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UFO: Extraterrestrials Review

PC Review by Kieron Gillen

15 July, 2007

Page 2 of 2. <- Page 1

While fragility of individual soldiers is absolutely key to X-Com's appeal (the knowledge that if you don't move slowly and methodically a character will end up being shot, leading to the being unavailable in later missions, etc) one of the different design choices leads to it being too much. And it's one which, on the surface, would make it appear to make the game easier.

Soldiers can't die.

As long as you win the battle, your soldiers will be brought back to the base and recuperate (there's an ingame justification based around some high-tech), ready for the fray. The problem is that, unlike X-com, you can't purchase new soldiers. New troops arrive at a steady rate, and you're left twidling your thumbs if everyone's in the sick-bay (you can purchase tanks, but they're unsuitable for taking on missions by yourself). This was presumably to leave more room for the RPG-esque advancement of characters, but - in practice - leads to frustration and game-restarting (expect at least one cold restart when you realise how badly you've screwed up). Since you can lose soldiers permanently if you lose a mission, it tends to mean that when a mission goes seriously wrong, you have to restart or else risk rendering the whole campaign unplayable. This is a major minus.

There are some odd interface choices too. The control system is generally an improvement over the 94-model, but some actions - like kneeling - are tricky to access. Stranger still is what's missing - specifically, a map function to give you an over-view of the mission, which is particularly confusing on the larger maps where you're trying to make sense of the conflict.

'UFO: Extraterrestrials' Screenshot 2

He looks so pleased with his suit of armour.

To give it credit, some of the best features of X-com are present, such as the ability to destroy most terrain objects. There are few things as heroic as a soldier blowing their way through a wall to take out an alien about to finish off his team-mate, but other strategic worries are absent. For example, you're able to access the inventory without any action point penalty. You can swap weapons and reload as much as you like, which makes things considerably easier on you at the cost of imagining your soldier casually weighing up the pros and cons of the shotguns and rifle before actually taking the shot. And that's about all you'll be weighing up - especially in the early days as there's a real lack of equipment variety.

Graphically it's functional at best, and laughable at worst. Particular nadirs are the intro sequence - one of the ones which designers would have been smarter dropping as it makes such a bad first impression. Also a bit rough are the civilian humans in the Terror missions - where aliens attack an actual population centre - who move at such a lackadaisical stroll to imply total calm. I haven't seen anyone as laid back in a videogame since early-nineties platformer Cool Spot. It's like the aliens have decided to attack the Fonz's house or something.

Then there's the issue of plagiarism, on which I'm actually conflicted, despite everything I've said earlier. You rip off a concept which eight-thousands people have ripped off, you're just working in a tradition. You rip off something no-one else has been brave enough to, you're a plagiarist. That doesn't seem fair - surely it's better that we have something akin to X-com to play in the modern day? Imagine if there hadn't been a one-on-one fighting game released for eight years or so. That's a bit like this.

'UFO: Extraterrestrials' Screenshot 3

Spoiler: The planet is round.

But in this case, I think what actually annoys is the exactness of the lifts - for example, the Terror missions - which grate. If this was an X-Com-clone with some obvious ideas of its own, it would be easier to forgive. When it really doesn't, you end up recalling that the Gollops are off working as an independent-developer on great-but-minor games like Laser Squad Nemesis and the Game Boy Advance title Rebelstar: Tactical Command. In any fair world they'd be - oh, I don't know - Britain's answer to Sid Meier or something.

That's very much a secondary issue. There are enough flaws in it to stop recommending it to anyone but real X-com fans - who, it seems, are busy trying to mod it into something closer to their desires. If you're not one yet, but are intrigued by the vague prospect, it's worth noting that the X-Com sequel is up on Steam at a very reasonable price as long as you don't have Vista (no, it's not compatible). Everyone else should probably sit back and wait to see what 2K Games is actually going to do with the X-Com license...

6/10

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Comments: 1-24 of 24 in total

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DanWhitehead
15/07/07 @ 08:12
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Always nice to see some Gollop love. "Britain's answer to Sid Meier" - absolutely perfect (ideal world) description.

I keep dreaming that one day I'll wake up and Chaos will have been ported to XBLA...
deepmenace
15/07/07 @ 08:27
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chaos, yes!

or even lords of chaos, i still remember sending a harpy half way across the map to retrieve a magic mushroom then having him toss it back into the hands of my wiz :-)
Martin
15/07/07 @ 08:35
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The what for Amiga Power?
Ocrovastru
15/07/07 @ 10:19
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Chaos! Good call there amte. One of my top games ever, of all time.

If that gets ported to live with full multiplayer I would wet myself.
Quine
15/07/07 @ 10:42
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I have happy memories of a hotseat Lords of Chaos grudge match as a student. The observers had to try hard to keep a straight face as I filled someone's house with invisible pixies with exploding potions...
agparrot
15/07/07 @ 11:17
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UFO: Enemy Unknown still stands up as a playable, quality game today, and on some of the harder difficulty settings is a proper challenge. I am playing through it again at the moment... on and off.

I've been over to the UFO: ET forums, and the general consensus does seem to be that in order to play the game, there are some fairly extensive mods that need to be in place.

You can download and play CHAOS on a spectrum emulator from here
Jeepers
15/07/07 @ 11:24
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I loved Laser Squad and Rebel Star Raiders on the Spectrum, and have been looking for a decent remake ever since. The GBA version was ok, but suffered from the UI. Being on a Mac means finding a playable, updated version impossible as far as I can see.

