Ubisoft urges rescue of "directionless" PSP
Over-priced and too technical, says UK boss.
Ubisoft has called for immediate action from Sony in order to stop publishers abandoning the PSP.
Speaking exclusively to GamesIndustry.biz, UK big cheese Rob Cooper said the handheld lacks direction, as Sony is confused about how to sell a machine he feels is over-priced and too technical for most of us.
"I think that Sony is disappointed with sales and it's unsure as to which way to take it," Cooper told GamesIndustry.biz in an interview published today.
"Sony needs to show us a bit more about what its plans are to convince the publisher to invest lots more money into it. Especially when you've got the DS selling at such a tremendous pace.
"I suppose it's almost too technical for the casual person, those that are buying the DS at the moment want a few buttons and not a lot more. It's so simple what [Nintendo] has done. That's where I think Sony has gone a little bit too complicated, they've over-specced it, the price is too high and they need to go back to the drawing board and start again," he added.
Cooper doesn't think it's an issue with software pricing, rather Sony hasn't communicated to publishers clearly what direction the machine is going to take in the future.
"I don't think it's a pricing issue," he admitted. "As a publisher I'll always say pricing is not the first point of call. I don't think dropping the price of games is going to sell more product or hardware.
"It's direction, a real strategic decision by Sony as to what it wants to do with that product. It's a great shame that sales are at the level they are, because you've got a hardware system that is absolutely beautiful."
Ubisoft has no games planned for the PSP this year, but Cooper insists the format still has potential, so long as Sony can properly identify its audience and move the system out of "no man's land".
"There are ongoing discussions with Sony about what its decisions and strategies are, how they are going to go forward.
"Certainly, we still see it as a viable format. But we're not developing too many games on it until we get some direction. They've got to decide what they want to do with it, and come out clearly and say, 'this is our strategy, this is our process and this is how publishers can get behind it'."
"At the moment they are in no man's land, they're not sure quite how to tackle the DS competition and who is the PSP consumer. They've got to sort that out first," he said.
Coopers comments come just a month after Sony Europe boss David Reeves admitted that the PSP was suffering from a lack of games.
However, despite support dwindling in Europe and the US, sales of the PSP in Japan continue to rocket. The continued introduction of fresh colours as well as beastly sales of Monster Hunter Portable 2nd G mean the handheld regularly outsells both Wii and DS there.
Pop over to GamesIndustry.biz for the full interview with Ubisoft UK boss Rob Cooper, where he dabbles in all sorts including the problems with Wii owners and why this Christmas is going to be "vicious".
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Comments (41) Latest comment 4 years ago
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I admit, I don't play my PSP every week, but with a PS3 and Xbox 360 in place, who does.
I did, however, have lots of fun with:
Daxter
God of War: Chains of Olympus
LocoRoco
Patapon
Ridge Racer
Wipeout Pure
Wipeout Pulse
Lumines
Final Fantasy Tactics
Jeanne D'Arc
Tekken: Dark Ressurection
Syphon Filter: Dark Mirror
Ratchet & Clank: Size Matters
GTA: Vice City Stories
Virtua Tennis: World Tour
Midnight Club
Crush
Street Fighter Alpha 3 MAX
Killzone Liberation
Gradius Collection
Ultimate Ghosts & Goblins
Mercury
SOCOM (the first one, mostly WiFi online)
Y's: The Ark of Napishtim
Driver 76
I alsmost finished all those games (only Lumines was distributed by Ubisoft, by the way), and I'm looking forward to playing that FFVII game, that Kingdom Hearts game, and hopefully one day the original FFVII, downloaded through the PSN store)
So anyone saying the PSP has missed his markt, just didn't pay much attention.
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Driver 76 is a Ubi published title too
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Also, obviously the PSP is fatally handicapped by its very nature - that would be why no-one in Japan buys it. Oh wait.
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That's half true, imo.
PSP is fine when you're 'on the road', if it weren't for the fact that I'm behind the wheel every time I go out. Only on planes do I use mine. (when I'm out of the house, that is)
So mostly, I play at home.
But even then, my list of games played is quite long, considering I also have a PS2, 360 and Xbox.
So Ubi, instead of bad mouthing the PSP, focus more on not turning into the EA we knew 5 years ago.
