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Unreal Tournament 3 Preview

PC PlayStation 3 Preview by Tom Bramwell

23 July, 2007

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Unreal Tournament 3's most eye-catching new feature is a two-metre-square block of pink gelatinous wibble that Epic is currently calling the "slow bubble". Once deployed, it slows the pace of anything that passes through it to a crawl. You can fire a rocket into one end and then run round the side and watch it slowly carve through the centre, before resuming its breakneck pace as it exits. More usefully, you can also dump it in a corridor that chokes your enemy's progress and use it like a flytrap, snaring the opposition and then blasting them at will. And, brilliantly, anybody stuck inside also gets to watch your bullets seep towards them at the same gradual pace that prevents them getting out of the way. Surely this is the best deployable since Armed & Dangerous' rarely mentioned shark that leaps out of the ground and eats you when you walk over it, if not the can of Red Bull I just found in my desk drawer.

Not that the blobosquirm is the focus of Epic's presentation at E3, of course. That would be silly. But, having been up for 48 hours at the point it creeps across producer Jeff Morris's screen, it was the thing that jolted me back to life, and thus deserves celebration.

Unreal Tournament 3 (it's "3" rather than "4" because Epic considers UT 2003 and 2004 to be part of the same "series") is the latest instalment in the arena-based multiplayer shooter series that gave us the asymmetric "Assault" team-play principle, the pilotable Redeemer mega-weapon, the concept of "mutators" and a viable alternative to id Software's 1990s FPS monopoly. "We're keeping this one to a set number of game modes, and making sure we pack as much into them as possible," says Morris, introducing the game in a crowded corner of Midway's suite at the Loews Hotel in Santa Monica, when asked to explain the thinking. To that end we've got Deathmatch, Team Deathmatch, Capture the Flag and Warfare. Gone (to some extent) are Assault, Double Domination, Invasion, Bombing Run and Mutant, although vehicle-CTF is reportedly still in there. "Streamlined" is the word.

'Unreal Tournament 3' Screenshot 1

Even if you've spent the last eight months grinning at Gears, UT3's graphics ought to impress.

"With Warfare, we're combining the best parts of Onslaught and Assault, and including a bunch of cool things we haven't seen before," says Morris. Warfare is a team-based mode that sees bands of players working together to capture nodes on the way to the enemy's power-core. Each Warfare map has a number of nodes, and taking each over can represent the same kind of asymmetric struggle as Assault, while preserving the vehicle-based combat and equipment elements of Onslaught. One of the benefits of this node-based concept is that a large map doesn't become stretched, as individual nodes become points of focus; a sort of "moving battlefront" as Morris puts it. That comment, and the way he talks about concentrating gameplay in Warfare, echoes a lot of the sense that Valve makes when it talks about Team Fortress 2's 'Hydro' map, for those familiar with that.

Individual nodes offer other benefits too. Some are paired with turret-guns, and those suddenly rolling their eyes would do well to centre the view again, because these - if you'll forgive the phrase - are no ordinary turrets. Well, they are, but they're attached to rails. In the example we're shown, a turret can be manoeuvred the whole way around a circular fountain in a town square, giving the defending team a greater range of strategic options. You'll also be able to go after nodes slightly off the beaten track - they won't necessarily be on the path to the opposing power-core, but they will give you other benefits, like access to some of UT's meatier vehicles. You know, the Leviathan.

'Unreal Tournament 3' Screenshot 2

Character models can be fully customised.

Most of UT 2004's vehicles return, but with the addition of alien species the Necris you also gain access to more unusual options. Morris brings up the word "asymmetric" again. "Axon [the goodies] vehicles may not have an exact counterpart, but they're balanced against them," he explains. We're first shown the Dark Walker, which is an insectoid crawler with three spindly tentacle legs that creeps around in a bubble of energy, able to jump to scale the crumbling environments and tuck in its tentacles to roll around fearsomely, also firing twin laser-beams and screaming to knock enemies off their feet as a secondary attack. "That's horrible," one of our fellow watchers exclaims as it sashays gruesomely over a hill. The Necris also have more manoeuvrable alternatives as well as a stealth option (although we don't see it - ho ho) and both sides have aerial options, including the Axons' Cicada gunship. "Cicada" being one of my favourite words ever.

Vehicles give a team greater strength, but individuals can call upon a typically vast and diverse range of weapons too. UT favourites the Impact Hammer, Shock Rifle, Bio Rifle, Flak Cannon, Rocket Launcher, Sniper Rifle and Translocator are in, along with the Redeemer. The AVRiL rocket launcher is also back for smashing up vehicles, as is the Link Gun, which can be used to help speed up the takeover of nodes in Warfare at the obvious expense of peripheral vision and, you know, any form of personal defence. Then there are the power-ups and equipment like the slow bubble, or the "berserk" tool, which increases your rate of fire dramatically for a short period. id should sue. Although if they could hang on until UT3's out that'd be preferable - don't want them jeopardising our fun, innit.

