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Undead Labs' Jeff Strain Interview

MMO PC Interview by Robert Purchese

23 November, 2009

Page 1 of 3. Page 2 ->

The last time Jeff Strain founded a new company and made a new game the world ended up with ArenaNet and Guild Wars. But even before then Strain was a name to be reckoned with, having been a lead programmer on World of Warcraft and instrumental in StarCraft's and Diablo's development at Blizzard. He's what can be described as MMO royalty, and he has ripped off his NCsoft suit to reveal his spandex developer costume once more and flown off to found Undead Labs. Better still, he's decided to make a console MMO about zombies. Zombies.

And so far that's all we know, or all we knew until we pounced on Strain and forced him to tell us more.

Eurogamer: Jeff Strain, you are a very successful man. Why? [Wow. "Hardball." -Ed]

Jeff Strain: I've been very fortunate. Whatever my own skills and qualifications are, I've been very fortunate to be surrounded by incredibly talented people. There's a lot of industry royalty out there - luminaries - who have great ideas and strong vision but these projects are too large to be the product of any one person's skill or talent. First and foremost that has to be said. But, you know, your ability to attract high-quality people is absolutely pivotal to how successful you can be.

I really do think it's a willingness to do things differently. Some companies make a success of taking existing formulas and polishing them to a bright sheen and that's a great model. That hasn't been the path that I've taken. I've always believed in innovation and been willing to live that and stand by it. And hopefully this new endeavour that I'm about to launch is just another example of that.

Eurogamer: Are Blizzard one of those that "polish to a bright sheen"?

Jeff Strain: Well, I certainly think they are a great example of a company who makes their business doing that, yeah.

Eurogamer: You mentioned surrounding yourself with a strong team. Who have you dragged along to Undead Labs? Why should we trust that you will make something special? You must know some big names.

'Undead Labs' Jeff Strain' Screenshot left4dead

Left 4 Dead 2 has fast, scary zombies.

Jeff Strain: Ha ha. Well I can't mention any names at this point but you can expect to see announcements about that following shortly.

What's going to make Undead Labs special? That's very easy for me to answer, because what makes it special for me is the focus on making a zombie MMO. There are lots of zombies fans out there. I think it transcends your run-of-the-mill fantasy interest. People are passionate about zombies - and this is, to tell you the truth, the reason why I'm even talking about it at this point, about what kind of game I'm going to make, because normally when you start a studio you're very tight-lipped about that. The reason I'm talking about it is because I want zombie fans. I want the best developers in the industry that love zombies to want to work here and be part of this, because it is exciting, it is innovative and it's going to be something special and new. That, more than anything else, is what's going to make Undead Labs a special place to work: that focus and that culture.

Eurogamer: Are zombie fans the right audience for an MMO - don't they simply want to run around blowing limbs off?

Jeff Strain: If you think about MMO in terms of a traditional template, which is largely defined by its genesis and existence on the PC side of the wall, then I think that's a very legitimate concern. But when you say "making a console MMO", to take that template and just port it over is exactly the wrong thing to do for exactly the reason you point out. It's not so much a function of zombie fans as it is console gamers. Console gamers have expectations about how they can play the game. If I'm playing any kind of zombie game on a console, I don't care what the genre, I certainly expect to be able to pick up a golf club and start swinging it, there's no question about it. That has to be there. I'm not going to deny the essential nature of console games in the zombie genre.

'Undead Labs' Jeff Strain' Screenshot overkill

House of the Dead: Overkill has healthcare zombies.

But what you can wrap around it that really makes it compelling as an MMO universe is more this notion of post-societal collapse: the whole world is now your playground and your mission is inherently to work with other surviving humans to rebuild society, to retake your home town and hold it from the zombies and try to recapture what was good about the world. That's something that you don't normally get in your classic zombie corridor shooter, even though those can be fun - that social element is missing.

Eurogamer: Why are zombies more popular than elves?

Jeff Strain: Ha. I wouldn't say I believe zombies are more popular than elves. Zombies have a larger penetration in society but there's no question that fantasy has been an enduring and very powerful genre. My concern about making a fantasy game at this point is that it's been done; it's been done a hundred times. We've told those stories, we've explored those universes, we've spun variations off of core Tolkien canon so many times. What's happening is that the more we try to come up with new fantasy universes, the more we're having to be esoteric about how they work and what the mechanics are. The great thing about the zombie universe for an MMO is that it's largely unexplored territory.

