UK charts: Crackdown 2 in at one
Microsoft Ruffians up the top 10.
Microsoft and Ruffian's Crackdown 2 has entered the UK all-formats chart at number one.
The Xbox 360 exclusive earned 8/10 on Eurogamer and de-throned LEGO Harry Potter to second, pushing Red Dead Redemption to third and Dance on Broadway to fourth. EA's 2010 FIFA World Cup was fifth.
Super Mario Galaxy 2, Tiger Woods PGA Tour 11, Modern Warfare 2, Just Dance and UFC Undisputed 2010 rounded out the top 10.
Sadly, Demon's Souls appears to have dropped off the top 40. Still, From Software's superb PS3 RPG managed to spend one week in the top 10.
| This Week | Last Week | Title | Platform(s) |
|---|---|---|---|
| 1 | New entry | Crackdown 2 | Xbox 360 |
| 2 | 1 | LEGO Harry Potter: Years 1-4 | DS, PC, PS3, Wii, Xbox 360 |
| 3 | 2 | Red Dead: Redemption | PS3, Xbox 360 |
| 4 | 6 | Dance on Broadway | Wii |
| 5 | 5 | 2010 FIFA World Cup | PS3, PSP, Wii, Xbox 360 |
| 6 | 3 | Super Mario Galaxy 2 | Wii |
| 7 | 4 | Tiger Woods PGA Tour 11 | Wii, PS3, Xbox 360 |
| 8 | 8 | Modern Warfare 2 | PC, PS3, Xbox 360 |
| 9 | 7 | Just Dance | Wii |
| 10 | 18 | UFC Undisputed 2010 | PS3, Xbox 360 |
| 11 | 15 | Wii Fit Plus | Wii |
| 12 | 16 | Wii Sports Resort | Wii |
| 13 | 14 | Prince of Persia: The Forgotten Sands | DS, PS3, PSP, Wii, Xbox 360 |
| 14 | 10 | Sniper: Ghost Warrior | PC, Xbox 360 |
| 15 | 12 | Battlefield: Bad Company 2 | PC, PS3, Xbox 360 |
| 16 | 13 | Football Manager 2010 | PC |
| 17 | 9 | Naughty Bear | PS3, Xbox 360 |
| 18 | 23 | Splinter Cell: Conviction | Xbox 360 |
| 19 | 11 | Transformers: The War for Cybertron | PC, PS3, Wii, Xbox 360 |
| 20 | 17 | Blur | PC, PS3, Xbox 360 |
| 21 | 19 | Club Penguin: Herbert's Revenge | DS |
| 22 | 22 | Split/Second: Velocity | PS3, Xbox 360 |
| 23 | Re-entry | Alan Wake | Xbox 360 |
| 24 | 25 | BioShock 2 | PC, PS3, Xbox 360 |
| 25 | New entry | Pokepark Wii: Pikachu's Adventure | Wii |
| 26 | 29 | New Super Mario Bros. | DS |
| 27 | 27 | Just Cause 2 | PC, PS3, Xbox 360 |
| 28 | 34 | LEGO Batman | DS, PC, PS2, PS3, PSP, Wii, Xbox 360 |
| 29 | 30 | FIFA 10 | PC, PS2, PS3, PSP, Wii, Xbox 360 |
| 30 | 21 | International Cricket 2010 | Xbox 360 |
| 31 | 28 | The Sims 3: Ambitions | PC |
| 32 | Re-entry | Call of Duty 4: Modern Warfare | DS, PC, PS3, Xbox 360 |
| 33 | 33 | Pokemon SoulSilver | DS |
| 34 | 37 | New Super Mario Bros. Wii | Wii |
| 35 | 26 | Rooms: The Main Building | DS |
| 36 | Re-entry | Grand Theft Auto IV | PC, PS3, Xbox 360 |
| 37 | 40 | James Cameron's Avatar: The Game | DS, PS3, Wii, Xbox 360 |
| 38 | Re-entry | Army of Two: The 40th Day | PS3, Xbox 360 |
| 39 | Re-entry | Need for Speed: Shift | PC, PS3, PSP, Xbox 360 |
| 40 | 24 | Singularity | PC, PS3, Xbox 360 |
Leisure software charts compiled by Gfk Chart-Track, ©2008 ELSPA (UK) Ltd.
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Comments (43) Latest comment 2 years ago
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Good news for Crackdown 3 then, I guess..
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Good thing the story missions where short cause they are the least fun in this avesome game package.
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at 7 o'clock i stabbed the power of button on the xbox and ran. Its as addictive as the first, which was insane.
I'm a little disappointed in the lack of story though.
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The end credits are rolling as I type this - gonna make a quick cuppa and get stuck into hunting some more of those pesky orbs!
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Its awesome, really enjoyed the original, but the Melee combat is so much better in this, nothing like scooping the enemy up into the air with the makeshift club / lampost....
And dont get me started on the runnaway orbs!! Gah collecting the normal ones is adictive but having to chase them is frustratingly FUN!
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All the talk about repetitive missions in the main campaign are sort of missing the point - most of your time in Crackdown is spent doing stuff just for a laugh, and there are loads of goals and diversions to do in Crackdown. Got 22 of the achievements so far and I fully intend to get the whole lot.
Cracking game.
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10 years on, Pacific City is repaired and is bigger, brighter and police statier than ever. But using the hand you lost in the finale, Bolo Santori... I mean Catalina Thorne... has managed to grow her own agents in a jumbo-size pickle jar she got from Pacific City CostCo. So you still bound around the place but now you have occasional elite foes who are your peers in jumping, strength, etc. A bit like the police runners in Mirror's Edge. While this is cool, it must be said that Catalina Thorne is a rubbish villain.
