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UFO: Extraterrestrials Review

PC Review by Kieron Gillen

15 July, 2007

Page 1 of 2. Page 2 ->

The first game I ever reviewed, way back in a distant time they called the early-to-mid nineties was the A500 version of UFO: Enemy Unknown for Amiga Power. I gave it an over-generous 36 per cent. You may be confused on two points. Firstly, if you're an American, you may not know that what you know as X-Com: UFO Defense went under that particular title in the UK. Secondly, you may be wondering why such an well-loved classic got such a low mark. The A500 version simply didn't work properly, which made me - as you'll know if you follow that link - get all het up in a late-teenage manner and sniffle. I always wanted to review a version which worked, which makes me really glad to play UFO: Extraterrestrials. Because - y'know - it's UFO: Enemy Unknown.

Like, exactly.

When I went to the manual, I was genuinely surprised that instead of "The Gollop Brothers" I find a couple by the name of Michal Dolezal and Irou. You can only presume that their methodology of design involved gathering the team around an old PC running UFO: Enemy Unknown and saying "Guys - do it like that". And the differences in the final game were due to communication difficulties or spiteful art staff or rebellious programmers refusing to code an old-skool character control system for something a bit more accessible or something.

While there have been other games that have taken from it, they've always been considerably more distant than this. Most obviously, the successful UFO: Aftershock/Afterlight/Aftermath/AfterEightMint series - which, you'll remember, was real-time. Conversely, this keeps exactly to the formula of the UFO series.... okay, just to make it less confusing from now on, we'll call the original series X-COM. That is, strategic management of the world defence which runs in real-time with a turn-based tactical missions.

To elaborate, you're a world defence organisation. Rather than the original X-com plot of defending Earth, we have the colonized planet Esperanza under threat from Aliens (And, yes, you should get that I'm exaggerating for comic effect by saying it's exactly the same earlier. I only say so to a) be cleared, and b) make it harder for someone to sue us). You have to build bases to protect each section of the land, purchase equipment for your soldiers, build useful things to help with research and production and generally get ready for the appearance of flying saucers. (Because, stating the bloody obvious, they're not UFOs. They're highly identified flying objects, full of zap-gun totting alien bastards )

'UFO: Extraterrestrials' Screenshot 1

"You go first." "No, you first." "No, you."

When they appear, your jets set off and ideally send them crashing into the ground. Most of the time there will be alien survivors, and you'll send off your ground team. On arrival, you enter the turn-based mode. Everyone has action points. Moving, shooting, whatever uses them up. Keep enough at the end of a turn and they'll be able to do a snap-shot at any enemies who cross their field of vision. The most important aspect, however, is the vision cones of the characters - they can only see in the direction they're facing, with the majority of the map blacked out until you explore it. Eventually you'll have cleared the aliens - or lost. At which point it's back to the strategic level, where you get all the alien-salvage to pore over, leading to fresh routes for your experimentation or just junk to sell to keep your enormously expensive operation running. Your success in keeping various nation's alien-free leads to your monthly pay-cheque.

It's a genius design, to say the least, and the clear spiritual forefather for things like, say, the Total War games. The interaction between the micro and the macro is especially relevant, the pair of them increasing the power of the other. In the strategic mode, since you have to manufacture the weapons you research, you're regularly forced to go into battle half-way through a refit - that is, there are not enough of the snazzy new weapons to go around. That's both convincing, and incredibly atmospheric. Of course, the tactical part of the game is all about the "incredibly atmospheric". It's the exact tension, fear and careful military precision - moving individuals to a corner, covering each other, making sure people can't outflank you - which perfectly captures that twenty-minute period of the film Aliens where the Colonial Marines are sweeping through the deserted colony. It's rarely a stand-up fight. It's primarily a bug-hunt, with no option to bug out and nuke the site from orbit.

Okay. What goes wrong?

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Comments: 1-24 of 24 in total

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DanWhitehead
15/07/07 @ 08:12
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Always nice to see some Gollop love. "Britain's answer to Sid Meier" - absolutely perfect (ideal world) description.

I keep dreaming that one day I'll wake up and Chaos will have been ported to XBLA...
deepmenace
15/07/07 @ 08:27
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chaos, yes!

or even lords of chaos, i still remember sending a harpy half way across the map to retrieve a magic mushroom then having him toss it back into the hands of my wiz :-)
Martin
15/07/07 @ 08:35
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The what for Amiga Power?
Ocrovastru
15/07/07 @ 10:19
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Chaos! Good call there amte. One of my top games ever, of all time.

If that gets ported to live with full multiplayer I would wet myself.
Quine
15/07/07 @ 10:42
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I have happy memories of a hotseat Lords of Chaos grudge match as a student. The observers had to try hard to keep a straight face as I filled someone's house with invisible pixies with exploding potions...
agparrot
15/07/07 @ 11:17
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UFO: Enemy Unknown still stands up as a playable, quality game today, and on some of the harder difficulty settings is a proper challenge. I am playing through it again at the moment... on and off.

I've been over to the UFO: ET forums, and the general consensus does seem to be that in order to play the game, there are some fairly extensive mods that need to be in place.

You can download and play CHAOS on a spectrum emulator from here
Jeepers
15/07/07 @ 11:24
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I loved Laser Squad and Rebel Star Raiders on the Spectrum, and have been looking for a decent remake ever since. The GBA version was ok, but suffered from the UI. Being on a Mac means finding a playable, updated version impossible as far as I can see.

