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UFC 2009 Undisputed Hands On

Xbox 360 PlayStation 3 Hands On by Matt Edwards

28 April, 2009

Page 1 of 2. Page 2 ->

Back when weekends involved nothing more than GoldenEye and Mario Kart, I remember renting a Dreamcast after my stingy parents refused to upgrade my N64. One of the games that came in the box was the intriguing Ultimate Fighting Championship. As a group, my friends and I had a fair amount of experience with Tekken 3 and WWF War Zone, but UFC was unlike anything else. The standing combat was a less flamboyant Tekken, but the intricacy of the ground game eluded us almost entirely. If one player managed to pin the other to the floor, frantic button-mashing ensued, with the dominant fighter usually battering his opponent for a KO. It clearly had depth that rewarded skill and good timing, but ultimately I was too smitten with Soul Calibur to care.

Skip forward some eight years and we have UFC 2009: Undisputed. Many developers have had a crack in the intervening period, with the likes of UFC: Tapout, UFC: Throwdown and UFC: Sudden Impact, all of which met with critical apathy. But regardless of how the specialist press rates UFC in videogame form, they must have sold alright, because THQ has taken the publishing torch and tasked Yuke's (Rumble Roses XX, WWE SmackDown vs. Raw 2009, etc.) with developing Undisputed.

My impression has always been that UFC is similar to boxing and wrestling, but rather than focusing on a strict rule-set or soap-opera styled entertainment, it aims for more anything-goes combat. Of course, around 40 rules are in place to minimise the risk of combatants killing each other - i.e. no biting, eye-gouging, throat-striking, rabbit punches, fish-hooking, kicking a downed opponent, etc. - but unlike a single styled martial artist or boxer, the predominately MMA (Mixed Martial Arts) UFC fighters will use any means necessary to win. Even if this does often translate to fights ending after a quick takedown manoeuvre and follow-up submission hold.

'UFC 2009 Undisputed' Screenshot 1

The main menu hints at career and fighter-creation modes.

In Undisputed, players each pick a real-life fighter from the same weight division (there are five in total) before moving to the octagon arena to do battle. The left analogue stick is used for movement with quick taps for sidesteps and dodges, whilst pushing the analogue stick down allows for running and speedier evasion. The face buttons, in classic Tekken style, represent an attack for each limb, with hook, jab and kick variations achievable by holding different directions. Simple combos can also be strung together for a sustained assault.

Up top, the right bumper and trigger are used for high and low guards respectively. Holding the left trigger will switch your fighter's attention away from his opponent's face and upper torso, with kicks and punches then aimed at legs and midriff. By holding the left bumper, players can also open up more devastating techniques like backfists, haymakers and roundhouse kicks, which are easier to defend against and punish, but are good for the odd match-winning KO if timed correctly. And there's something really satisfying about kicking an opponent full-pelt in the face.

'UFC 2009 Undisputed' Screenshot 2

Ring girl Arianny Celeste is on hand to break up the mono-on-mono action between rounds.

In keeping with the MMA spirit of UFC, each fighter has a standing and ground style that corresponds to real life. Michael "The Count" Bisping for example, has kickboxing techniques on his feet and Brazilian jiu-jitsu moves on the mat. The rest of the 80-plus roster, including the likes of heavyweight champion Brock Lesnar and ex-light heavyweight champion Quinton "Rampage" Jackson, each have boxing, kickboxing or Muay Thai as their standing style. Boxing and kickboxing are relatively self-explanatory - the first allows you to dominate from mid-range with every punch imaginable, and the latter supplements the boxing basics with an extensive variety of long-range kicks - perfect for zoning. A Muay Thai fighter is an expert at close-quarters combat, and can land a multitude of knockout blows with knees and elbows. They can also repeatedly knee their opponent in the head with the Muay Thai Clinch - irritating if you can't figure out how to escape.

As the fighters brutally batter each other within the three five-minute rounds, they become visibly more fatigued, with faces bruising convincingly from poorly blocked uppercuts and knee strikes. The combatants also move and execute techniques in a way that closely mimics reality, with muscles visibly expanding and contorting beneath the skin. Undisputed is in a similar league to Fight Night Round 3 as a game to showcase on your 50" 1080p monolith, which, when you consider that it has more than double the roster, is a fair achievement. My only real criticism is a lack of momentum behind the punches, although it may just be that I'm so used to instant dragon-punch gratification.

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Comments: 1-29 of 29 in total

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Ranger101
28/04/09 @ 10:26
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Played the demo... it looks bloody amazing with the sweating and the bruises and the physics system with the limbs.

The ground game stuff with the Right-Stick seemed a bit iffy.... and submissions just become a button mashing thing. Still it was decent fun, especially in 2 player.
Ranger101
28/04/09 @ 10:27
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Disappointed that the submissions are easy to pull off though, they should be a lot harder.
Gnort
28/04/09 @ 10:28
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Thank you Mr Edwards for writing a very informative preview without resorting to the "sweaty men in hotpants rolling around on the floor lol" comments that always seem to crop up.
MisterCraig
28/04/09 @ 10:28
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I played the demo a few times with a friend. Every fight had me completely dominating, then he would just wap out one meaty punch and end it!

