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Unreal Tournament 3 Interview

PC Xbox 360 PlayStation 3
Interview by Quintin Smith

15 November, 2007

Interviewing Mark Rein is kind of like riding a runaway train. He's bursting at the seams with enthusiasm and energy, so the second you ask him a question he'll never stop talking, leaving you to try and interrupt and steer him from one topic to the next. Fail at this and you face the death-like situation of telling Kristan you only got 15 minutes of him saying how much he loves EDGE magazine or something.

Eurogamer: First things first, are we going to see the PS3 version this year? And what's happening with the 360 version?

Mark Rein: The 360 version's not till next year anyway, so all I can say is we're still hoping for the PS3 version to be released this year. Europe's a problem because the certification process in Europe takes longer. They're testing all these different languages in all these different countries, so I doubt it'll be released this year in Europe. But I don't know. We'll have to cross our fingers and wait and see.

That's such a terrible, non-commital answer [laughs]. But that's how it is! Sorry.

Eurogamer: Curse you, Mark Rein. Why is the PS3 version getting all this lovin' over the 360, anyway?

Mark Rein: The mods. We can release any mods we want on PS3 because it's an open system, whereas Xbox Live is a closed system. I remember, Sony came up and told us users could create and share anything at all! And we were like, 'Um, we'd like to test that theory.' Once we're done with the PS3 version I guess we'll sit down and talk to Microsoft and see what we can work out.

"Because yeah, all the mods in the top 10 of the last Make It Unreal could have been games in their own right, and that's something we're hoping to do with UT3. We're thinking of selling them over the Playstation Network, or Xbox Live, just anything to let these guys make some money from their projects.

Eurogamer: Hang on a sec. So PC gamers will be able to download mods for free, while console owners will have to buy them?

Mark Rein: To enter Make It Unreal all mods have to be free, but as Red Orchestra proved a free mod can act as a demo for the full retail version. The boxed version of Red Orchestra had so much extra content, and it was great value and it did really well.

Eurogamer: So there's a new Make It Unreal coming?

'Unreal Tournament 3' Screenshot 1

Mark Rein: Yeah! I'm just lining up the sponsors now and the editor ships in the box, baby.

But you wanna know something cool, a little known fact? You see all these levels from the single-player movies, like the city you see getting destroyed? That's not a game level. That's a level they built to be part of the movie. But we ship all these levels with the game so there's the opportunity for modders to do something new and different with them. We think people are gonna make some crazy wow flying game type in that city.

Eurogamer: Alright. Let's talk about the game for a bit. (Noise of clunking levers, screeching tracks, screaming passengers.) Previously Epic always seemed eager to cram loads of new, experimental ideas into the UT games, while UT3 seems a lot narrower in scope. Why?

Mark Rein: We wanted to simplify the game a little bit and concentrate on the really popular modes. Obviously Onslaught was the most popular mode in Unreal Tournament 2004 so we wanted to make sure we improved that quite a bit with this new Warfare gametype, and that meant not having as many crazy gametypes as we had before. And hey, the mod guys are gonna fill in any holes, trust me. They're gonna do amazing stuff with this game.

Eurogamer: So Epic are going for a solid core for modders to build on top of?

'Unreal Tournament 3' Screenshot 2

Mark Rein: We wanted to have a very, very, very solid core. We wanted to simplify the game a little bit, make it a more approachable, and we wanted to concentrate on having a singleplayer that really teaches you how to play the game well so you can then enjoy it for the rest of your life. And hey, it's not Gears of War style or anything, you're only playing the maps from the game and the bots are guiding you through and telling you what to do and there's a storyline. But I'm really enjoying it.

And as I was saying, if we'd had three more gametypes then by the end your head would be spinning. Simplify and improve, is the theme. We bring back the best bits of the original game and combine them with the best bits of the last game. You know, feature-itis is a really dangerous disease because it's hard enough to make a game and decide you're done and actually ship it. And that gets even harder if you try and cram in tons and tons of features and tons and tons of superfluous stuff.

