Unreal Tournament 3 Preview
Killing spree!
Unreal Tournament 3's most eye-catching new feature is a two-metre-square block of pink gelatinous wibble that Epic is currently calling the "slow bubble". Once deployed, it slows the pace of anything that passes through it to a crawl. You can fire a rocket into one end and then run round the side and watch it slowly carve through the centre, before resuming its breakneck pace as it exits. More usefully, you can also dump it in a corridor that chokes your enemy's progress and use it like a flytrap, snaring the opposition and then blasting them at will. And, brilliantly, anybody stuck inside also gets to watch your bullets seep towards them at the same gradual pace that prevents them getting out of the way. Surely this is the best deployable since Armed & Dangerous' rarely mentioned shark that leaps out of the ground and eats you when you walk over it, if not the can of Red Bull I just found in my desk drawer.
Not that the blobosquirm is the focus of Epic's presentation at E3, of course. That would be silly. But, having been up for 48 hours at the point it creeps across producer Jeff Morris's screen, it was the thing that jolted me back to life, and thus deserves celebration.
Unreal Tournament 3 (it's "3" rather than "4" because Epic considers UT 2003 and 2004 to be part of the same "series") is the latest instalment in the arena-based multiplayer shooter series that gave us the asymmetric "Assault" team-play principle, the pilotable Redeemer mega-weapon, the concept of "mutators" and a viable alternative to id Software's 1990s FPS monopoly. "We're keeping this one to a set number of game modes, and making sure we pack as much into them as possible," says Morris, introducing the game in a crowded corner of Midway's suite at the Loews Hotel in Santa Monica, when asked to explain the thinking. To that end we've got Deathmatch, Team Deathmatch, Capture the Flag and Warfare. Gone (to some extent) are Assault, Double Domination, Invasion, Bombing Run and Mutant, although vehicle-CTF is reportedly still in there. "Streamlined" is the word.

Even if you've spent the last eight months grinning at Gears, UT3's graphics ought to impress.
"With Warfare, we're combining the best parts of Onslaught and Assault, and including a bunch of cool things we haven't seen before," says Morris. Warfare is a team-based mode that sees bands of players working together to capture nodes on the way to the enemy's power-core. Each Warfare map has a number of nodes, and taking each over can represent the same kind of asymmetric struggle as Assault, while preserving the vehicle-based combat and equipment elements of Onslaught. One of the benefits of this node-based concept is that a large map doesn't become stretched, as individual nodes become points of focus; a sort of "moving battlefront" as Morris puts it. That comment, and the way he talks about concentrating gameplay in Warfare, echoes a lot of the sense that Valve makes when it talks about Team Fortress 2's 'Hydro' map, for those familiar with that.
Individual nodes offer other benefits too. Some are paired with turret-guns, and those suddenly rolling their eyes would do well to centre the view again, because these - if you'll forgive the phrase - are no ordinary turrets. Well, they are, but they're attached to rails. In the example we're shown, a turret can be manoeuvred the whole way around a circular fountain in a town square, giving the defending team a greater range of strategic options. You'll also be able to go after nodes slightly off the beaten track - they won't necessarily be on the path to the opposing power-core, but they will give you other benefits, like access to some of UT's meatier vehicles. You know, the Leviathan.

Character models can be fully customised.
Most of UT 2004's vehicles return, but with the addition of alien species the Necris you also gain access to more unusual options. Morris brings up the word "asymmetric" again. "Axon [the goodies] vehicles may not have an exact counterpart, but they're balanced against them," he explains. We're first shown the Dark Walker, which is an insectoid crawler with three spindly tentacle legs that creeps around in a bubble of energy, able to jump to scale the crumbling environments and tuck in its tentacles to roll around fearsomely, also firing twin laser-beams and screaming to knock enemies off their feet as a secondary attack. "That's horrible," one of our fellow watchers exclaims as it sashays gruesomely over a hill. The Necris also have more manoeuvrable alternatives as well as a stealth option (although we don't see it - ho ho) and both sides have aerial options, including the Axons' Cicada gunship. "Cicada" being one of my favourite words ever.
