Ubisoft plays down DRM "hack" rumours
Pirate downloads "not complete".
Ubisoft has responded to claims that its new internet-linked DRM system has been compromised, saying that pirates downloading cracked versions of Silent Hunter 5 and Assassin's Creed 2 will be getting a game that is "not complete".
"You have probably seen rumours on the web that Assassin’s Creed II and Silent Hunter 5 have been cracked," Ubisoft's statement reads. "Please know that this rumour is false and while a pirated version may seem to be complete at start up, any gamer who downloads and plays a cracked version will find that their version is not complete."
A truncated form of the statement has also shown up on Ubisoft's official Twitter feed, flagged up as "rumour control".
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Comments (78) Latest comment 2 years ago
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Assassin's Creed II is not cracked, yes, but Silent Hunter 5 is. It's perfectly playable.
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As ususal pirates get the better experience, PAYING customer gets shafted.
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I'm not sure they'll be beautiful - but they'll most certainly be twins!
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Or more to the point, 'yo ho ho' and a massive 'chin up', you dumb pilchards.
(DISCLAIMER: I myself won't be flying the Jolly Roger, but I can well appreciate the mindset of those that will be.)
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I suspect it lacks achievements or something else cosmetic.
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There's a fine line to tread, and if you go to the extreme and piss people off, who in many cases legitimately just want to play your game, people are going to go that extra mile to say "Fuck you".
That's what this is - that's why Starcraft 2 beta is cracked, AC2 is cracked, SH5 is cracked, and community sites such as Digg are whooping with joy about it. DRM has gone too far.
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Also, i'd like to see more use of the word "pilchards". Make it so.
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A lot of people want to play games on their laptops, if I go on holiday I might want to take my laptop with me and play some games on a rainy day.
If that game happens to be a Ubisoft game and I don't have WiFi around, I now have to crack the game first to be able to play.
This WILL lead to more people educating themselves on this whole cracking business.
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Not suprised in the slightest this has happeded. Bought my copy of SH5 Gold Edition last night online, installed the game, but by the time it was down it was too late to start playnig, so will be staring my campaign tonight.
I will however be cracking this first before I play.
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Snub out piracy?
"Ya know what. i'm not talking to Piracy any more. She's like a total airhead plus I heard her hair is like a dye-job"
Must...stop...channeling...Clueless...Does...nerd-cred...no. ..good...
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However, I'd like to give you two examples of when one should, and should not use damage control.
You should use it while it can change something.
You *should not* use it when your ship is already at the bottom, and served as a reef adornment for last 200 years.
Yarr matey...
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Ah nevermind, you removed them.
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Yes, my apologies: I noticed only after I posted. First one showed a tank during firefight, the other, old sunken spanish galleon.
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I can see that those playing the pirate version are better off by roughly 40 quid but this isn't like a NOCD crack for example. or being able to run a dedicated server of the cracked version of MW2. I really can't see in this case what the people playing the pirate version are gaining other than not having to pay for it.
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I guess that needs to connect to a server to function, so a cracked version won't be able to take part. I think in the 360 version of AC2 I was able to unlock an Altair suit (which I never wore) and 10 extra throwing knives. Maybe that is what they are refering to by imcomplete.
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This DRM means you cannot actually play the game at all if not logged on with Ubi. Pirates have no such problem with their free version, therefore a better experience than us paying customers.
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What companies are doing is basically that they are telling us when we can or can't play. We, as gamers, don't like that.
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Pirated versions can play when:
Not connected to the internet
When suffering slight net hicups
When Ubi servers are down
When restricting what is using the net to help with net speed on a different program/machine
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while the pirates are busy playing their game and won't bother to respond
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I hope that's the case because I am moving in with Mrs bad09 soon and giving up my lovely stable cable connection and going back to a phoneline one which does cut out at times, can't get cable there either
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Always going to be a game of cat and mouse with copyright protection on games. I don't think that will subside anytime soon.
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Very true but they retain a loyal fanbase from little decisions like this which will ultimately make them more money instead of alienating and disillusioning people with the lengths they go to protect their software.
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edit: wow, hate for pointing out that there is platform with no piracy and nonintrusive copy protection? Bring it on!
