortable enough to use (especially the guitar). I think in a fairly short time, other companies would jump in and try to provide their on guitar, and wheel, and arcade stick, or whatever. due to trigger happy lawyers, games made by the company who owns wheel A, won't be supported by the wheel made by company B. third party developers could score both. doesn't that sound familiar? we're back at the same spot. different hardware, exclusives, etc. only, instead of few multi-purpose gaming machines, we'd have some for each gaming genre.
but of course I'm talking out of my back, I mean, what do I know?
being mainly a pc gamer, I say the solution is simple: abort the console e make all games for pc. handhelds can stay, they have a purpose.
ps. I miss the days when gaming wasn't a business and was only about fun.
pps. scratch that, I miss when I was too young to realize gaming was a business, and there was no internet around to tell me what was I missing out on, playing only on the commodore...
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True story.
Autofellatio?
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I've surprised he hasn't announced an Activision equivalent to Steam where they can flog all their PC games without paying anyone (this move would, of course be followed by the withdrawal of Acti products from all other download sites).
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Robert Kotick sucks Satans cock.
True story.
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Autofellatio?
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see what you did there
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Dont flame me!
It's Talk like a Pirate day!
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Blizzard is talking to MS about their next system and what they want from it. In many ways a lot of US software devs are involved in the design of (MS) consoles.
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The problem is now that Activision's quantity over quality approach is now starting to sting them badly with retailers unhappy to be overloaded with SKU's and a growing sense of disquiet in customers and developers (As much as it might have been taken out of context, the "Making games shouldn't be fun" statement rattled a lot of developers and people trying to get into the business). They have to plan everything carefully and manage their PR effectively because a bad move has the potential to backfire more on them on any other developer. The idea of untethered consoles is pretty alarming to developers since while they can develop the hardware. The cost of it is going to limit the power available to them and further annoy consumers who are getting sick of the amount of peripherals required of them now.
This depends if their employees aren't flooding out of the company now though...
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Every software and hardware developer that has taken on the giant known as Microsoft has been very bloodied and it took the likes of brilliant Google to win the browser/search engine war. However Microsoft could deliver Onlive type service through the Xbox 720 (if anyone can) and trump the next gen competion right away.
If Guitar Hero and Call of Duty Modern Warfare 2, and dare I say WoW were completely off Xbox 360 and Windows and on their own hardware microsoft will still be raking in the money left right and centre.
Let's also remember EA is quickly growing vast amounts of new franchises (A new Medal of Honor also in the works) and I expect that Bioware will soon be kicking WoW's ass with The Old Republic. Rock Band is doing well (if only they could get some better hardware in Europe) and they will come away looking like heroes.
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Kotick in charge of Activison= No sale to activison.
He has said he treats his employees like shit(stifling creative processes that can make great games for us all) and clearly view his consumer base as cows to milked, so I refuse to support that.
He could release the digital version of Christ and I still wouldn't buy it.
Fat Kotick in charge = No sale.
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I also have to say I am perplexed at the amount of influence Activizzard gets thanks to series like Call of Duty (How can people still not be bored? They basically sold the same game over and over for years, not to mention it's an FPS on consoles) and Guitar Hero (exact same thing as Rock Band, boycotting them on this one should be rather easy).
Also, good luck with the whole network/untethered thing: I would wager most people would rather avoid having yet another box under around the house just to play one game; as far as the streaming idea is concerned, let's see what clout it manages to retain once people realize it means they'll be paying to play in Youtube picture quality with plenty of lag (not to mention the joy of having to worry about network congestion and transfer caps).
And no, short of reinventing video coding, magically have fiber to every home and having the streaming provider's boxes sitting in every customer's ISP backend it won't be comparable to what we have been enjoying for quite a while now. Hell, PQ for most video streaming providers is crap compared to free digital OTA broadcasting, let alone satellite or Blu Ray, and they have plenty of time to encode their streams properly.
Finally, good luck convincing people to essentially give up ownership of what they pay for: I suspect I am not alone in wanting my games to run on hardware I control (ok, only sort of when we're talking consoles, but at least the box is in my house and I can use it whenever I want, with or without a net connection).
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I'm not the guy to usually boycott a company (had no problem with EA all those hard years), but will really stop buying Activision games. First one I went around was Wolfenstein. Would have bought it, because I loved the original, but... Activision... No way!
In the article it is mentioned that Guitar Hero still sells very good even if the "hardcore" are on war with Activision. But I have to mention some articles which pointed out that the sales of Guitar Hero (and RockBand) were down more than 40%.
My opinion is that EA was clever enough to turn around in the right moment and to start new franchises, because only relying on a couple of article (in the case of Activision: MW and WoW) can be very dangerous. In the very fast times in which we are living trends and hypes change very fast. One day a game can be the thing and on another one you're already out.
Activision is gonna crash like the Roman Empire!
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I really doubt he wears the trousers in any of his relationships with the platform owners. I'd suggest that he's actually all mouth and no trousers.
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You know what's funny? Activision makes it so easy for me to vote with my wallet, because their Steam prices are insane. European prices are from 50% up to 100% higher than the US prices, and they never go down. The first Call of Duty is still 20 Euros! I can buy both Team Fortresses or the entire Jedi Knight collection for less than that! Also they're the proud publishers of Quantum of Solace, the game that costs 270% (yes, 2.7 times) more in Europe than it does in the States. I get it, Mr Kotick. You're telling me to fuck off. So I will. I understand that LucasArts are having a sale...
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Yes, hello World of Warcraft.
And now, strangely, it is the hardcore base - the base that built a lot of the foundations and utilities that are taken for granted - who are drifting away from it. They helped build it, but there is starting to be very little content left for them - and what there is, is usually either very buggy or requires long, long hours of preparation. Essentially, it's asking the hardcore base to give up life, love and work for the sake of a few hardcore achievements, and the hardcore base is now, quite rightly, walking to newer pastures where they are likely to build again
What does this mean then for the majority now who are not hardcore? The casual players. Well, there is enough advertising revenue coming from some of the utility sites that some things will carry on indefinitely, but theorycrafting will be restricted. You are likely to see numerous mods abandoned as their creators lose interest. Guilds will crumble, and players who leave for another game are very likely to take their old guilds with them. Ahem. I should know.
Activision-Blizzard, and Kotick in particular, do not appreciate that some games are how they are now not by luck or chance, but because they have had a dedicated and loyal following who have supported them and made things the way they are. By turning away and insulting those people, they will leave - and yes, the foundations and structures may already have been built, but without proper loving maintainance they will crumble as any structure will left untended.
This man may be a big businessman, but he sure ain't a smart one - as a smart one would know when to keep their big shark mouth shut.
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No because the plastic guitar would melt...
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They don't really have any new franchises coming, and if they did they don't have the hardcore support no one's going to buy them if they appear. I have never boycotted a company before but Activision will not be getting any of my money until the company has a major shift in policy.
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]http://ar stechnica.com/gaming/news/2009/...[/link]
Well, maybe that's not exacly living room material (and seeing from comments all around not very good for arcades either).
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