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Comments: 1-50 of 68 in total | next 50 »

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3william56
23/07/07 @ 12:42
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Someone's been reading The Forever War. Not sure whether this Slow Bubble will be great (as the person firing it) or joypad destroyingly frustrating (as the person caught). Ah well - new rumbly Sixaxis will be in the shops by then.

Oh and (insert some low number here)
disc
23/07/07 @ 12:47
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6/10
pigwhistler
23/07/07 @ 12:48
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I lost interest the day FPS shooter development shipped focus from the PC to any console. FPS's just dont work right on consoles (roughly translated as i'm too old to use those newfangled joypads).
Steroyd
23/07/07 @ 12:49
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Ugh an FPS that lives and dies by the multiplayer modes... but it does mods on a console which could open the door to something great... for PS3 at least.

/torn
RedPanda
23/07/07 @ 12:49
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The slow bubble kinda reminds me of the super-big time-warpy planet Moab in the Halo Jones comics.

Can't say I've played any Unreal since I was at college though. Graphics look nice.
lambtron
23/07/07 @ 12:50
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My take on the whole thing...

UT (the first one) was great.

Ever since, law of diminishing returns.
Steroyd
23/07/07 @ 12:53
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Given the game's close association with platform holder Sony - it's a PS3 and PC "exclusive" for 2007, as if you didn't know - Epic is paying a lot of attention to getting the PS3 version's dual-stick controls right too.

Erm... but the PS3 still supports KB/M right? ....Right!?

RIGHT!?!
cyacomini
23/07/07 @ 13:01
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Why only a PS3 and PC icon?

It's for 360 too dontcha know.

TILT
23/07/07 @ 13:01
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It's got single player, too? I thought UT was multi-player only. Suddenly, I'm more that just mildly curious.

KB/M support would be great. Yes, it may be unfair to people who only got the controller, but it should be possible to have "KB/M only" servers or something like that.
3william56
23/07/07 @ 13:03
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FPSs work fine on a console if they're tuned for the console - mostly getting away from pixel perfect clickwankery, and add in a degree of autoaim. PC purists will whinge, but Doom and Quake 1 had it, and IMHO were a lot more fun for it - hell you could play Q1 fine with keyboard alone. Halo, Timesplitters and Black were great and got it right. The ports which don't adapt are the ones that suck.

Would be nice though if someone came up with a better dedcated controller for console FPSs though. Keyboards aren't even analogue FFS, and aren't exactly ergonomic for loungeroom play. A combo trakball or touchpad with a stick and trigger might do it.

Or a wiimote...
Chaote-Imagicka
23/07/07 @ 13:07
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""One of the things we found out is that with Unreal Tournament 2004 probably less than half the players ever went online,""

So they decided to make it just like any other single player game? Smart move thar guys! "We have a product enjoyed by loads of people who like to have DM and the like without lag, wankers, lobby screens, campers etc, lets cock it up by making it another bloody story game!" If this is as irritating as the story in UC2: Liandri Conflict was this could be my last Unreal. I buy Unreal for the offline botmatch tournament ladders. Not dialogue and cutscenes.

That customisation can be layered on top of a character model that begins basic and chunky, like one of Gears'

But there are still chicks right? And a variance between light/fast/weak; heavy/slow/strong; and balanced? There had better be - if every character model just plays the same and is basically some big chunky over compensating for a tiny dick closet homosexual like the cast of Gears I'll wind up falling asleep.
souljacker2000
23/07/07 @ 13:11
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I Never played UT online... im grateful for a storyline... itl make me buy this
Dr.Mott
23/07/07 @ 13:12
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@ cyacomini

It's PS3 and PC "exclusive" for 2007. 360 version is out next year.
Fernando
23/07/07 @ 13:16
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"It's PS3 and PC "exclusive" for 2007. 360 version is out next year."

and who is to blame for that? ;)
skillian
23/07/07 @ 13:17
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Great screenshots, great vehicles and weapons too. Should be a great game.

It's nearly Unreal time again, woohoo!
disc
23/07/07 @ 13:28
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Fernando: Direct consequence of Microsoft and the Gears of War deal :)
Fernando
23/07/07 @ 13:30
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hehe
BobsYourUncle
23/07/07 @ 13:30
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Looks OK, but nothing better. Crysis' multiplayer will be way better.
Edited 1 times, most recently on 23/07/07 @ 14:30
LeD
23/07/07 @ 13:31
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I do think somehow Gears exclusivity will ship more copies and hardware units that UT3 ever will.
spliffhead
23/07/07 @ 13:42
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Morris begins by explaining, "and one of the ways we've done that is to have the Gears of War team working day and night to get these controls up to what we would want."