At one point in time one of the the things we experimented with was having these big 64 player battles, and it just wasn't UT anymore. We wanted to make sure this game was the ultimate UT, not yet again something different that took UT in a different direction. So a lot of energy went into the single player, and a lot of energy went into the AI, as well as making the gametypes better and making the weapons feel just right. Plus it's a great console game too which is equally exciting.

'Unreal Tournament 3' Screenshot 3

Eurogamer: Well, alright then. Still, one of the new features you do have is the hoverboard and grapple beam that everyone gets on the vehicle maps. How did that come about?

Mark Rein: In non-vehicle CTF mode you have the good ol' Translocator, which is great fun, but with Warfare and Vehicle CTF you have these huge maps. We had to figure out a way for you to quickly get back into the action without giving everyone a vehicle, since then it wouldn't be UT. The hoverboard solved that problem, making the game so much more accessible. You're no longer screwed because you spawned and there's no vehicles. But more than that it's fun, especially on console controls, and it's so balanced! As great a getaway device as it is, you take one shot and you're down, boom, you fall off, you're disabled for a second, that's a real balancing feature!

Wonderful. And you PC gamers can look forward to falling off your hoverboard and being disabled for a second when UT3 is released next week. PS3 owners will have to keep their fingers crossed for pre-Christmas hoverboard action, and 360 owners may well be better off building their own hoverboards. Really, how hard can it be?

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Comments: 1-19 of 19 in total

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Tejstar
15/11/07 @ 13:59
#1
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Too many good PC games...not enough time...
Xerx3s
15/11/07 @ 14:01
#2
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If only someone would mod UT2k7 so we would have UT'99 with updated graphics. :/
SeesThroughAll
15/11/07 @ 14:03
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Eurogamer: Curse you, Mark Rein. Why is the PS3 version getting all this lovin' over the 360, anyway?

Curse you too, Eurogamer. :D

The mods. We can release any mods we want on PS3 because it's an open system, whereas Xbox Live is a closed system.

How DARE they mention any kind of possible advantage of the "evil" platform?

I remember, Sony came up and told us users could create and share anything at all! And we were like, 'Um, we'd like to test that theory.' Once we're done with the PS3 version I guess we'll sit down and talk to Microsoft and see what we can work out.

Now imagine what would happen if there was no PS3 to "show them they can do it"...

We're thinking of selling them over the Playstation Network, or Xbox Live, just anything to let these guys make some money from their projects.

Nice for mod builders, this is good news.



PS: IF I buy this, it will be on the best platform: PC. Consoles are not cut out for mod-friendly FPS games like UT. Fact.
Edited 2 times, most recently on 15/11/07 @ 14:05
lambtron
15/11/07 @ 14:12
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"If only someone would mod UT2k7 so we would have UT'99 with updated graphics. :/"

Seconded.
hp_on_toast
15/11/07 @ 14:30
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"Consoles are not cut out for mod-friendly FPS games like UT."

Are you suggesting that Consoles are cut out for mod-friendly FPS games unlike UT, mod-unfriendly FPS games (regardless of their similarities to UT), both, neither or some other answer that I haven't thought of yet?
AcidSnake
15/11/07 @ 14:42
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What's Marcus Fenix doing on the main picture?
Can the Unreal engine only render 1 different face?!
SeesThroughAll
15/11/07 @ 14:42
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Does that sound weird to you?

Aside from the keyboard+mouse Vs gamepad dillema, the fact is that if a game relies heavily on mods, it belongs on the PC, which is the best (not to mention only) platform where people can build them.

If they're not mod-friendly, well, it's just a matter of tuning controls to make the game belong on consoles (Halo, many would say, is the best example). That doesn't mean those are better suited for either platform.
Edited 2 times, most recently on 15/11/07 @ 14:44
AtomicBanana
15/11/07 @ 15:05
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'Too many good PC games...not enough time...'