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Anyhow, I think it'll work on a normal copy of the game, if I remember its a good old "replace .exe"-crack.
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I'll take that "Incomplete" version any day!
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LOL! I would if I could but as she lives in a flat and it's an communal analogue connection so she'd need to re- cable the whole block! Mind you I wonder how long it would take her?
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Just promise her a new handbag and shoes for when she's completed and she'll have the whole block done before you can say 'where's my wallet'
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Actually she's gonna have the wallet now, to look after her career when mini bad09 arrives I'm officially a house hubby for a while
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Ahh congratulations! In that case ask to borrow the wallet and buy yourself a new pinny
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The Apple userbase is also older on average than the gaming audience and have more disposable income.
There are all sorts of factors at play, so its a little risky to assume that the reason Apple don't DRM their OS is because their software is so good everybody is simply happy to pay for it (most game pirates don't make a distinction with regard to quality).
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Congrats dude.
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Thanks dude, but I'd prefer a tabard to a pinny myself
@ TeaFiend
You're not wrong there, she reads EG...
Edit - thanks kangarootoo!
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I for one was actuallt thinking of buying this game. The fact that I am forced to have an internet connection throughout is just stupid and I will not buy it now. Nor will I buy the console version.
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Oh and congrats bad09
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cheers!
@ TeaFiend
Yeah she reads EG, she's a gamer and she also finds reading all our ramblings a giggle. She even set up her username as Mrs bad09 (my name for her on here) as a joke.
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I take your point on that yeah that's fair enough i guess the general consensus is the crowd on apple are slightly older than gamers but still i guess that strengthens the view that Ubisoft are being extremely overly presumptious that everyone who buys their games (age from, what, 10+) has an internet connection. If the parents don't have a connection then the child is unlikely to have one under his/her name
Personally i think this could go on all day but it's very presumptious from Ubisoft and they're alienating the people they truely want to retain. The honest gamers who support developers and actually go out there and buy a copy. The Jack Sparrows of this world are sailing off into the sunset again with a working, DRM free copy!
Edit: PC correction.
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Sadly, the fact people pirate these games - and will continue to do so regardless of the form of DRM employed - is what people like Ubi use to justify having the DRM in the first place. Both sides are using the wrongs of the other side to justify doing things which objectively are not excusable. And while I find the comparison with Apple's software sales interesting, I think it would be naive to suggest that the same model would work in the gaming space. I don't think Apple would survive if all they did was sell software using that model.
I also don't really buy the 'I can play it on my laptop on the train' excuse to be honest. Firstly, these days mobile connectivity - whether via 3G dongles or phone tethering - is increasingly common. I have a laptop, I travel on trains and I certainly will be connected while I do so. Fairly soon we will have trains with wifi and/or decent wideband comms as standard on laptops. I think however it's a much more ethically justifiable excuse than "I can get it for free and I'm cheap and/or lazy".
The one thing we can be sure of is this - the fact ACII is cracked will ensure that the next level of DRM will be more absurd and that it will also be cracked and so on and so forth. Installing pirated ACII 'as a protest' about DRM isn't productive at all.
Jon
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What an awesome turn of events. I think. I am pretty sure it is?
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- Hey, your game crashed!
- Well, you probably pirated it, you filthy pirate!
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Why sit and be worried that your game might die on you when there is a lot of other games that you can play without having to worry about the weather and whatnot.
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No, I will not pirate them, but I won't buy them either.
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if it wasnt for the pirates and cheats these things wouldnt be needed.
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While I'm sure this new DRM will be more successful (but not completely), it ruins the game for millions of non-pirates in the process which is just ridiculous.
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"if it wasnt for the pirates and cheats these things wouldnt be needed"
... is 100% bullet proof truth. Pirates are the reason that Ubi and other publishers stumble around in the dark on this one. They might well dick up their DRM solutions all over the shop, but there quite simply and plainly wouldn't be the NEED for them to fart about in the way they do if it wasn't for pirates nicking their games. Fact.
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I don't think anyone is denying that, kangarootoo. The problem is in the way the publishers are handling it so badly.
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I agree completely that many publishers are handling it badly. But all smelly said (I can't believe I'm sticking up for him... this is a first) is "its the pirate's fault really,more than anyone elses", and he was buried in negative votes.