The reason zombies are so powerful and transcend fantasy is because right now they are the modern, societal guilt-free meat-puppet. We've been through the Nazi phase, we've been through the communist phase, we've been through the terrorist phase. Those were all at various times in history fair game in the gaming culture. Right now zombies are fulfilling that need for us. That no-rules, no-guilt mentality is something that people really resonate with.

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Comments: 1-29 of 29 in total

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dither
23/11/09 @ 17:24
#1
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Personally I'm very bored of zombies :/
Hunam
23/11/09 @ 17:26
#2
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So, from this interview we know it has zombies in it and it's an MMO.
VicViper
23/11/09 @ 17:42
#3
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er, um I guess it was nice to get his opinion about current MMO trends and trends of cannor fodder in games, he has the history to be able to have said opinions.

I'll keep an eye out for when you put up the interview that is Jeff Strain on his new console only zombie MMO as opposed to Jeff Strain on the idea he has for a new console only zombie MMO.
Edited 1 times, most recently on 23/11/09 @ 17:46
sneetch
23/11/09 @ 17:47
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There's also a town, Hunam. Apparently.
Machetazo
23/11/09 @ 17:47
#5
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I hope this makes it all the way to availability. A console-tailored MMO is a brilliant goal to work towards, especially if there are zombies. It would be great, because there isn't 101,000 different comboinations of hardware setups to cater for. Everyone will play the same game.
WJF
23/11/09 @ 17:51
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Wouldn't it be getting dangerously close to the Next Gen(tm) of consoles if it does come out in 3 years time?
seasidebaz
23/11/09 @ 18:40
#7
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They should call the game Strain.
notmyrealname
23/11/09 @ 19:24
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I liked where it was going so far and then I read this on page 1:

''But what you can wrap around it that really makes it compelling as an MMO universe is more this notion of post-societal collapse''

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

*click for audible version* http://darthno.ytmnd.com/
mkreku
23/11/09 @ 20:19
#9
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Why are you all so negative? I an picturing vast lands where it's uncommon to wander into another person, and lots of zombies lying dormant in abandoned suburbs.. until you happen to pass (in your own vehicle) and wake them up. Where you have to scavenge houses for food (and be surprise attacked by the former inhabitants, now zombies), run through woods with a horde running after you because your car broke down, finding some redneck cellar filled with exotic weapons.. stuff like that. Survival zombie MMO.

Of course, reality will probably be crowds of people, all killing the same zombies for loot and xp and the same "get me X amounts of zombie fluids" quests as in every other MMO. :/
futsie
23/11/09 @ 21:19
#10
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'Jeff 4 Dead', maybe? :-)
Bravestinsane
23/11/09 @ 21:33
#11
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Well he doesn't say much and more than 2 years away i will probably forget about it..

what with APB and Star Trek online so close as it is.

Either way its one to look into i suppose to see how it goes.
curtlikesmeat
23/11/09 @ 21:37
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If you can have moving caravans of vehicles (which of course have been modified to be sharp and pointy in all places / attachable chainsaws) then my verdict is: YES.

I'm picturing Resident Evil 3 (the film)... but without the daft plot. Mad Max setting / zombies is the way forward!
sneetch
23/11/09 @ 23:52
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@mkreku
Why are you all so negative? I an picturing vast lands where it's uncommon to wander into another person, and lots of zombies lying dormant in abandoned suburbs.. until you happen to pass (in your own vehicle) and wake them up. Where you have to scavenge houses for food (and be surprise attacked by the former inhabitants, now zombies), run through woods with a horde running after you because your car broke down, finding some redneck cellar filled with exotic weapons.. stuff like that. Survival zombie MMO.

You paint a lovely picture of a game, it doesn't sound too much like an MMO though (the "uncommon to wander into another person" bit especially). I would like a wide open, Fallout/Borderlands style zombie survival game.

Of course, reality will probably be crowds of people, all killing the same zombies for loot and xp and the same "get me X amounts of zombie fluids" quests as in every other MMO. :/

Now that sounds much more like it. ;)
cwk27
24/11/09 @ 00:18
#14
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"Ha. Ha ha. Ha ha ha."

