Unreal Engine demos not from Gears 2
But Gears 2 is likely to use those features.
Epic Games vice president Mark Rein has said that the Unreal Engine tech demos shown off during Wednesday's Microsoft keynote speech at GDC were not from Gears of War 2.
"You're not seeing any Gears of War 2 material," he told a group of journalists cobbled together for a UE press demo. Apparently they were based on leftover bits of Gears of War 1. The demos, not the journalists.
However, that doesn't mean Gears 2 won't have things like fancy water, destructible environments, hundreds of Locust on-screen and soft-body physics. "We generally don't put features in our engine that we don't use in-game," he said.
Gears 2 wouldn't necessarily be the first game to feature any of that, either - as licensees are free to use things whenever they like.
In the Unreal Engine demo, Rein first demonstrated the new water, which uses normal mapping to help with the surface effect, with little waves lapping around dynamic objects and bigger ones reacting to things like objects splashing down.
We also saw the destruction technology courtesy of Marcus Fenix's Torque Bow, and this is apparently built on clever programming that doesn't render the internal meshes of blown-apart objects (e.g. the steel framework inside a steel-reinforced concrete pillar) until it needs to be displayed to the player.
Then there was the many-Locust demo, where 600 or so were on-screen at once. This tops out at 1000 apparently, and each can navigate the Gears world and around each other already.
Finally there was the "soft-body physics", with the meat cube and the mercury "ooze ball" (thanks Mark). These things will be adhesive, able to be flung at a wall and then slide down gradually. Take this idea and apply it to lumps of flesh. Yuck!
Gears 2 may also benefit from impressive new facial motion-capture technology, which is set to join the partners programme of software that works with Unreal Engine soon. Judging by the demo video we were shown, Marcus might even get to crack a smile.
Watch out for more on Gears of War 2 and Unreal Engine 3 soon. Good timing, too, since today also sees the PS3 version of Unreal Tournament III launch across Europe.
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Comments (13) Latest comment 4 years ago
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Perhaps the point Rein is making is that the assets used are of a lower quality than what you can expect in GOW 2 and/or should not be taken as any indication of what may or may not be in GOW2.
Personally I'd like them to crack Anti-aliasing and get rid of that horrid dithered shading they use.
That said - it's very nice to see more than about 8 characters on screen - seems like the tech is finally catching up with the promises Epic made - shame they put a time frame for delivery of those features in all their contracts.
I enjoyed GOW - even if it was a bit of a guilty pleasure as a working tech demo - the graphics were well ahead of their time - still looks pretty good to this day. Unsure how we'll all take to the inaccurate aiming after slogging away on CoD4 MP for hours.
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Plus, it was about the new tech, wich they are going to use. They just arent's showing you how they are going to use it just yet.
Since they only just announced Greas 2.
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At what point did they say it was taken from GOW2? The website titled it as such, but when you see the presentation it is all about Unreal Engine.
Considering some of the environments were taken straight from 1, how could anyone be confused that this was exclusive GOW 2 footage?
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I wouldn't go that far, the effect of numerous improvements is often accumulative. Anyway, the improvements are there to be seen, whether they are subtle (like some of the lighting techniques) or 'in your face' (number of characters on screen, destructable environments etc), and I'm sure there are others which haven't been shown yet, as well as processes which may appear the same but now perform much better on the 360, enabling the devs to do much more in the sequel (which we've yet to see).
It's a far cry from the claims of all those armchair experts who kept saying GeOW maxes out the 360 already because it's so easy to program and therefore we will not see any improvements over GeOW graphically on the console. Hmmm.
I look forward to the first real footage of GeOW2.
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I didn't realise it had been out so many years already, how time flies....
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Eh???
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"I didn't realise it had been out so many years already, how time flies...."
Yeah - it launched in November 2006 - we are now near the back end of February 2008.