I'm much more into my SFIV.
Gnort
28/04/09 @ 10:31
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@Ranger101

I haven't played the demo, but I'm concerned to hear that submissions are easy to pull off. I played the Pride FC game on the PS2, and the problem with that was that pulling off a submission (which instantly end the bout) wasn't significantly more difficult than landing a single hit on a grounded opponent, so most matches just ended up with both players spamming submission commands until one tapped out.
smoothpete
28/04/09 @ 10:52
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Think I'll save my pennies for Fight Night Round 4
Ashen-Shugar
28/04/09 @ 10:54
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I really enjoyed playing the demo, but comparing UFC to the mighty fight night is purest folley.

Fight night is as close to an upper body simulator as is possible. It concentrates on one aspect and produces a scarily accurate model which promotes real-world tactics, whereas UFC by it's nature cannot provide the movement detail that fight night can and so you have to string together moves that work in a gaming context, not in a real world context.

I'm not putting UFC down here, but comparing UFC to fight night is like comparing GRiD to Forza. Both superb games but one is arcade, one is more of a sim.
sn3jk
28/04/09 @ 10:56
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ok im sorry to post this hearsay from a friend:

It looks good! if it was a ps2 game.... and online will be great, since lag wont be an issue! its so choppy even on a local VS game on my ps3 :D

is he a retard? i have not had the time to try the demo on my ps3 or 360.

cheers!
mingster
28/04/09 @ 11:09
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yes hes retarded...
it looks good animation and mocap is fluid
hulkamania78
28/04/09 @ 11:11
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I have played the demo on the ps3/360 and its class!!! change the setting to advance (hard) or expert if your that good its really challenging. The default setting is beginner which a few kicks or punches later there on there back , its much more rewarding when you change the difficulty setting its a great game. trust me!!!
JahB
28/04/09 @ 11:13
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seconded, the guy's retarded. i haven't tried the ps3 demo, but the 360 runs smooth as hell, 1 or 2 players. i can't imagine the ps3 version being much worse (if worse at all)
seasidebaz
28/04/09 @ 11:20
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Fight night is as close to an upper body simulator as is possible. It concentrates on one aspect and produces a scarily accurate model which promotes real-world tactics

I suggest watching the latest Gamesweasel, where there's a feature with the guy who's making FN4. He basically says how FN3 is actually crap, and I'd have to agree with him. It's all canned animation and static physics boxes, apparently.
Kuma
28/04/09 @ 11:21
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I have to say I am really impressed with the demo which has multiple difficulty settings and a comprehensive tutorial mode. Shame that against human opponents it resorts to button bashing all too quickly but the same could be said of nearly all fighters apart from VF. I am sold though on the demo but I am a fan of UFC in general. As a developer I worry that they may have given too much away in the demo and that plenty of people will be happy enough with just the demo and not buy the actual game.
Anthony_UK
28/04/09 @ 11:21
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Awesome game, I was unsure at first, but after having a good practice session last night playing solo on 2 player, I finally nailied the controls to a point where I felt in complete control of what I was doing both standing and moving through the various trasitions.

My SOLD! moment came last night, playing as Shogun V Chuck on professional. I turned the stamina bar on, mainly to see when chuck was tired enough for me to try a submission (which I hadn't yet done). I then proceed to get my ass kicked all over, starting with my head kick being countered with a superman punch knocking me to the floor, ending in me being mounted then picked up and slammed again on the ground with Chuck stood above me just raining punches on my head...... Then while he was pummling me, I noticed he had drained his stamina dangerously low. So from lying on my back with him ontop of me, I moved into the rubber guard (Shogun's Signature transition - do major transition & hold LB) which wrapped my legs round his head, then from there straight to a nailbiting triangle submission, which he eventually tapped out to!

I know I went on abit there, but this game is awesome! Anyone unsure at the moment, just give it time!
Rirekon
28/04/09 @ 11:28
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Never really been a fan of "realistic" beat-em-ups but loved the demo of this, definite buy for me
mkreku
28/04/09 @ 11:42
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Can you create your own fighter? I want to make a "Feddor Emelyanenkoo" heavyweight and match him up against Brock..
Miths
28/04/09 @ 11:43
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Sorry, but I'm firmly in the group that thinks half naked, sweaty men shouldn't be lying on the ground with their arms and legs wrapped around each other (well, unless they really are gay and planning to have sex of course).
If they can't finish a fight standing up, they should bring a gun or a knife - or scratch all those silly "you can't do that" rules :).
stoopidgreg
28/04/09 @ 11:44
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never played a demo more in my life, except maybe the original GTA demo. my friend agrees it's probably better than we expected, the controls are fast and slick and it pretty much always does what you want it to do. it's real easy to mix up punches and kicks and high/low blocks, you can take people down if you concentrate on the timing then work your way into a good position. will be getting this.
Ranger101
28/04/09 @ 11:48
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Going into a submission (in the demo anyway) is as simple as being in most guard positions, and then clicking the right anaglue stick (r3). Then button mash to make the submission stick. (P2 button mashes to get out of submission, and how easy it is to get out and reverse depends on the fighter's stats and their stamina).