Not every sentence needs to start with it Jeff.
4thVariety
24/11/09 @ 06:03
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Best of luck to Jeff's new project.

It's certainly puzzling to take the time one spends in an MMO and imagine facing the same type of enemy all the way.
designerheadache
24/11/09 @ 10:19
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zombies, bored. While i'm at it, i am also utterly bored of vampires and wearwolves too.

Grow a brain and do something different please devs.
Ged42
24/11/09 @ 10:27
#17
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Why don't they get the licence and make it World War Z: The Game
optimusprym8
24/11/09 @ 10:40
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Guild = town survivors. Guild Hall = town. RTS element to build up defences etc. As long as the combat is more Borderlands FPS than Tabula Rasa, should be alright but still, a long way off and interest in zombies probably dead by then
Wobbler
24/11/09 @ 10:42
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So, Urban Dead with fancy graphics then?

[Edit: To be clear, I kind of hope it is just that. Because it would then be awesome]
Edited 1 times, most recently on 24/11/09 @ 10:43
Lionheart
24/11/09 @ 10:47
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@ futsie

Either than or 'Dawn of the Jeff'
penhalion
24/11/09 @ 11:15
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@Wobbler

I play this occasionally. It's quite good as it has old school slow moving dead heads.
Spekingur
24/11/09 @ 12:28
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I want an MMO which is solely based on playing as a zombie where you must find survivors and DESTROY THEM!
Olemak
24/11/09 @ 12:39
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Zombies are soo totally 2007, if even that. The current big thing is modern Vampires (and Werewolves, etc), a la True Blood, Twilight and the whole World of Darkness thing, with ghost and ghouls and mages masquerading in modern society.

That is why the next huge MMORPG will be World of Darkness Online. I wish I could invest in CCP, but it is all privately held. Those guys will become super-rich, and will probably buy all that remains of Iceland.
geeza2020
24/11/09 @ 13:53
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Designerheadache - Im bored of people who cant spell. It's "werewolves" by the way.

Grow a brain and learn how to spell please ;)
Zaiz
24/11/09 @ 18:03
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Uh. Strain, you are leaving NCSoft(and not helping develop Guild Wars 2) to, uh, make a zombie MMO for console. >.> Has it ever occurred to you that most Xbox players are going to look at a monthly fee on top of their Xbox Live fee and cry a little? And, um, MMOs don't work so well for exciting shooting action, unless you knock out the first M. So we'll be left with, uh, clicking a zombie, clicking buttons, and watching numbers appear over his head? That was fine for Guild Wars. I loved Guild Wars. But zombie MMO? That is not nearly so fine. There has to be a damn wobbly gun, as your little player-character is probably more than a little terrified. Oh, and it better be like Urban Dead, except with food scavenging(not hardcore, or else you'll see mobs of starving people rushing about after the next "spawn" of scavenged food) and the FPSiness. Oh, yeah, Strain has to beat a one-man developed browser based game. Interesting.
IronCladChicken
24/11/09 @ 19:47
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@Olemak
Vampires again? - I thought they were a 90's thing?

@Zaiz
Guild wars was/is a subscription free MMO
Edited 1 times, most recently on 24/11/09 @ 19:48
Zaiz
24/11/09 @ 21:51
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@IronCladChicken

Mmhmmm! That's what makes it better.
ConnTBA
25/11/09 @ 09:07
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@ geeza
"Im bored of people who cant spell. It's "werewolves" by the way. "
But I is board off wearwoolz!!

I'd like to see an MMO made just for the consoles. SOE are going to be porting a few to the PS3 but its debatable how that'll work out.
I think that Jeff seems to have the right attitude towards the project, and look forward to seeing how it goes. Trouble is there is 3 years at least until we see it. Plenty of time for the Koreans to jump on the 'post- apocalypse/ zombie' bandwaggon and beat it to death with an elf.
mr_boogedy
25/11/09 @ 23:19
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I like the idea. I'd love it if they did the first levels as a solo game (like another mmo), that starts you at crisis point -when the zombie catalysm is just starting...

I'd love to see in this a finite life to your character: you live, you die and become a zombie (still able to level up). If someone kills you, then that is it for your character. Perhaps you get to start a new character, rolling some specs and possessions from your old character.

Dunno...

Comments: 1-29 of 29 in total

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