Uncharted 2 Multiplayer Beta
Drake that and party.
Once upon a time, the beta stage of software development was kept firmly behind the velvet curtain of industry secrecy. Then some cunning soul realised you could get the customers to help test the game, and build some early marketing buzz at the same time. Now it seems like no multiplayer game with any sort of profile can make it through development without throwing beta keys around like candy.
The downside to this welcoming gesture is that it can build expectations a little too high, turning something into an event that would otherwise pass without comment until review time comes around. So it is for Uncharted 2, still several months from release, but already sharing a slice of its multiplayer component.
This isn't to say that Uncharted's dip into online waters is a bad idea, just that the result seems to be the sort of multiplayer experience that might extend your entertainment for another week or so, but nothing to make you gasp in astonishment.
The beta seems to be the exact demo build that we reported on back in April, boasting the same bite-sized chunks of both competitive and co-operative play, with two maps and modes for competitive, and one truncated co-op chapter. All benefit from Naughty Dog's fondness for cinematic polish and top-notch presentation, but there are still some quirks to be ironed out, mostly to do with balance and the transition from single-player action-adventure to multiplayer mayhem.
For those who just want traditional communal slaughter, we have Team Deathmatch and Plunder. Both feature teams of five - heroes and villains, drawn from the game's smallish cast - pitted against each other, either in the nocturnal ruins of The Plaza or the rain-sodden Village. There are few surprises in the modes themselves, with Plunder being a repainted Capture The Flag mode where the most notable change is the chance to throw the stolen treasure - either to a teammate or into the scoring zone.
Other than that admittedly clever twist, there's nothing in the competitive play that won't already be familiar from Gears of War, Metal Gear Online or most other third-person multiplayer bouts. Perks, or "boosters", are available to increase your accuracy with certain weapons, and improve your ammo capacity, but it remains to be seen which ones will be available to all at the start, and how many will be added to those who rank up.

You can play as Nathan, Chloe and Sully in co-op, and other characters in competitive modes. Chloe likes touching Nathan inappropriately.
The two maps are small but varied, and cram a lot of tactical opportunities into a compact space. Ground level rat-runs cross into deadly open spaces, with plenty of interiors and elevated areas for those who like to play a stalking game. There's limited use of Uncharted's acrobatic platforming mechanic, but the ability to scramble and clamber certainly loosens up the gameplay, at least initially. Neither map is exactly awash with vertical options though, with ladders and handholds generally leading to a small sniper-friendly rooftop but not much else. For these two maps, at least, it's very much a two-storey world.
When last we saw the game, Naughty Dog was insistent that the ability to shoot, even when climbing or dangling, would be a point of difference, and provide a thematic bridge to the environmental traversing of the solo game, but nobody seems to be making use of this feature at the moment. When the bullets are flying, the game simply moves too fast, and is too unforgiving, for such showboating.
Spawning feels clumsy at the moment, several times dropping me back into action next to a grenade or right in the path of an enemy bullet, resulting in instant death. On The Village in particular it seems that several players have already ranked up to level 50, having worked out the optimal circuit to take around the map, hitting spawn points along the way and mopping up n00bs as they go. Grenade-spamming is also a common sight and, while the weapon-set is fairly well balanced, there's a pervasive sense that unless things are tightened up in general, the game could become a closed shop of professional exploiters.
Such is the risk of any multiplayer venture, of course, and despite these concerns Uncharted seems on course to deliver an essentially fun entry in the genre, with a pick-up-and-play immediacy and just enough physics to sell the action. Grenades hurl victims through A-Team parabolic arcs, and cars explode into satisfying shrapnel when set ablaze. Aiming feels natural, accuracy feels reliable and everything is running - touchwood - at a smooth, lag-free pace. There are also moments where the gameworld acts against you, however, and we can only hope these frustrating quirks are on the list of things to smooth over between now and release.
Attaching to and breaking from cover feels a little sticky, and the decision to map the evasive roll to the same button leads to infuriating moments where your character will roll into open ground rather than snap to cover, or vice versa. The game has also inherited some outdated elements from its single-player sibling. Requiring players to press X to mount a ladder, and then X again to pull themselves up at the top, might be forgivable in a linear single-player adventure, but when flanked on all sides by human enemies such inconveniences can prove fatal. Elsewhere, the camera struggles with intimate actions, and close-quarters combat - so often the Achilles heel of any third-person multiplayer.