Vehicles give a team greater strength, but individuals can call upon a typically vast and diverse range of weapons too. UT favourites the Impact Hammer, Shock Rifle, Bio Rifle, Flak Cannon, Rocket Launcher, Sniper Rifle and Translocator are in, along with the Redeemer. The AVRiL rocket launcher is also back for smashing up vehicles, as is the Link Gun, which can be used to help speed up the takeover of nodes in Warfare at the obvious expense of peripheral vision and, you know, any form of personal defence. Then there are the power-ups and equipment like the slow bubble, or the "berserk" tool, which increases your rate of fire dramatically for a short period. id should sue. Although if they could hang on until UT3's out that'd be preferable - don't want them jeopardising our fun, innit.
Another way of focusing the fight in vehicle games is giving every player a hoverboard. Reminiscent of Jak II's answer to the problem of a big city and a slow player-character, the hoverboard helps you jet around quickly but leaves you hugely vulnerable. Only available on vehicle maps, you can be knocked off it with even the slightest blow, which immediately locks you into a rag-doll tumble, but, as Morris points out, "sometimes you'll want to throw caution to the wind".
On PlayStation 3, you'll also be able to use the Sixaxis pad's tilt control to manoeuvre the hoverboard. It's actually one of a few control tweaks aimed at the PS3, where you'll also be able to control the Redeemer's all-powerful secondary-fire mode with Sixaxis, directing the round through the sky and into your opponent's face by tilting. Given the game's close association with platform holder Sony - it's a PS3 and PC "exclusive" for 2007, as if you didn't know - Epic is paying a lot of attention to getting the PS3 version's dual-stick controls right too. "One of the big concerns is that controller is very different to the keyboard and mouse, so we want to make sure we have the best experience possible," Morris begins by explaining, "and one of the ways we've done that is to have the Gears of War team working day and night to get these controls up to what we would want."

We're not shown too many environments at E3, but the ones we do see are noticeably complete.
Something else that Epic's done is to look closely at the single-player. "One of the things we found out is that with Unreal Tournament 2004 probably less than half the players ever went online," Morris says. "So that was really surprising to us, and we want to make sure the single-player this time around is a fantastic experience. What we've done is create a full-fledged single-player - it's got cut-scenes, storylines - we're calling it divergent storyline because you actually get to decision areas where you say hey, do I want to stick to this corporation or move onto that one, betray them, whatever, and so when you play through it a second time you're going to have different ways of playing the game." You'll also unlock things as you play through the bot-based single-player game that can be used to customise your character, online as well as off.
That customisation can be layered on top of a character model that begins basic and chunky, like one of Gears', and then picks up unique attributes. Morris' favourite add-on is the hammerhead shark helmet. The ornaments drastically change your appearance, with the obvious benefit that if you're shot by somebody online you can probably identify them a lot more easily when you decide to respond in kind on the next spawn. Morris quickly nixes any hidden potential for that to backfire, too, pointing out that the appearance changes but the bounding-box - the area that registers damage when shot - is consistent across even the most diverse models. He expects that Unreal fans on the Internet will have great fun developing custom character models.

Single-player's been given a lot of attention after Epic's surprising discovery that less than half of UT 2004's fans actually went online.
That of course keys in to something else that's been said about UT3 this past month, which is that the game will support the use of mods across both PS3 and PC. Mark Rein said last week that UT3 won't support "Games for Windows - LIVE" (they have strong views about it), so there's no cross-play between PC and Xbox 360, but cross-play between PC and PS3 hasn't been ruled out, and PS3 players will be able to join PC-hosted servers, if not PC games. Asked for specifics on the mod interchange, Morris can't immediately help. "We're looking at different ways of doing that," he says. "Electronic transmission, websites maybe - but that's still being worked out."
However that does work out, one area of the PC-PS3 relationship they are happy to focus on is graphical. Epic has PC and PS3 builds sat a foot from one another at E3, and they're keen to draw the action to the exact same sections to emphasise the similarity. Building on Gears' terrific levels of detail, the Unreal Engine 3 purrs happily under the bonnet of its home-game, with levels full of crumbling bridges, smashed trains, branches gently swaying in the breeze, and a palette of deep purples, browns and greys bored together with the same textural seamlessness we were quick to praise in Halo 3. A lack of human or much artificial opposition in our presentation build means that we can't comment on how well UT3 handles the inevitable spectacle of large-scale battles between 24 players packed onto hoverboards and in vehicles, nor what if any damage all the bot computations will do to performance, but for now that's not really their point: UT3's E3 demo seems to be to emphasise the framework, with the bigger picture to be inked in the run-up to its release later this year. Look out for more on Epic's ambitious FPS in the months to come. It's definitely worth keeping an eye on.