Indeed. Luckily this isn't one of them ;)
urban
15/11/07 @ 15:09
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gaaaad damn.
Azazel
15/11/07 @ 15:16
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Ah, the Unreal 3 Engine.

BUURRROOOAAARRR!

I AM MAN! PHEAR MY HUGE PHALLIC WEAPON.

etc.
El_MUERkO
15/11/07 @ 16:22
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i have the PC version preordered for a billion years from play.com so i'm getting it for 17.99 \o/
hp_on_toast
15/11/07 @ 18:15
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"Aside from the keyboard+mouse Vs gamepad dillema"

"it's just a matter of tuning controls to make the game belong on consoles (Halo, many would say, is the best example)."

Epic have been busy with the controls and game speed so that everything feels right on the PS3.

"the fact is that if a game relies heavily on mods, it belongs on the PC, which is the best (not to mention only) platform where people can build them"

But what Epic are offering PS3 owners is the ability to play the mods, not build them, on the PS3.

So you're writing off UT PS3 for two reasons. One of which you invalidate yourself and with the other you've gone off the track completely.


SeesThroughAll
15/11/07 @ 18:18
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Too harsh of you.

I think it's fine that at least the console versions (surely the PS3 at least) will be able to run the mods, really.

BTW,

"the fact is that if a game relies heavily on mods, it belongs on the PC, which is the best (not to mention only) platform where people can build them"

But what Epic are offering PS3 owners is the ability to play the mods, not build them, on the PS3.


If you read my own sentence, the one you just quoted, I never suggested that the PS3 could be used to build mods.




BUT when I wonder which version should I get... that's the PC version, no contest.


Edited 2 times, most recently on 15/11/07 @ 18:21
hp_on_toast
15/11/07 @ 18:39
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I know you didn't. But you yourself said "Consoles are not cut out for mod-friendly FPS games like UT. Fact.".

When attempting to clarify this you then talked about the PC being the best PC to build a mod on rather than anything about how a PS3 owner would play mods, which is what Epic are offering.

You still haven't stated what is so mod playing unfriendly UT3 PS3 to justify your above statement.

Edited 1 times, most recently on 15/11/07 @ 18:41
SeesThroughAll
15/11/07 @ 18:57
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mod-friendly is not the same mod-playing-friendly.

Someone playing UT on the PC has access to both the editor and the engine to run the game.

Someone playing UT on a console can download mods, making very little difference between them and DLC.

My point is, the best platform for games such as UT is the most open one. That obviously being the PC.
asphaltcowboy
15/11/07 @ 19:22
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@El_MUERkO

LOL! Me too! I'm not sure I want it that much now (there's so much other stuff coming out) but since I'll be getting it for £17.99, I just can't bring myself to cancel it! :D
Edited 1 times, most recently on 15/11/07 @ 19:22
chischis
15/11/07 @ 23:23
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>> If only someone would mod UT2k7 so we would have UT'99 with updated graphics. :/

(How, oh how, oh HOW do you do italics here??)

The one thing UT3 is crying out for is a mod for its crappy, generic, dull, lifeless, dark, morose visuals. I'm not talking about the levels really, it's the characters: UT'99 and UT2003/2004 all have cool-looking characters with memorable features and faces. It's quite easy to pick them out in a game. But in UT3, it's all so "post-modern dark emo"... it sucks IMHO.

The irritating thing, however, is that the game does seem to play quite well.
Edited 2 times, most recently on 16/11/07 @ 00:27
Chufty
16/11/07 @ 01:52
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The game plays like sweet thick warm chocolate running teasingly over a pert nipple. On the PC, anyway.

Even Warfare is a thrilling ride, and I hated Onslaught so, so much.

Ergo, who needs mods anyway?
hp_on_toast
16/11/07 @ 12:46
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"My point is, the best platform for games such as UT is the most open one. That obviously being the PC."

I'm sure your original point was much closer to writing off the console conversions complete. That is what I was having an issue with.

"Consoles are not cut out for mod-friendly FPS games like UT."

Comments: 1-19 of 19 in total

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