This is less of an issue in the co-operative mode, where a trio of human players run a gauntlet of enemy encounters and mild environmental puzzling to snag the treasure at the other end. This strikes a more agreeable balance between the thrill of interaction with real players, and the limitations of a game engine designed primarily for solo play.
Enemy troops are thrown at you from all sides, ensuring that teamwork is required to cover all angles of attack, and the pace is such that it's easy to create your own miniature action movie set-pieces. Downed teammates can be revived if you reach them in time, but the game only gives you three attempts should all three players die at the same time. At set points in the level, there are also moments where all the characters have to band together to get past some obstacle - bookcases making for popular ladders in this demo version - but the mechanism feels clunky, with characters lurching as they try to work around each other and button-prompts proving annoyingly elusive as a result.

There's a portable gatling gun that limits your movement for a major boost in firepower, which is handy in the warrens of The Plaza.
Co-op also seems heavily scripted, with troops always appearing in the same numbers, at the same time, in the same places. Even from playing this small segment of the Nepal Warzone section four or five times, it feels clear that familiarity could quickly dull the appeal of co-operative play without some random element to keep experienced players on their toes. Ranks earned in co-op apply to competitive play as well, so there's a good chance some will decide to grind their way to higher levels by performing rote run-throughs of the co-op missions.
All told, on the strength of this beta build, this is shaping up to be an inviting but flawed multiplayer component; the sort of thing that you'll definitely want to spend time with once you've finished the single-player adventure, but unlikely to take on a life of its own and sustain the game for months past release in its current state. There's much to praise, but also much that needs work. The good news is that unlike certain other "beta trials" which take place days before the game is released, with a "Fall 2009" date promised, Naughty Dog still has plenty of time to add that extra spit and polish to its shiny treasure.
Uncharted 2: Among Thieves is due out exclusively for PlayStation 3 later this year.
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Comments (45) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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When I first tried the beta last Wednesday it was taking ten to fifteen minutes to join a game which lasted just a couple of minutes at most. Once that ended you were dumped back to the matchmaking screen and forced to wait again. Needless to say I had no patience to do so, life's far too short IMO, but I did like what I (all too briefly) saw of the game. If the matchmaking is now working then I'll certainly give it another go.
That said, I'm not really interested in Uncharted 2 for the multiplayer especially.
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Might give this a go tonight, downloaded it last week, but haven't tried it yet (mostly due to dead space and infamous)
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I hope the 2nd one will be as good but longer in terms of time to finish the single player campaign.
Multi player I am not too fussed about at all.
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+1
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Resi 5 suffered because of it. I really hope that Uncharted 2 doesn't fall into the same trap.
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I played Uncharted immediately (quite literally, disc out, disc in) after finishing MGS4, and it was a breath of fresh air, and puts Kojima to shame. Uncharted is still a landmark in action-adventure presentation, on any medium.
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pleasedon'tfuckupthesolocampaignforthisshit
pleasedon'tfuckupthesolocampaignforthisshit
pleasedon'tfuckupthesolocampaignforthisshit
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Matchmaking working better now.....takes between 30 secs and 2 mins to find a game now as opposed to the 20 mins + before.
@Quint 2020
Yes it is a strange fit but one that seems to work fairly well although as mentioned in the article dont think it would hold attention long term.
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However, the first game was fairly short at eight to ten hours but quality through and through so as long as the sequel is the same length or (hopefully) longer and matches or surpasses the quality of the first game then I won't care whether the game had had multiplayer or not. At worst, it'll be a minor but optional distraction from the single player, at best it could add a lot of longevity to the game for those that complete the single player and want something more for their £35-£40. You can't really complain about that.
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I think more companies should do what Id Software do, source out the multiplayer to another team with experience.
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Yes Dan, I'm sure there are issues, that's why they are running a public beta...
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you make an excellent point sir.
thanks for your time.