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Comments (64) Latest comment 5 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Oh and (insert some low number here)
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/torn
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UT (the first one) was great.
Ever since, law of diminishing returns.
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Erm... but the PS3 still supports KB/M right? ....Right!?
RIGHT!?!
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It's for 360 too dontcha know.
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KB/M support would be great. Yes, it may be unfair to people who only got the controller, but it should be possible to have "KB/M only" servers or something like that.
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Would be nice though if someone came up with a better dedcated controller for console FPSs though. Keyboards aren't even analogue FFS, and aren't exactly ergonomic for loungeroom play. A combo trakball or touchpad with a stick and trigger might do it.
Or a wiimote...
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So they decided to make it just like any other single player game? Smart move thar guys! "We have a product enjoyed by loads of people who like to have DM and the like without lag, wankers, lobby screens, campers etc, lets cock it up by making it another bloody story game!" If this is as irritating as the story in UC2: Liandri Conflict was this could be my last Unreal. I buy Unreal for the offline botmatch tournament ladders. Not dialogue and cutscenes.
That customisation can be layered on top of a character model that begins basic and chunky, like one of Gears'
But there are still chicks right? And a variance between light/fast/weak; heavy/slow/strong; and balanced? There had better be - if every character model just plays the same and is basically some big chunky over compensating for a tiny dick closet homosexual like the cast of Gears I'll wind up falling asleep.
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It's PS3 and PC "exclusive" for 2007. 360 version is out next year.
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and who is to blame for that?
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It's nearly Unreal time again, woohoo!
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I guess they would want anything other than the PS3 pad?
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However, I hope they haven't nerfed the PC version in anyway to cater for the PS3 versions needing to be compatible/comparable.
FPS = PC it will always be that way, a KB/M combo for a PS3 still won't address the problems - apart from anything else the GPU in the PS3 is substandard for UT3 "at it's best", and you kiss goodbye to the editing tools which is a big part of the game for me.
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But PS3 users do get to play any of the PC mods, which is the most important thing. And with the option to use M/KB too, this will probably be the closest any game has got to a 'proper' FPS experience on a console yet.
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So now that Epic is no longer in bed with Microsoft all of sudden the Unreal franchise has been going downhill ?
LOL whatever helps you feel better about paying for an online service that is being bested by a free one that feautures MODS & dedicated servers
Oh and BTW Gears of War is coming to the PC & MAC with extras. It must really suck to be an Xbot right about now
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You will see how a good feeling it is to buy a games that gives you tons of different gameplay expirience in multiplaer and singleplayer through tons of upcoming new mods...awsome. Especially the total conversions are mostly total new games. I like it. =)
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I can't wait to play this as I've always like UT's art style. I might also purchase that new fangled fps peripheral that the PS3 now has available. IGN said it was brilliant to use.
Also, to the person who said Crysis's multiplayer might be better, how may people do you reckon will be online with the specs you need to play that game?
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PC gamers are nothing but stinking pirates killing the industry.
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edit: and there will likely be thousands of people playing Crysis when it's released. It'll probably be easier to find a game than most console MP games.
All these PC gaming scare stories undoubtedly come from people who don't actually play PC games.
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etc
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As to UT3 - looks like the kind of game that'll have an oct-core computer with four graphic cards as recommended system requirements... Except for that it'll be just like any UT title or FPP shooter in recent history... "Next-gen" for the win! It's the best excuse developers ever had for making graphically stunning, yet poorly optimized and fairly generic games with absurd system requirements. Microsoft (because you need Vista to play DX10 games) and the hardware manufacturers (which sure as hell are also part of the next-gen conspiracy) must be laughing their arses off. =)
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Epic will REALLY have to up the ante on this one. Valve/Dice has been where it is at in PC FPS gaming last few years. It better have more than jump/shoot gameplay like it had in the 90s. I hated UT after the first one... unplayable mess, but I am a CS/BF fan
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TF2 will be awesome, I'm sure, but it's more of a snack to UT3's meat and two veg.
Can't be bothered commenting again on the "it'll need a £2,000 system to run" remarks - you clearly don't have a clue if you think MS are laughing their arses off at all those Vista sales.
