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Ubisoft plans "significant" POP DLC News

PC Xbox 360 PlayStation 3
News by Robert Purchese

17 November, 2008

Ubisoft producer Ben Mattes has said downloadable content for the new Prince or Persia game is very much part of the plan, and will add "significant value" - perhaps even as much as an entire prequel or sequel.

"We certainly have plans for downloadable content, [but] we can't really say more than that right now," Mattes told Gamersyde in a video interview.

"The intention is to do downloadable content that adds significant value, so I don't think you'll see downloadable content of a new skin or a new weapon or something like that.

"If we're going to do it, it's going to be a new story, a new experience, maybe a prequel, maybe a sequel - we're going to do something that really offers a lot of value for the player. In terms of when: sometime next year - I'm not sure of exactly when, it's all still in discussion."

Prince of Persia will be released for Xbox 360 and PS3 on 5th December, followed a week later by the PC version.

Famously, the new instalment adopts a flashy 'next-gen cel-shaded' visual style, one Mattes believes will be "copied in the coming years".

The other major addition to the series is Elika, a magical lady who co-operatively helps the Prince in combat and exploration, and acts as a safety net - a sort of personified rolling check-point system.

One of the criticisms of this has been that the game may be too easy, but Mattes assures us this will not be the case, pointing out an "accessible" approach with plenty of gameplay rewards for advanced players: successful combos can interrupt enemy spawns, for instance, and more fluid acrobatics even rouses the musical accompaniment.

There are also magical orbs to collect to unlock Elika's powers, and Mattes is confident these will be much more rewarding to hunt for than flags in Assassin's Creed.

All of that should add up to between 12 to 18 hours of straight and narrow gameplay, we're told. Meanwhile, those delving into the story dialogue and scouting for nooks and crannies can expect anywhere from 18 to 24 hours of content.

One of the goals, said Mattes, was to make Prince of Persia completable, as too many people shelve unfinished games.

Mattes and team have also produced enough backstory and creative content that, if the game sells well enough (a Christmas number one, perhaps?) then the world can be easily expanded by Ubisoft Montreal or "another team".

"But that said, there's no guarantee this will be a trilogy because clearly if the sales aren't there, things can change and we might decide, 'OK, you know what? That's it for Prince of Persia for now.' So it's equally important this be a standalone project as well, and for now that's all we can guarantee," added Mattes.

Thanks to Machetazo for the heads-up!

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Comments: 1-18 of 18 in total

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DFawkes
17/11/08 @ 10:27
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Or (crazy idea) just make the game. Planning new stuff? Delay the game, put it in. Offer us "significant value" on the disc.
saku_luk
17/11/08 @ 10:36
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Prince is old, just toss him away and make a new game with a new character :) for example that chick from new PoP ;p
the_dudefather
17/11/08 @ 10:42
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@DFawkes

post release material could allow them to design it around customer feedback from the full game (unless its a 'chop from full game to sell at later date' scenario)

interested to see how this turns out, if they keep the charm from sands of time and the puzzly platforming then I'm happy
Canyarion
17/11/08 @ 10:42
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All this talk just makes me want to replay Sands of Time. I'm not interested in this game at all. I'm afraid it's too much art and enough quality gameplay.
layleeloo
17/11/08 @ 10:46
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As usual a company offers more and people will still complain. I don't know why they bother, people still moan when they have little or a lot
Gearskin
17/11/08 @ 10:50
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I'm really looking forward to this game. IGN's video preview looked excellent!

I liked the sound of the structure too. The game takes place in an open world, you tackle the "levels" in whatever order you see fit. But bosses unleash a signature trap into the world, so multiple play throughs can, in theory, change the experience based on what trap was unleashed and where.

Once an area has been cleared of corruption all these orbs appear to collect too, which you can use to upgrade the chicks magic ability, which opens up secret areas.

It's out in a couple of weeks, and play.com have a really nice looking exclusive case.
DFawkes
17/11/08 @ 10:51
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@the_dudefather

Good point, never thought of it that way. I'm still sceptical of course. They didn't take on board critisism for Sands of Time, and the sequels (whilst still good) weren't as good.

If this content is going to be big, stick it on a disc. I'd buy that. That's the way we used to do it, releasing games on disc, which makes me think the only reason they'd do it as DLC is so you can't resell. Gits.
Edited 1 times, most recently on 17/11/08 @ 10:51
asphaltcowboy
17/11/08 @ 10:58
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That's the way we used to do it, releasing games on disc, which makes me think the only reason they'd do it as DLC is so you can't resell. Gits.

I imagine that will be one of the overarching reasons for it. But calling them gits because they want people to buy their game and not have retailers make a fortune off resales... sounds understandable to me!
DFawkes
17/11/08 @ 11:01
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Don't get me wrong, I don't resell any more. I just like knowing I can. Kind of like everyone having a gun in Texas - people don't all go around killing each other, they just like knowing they can, should a Leprachaun tell them to.
Triggerhappytel
17/11/08 @ 11:30
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Famously, the new instalment adopts a flashy 'next-gen cel-shaded' visual style, one Mattes believes will be "copied in the coming years".

Right, so any game in the future that has cel shading will be considered to be copying this game?!! Yes, because Prince of Persia 2008 invented cel shading; didn't you know?!

I'm massively sceptical of this game; other than the art style I'm not at all impressed, and I wasn't won over by the demo at the EG Expo. C'mon Ubisoft - convince me this is worth my forty notes.
space ace
17/11/08 @ 11:47
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yes, the last princes copied a lot from other games and this statement is strange, but we must admit that it all started with the first prince :)
DrunkenKillfish
17/11/08 @ 11:49
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And the award for scariest analogy ever goes to...DFawkes :)
Triggerhappytel
17/11/08 @ 11:53
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Also, anyone spot the unsubtle hint that this is intended to expand into another trilogy?
penhalion
17/11/08 @ 12:08
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Crazy idea here! How about they wait to see if we actually like the new POP before commiting to making more stuff for it.

I for one still want to see a Sands of time POP using the Assasins Creed look and feel.
muscleblade
17/11/08 @ 12:16
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"Or (crazy idea) just make the game. Planning new stuff? Delay the game, put it in. Offer us "significant value" on the disc. "

Stop complaining. 12+ quality hours is significant value. I dont want games to be longer. Its better to have shorter games with higher quality.
Artemus
17/11/08 @ 12:58
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They need to fix the voice acting. The Prince's new VA doesn't fit at all.
Feanor
17/11/08 @ 14:28
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This one has 7/10 and disappointing sales written all over it.
Razorus
17/11/08 @ 16:07
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Fuck hunting down collectibles. Ubisoft are the worst when it comes to things like this. Assassin's Creed and Naruto are typical examples of games which have hidden objects that will make you kill yourself unless you use a guide from the very beginning.
Other than that, can't wait for this, and DLC ftw.

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