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I guess it means they can tweak the coop campaign for the best results, and also I suppose it means they don't have to arse about with the solo campaign (as many clearly fear) in order that it can support coop.
I'm not worried on the whole. ND's record is strong, they will probably have a bigger budget this time around, and are clearly keeping the solo and mp experiences seperate, so I don't expect any ill effects to cross from one game type to the other. Uncharted was frikkin great for the most part, and I am also a bit of a coop-phile, so this just spells all sorts of good news for me
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Single player is what Uncharted is about though.
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Is that like adding platforming sections to Super Mario World?
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As others have already said Naughty Dog hired additional staff for the MP. So I think the SP will get its due attention, and I think they should be commended for not forcing co op into the single player campaign. Too many times the single player experience is botched because of co op. Either build the game around co op entirely like Left 4 Dead or build separate episodes for it, like in this case.
Anyway, I'm looking forward to the finished game
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I played the beta for all of half an hour until it became obvious how pants it was. The first game I loved to bits, and I want more of the same. If I wanted multiplayer I would buy something like COD or Halo, not a single player game with a crap bolt on to please the "on-line groupies"
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Let's face it, we'll all be playing COD MW2 come Christmas time anyway...
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Every good solo game can benefit from well implemented coop. You just need to be more sociable
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I don't consider online co-op as a sociable endeavour. If I want social gaming I'll play split screen Mario Kart, Buzz or SingStar...
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Still trying too hard I see?
If you're going to flaimbait at least make sure A) it's not really obvious and B) you post early enough so people will actually read it.
Just a bit of advice
EDIT: unless you meant it as a comedy post. It was quite funny.
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Good for you Farti, you are maturing.
Can't wait for uncharted 2, gonna be awesome.
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"Eidos and MS should sue the shit out of Sony for copyright infringement. They would win easily too. "
Of course not. That's not how copyright works. You can't copyright ideas, and thank goodness for that.
As for the rest of your rant, I wouldn't call Uncharted plagiarism, I'd rather call it eclecticism. Nothing wrong with reusing good ideas. It happens all the time, and it's a Good Thing.
Like it or not (everyone is entitled to an opinion), but the general concencus is that Uncharted is a fantastic game. Live with it.
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@Elephant_stone - glad that the beta is coming off as "fun", sounds really good...!
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LOL, I knew I was missing an important point somewhere :-D
Hoewever, running the chance of making myself look ridiculous, I'll still try to continue the discussion as I think you do have some valid points.
"There are a few things I found a bit too obvious though, like the grenade mechanism. They could have made a little more effort to at least visually differentiate Uncharted's mechanisms.
Dark Sector was another Gears clone..."
I'll give you that one. That and the cover system are obviously blatantly copied.
However, I'd still argue that those things don't make Uncharted a GOW rip-off. The tone, feel and pace are totally different, it's just not the same hardcore shooter as GOW is. To me that's a good thing as I personally don't dig the immature ridiculous testosterone-overloaded style of GOW, but to each his own.
"...and wasn't at all convinced by the enemy AI.."
I know what you mean. It's like the enemy *wants* to be shot in the head, the way they hide behind cover, LOL.
The shootouts are not very realistic and the enemy not very smart.
Being the accessible, hollywood blockbuster type mindless entertainment it intends to be (and not a hardcore shooter like GOW), I'm not much put off by that.
Doom was fun too in the way you could shoot hordes of monsters that would just keep running right into the barrel of your gun, see what I mean?
To me, Uncharted is to games as what 'Romancing the Stone' was to movies: Both quite unoriginal, but als fantastically well made mindless entertainment.
"Telling the trolls it sucks and that's a fact is often a lot more fun though."
Umm yeah, but doesn't that count as trolling itself though?
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Yeah, they seemed to forget that it's a BETA... Ah well...
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Well, that's just fanboyism. Why letting that get to you?
"Thank you for discussing, rather than the usual kneejerk fit most of the children on this site resort to. I still fully expect to receive a barrel full of flame for daring to try to converse sensibly with someone in a PS3 thread though. *sigh*"
My pleasure! but to be fair, you have to admit you also really provoke the 'usual kneejerk fit', obviously playing on 'console wars' sentiments. C'mon admit it