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/fetches duck and scales
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Well - not now, but they will be when more games like this come out. =)
Besides - I do have a high-end computer and Vista (I'm quite content with the system) myself, in the past a high-end system meant that you were able to play every game on the market with the highest settings available - smoothly, that is. Nowadays you also have to have a high-end system to play games on the highest settings smoothly - if they are 2 years old. =)
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Come to think of it, I think I might just as well give UT'99 a go again. For the glory days.
Why only a PS3 and PC icon?
It's for 360 too dontcha know.
Not to mention the Mac. Come to think of it, does EG have an icon for a mac?
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Even if that was true, it's still apples and oranges. Anyway Super Mario Bros sold 40 million copies and recently, GTA:SA sold around 14 million copies. I don't know about Unreal Tournament 2003/2004 but the original Unreal Tournament and its predecessor, Unreal, only sold a million copies each. It's really not the mega-huge franchise people make it out to be.
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I think it was just the "PC gamers are nothing but stinking pirates killing the industry" comment that made me jump the gun.
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/waits for Duke Nukem Forever
/waits
/waits
/waits
/waits
/waits
/waits
/waits
...
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I know it doesn't mean an awful lot, but UT2004 has an average score of 92.8% on gamerankings.com.
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and who is to blame for that?
Bungie?
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Yeah, cos consoles don't have this issue at all do they, oh no.
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Exactly my point - also the fact that when you click on the PS3 section you get the big story, but it's missing from the 360 page.
Actually, Bomberman probably deserves the top billing more so
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Yes, we mac owners do buy games. They can be expensive though because the market is so marginal.
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Thing is, I've had every UT so far, oggled the graphics for a bit and then got bored very fast. Hopefully the single player does have some meat.
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Not on the PC - you'll have to play with either a Sixaxis or an XBox 360 controller.
*Looks at recent crappy console-to-PC ports*
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Yep, UT had the best bots ever. I pretty much only played single player, with all manner of mods and user made maps.
Probably my fave game ever.
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Still, its the console version for me - no probs using a joystick and I'd rather not spend huge amounts to get the game looking even slightly decent on a PC rig.
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Exactly my line of thinking. ^^
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MOD support = Unlimited game play & maps!!
Keyboard & mouse support = Choices!!
Possible PC/PS3 cross platform = Excitement!!
Released on the exact date = Convenience
Eat your hearts out. UT3 will impress whether you like to think so, or not.
Muahaha.
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I know it doesn't mean an awful lot, but UT2004 has an average score of 92.8% on gamerankings.com.
I loved the original to bits and still do. It's just about the best MP game ever made. That's what makes it so sad that the sequels have been absolute shit that completely failed to capture the original.
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But let's face it, consoles have never competed with the PC when it comes to FPS games. It's a shame that piracy has basically killed off the industry...
Regardless, UT3 and Crysis between them will be a worthy curtain call. But they won't sell.
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I've got high hopes for this, despite the naysayers. PC of course... though KB+M on PS3 might be interesting.
Bah, I need an excuse to upgrade my PC. Thats what tax returns are for.
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Are you joking? The video-game industry overtook the movie industry several years ago when it comes to the money it makes. It's HUUUGE so there's also a lot of piracy... But the video-game industry is fine despite the piracy issue - just like the movie and music industries are fine even though their releases are being downloaded off the internet. The piracy scare is well, just a scare... The publishers are still making hundreds of millions of dollars - and you can't even say that they have losses because of piracy because pirated games wouldn't have been sold in the first place. It's not as if people are downloading pirated copies instead of buying the games - most of the time they are downloading them instead of not having anything to do with them. =)
Some time ago somebody held a lecture about the positive aspects of internet piracy. Because pirated copies are spreading so fast a given product is getting lots of publicity and when it finally reaches some honest people a company may actually make more money if there was no piracy at all. And believe me - there ARE still many honest people out there.
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Look at the top 10 selling PC games last year. I expect you'll find it split between MMORPGs and Sims expansions. The former, because MMORPGs are harder to pirate. The latter, because the target demographic is largely women who only ever play casual games.
Other PC game big sellers are easy-to-sell movie cash-ins, bought by mothers for their kids etc.
The majority demographic for A-list PC games are the hardcore game geek with SLi graphics and a fat broadband pipe. This is coupled with the newage Internet fuelled attitude that everything must be free. The console games industry may be raking in billions, but pure PC gaming as we knew it 5 years ago is dead. Devs don't make console versions of their games just to cash in, they make console versions for the simple reason that they wont sell on the PC. I can't see how BitTorrent makes games sell better, sorry.
