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Unreal Tournament 3 Interview

Xbox 360 Interview by Kristan Reed

30 April, 2008

Page 1 of 2. Page 2 ->

It may have been out on PC and PS3 for a while now, but the Xbox 360 release of Unreal Tournament 3 is still in development at Epic Games, and at publisher Midway's recent Gamers Day ubiquitous vice president Mark Rein was in attendance helping people get to grips. We sat down with him to talk about the 360 version and what Epic's up to in general.

Eurogamer: Why didn't you do a 360 version of UT3 in the first place?

Mark Rein: We chose the PS3 first because Sony was really going to play ball with us on the freedom to do the mods the way we wanted to do them: completely user-exchanged mods that you can download off the Internet, just like you do on the PC. It's a very open system. They've got a web browser on, you can actually go get the mods, stick them on a memory card, use them on a web browser in the PS3, so it just felt that that was the right thing to do.

And obviously it's good for our engine to have the game ship as early as possible on PS3. We've already done incredibly on Xbox 360, so it was just worked out really well. The other thing was that we use GameSpy as our multiplayer system on the PC - well, it's the same on PS3. So it was just easier to do those two versions together, and then come back and retrofit the game to Xbox Live and the other things we wanted to do on 360 afterwards.

We realised that, sure, the 360 would have a larger installed base and would have sold more, but that would have hurt the PC version, because we've got two completely different ways of doing online multiplayer. And so this worked out, it was efficient. We're a small company, so we have to do things efficiently. That's why people license our engine because we really work hard at efficiency, we have a really good tools pipeline, and making it productive for people so small teams can compete with much larger companies like Bungie and Square and whoever else are making the best games out there.

Eurogamer: So is the new stuff that's snuck into the 360 version completely exclusive, or will it finds its way into the other versions eventually?

Mark Rein: For now it's exclusive to 360. Who knows what happens down the road? We've got two new characters, three completely new maps, and then we have three 'envisionings' of Suspense and Downtown. So those are now like Necris versions of those maps - instead of being Axon against Axon, it's Axon against Necris. One side has the break, you know, the Darkwalker and things of that nature. It's pretty cool; really fun to play.

We also brought all the DLC that we've released since the original version to this version as well. You get a lot on the disk here. This is great value - it's a lot of stuff.

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defdaz
30/04/08 @ 06:05
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We still have fun with the original UT at work when the boss' not around lol.
anomagnus
30/04/08 @ 08:41
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whats this got to do with gta4?
mem
30/04/08 @ 10:17
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GREAT LOOKING FORWARD TO ANOTHER FPSGAME THE ONLY PROBLEM IS I CANT STOP PLAYING GTA4 THE GAME TAKEN OVER MY LIFE...
Quint2020
30/04/08 @ 10:32
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I LOVED Unreal Championship over LIVE on the original Xbox but if i'm being honest this just feels a little redundant now.
Mr_Dodger
30/04/08 @ 12:50
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So three new maps plus "We also brought all the DLC that we've released since the original version to this version as well. You get a lot on the disk here. This is great value - it's a lot of stuff."

So whatever happened to "We can't fit it all in without blu-ray?"
Xerx3s
30/04/08 @ 14:03
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UT3 = no buy. It's only UT by name and there are better games out there. UT'99 GotY edition on XBLa on the other hand would be an instabuy.
Bitkari
30/04/08 @ 17:08
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Eurogamer: Why didn't you do a 360 version of UT3 in the first place?

Mark Rein: We chose the PS3 first because... we really didn't want to compete against Halo 3, so left it 6 months.

fixd.

skillian
30/04/08 @ 22:47
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"Snuck"? What's wrong with a nice English "sneaked", huh?
squirrelsalot
01/05/08 @ 03:41
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UT3 afraid to compete with Halo 3? That's funny.
farticusmaximus
01/05/08 @ 03:45
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UT3 vs. Halo = UT fail.

Unreal has very little to offer except plain vanilla multiplayer. I dont give a donkeys crap about 'teh pixuls', UT has sod all gameplay whereas Halo is still going strong on XBL and being replayed over and over in campaign mode.

To attempt to compete with Halo on release would have been utter lunacy.
GamesConnoisseur
01/05/08 @ 05:13
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So..... unreal!
RandomTerrain
03/05/08 @ 16:52
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No split screen still? Broken.

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