Whenever this subject comes up, there seems to be this wave of "them and us" attitude, that views the publishers as villains just because they want to stop people pinching their wares. There are perhaps a few parties we can point the finger at and say "this is your fault", but really, at the very top of the list are people that pirate games. THEY bear the greatest responsibility, as if it were not for their actions, there would BE no DRM solutions, clumsy or otherwise.
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"The pirates are not responsible for someone else's actions. The pirates are responsible for pirating, nothing else"
This is oversimplifying the situation. We can state dramatically that pirates don't control anyone elses actions, and we can talk as if piracy and DRM are unconnected, but the truth of the matter is that if pirates didn't pinch software publishers wouldn't make DRM solutions.
Publishers might be doing a bad job of protecting their products, but I say again that their efforts would NOT be a reality if pirates didn't nick their stuff.
The CHOICE of how to tackle piracy might lie solely with the publisher, but is bizarre to suggest the RESPONSIBILITY for the end result does not lie in part (if not mostly) on the shoulders of the pirates that caused the situation in the first place.
Piracy and DRM are joined at the hip, one leads to another, so saying "The pirates are responsible for pirating, nothing else" is disingenous. It is attempting the dodge the issue with faux principles and word play.
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I agree with the truth of the matter.
"Publishers might be doing a bad job of protecting their products, but I say again that their efforts would NOT be a reality if pirates didn't nick their stuff."
I agree with this as well.
"The CHOICE of how to tackle piracy might lie solely with the publisher, but is bizarre to suggest the RESPONSIBILITY for the end result does not lie in part (if not mostly) on the shoulders of the pirates that caused the situation in the first place."
This is where our opinions differ. I do not think pirates are responsible for the awful DRM schemes. They did cause the situation that led to it, yes. But it was the choice of the publisher to handle it like this. The publisher is responsible for the end result. I think it is bizarre to suggest that the responsibility of a product lies with those who steal/pirate the product.
"Piracy and DRM are joined at the hip, one leads to another, so saying "The pirates are responsible for pirating, nothing else" is disingenous. It is attempting the dodge the issue with faux principles and word play."
I am not incinsere or using principles I do not stand behind. I really do not think they are responsible for this situation.
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I think we agree about the core of it all, but disagree on the semantics maybe.
I tend to feel that publishers of PC games are in a bad place right now. They NEED to find a way to protect their products against growing piracy, but there really is very little they can do. The DRM solutions that many have tried are indeed poor, but their only other option in many cases is to simply lose sales. If DRM makes NO difference to sales then it is indeed pointless, but I suspect that it makes SOME difference, even if that difference is small.
A publisher faced with the decision to apply bad DRM or just suffer declining sales is truly faced perhaps with the choice between applying bad DRM or pulling out of PC game publishing. I'm pretty sure nobody wants that to happen, even game pirates. And this "nobhead publishers with their terrible DRM" talk is often coming from PC gamers who will indeed be gutted when yet another PC publisher drops the baton and walks away.
I completely agree that you publishers have a choice as to whether to implement DRM or not, but they are in a situation that is NOT of their choosing. Piracy is tieing their hands, so to speak. They are dealing with it in the best way they can. I gurantee you not ONE publisher takes the DRM decision lightly and certainly none of them are happy to put solutions in place that piss off customers (there does seem to be this attitude sometimes that publishers do this shit just to annoy us).
I fully expect we will see more publishers annouce an end to their PC game releases (as we have seen recently). When that happens, regardless of what we think of the publishers' previous DRM efforts, the people we will have to blame for their departure will be the pirates alone.
P.s. That faux principles stuff was a bit cheeky of me. Sorry about that.
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It's a difficult issue of course. I don't know if there have been any studies about it, but I think the DRM isn't helping them sell more games at all. I think most pirates won't start buying games all of sudden, even if the DRM would work. And the paying customers only get turned off by the things they have to deal with. Of course, this is just speculation (and generalisation) on my part.
I know I would be pretty pissed at Ubisoft if my AC2 game would suddenly stop working if my internet connection dropped.
I would refuse to support such a company and never buy another game from them again. Maybe I'd even turn to piracy to actually improve the gaming experience.
Anyway, thanks for this small civil discussion.
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