I guess they would want anything other than the PS3 pad?
sharpfish
23/07/07 @ 13:45
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been playing UT (and unreal) online and singleplayer since 1998! Great to hear a decent singleplayer is in UT3 (similar but better to the original UT(99)).

However, I hope they haven't nerfed the PC version in anyway to cater for the PS3 versions needing to be compatible/comparable.

FPS = PC it will always be that way, a KB/M combo for a PS3 still won't address the problems - apart from anything else the GPU in the PS3 is substandard for UT3 "at it's best", and you kiss goodbye to the editing tools which is a big part of the game for me.
skillian
23/07/07 @ 14:03
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and you kiss goodbye to the editing tools which is a big part of the game for me.

But PS3 users do get to play any of the PC mods, which is the most important thing. And with the option to use M/KB too, this will probably be the closest any game has got to a 'proper' FPS experience on a console yet.
MasterGrief
23/07/07 @ 14:03
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LMAO @ all these clowns compalining about UT3

So now that Epic is no longer in bed with Microsoft all of sudden the Unreal franchise has been going downhill ? :)

LOL whatever helps you feel better about paying for an online service that is being bested by a free one that feautures MODS & dedicated servers

Oh and BTW Gears of War is coming to the PC & MAC with extras. It must really suck to be an Xbot right about now :)
skx
23/07/07 @ 14:06
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Mods will be for Console Gamers a total new exciting expirience.

You will see how a good feeling it is to buy a games that gives you tons of different gameplay expirience in multiplaer and singleplayer through tons of upcoming new mods...awsome. Especially the total conversions are mostly total new games. I like it. =)
LeShin
23/07/07 @ 14:08
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You can't blame the UT team bringing fps's to consoles. There probably wasn't enough people buying their games. Not many PC owners have a rig powerful enough to run it, so they'll would've lost more money.
I can't wait to play this as I've always like UT's art style. I might also purchase that new fangled fps peripheral that the PS3 now has available. IGN said it was brilliant to use.

Also, to the person who said Crysis's multiplayer might be better, how may people do you reckon will be online with the specs you need to play that game?
Edited 1 times, most recently on 23/07/07 @ 15:09
01SniperWolf
23/07/07 @ 14:15
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Do PC gamers actually buy games?, seems to me they're all downloading them for free weeks before release. No wonder developers like Epic are making console versions, they evewn said piracy was a major factor.

PC gamers are nothing but stinking pirates killing the industry.
Edited 1 times, most recently on 23/07/07 @ 15:15
skillian
23/07/07 @ 14:35
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^ I really can't back this up, and I might be wrong, but over the years the Unreal franchises on PC have probably sold more copies than any console game ever.

edit: and there will likely be thousands of people playing Crysis when it's released. It'll probably be easier to find a game than most console MP games.

All these PC gaming scare stories undoubtedly come from people who don't actually play PC games.
Edited 1 times, most recently on 23/07/07 @ 15:37
Darren
23/07/07 @ 14:36
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Well I'm one of those rare PC gamers that actually *buys* his games, admittedly I usually wait until they're less than £20 before I do so, which doesn't take as long as you'd expect, thanks to sites like Play.com. I've got MotoGP 3 on the way from said Play.com for just £7.99, at that price you have to wonder why anybody bothers pirating games really...
Azazel
23/07/07 @ 14:45
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M-M-M-MONSTER KILL

etc
Lim-Dul
23/07/07 @ 14:46
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I don't bother pirating because most games nowadays are not even worth pirating. ^^

As to UT3 - looks like the kind of game that'll have an oct-core computer with four graphic cards as recommended system requirements... Except for that it'll be just like any UT title or FPP shooter in recent history... "Next-gen" for the win! It's the best excuse developers ever had for making graphically stunning, yet poorly optimized and fairly generic games with absurd system requirements. Microsoft (because you need Vista to play DX10 games) and the hardware manufacturers (which sure as hell are also part of the next-gen conspiracy) must be laughing their arses off. =)
Dizzy
23/07/07 @ 14:48
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Orange Box. Nuff said.

Epic will REALLY have to up the ante on this one. Valve/Dice has been where it is at in PC FPS gaming last few years. It better have more than jump/shoot gameplay like it had in the 90s. I hated UT after the first one... unplayable mess, but I am a CS/BF fan ;)
skillian
23/07/07 @ 14:52
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Orange Box. Nuff said.

TF2 will be awesome, I'm sure, but it's more of a snack to UT3's meat and two veg.

Can't be bothered commenting again on the "it'll need a £2,000 system to run" remarks - you clearly don't have a clue if you think MS are laughing their arses off at all those Vista sales.
Edited 1 times, most recently on 23/07/07 @ 15:53
Azazel
23/07/07 @ 14:54
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^@Dizzy, You probably don't think quakeworld is the pinicale of all things in the universe then. You must burn!