/waits for an updated DS version
AaronTurner
15/07/07 @ 11:55
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Wait, is this the sequel or is there another sequel on Steam? And will this work on a pc with an abysmal graphics car. GeForce 2 MX, no shit.
agparrot
15/07/07 @ 12:02
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It isn't an official sequel, it is basically a 're-imagining' of the first game made primarily by two guys who are big fans.

No word on a proper sequel yet.

I think you can get it from Steam, or there are other ways of being able to buy it available on its website:

http://www.ufo-extraterrestrials.com/


on their 'news' page.

edit: the matrixgames download gives details of system spec requirements:
http://www.matrixgames.com/games/game.as...
Edited 1 times, most recently on 15/07/07 @ 13:04
calexico
15/07/07 @ 13:27
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This game is awesome... with the mods.
YourMessageHere
15/07/07 @ 16:15
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By revealing your secret horde of Amiga Power archives you have made me very happy. Still the greatest periodical in the history of life on earth. Thankyou, Mr Kieron Gillen. Also, nice review.
Bluetooth
15/07/07 @ 21:02
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What a load of superfluous rubbish at the start, the review could have been cut down to one page if he cut the crap.

The bad points he mentioned are actually good - one of the huge issues I had with the original series was the use of costly Time Units just for getting a grenade from my belt. Also, I hated losing a veteran soldier at the end stages of a mission just because of a rogue alien, so you could say this forgiving model is far less annoying. Mistakes are just temporary. And it sounds like if you fail the mission completely, you lose them all, so it's just what I (and I suspect, veterans of the series, want).

Only gripes are the lack of map and inability to buy new recruits.
Orange
15/07/07 @ 21:19
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"What a load of superfluous rubbish at the start, the review could have been cut down to one page if he cut the crap."

Clearly your first Gillen review.

I would love to see the Gollops making another proper big budget game. Very happy memories of Chaos and Lords of Chaos.
TheJuriel
16/07/07 @ 07:24
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The game is highly moddable, which is a plus. The negative is that you MUST mod it for it to become...just okay.

The game's not bad, and its heart is in the right place, but the interface is clunky as hell, it doesn't have any of the nifty gadgets of the VERY FIRST X-Com/Ufo game (like motion detectors, mines, flares etc), and you are expected to embark on a TON of same-y missions.

Unless a mega-fan-mod of epic proportions comes out, I'd rather just play the original game. Still. You'd think someone would improve on a game that came out in the 90s...
zuljin
16/07/07 @ 07:54
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@Orange
"Clearly your first Gillen review."

Lol, he does have his unique writing style doesn't he? I read through first paragraph, thought must be Gillen!

EDIT: In fact I should've really realised when I saw:
"Review: Extratesticular?"
Edited 1 times, most recently on 16/07/07 @ 11:25
Avaloner
16/07/07 @ 08:22
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I remember reading that review on Amiga Power... I guess I still have the hard copies somewhere. Best mag ever. *sniff*
Chtulie
16/07/07 @ 10:15
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"Firstly, if you're an American, you may not know that what you know as X-Com: UFO Defense went under that particular title in the UK."

Why pander to colonials on a site called Eurogamer?
BremXJones
16/07/07 @ 10:33
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Re: Chaos. Chaos remains in my top 5 games ever. It on XBox Live would be glorious.

Re: Avaloner. Hell, yes. Writing for AP was like being asked to join the Beatles.

Re: Chtulie. Sometimes I like to throw them a few scraps.

KG
MrChuckles
16/07/07 @ 10:58
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One of my mates at work was playing the original X-Com on his PC, so i lent him Jagged Alliance 2 on friday. This morning he said he didn't leave his house all weekend!

Now, if someone could combine the personality of JA2 with the scope of X-com, it'd be awesome. I have a design for a H P Lovecraft game set from the 1890's through to the 1950's, now if i can just be bothered to make it :-)
Quine
16/07/07 @ 11:12
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Rebelstar 2 coincided with my GCSEs, and it was sheer luck that I managed to pass any of them at the time. Nothing more hardcore than a computer opponent that can shoot haflway across the map through pixel-wide gaps between bushes.

It would be mental if the Gollops could work their magic on the DS or a live XBox version.
Matfink
17/07/07 @ 12:17
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Ah Rebelstar2... lol I remember getting a score that was graded as 'Death to hackers' at the game end - must have been off the scale :P
All the early Gollop stuff is classic :)
Duds2k
19/07/07 @ 08:53
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"The bad points he mentioned are actually good - one of the huge issues I had with the original series was the use of costly Time Units just for getting a grenade from my belt."

Except that doing that DOES take time.
Grim...
19/07/07 @ 09:30
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"He looks so pleased with his suit of armour."
It's probably because it covers up his breasts so well.
Edited 1 times, most recently on 19/07/07 @ 10:30
BremXJones
20/07/07 @ 10:34
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I didn't notice this bit:
"Also, I hated losing a veteran soldier at the end stages of a mission just because of a rogue alien, so you could say this forgiving model is far less annoying. Mistakes are just temporary. And it sounds like if you fail the mission completely, you lose them all, so it's just what I (and I suspect, veterans of the series, want)."

The important difference, which I thought I mentioned in the review, was that you can't actually buy new soldiers as you could in X-COM. So if you fail a mission in X-Com, you can spend money to get some men back in the field, so continue the game, in this one, if you fail a mission - and lose men - you simply can't. You're stuck waiting for new people to turn up, which is fairly slow.

KG

Comments: 1-24 of 24 in total

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