You can create your own fighter in the full game.

Miths, get over it. Greco Roman Wrestling has been around for Millenia, and they used to do it naked.
Edited 2 times, most recently on 28/04/09 @ 12:50
Ashen-Shugar
28/04/09 @ 12:08
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@seasidebaz

"He basically says how FN3 is actually crap, and I'd have to agree with him. It's all canned animation and static physics boxes, apparently."

I'm not going to argue about whether it 'crap' or not. That's a personal preference, but it's certainly not as straightforward as canned animation, at least when it comes to the damage model and fighting realism.

I've been playing this game with a group of regular gamers every single friday night since the game was released and have learned a few things:

Angle of attack, player's relative movement and opponents head aspect all have a very large effect on the damage a single punch does. Every right hook is not the same right hook and the unblocked damage it does can vary from virtually nothing to a one punch knockout.

An inside hook whilst body swaying from outside to inside will do considerably more damage than a stationary inside hook, which will do more damage than an outside hook. The aspect and movement of your upper body combines with the aspect of the punch in exactly the way you would expect in the real world.

Forward momentum plays a big part in the damage model too. You can spam hooks all day long against a stationary opponent and not get anything better than piecemeal damage, put step forward whilst throwing a hook and you get big damage. Step forward with an inside hook at just the right time while an opponent is winding back an opposite hook/uppercut and you can KO them with a single punch.

Effective use of upper body angle and momentum moreso than raw punch power or speed, just as in real life, makes the difference between leagues of fighters. There's no other fighting game that comes close to that level of realism... until FN:R4 hopefully! :)
Ashen-Shugar
28/04/09 @ 12:10
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@sn3jk

I can't speak for the PS3 version but UFC is very smooth on the 360.
El_MUERkO
28/04/09 @ 12:57
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"He basically says how FN3 is actually crap, and I'd have to agree with him. It's all canned animation and static physics boxes, apparently."

it was, i enjoyed it for about a week and then all the obvious weaknesses began to surface, haymaker mashing became the order of the day and then i traded it in as quick as i could

UFC 2009 is far more engaging, probably benefiting form yukes long experience of making wrestling games, it's been on preorder for me for a very long time and i don't intend to change that after playing the amazing demo
browns
28/04/09 @ 13:07
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I think the demo is amazing, I must have played it for 10+ hours already. :)
It shows cause I beat the crap out of Shogun on Expert cause of all that practice and damn is it satisfying!

I think it rocks, will buy. :)
Ashen-Shugar
28/04/09 @ 13:08
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"haymaker mashing became the order of the day"

But haymakers are telegraphed like crazy! It's a very simple matter to jab to interrupt a haymaker, or any of the silly right stick power punches.

I really hope those silly 'special' punches are removed for FN:R4.
wellsie
28/04/09 @ 13:50
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I would like to have a choice of what sub I could perform but I could see for someone who has no idea of possitioning this would be a bit to complicated
robg
28/04/09 @ 14:13
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G

S

P
parhelic
28/04/09 @ 14:21
#27
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The demo has been immense fun and I'm looking forward to picking this up. Button mashing won't get you far once you advance from beginner level.

I've played all previous Fight Nights and UFC has engaged me much more. Nevertheless I'm happy to here of the changes being implemented into round 4 beacause nonsense such as the unrealistic parry system and haymaker slapstick-fests ruined Rounds 1-3 for me.
Matt_Edwards
28/04/09 @ 14:45
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I wrote this hands-on weeks ago, after only a couple of hours play and before the demos release. Having played Undisputed more now, the system is starting to grow on me, although my transition timing still isn't that great.

Getting good results with Shogun's Muai Thai against the Ice Man. A Muai Thai clinch normally nets me around three successful whips with knees to the face, before Chuck counters it. I suppose true to form, Chuck never seems to attempt a takedown even on Expert. Whereas Shogun is more than happy to BJJ it up down on the mat.

And yeah, submissions are easy to pull-off. But even mashing the face buttons like crazy I can rarely get then to stick, unless Chuck has virtually no stamina left :-/

If I can fit it in with all my uni work I'm hoping I can blag the Undisputed review next month ;-)
KreyAtiv
28/04/09 @ 14:54
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I enjoyed the demo, even though most matches don't last long if you are using Chuck Liddel.
It was good that they had the Tutorial in it to give players a better idea of what to press when you are in a mount position.
Definitely the best looking of the UFC games so far.

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