Jump to navigation

Table of contents

Page Previous 1 2 3 Next

Advertisement

Ultima Online Article

MMO PC Article by Alexander Gambotto-Burke

21 February, 2009

Page 1 of 3. Page 2 ->

It's always the maze that gets me. Though its appeal has waned somewhat after each subsequent visit, I still hold fond memories of meandering through a seemingly endless tangle of forest and shrubbery - darting past an ettin, a gargoyle, and perhaps less thrillingly, a mongbat - and finding myself at the entrance of a giant hedge labyrinth. Supposedly constructed by the wizard Relvinian with a view to getting daemons to do his laundry, it's a calming, floral little place whose only real perils are the odd troll-under-the-bridge and the nimbus of hellspawn living at its core. It's not tied to any particular quest I know of; it's just sitting there, waiting to be discovered.

That's the Ultima Online I remember: so different to the modern MMO model that it's almost a distinct genre. Where your City of Lord of the Warcrafts like to lay their landscapes out in a linear, tiered fashion - there's room at the top-level dungeons they're telling you still, but first you must learn how to smile as you kill fire beetles - UO presented its virtual Britannia just as it had appeared in offline Ultima games: open, detailed, and deeply interactive. It was a tribute to Raph Koster's masterful game design that the utterly mundane - fishing, tailoring, carpentry - became not only addictive, but a viable in-game career- or power-path. You were just as likely to see a grandmaster woodchopper's waterfront castle as you were a more common-or-garden dragonslayer's.

The little discoveries, the player-built and player-governed towns, even the highway muggings - all served to create a game that felt more World than Warcraft. Of course, as so much of UO's appeal was player- rather than content-driven, and as UO's population has more than halved since its 250,000 peak in 2003, it stands to reason that the experience has changed somewhat. Indeed, when I logged on for the first time in years, I was half-expecting a wasteland. But while the server I chose wasn't exactly Times Square at midday, I was never too far from a fellow adventurer.

'Ultima Online' Screenshot 1

This is what Richard Garriott thinks Blenheim Palace is actually like.

The immediately apparent changes come instead from EA's new Ultima Online client. The Kingdom Reborn client, released in 2007, is an effective compromise between the stalwart 1997 2D version of UO, and the unloved 2001 3D one - spells and effects are rendered with all the beauty a modern graphics card can afford, whilst the environments and characters are highly-detailed sprites. The effect is eerily similar to a higher-fantasy vision of Diablo II, but that's hardly a criticism. With the smooth scrolling and zoom feature the new engine affords, it's pretty enough to stand up against many of its contemporaries, and has a nice quality-to-performance ratio that, theoretically, is highly appealing to the WOW-playing mainstream.

I say theoretically, because Kingdom Reborn seems to have had little effect on UO's steadily shrinking userbase. And despite the obvious player consensus that Kingdom Reborn looks nicer than its older counterpart (the 3D client has been discontinued), there's been some negative commentary regarding its functionality and reliability. The group of players with whom I ran through UO's newbie dungeon, Despise, had all tried KR but quickly abandoned it, citing crashes, lock-ups, and general degraded performance.

'Ultima Online' Screenshot 2

Banquets aren't what they used to be.

More interesting are the subtle ways KR changes the experience of being a new player. There's the somewhat anaemic New Player Tutorial, which has led to such epic feats as Alec Meer's The Worst Ninja series. There's the beginner town of New Haven, which was released more-or-less concurrently with KR, and, there's a new interface with a much more sensible and customisable map system.

As Meer has commented, none of these exactly flatten the learning curve, but compared to days-gone-by UO it's tantamount to spoon-feeding. So much so, in fact, that I can't help but feel wistful, in a masochistic kind of way, for the days when being ganked and looted meant a long-but-noble climb back up the ladder - for the solo player who always forgot to store stuff in the bank, anyway. Newly naked but for the tatty ghost-robe covering my my modesty, I would steal crops and chop every tree in sight to earn cash, turning Richard Garriott's idyllic little slice of Anglophilia into a barren Tokyopolis.

To Page 2 ->

Advertisement

Are you excited about Ultima Online on PC?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-18 of 18 in total

Poster
Comment Low-scoring comments hidden. Log in to see them!
makariel
21/02/09 @ 10:08
#1
-1
You buried this comment
Comment below viewing threshold
Show
There are still people playing UO?
Daikon
21/02/09 @ 10:29
#2
0
You buried this comment
Comment below viewing threshold
Show
Interesting to see that UO is still around and has even evolved over the years.
I used to be a hardcore player, but they lost me after the Felucca/Trammel split destroyed player communities and the 3D client was just a mess.
While it may be tempting to give it another go, I think I'll pass (I simply don't have the free time anymore)...
TheBard
21/02/09 @ 10:35
#3
0
You buried this comment
Comment below viewing threshold
Show
I played for many years on a german roleplay freeshard named Cimmeria. Good times.