/waits for an updated DS version
AaronTurner
15/07/07 @ 11:55
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Wait, is this the sequel or is there another sequel on Steam? And will this work on a pc with an abysmal graphics car. GeForce 2 MX, no shit.
agparrot
15/07/07 @ 12:02
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It isn't an official sequel, it is basically a 're-imagining' of the first game made primarily by two guys who are big fans.

No word on a proper sequel yet.

I think you can get it from Steam, or there are other ways of being able to buy it available on its website:

http://www.ufo-extraterrestrials.com/


on their 'news' page.

edit: the matrixgames download gives details of system spec requirements:
http://www.matrixgames.com/games/game.as...
Edited 1 times, most recently on 15/07/07 @ 13:04
calexico
15/07/07 @ 13:27
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This game is awesome... with the mods.
YourMessageHere
15/07/07 @ 16:15
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By revealing your secret horde of Amiga Power archives you have made me very happy. Still the greatest periodical in the history of life on earth. Thankyou, Mr Kieron Gillen. Also, nice review.
Bluetooth
15/07/07 @ 21:02
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What a load of superfluous rubbish at the start, the review could have been cut down to one page if he cut the crap.

The bad points he mentioned are actually good - one of the huge issues I had with the original series was the use of costly Time Units just for getting a grenade from my belt. Also, I hated losing a veteran soldier at the end stages of a mission just because of a rogue alien, so you could say this forgiving model is far less annoying. Mistakes are just temporary. And it sounds like if you fail the mission completely, you lose them all, so it's just what I (and I suspect, veterans of the series, want).

Only gripes are the lack of map and inability to buy new recruits.
Orange
15/07/07 @ 21:19
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"What a load of superfluous rubbish at the start, the review could have been cut down to one page if he cut the crap."

Clearly your first Gillen review.

I would love to see the Gollops making another proper big budget game. Very happy memories of Chaos and Lords of Chaos.
TheJuriel
16/07/07 @ 07:24
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The game is highly moddable, which is a plus. The negative is that you MUST mod it for it to become...just okay.

The game's not bad, and its heart is in the right place, but the interface is clunky as hell, it doesn't have any of the nifty gadgets of the VERY FIRST X-Com/Ufo game (like motion detectors, mines, flares etc), and you are expected to embark on a TON of same-y missions.

Unless a mega-fan-mod of epic proportions comes out, I'd rather just play the original game. Still. You'd think someone would improve on a game that came out in the 90s...
zuljin
16/07/07 @ 07:54
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@Orange
"Clearly your first Gillen review."

Lol, he does have his unique writing style doesn't he? I read through first paragraph, thought must be Gillen!

EDIT: In fact I should've really realised when I saw:
"Review: Extratesticular?"
Edited 1 times, most recently on 16/07/07 @ 11:25
Avaloner
16/07/07 @ 08:22
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I remember reading that review on Amiga Power... I guess I still have the hard copies somewhere. Best mag ever. *sniff*
Chtulie
16/07/07 @ 10:15
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"Firstly, if you're an American, you may not know that what you know as X-Com: UFO Defense went under that particular title in the UK."

Why pander to colonials on a site called Eurogamer?
BremXJones
16/07/07 @ 10:33
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Re: Chaos. Chaos remains in my top 5 games ever. It on XBox Live would be glorious.

Re: Avaloner. Hell, yes. Writing for AP was like being asked to join the Beatles.

Re: Chtulie. Sometimes I like to throw them a few scraps.

KG
MrChuckles
16/07/07 @ 10:58
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One of my mates at work was playing the original X-Com on his PC, so i lent him Jagged Alliance 2 on friday. This morning he said he didn't leave his house all weekend!

Now, if someone could combine the personality of JA2 with the scope of X-com, it'd be awesome. I have a design for a H P Lovecraft game set from the 1890's through to the 1950's, now if i can just be bothered to make it :-)
Quine
16/07/07 @ 11:12
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Rebelstar 2 coincided with my GCSEs, and it was sheer luck that I managed to pass any of them at the time. Nothing more hardcore than a computer opponent that can shoot haflway across the map through pixel-wide gaps between bushes.

It would be mental if the Gollops could work their magic on the DS or a live XBox version.
Matfink
17/07/07 @ 12:17
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Ah Rebelstar2... lol I remember getting a score that was graded as 'Death to hackers' at the game end - must have been off the scale :P
All the early Gollop stuff is classic :)
Duds2k
19/07/07 @ 08:53
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"The bad points he mentioned are actually good - one of the huge issues I had with the original series was the use of costly Time Units just for getting a grenade from my belt."

Except that doing that DOES take time.
Grim...
19/07/07 @ 09:30
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"He looks so pleased with his suit of armour."
It's probably because it covers up his breasts so well.
Edited 1 times, most recently on 19/07/07 @ 10:30
BremXJones
20/07/07 @ 10:34
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I didn't notice this bit:
"Also, I hated losing a veteran soldier at the end stages of a mission just because of a rogue alien, so you could say this forgiving model is far less annoying. Mistakes are just temporary. And it sounds like if you fail the mission completely, you lose them all, so it's just what I (and I suspect, veterans of the series, want)."

The important difference, which I thought I mentioned in the review, was that you can't actually buy new soldiers as you could in X-COM. So if you fail a mission in X-Com, you can spend money to get some men back in the field, so continue the game, in this one, if you fail a mission - and lose men - you simply can't. You're stuck waiting for new people to turn up, which is fairly slow.

KG

Comments: 1-24 of 24 in total

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