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Agent-on-agent warfare in Crackdown 3 would indeed be awesome.
I'd like to see a new city next time though
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I've not got CD2 yet, as I've got a serious game backlog, but I'll certainly be getting it later this year.
Go Ruffian.
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I imagine at least half the people who were (rightfully) enthusiastic about this game, probably imported it months ago? I didn't even have to buy it from a US store myself, I found a local Danish online store that imported it - and promptly sold out every time they had a new batch in stock.
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Ouch.
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you cant compare the two APB is a PC exclusive with a monthly fee attached so it's bound to debut much lower than a console exclusive sequel of an established IP.
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My first thought upon seeing the ending was that you'll be working for Catalina in the sequel, bringing down the Agency with their own weapons (agents)...
After this decent retail performance, hopefully they'll be given enough funding to provide the manpower to create a new city for the next one, I can't really see them getting away with Pacific City for a third time!!
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Deserves top spot.
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I was still a little disappointed though that they haven't improved the orb-tracking ability. It would have been better if the map automatically logged them when you come across them (within audio range) and then removed them from the map upon collection (like it does with the renegade orbs and everything else in the game).
The only other thing is that the LIVE orbs are frustrating to get if you do random matchmaking (I don't have a large friendslist, and the people on it tend to not play very often) as noone ever seems to communicate on voicechat so trying to get someone to come over to where you are to get an orb becomes an exercise of jumping up and down on the spot, hoping that they will notice and come over so you can pick up the orb.
Oh well. I've got orbs to get!
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Clearly people who bought it are very happy with their purchase and are having loads of fun with it, and you clearly haven't even played it and are just going off of what some of the reviews have mentioned.
Anyone who decides a game's quality based purely on arbitrary review scores is obviously not intelligent enough to form their own opinions.
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12/07/10 @ 19:17
Learn not to swear, be polite even if the truth hurts, if you spent all your savings on what is practically CD 1 - don't get mad with me . CD 2 is sooooooooooo repetitive it's like Groundhog Day !...
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If you actually bothered to play it you would see just how wrong you are.
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Of course it does, aside from...
The wingsuit missions, which you don't get until you reach the highest agility rank
More and more vehicles
More and more weapons
You don't have the skills to get around most of the city on foot until much later in the game
Most of the buildings are impossible to climb until you have a high agility skill
You can't get most of the renegade orbs unless you have maximum agility or driving
The 4-player online co-op which is seamlessly integrated into the game.
While the city layout remains the same, a large proportion of the buildings have been completely redesigned.
It uses the same engine as CD1, so there's not exactly going to be massive advancement in graphics. But how many other games have a view distance that huge?
Driving has been vastly improved with a much more user-friendly handling model, and it's far more useful now due to the huge number of freaks roaming th city at night.
Complaining about the campaign in Crackdown is missing the point. The game is not designed to be a single-player story-driven experience. It's a toybox that rewards experimentation, cooperative play and focuses on player-made goals.
Now not liking sandbox games is fine, that's personal choice. But to trash a game because you don't understand it is just stupid imo.
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The sequel has plenty of time to invent its own problems as well - most obviously the repetitive missions.
Clearing out underground nests of mutants gets old particularly quickly and the same basic structure just repeats for about five or six hours until you hit the credits. The refusal to create even a pretence of variety is fairly shocking, especially given the simplistic combat. There's no cover system, but you can target different areas of the body - which is a neat and elegantly handled trick of the lock-on system.
What's rather less elegant is the same system's fetish for locking onto any object but the bad guy with a uzi standing two feet in front of you. Once again there's almost no variety to your opponents or the set pieces, as you mop up enemies around a key area...This means that collecting agility orbs remains the most entertaining element.
At first you can only jump normally but the more orbs you collect the higher you can go and the faster you can run, until you're bounding around Pacific City like it was the Mushroom Kingdom. The problem of not knowing which ledges and prominences can be climbed up is still present, if not actually worse than before. Attempts to make other stat-building orbs as enjoyably collectible still doesn't really work and the new renegade orbs that run away from you are just plain annoying.
As for other new features there really aren't any.
More than any big name sequel we can remember this feels like an old school expansion pack with the same gameplay, the same graphics and the same flaws. There are new weapons and vehicles to unlock, but crucially none that change the gameplay in any important way.
You can now play co-operatively with four friends instead of two but the balancing is terrible - the game's frustratingly difficult on your own but patronisingly easy with a full team.
A half-hearted competitive mode doesn't come close to making up for the rest of the game being an unambitious rehash.
IN SHORT: Rushed, repetitive and a huge waste of potential. More expansion pack than sequel - and not even a good one.
PROS: The platform jumping elements are still great. Four-player co-op is always going to be fun.
CONS: Near identical to the first, except for the more repetitive missions and inexact combat and climbing.
SCORE: 6/10 Out: 9/7 (UK)
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The wingsuit is awesome dont you think? Oh you wouldnt know cause you only played it for two hours.
I used to agree with you a lot but it seems like you have gone to the dark side. How come?
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If the average was below 50, THEN you could say it has been poorly received. An average of 7/10 means it has been received very well indeed.
Plus, are you really citing a fucking TELETEXT GAME REVIEW as evidence that CD2 is poor?
Wow.
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First use of the wingsuit.
First use of the duck bomb.
Climbing the agency tower.
Using the magnet grenades for the first time to stick a cell car to something high up, yet to try sticking it to the agency chopper.
As was said above, its not a sanbox, its a toybox.