The over hyped Assassin's Creed, tons of crap software, their own "directionless" Splinter Cell franshise... I won't be long before that all blows up in there face.
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So anyone saying the PSP has missed his markt, just didn't pay much attention.
Your enjoyment of PSP titles isn't really the issue though. The PSP is lacking direction in Europe and America - stuck between being a portable multimedia device, a wireless/GPS communications gadget, a PlayStation 2 you can fit in your pocket, and a casual gaming device for the masses. All he's saying is that Sony needs to pick which of those they want the PSP to be and market it aggressively to the relevant audience. As a publisher, they have no clear idea who the PSP customer is, which makes it hard to plan games for it.
It's the same problem that affected the PS3 at launch - it was positioned as a high end jack-of-all-trades entertainment device with a price to match, and ultimately found itself in competition with the PS2's longevity. Meanwhile, cheaper and more accessible products have captured the market below that line. The PS3 at least had Blu-ray to fall back on as a way of justifying the investment, but with UMD dead in the water as a film format the PSP is somewhat adrift as far as the mainstream customers are concerned.
If a game like Patapon had been on the DS, it would have been huge. As it is, it's another quirky cult hit that only die-hard gamers will remember.
Obligatory disclaimer: I love my PSP and only want it to do better.
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Although I hope the price does come down as I 've nicked my girlfriends one until I can replace mine which I broke
It probably is too technical for many though. It only comes into it's own when you release you can convert your own DVDs and make your own video files rather than paying for UMDs (can you still buy them?), and C/F shows you what the machine can really do. It was a joy to be able to dump my UMDs and play from the Mem stick, no more travel cases full of games just a couple of mem sticks. converting your own PS1 games never gets old either
The downside of course is we all know C/F does do something else which may be the real reason no one does games for it.....
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Why?
I see this line and i just don't understand it, if it was something like Mario or another established megabazillion selling title and it bombed i would agree with the "if [insert game] was on [insert console] it would have done better" but it's new franchise that would carve a niche on any console.
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Smack in the middle as usual. As is this:
"The PSP is lacking direction in Europe and America - stuck between being a portable multimedia device, a wireless/GPS communications gadget, a PlayStation 2 you can fit in your pocket, and a casual gaming device for the masses. All he's saying is that Sony needs to pick which of those they want the PSP to be and market it aggressively to the relevant audience. "
Powerful hardware and sexy design are not enough, as it is. I play the hell out of both my PSP and DS but it's pretty obvious which one has better marketing strategy and business model.
On the other hand, over here (Serbia), PSP kicks all kinds of shit out of DS. It outselss the DS at something like 4 to 1. Just proving the power the Playstation brand has here. The same goes for PS3, it outsells the 360 at probably 5 to 1 right now, despite you being able to buy pre-modded 360s in shops here.
If Sony understood this n advance, PSP would have been marketed to gamers of all kinds, just as PS2 was. Today we see PS2 as a hardcore console due to its Shin MegaTen and Devil May Cry and Gd of War etc., games but its range of casual games, or at least games aimed at gamers other than what we usually call 'core' is what made it what it is I believe. PSP, on the contrary started out being marketed as a general purpose, hi-end portable device that also plays games which are, for the most part pretty hardcore. Expensive but hardcore. Well, no wonder it's mostly hardcore who seem to have been buying it for three years.
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Use it for watching youtube videos everynight and to play games before i go to sleep.
I've done over 100hours+ on a multitude of games including Disgaea & poker.
Its a mucvh better devide than the DS.
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Use it for watching youtube videos everynight and to play games before i go to sleep.
I've done over 100hours+ on a multitude of games including Disgaea & poker.
Its a mucvh better devide than the DS.
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Has he been spending too much time on the forums?
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I probably should have said "could" rather than "would", but I disagree that new franchises can only ever carve a niche regardless of platform. The DS has proven itself to be a more receptive platform for games that are offbeat yet accessible and I think Patapon could easily have become a success on those terms.
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I don't think consumers are held back by the fact that the PSP and the PS3 are able to do all kinds of stuff. They just started in a higher price category, so their sales curve took some time to get up to speed.
That, and lets face it, Nintendo was the heavyweight of the handheld market.
Check out vgcharts, Sony has stolen 1/3rd of their market share on a first try. That's not bad at all, imo.