WOW just doesn't do it for me. I like MMOs only for the social aspect and I don't care much about fighting and grinding. Cimmeria was great, because for me, it was a glorified fantasy chatroom with great people.
TitusCrow
21/02/09 @ 11:36
#4
0
You buried this comment
Comment below viewing threshold
Show
"notices the pharphrase of workingclass hero".... "nods in approval"
Trip SkyWay
21/02/09 @ 12:17
#5
0
You buried this comment
Comment below viewing threshold
Show
I was really thinking of trying this again after the first few paragraphs but the vendor plague sounds horrible.
Entity
21/02/09 @ 12:20
#6
0
You buried this comment
Comment below viewing threshold
Show
Free servers? I've heard of this, but as a late arrival to the P.C scene I've not tried it. As long as it's not as shit as that browser-based game I downloaded. Time to give a dying game the honour of my presence.
rauper [staff]
21/02/09 @ 12:21
#7
0
You buried this comment
Comment below viewing threshold
Show
One of my most ever played (and favourite) games alongside Quake2, 3, Duke Nukem, Red Alert & Bubble Bobble. Ahh, the memories.
DFawkes
21/02/09 @ 13:25
#8
0
You buried this comment
Comment below viewing threshold
Show
Nice article. Ultima Online is one of those games I hear of in hushed tones, as if the people who played it can't share their divine knowledge with outsiders. Although it's not for me now, if I'd known about it when I'd first played Diablo I'd have loved it.
shotgun44
21/02/09 @ 14:00
#9
0
You buried this comment
Comment below viewing threshold
Show
Awesme MMO. This and WOW are the two MMOs that have had me hooked from the second I first logged in! Fond memories of both. Such a time sink though!
SleepyMagpie
21/02/09 @ 16:56
#10
0
You buried this comment
Comment below viewing threshold
Show
Fond memories.

In particular the summer of `98, when a buddy of mine and I ensconced ourselves in my father's home office, he and my mom were on vacation, and had conveniently left 2 respectable PC's, and company expense dual ISDN lines at our disposal.

Gaming bliss.

Far too many smokes, drink, and only a spot of sunbathing in the garden between massive UO sessions left us dreaming about one halberd's prominence to another's, and driving out bleary-eyed for supplies I actually almost hit the brakes once to kill a bird I saw out the window, to pluck it's feathers and craft more crossbow bolts.

Oh yeah.

Shame EA wrecked it all.
Synthesis
21/02/09 @ 21:07
#11
0
You buried this comment
Comment below viewing threshold
Show
UO was my first MMO and like everyones first time, you never forget.

I could write an essay full of plaudits for this game as it was when I first started and continued to play for some years. It was like nothing I'd ever played before, the level of player interaction and ruthlessness of the world was fantastic.

UO was and still is the definitive MMO.

It got ruined, but back in the day those first moments of leaving town will never be forgotten. Nor will the Taming, Thievery, Forensic Investigations, ruthless murdering, scamming, IDOC camping, PvPing, dueling, looting and overall exploration of what was a wonderful game.

For those of you who did play UO, don't forget to look up Galad and read through the archives, despite his mostly evil attitude, the intelligence and crafty nature of Galad and his cohorts was pure genius.
riz23
21/02/09 @ 23:42
#12
0
You buried this comment
Comment below viewing threshold
Show
I was a GM on this game many moons ago. Happy times. UO is truly seminal. God bless all Griefers, Gankers, Scammers and Murderous reds.
Daikon
22/02/09 @ 00:31
#13
0
You buried this comment
Comment below viewing threshold
Show
Tossing deadly poison trapped chests on the ground in front of Britain's bank for all the newbies to pick up...
Ah, fun times indeed!
levitate
22/02/09 @ 11:55
#14
0
You buried this comment
Comment below viewing threshold
Show
I used to play BBS MMOs back in the early 90s, with almost no graphics whatsoever. This is hitech stuff in comparison.
Soul_man
22/02/09 @ 14:51
#15
0
You buried this comment
Comment below viewing threshold
Show
A small correction: the Stygian Abyss was the setting for Ultima Underworld 1, not 2. And it was first explored in Ultima IV, I think.

Sigh... I miss Ultima. (Never played UO, though.)
IronCladChicken
22/02/09 @ 15:53
#16
0
You buried this comment
Comment below viewing threshold
Show
@levitate
You mean MUD's?
SleepyMagpie
22/02/09 @ 17:46
#17
0
You buried this comment
Comment below viewing threshold
Show
My really gnarly, old, friend gamer, the gnarliest of all the gamers in my circle, speaks in hushed tones about Meridian 69, so there's always something older school than yours.

And there were the MUDs of course.

Still, UO was the first MMORPG where you really saw and got the taste of what could be done and experienced.

And my first love.

Sigh...
cnlfailure
29/09/09 @ 13:20
#18
0
You buried this comment
Comment below viewing threshold
Show
Everyone but everyone knows that the recall spell is KAL ORT POR.

Still the best MMO ever made, although SWG came close (in both cases before idiots wrecked them).

Comments: 1-18 of 18 in total

Want to comment on this article? Log in, or register!

X View gallery