/fetches duck and scales
Edited 1 times, most recently on 23/07/07 @ 15:54
Lim-Dul
23/07/07 @ 15:03
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Can't be bothered commenting again on the "it'll need a £2,000 system to run" remarks - you clearly don't have a clue if you think MS are laughing their arses off at all those Vista sales.

Well - not now, but they will be when more games like this come out. =)

Besides - I do have a high-end computer and Vista (I'm quite content with the system) myself, in the past a high-end system meant that you were able to play every game on the market with the highest settings available - smoothly, that is. Nowadays you also have to have a high-end system to play games on the highest settings smoothly - if they are 2 years old. =)
Edited 1 times, most recently on 23/07/07 @ 16:04
Xerx3s
23/07/07 @ 15:05
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I see that epic still hasn't got a clue why UT'99 was so much superior to the sequels. I'm almost starting to wonder if it was a stroke of luck.

Come to think of it, I think I might just as well give UT'99 a go again. For the glory days.

Why only a PS3 and PC icon?

It's for 360 too dontcha know.


Not to mention the Mac. Come to think of it, does EG have an icon for a mac?
subtlesnake
23/07/07 @ 15:15
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"I really can't back this up, and I might be wrong, but over the years the Unreal franchises on PC have probably sold more copies than any console game ever"

Even if that was true, it's still apples and oranges. Anyway Super Mario Bros sold 40 million copies and recently, GTA:SA sold around 14 million copies. I don't know about Unreal Tournament 2003/2004 but the original Unreal Tournament and its predecessor, Unreal, only sold a million copies each. It's really not the mega-huge franchise people make it out to be.

skillian
23/07/07 @ 15:19
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^Yep, you're right, I did the research after posting the comment.

I think it was just the "PC gamers are nothing but stinking pirates killing the industry" comment that made me jump the gun.
sport
23/07/07 @ 15:23
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just kill off this bloody franchise

/waits for Duke Nukem Forever
/waits
/waits
/waits
/waits
/waits
/waits
/waits
...
skillian
23/07/07 @ 15:27
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/is sad about the lack of love for UT here.

I know it doesn't mean an awful lot, but UT2004 has an average score of 92.8% on gamerankings.com.
Walshicus
23/07/07 @ 15:29
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I thought Eurogamer listed a game under all platforms it's KNOWN to be released for, regardless of timed exclussivity by way of technical considerations? That is to say, the game IS coming out for 360 [and Mac apparantly] and it seems a bit silly to list it as otherwise over the sake of a few months disparity in release dates.
spliffhead
23/07/07 @ 15:39
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Isn't the Mac symbol a duck with a bad leg?
RexRunti
23/07/07 @ 15:39
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""It's PS3 and PC "exclusive" for 2007. 360 version is out next year."

and who is to blame for that? ;) "

Bungie?
login_name
23/07/07 @ 15:41
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"PC gamers are nothing but stinking pirates killing the industry"

Yeah, cos consoles don't have this issue at all do they, oh no.
RexRunti
23/07/07 @ 15:45
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Do Mac owners buy games? I was under the impression Macs were just there to look pretty and for the owners to bitch about how much better they were than PCs. (A good proportion of Mac lovers now claim with glee "You can install windows on it, isn't that great?", just buy a prettier PC ffs!)
Edited 1 times, most recently on 23/07/07 @ 16:49
cyacomini
23/07/07 @ 16:29
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@Walshicus

Exactly my point - also the fact that when you click on the PS3 section you get the big story, but it's missing from the 360 page.

Actually, Bomberman probably deserves the top billing more so ;)

cyacomini
23/07/07 @ 16:32
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@ RexRunti

Yes, we mac owners do buy games. They can be expensive though because the market is so marginal.
Wyrm
23/07/07 @ 16:37
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Looks utterly amazing. But I doubt many peoples PCs will handle that level of detail at a top framerate, guess we'll see just how good this engine is.

Thing is, I've had every UT so far, oggled the graphics for a bit and then got bored very fast. Hopefully the single player does have some meat.
ratso
23/07/07 @ 16:40
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i assume theres an option to plug in a mouse and keyboard?

Lim-Dul
23/07/07 @ 16:44
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i assume theres an option to plug in a mouse and keyboard?

Not on the PC - you'll have to play with either a Sixaxis or an XBox 360 controller. ;-)

*Looks at recent crappy console-to-PC ports*
Pablo2k5
23/07/07 @ 17:50
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TILT said... "It's got single player, too? I thought UT was multi-player only."

Yep, UT had the best bots ever. I pretty much only played single player, with all manner of mods and user made maps.

Probably my fave game ever.

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