Both of them have piracy issues, but the DS, with its R3 and R4 cards, are really bad for non Nintendo devs.
Believe me, Patapon wouldn't have sold much in DS. Played, yes, but almost all non-casual DS gamers have and use R3 cards.
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This is all conjecture, of course, but I think its notable that the PSP is only flourishing in a tech-savvy market like Japan. Handheld platforms have always sold based on simplicity, and that's not the image the PSP puts across. Any casual buyer looking at the PSP will be faced with talk of movie formats and memory sticks and WiFi doohickies and streaming media and they'll just assume that this device is way too much for what they need. All of Sony's recent additions to the PSP range seem to reinforced this - GPS trackers, communications add-ons, it's very daunting for the mass market, where people are still only just getting to grips with things like Bluetooth and SatNav.
The DS has WiFi, but it's incredibly simple and pretty much looks after itself. It's about how intuitive the technology seems, and the PSP is far from reassuring in that respect.
Both of them have piracy issues, but the DS, with its R3 and R4 cards, are really bad for non Nintendo devs.
Believe me, Patapon wouldn't have sold much in DS. Played, yes, but almost all non-casual DS gamers have and use R3 cards.
Aah, but it's not the non-casual gamers that Mr Ubi is talking about. Nobody doubts that the technically minded hardcore gamer can appreciate just how much Sony has packed into the PSP. The audience he's talking about - the audience a handheld needs to capture - would probably still struggle with the idea of transferring data on a memory stick.
At the moment the PSP is trying to be a pick-up-and-play gadget for playing games on the bus and a swanky multimedia GPS-enabled wireless device for the Nathan Barley's of this world. Those contradictory goals are sending out a very mixed message, and UbiMan is simply asking that Sony clarify the direction the PSP is going to take in the market so they can decide which games are best suited.
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Modding a PSP takes seconds, and requires no physical modifications to the console."
Actually... not so true. Modding a PSP is a pretty complex thing for an average person. Even today with pandora batteries and time machine hacks. But, even if you're skilled so you can actually do it in a few seconds without a risk of bricking your PSP and all, you're still going to have to do it again at least once a year because of the new firmware versions. On the other hand, with DS you merely buy a R4 or similar card ONCE and that's basically it. You may have to download the new firmware for the card from time to time but it's merely an issue of drag and dropping it onto the micro SD card. No risks of bricking, no complicated procedures. From where I am standing, DS is much more prone to piracy than PSP.
"What's worse is that running a game from memory stick is far better for battery life than using original UMD media... "
True, and this is the reason I run all my games from a stick, rather than UMDs. When hackers give you convenience the original manufacturer shoud have given you, you know something's wrong with the world.
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I just don't understand why he feels the need to come out bad mouthing the PSP makes him sound like a childish fanboy.
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No need to dumb the console down like everything else in life these days just so the kiddies can play nintendogs and cooking mama.
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If I want all the graphics etc then I but my PS2 or 360 on, if I want portable fun then the DS is there.
The problem with the PSP is its a miniature PS2, I have a PS2 so don't need it, where the DS is its own console and really love what the touch screen microphone can add to games.
Its the same as the Wii vs 360/PS3 really.
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I don't make tons of money, but I have more than enough to buy as many games as I have time to play for my PSP and DS. I've only ever bought Oendan and Ouendan 2 for the DS cause they're the only DS games that interest me, but I've bought 7 or 8 for the PSP.
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]http://ww w.joystiq.com/2008/06/05/ubisof...[/link]
Is this why Ubisoft are being such fuckwits?
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And a wrong one. There are plenty of examples in which a higher price point leads to more sales because it makes consumers think it's better quality than the cheap stuff.
PSP's problem isn't the price, it's the direction. Positioning the handheld as a PS2 equivalent and stuffing it the first year or two with home console games wasn't very smart. The PSP is no fun DS and it's not as beautiful as an iPod. It needs more character and real handheld games.
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"Develop is such a big word for what Ubisoft intends to do... Shovel would be more appropriate."
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Also, Sony, PSP + YouTube = no brainer. Make it work, out of the *$@ box. In the meantime, my DS gets far more use.
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Please elaborate. Pretend I'm an idiot; it's not a big stretch.
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