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You're mixing up two things here - game sales on the PC aren't poor because of piracy. A-list games sell better on consoles because every console is able to run them just a they were meant to be while not every PC is. If I had a console I'd rather buy the console version of any given game too... Maybe except for shooters if they were released the exact same moment.
The other thing is that PC games are spread thin - you don't have so many sales of a single game because there are MILLIONS to choose from while consoles have a quite limited game catalogue and if a blockbuster title comes out virtually every console owner buys it - he has not much choice since gaming is what he bought his console for.
There are still many console exclusive titles and PC exclusive titles and as long as it remains this way it's kind of hard to compare these two sales. Have you seen the sales figues for the year 2006? The top 10 places were taken by console exclusive titles, except for some sports games which are simply better suited for the console controller and are usually played in front of the TV with fiends. So how can you compare the game sales when they haven't been released on the PC? On the other hand the same publishers released tons of other titles for the PC and their combined sales might have topped the console blockbusters.
Basically I strongly disagree with the notion that PC gaming is dead, since I'm doing fine and the only console I own is an NDS Lite (because it has lots of games not available on the PC unless I used an emulator =) - so far I haven't regretted not owning an XBox 360 or especially PS3 once, since most of the XBox titles seem to come to the PC after a while anyway (GoW!) and my PC can easily handle the graphics...
P.S. I explained how BitTorrent can help the gaming industry - not always, but sometimes. On another note - remember that BitTorrent is a content distribution system - WoW uses it extensively for all its patches etc. If you're talking about BitTorrent then talk strictly abot its illegal use. =)
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You're mixing up two things here - game sales on the PC aren't poor because of piracy. A-list games sell better on consoles because every console is able to run them just a they were meant to be while not every PC is. If I had a console I'd rather buy the console version of any given game too... Maybe except for shooters if they were released the exact same moment.
The other thing is that PC games are spread thin - you don't have so many sales of a single game because there are MILLIONS to choose from while consoles have a quite limited game catalogue and if a blockbuster title comes out virtually every console owner buys it - he has not much choice since gaming is what he bought his console for.
There are still many console exclusive titles and PC exclusive titles and as long as it remains this way it's kind of hard to compare these two sales. Have you seen the sales figues for the year 2006? The top 10 places were taken by console exclusive titles, except for some sports games which are simply better suited for the console controller and are usually played in front of the TV with fiends. So how can you compare the game sales when they haven't been released on the PC? On the other hand the same publishers released tons of other titles for the PC and their combined sales might have topped the console blockbusters.
Basically I strongly disagree with the notion that PC gaming is dead, since I'm doing fine and the only console I own is an NDS Lite (because it has lots of games not available on the PC unless I used an emulator =) - so far I haven't regretted not owning an XBox 360 or especially PS3 once, since most of the XBox titles seem to come to the PC after a while anyway (GoW!) and my PC can easily handle the graphics...
P.S. I explained how BitTorrent can help the gaming industry - not always, but sometimes. On another note - remember that BitTorrent is a content distribution system - WoW uses it extensively for all its patches etc. If you're talking about BitTorrent then talk strictly abot its illegal use. =)
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But I digress.
It seems fairly retarded on Epic's part to only implement the sixaxis in that manner. Next to the wiimote it has the most potential to be the first useful console controller in a FPS.
However, the keyb+mouse combo availability for the PS3 might render that moot...
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I've not played a PC game like that in years.
I have faith in Epic that they can retain that ethic and resurrect the genre. I know they're PC gamers at heart and wouldn't have developed for the consoles if it wasn't for piracy.
I mentioned BitTorrent only because it's the obvious example of where Joe Normal gets his indie albums and his Tomb Raider games. Even the most computer illiterate people I know are aware of a certain website for hunting ISOs. They don't even know what an ISO is.
Back when I were a kid, this were nowt but fields, and only us elite could get warez. FXP boards, you don't remember them do you?
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UT2004 is one of my favourite multiplayer games of all time, and definitely the most fun that I've ever had online, really looking forward to this sequel!
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LOL. I'd say it's probably the most graphically impressive game I've ever seen.
And, if the gameplay is anything like the previous UT titles then we are in for a real treat!
Can't. Wait.
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I actually enjoy playing offline 4-player matches much more with friends over at my house than the numerous player matches online.