Ubisoft dates key titles
Haze PC, 360 disappears.
Update: A spokesperson for Ubisoft has told Eurogamer this morning that yesterday's release schedule was incorrect. Haze is still to be confirmed for PC and Xbox 360, apparently, so the 30th November date now slips into the realms of TBA. The exclusive PS3 date remains the same.
Ubisoft has gone into a frenzy of organisation and stamped release dates on all of its key upcoming titles.
According to its latest release schedule, November will be one of the biggest months ever for the publisher. Due out then are Brothers In Arms: Hell's Highway, Assassin's Creed, Splinter Cell: Conviction, Haze and, er, Rayman Raving Rabbids 2.
We'll have to wait and see whether these can compete against the pulling power of titles like Halo 3 in late September and Grand Theft Auto IV in October.
September for Ubisoft heralds the release of Dark Messiah: Elements on Xbox 360, Settlers VI on PC, and Brothers in Arms: Double Time for Wii. The biggest launch in October is the new Naruto role-playing adventure for Xbox 360.
However, there's no sign of the much talked about Tom Clancy's EndWar on the schedule.
Specific new dates for the biggest titles can be found below:
September:
October:
- Naruto: Rise of a Ninja - 19th October (Xbox 360)
November:
Clap your eyes on our release date schedule for the entire picture.
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Comments (75) Latest comment 5 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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The site is super slow today aswell.
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Probably non-standard HTML as it only happens (to me at least) in Firefox.
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Yeah, it's bugging up quite a lot, today.
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Plus thanks to Ubi games having no region locking Ill be getting them all nice and cheap.
oooo Dark Messiah is out the day after my birthday and all
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think ill buy most 360 ones part from Naruto... fuck me cant handle too much wierdness
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Haze
Tom Clancy's Splinter Cell Conviction
I'll probably be buying those three.
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I mean fucking hell, they're their own worst enemy in some ways, they'll certainly be competing against themselves pretty heavily this year
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o_o
...
eh?
...
One week counts as an exclusive deal now? ... ?!
This is getting silly now, stop calling it exclusive if it isn't that exclusive. Exclusive = Not appearing on another console for a very long time. Timed exclusive = at least 3 to 6 months difference. 1 Week? An extra week to catch up with that other game.
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Bollocks, there are tons of games in the pipeline from July onwards on all platforms.
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But a week? A single week? *snigger*
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Meh. Remember Darkness? It's going to end up appearing for the 360 three weeks earlier in Europe.
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no it a timed exclusive, one whole week - wow it really pays to have your wallet emptied by Sony as they assrape you doesn't it?
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*lol at the thought of buying a PS3 for Haze*
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Sorry, it had to be said!
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I don't think the majority of gamers share that sentiment. The significants is that most people will buy the 360 version, because they're not hardcore PC gamers. PC gaming is way too expensive, and even the people willing to upgrade their computers to support graphically rich PC titles will pirate them anyway.
Doom III was one of the biggest event in PC gaming, yet no one hardly purchased it, while most people still seemed to be able to play it...
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Is it? Don't recall anything of that. I most certainly don't recall it being touted as an (temp) exclusive. 3 weeks != timed exclusive. Timings like these are more likely to be down to shipment/qa times than anything else.
This most definitely eases the pain of waiting though.
2 4p coop games in less than two months! Wtf?! This is going to be such a great autumn.
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Its down as 20/07 on Shopto
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Play-asia, here I come!
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I meant this: the PS3 version of Darkness got delayed for a month in Europe only, when it was supposed to be released on all platforms simultaneously (SCEE fuckup no doubt). By the same logic, a game that was supposed to be a "timed exclusive" for the PS3 (for a week, lol), is probably actually coming out later for the PS3 than for the other platforms.
It's ridiculous either way we look at it.
oneweektimedexclusivelol
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Theres frankly no way the missus would let me get them all at once. She'd kill me. Ive not bought a game since crackdown at the end of February. Why cant they spread them out a wee bit? A lot of cool titles will be lost in the masses this autumn but would be very nicely about now.
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July is barren but then Bioshock is in August and then things take off in September.
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Maybe so but it has 4p coop and that is enough. Coop can turn even the dullest game into great fun. I have no doubt that haze will be a solid 7.0 or 8.0 and with the bonus of the coop it will be loads of fun. I might postpone the purchase till januari or feb mind. Depends on how good the other stuff is.
the 360 has been starved of releases for ages and will continue to be so until september, then it just gets mental.
lol. Some of the best games of the year have just been released and will be released in the summer but it's absolutely starving. Yep. In the meantime the daily EG sessions continue.
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It's ridiculous. autumn is going to be 2 decent games a week worth buying. The last few months have been 2 decent games worth buying since Christmas. Thats been it. It vexes me.
Also, Xerx3s, which are the best games of the year that have just or are about to be, released? I must have missed them cause it looks to me like most of the best games are cloggin up September-November time...
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If it's not, it'll mean that the PS3 version is just a crappy, unpolished port.
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I count at least 7 good titles for this month alone. http://www.euro gamer.net/releases.php
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it's been designed for ps3 in mind, the 360 is the port of the ps3 version ...
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Yeh right 360 has been the lead platform like every other ubisoft game
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Valve had it for a year, but you guys beat them out this time fare and squar, by far the most nonsense spouted in a row.
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Im sure we will make do with the three console exclusive 360 titles coming from ubisoft around that period, whatever you say its embarrasing to mention a game as excluive and then it tuens out to be a week 8-)
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Well from reading the interview, articles in well respected Edge magazine and so on was led to believe that Haze would be on PS3 for a good period of time, chin hit the floor as to mere 168 hours separation between the consoles!
Puzzled as to the reasons for this, as thought it was a clever marketing of not appearing too close to Halo 3 on X360 and allowing PS3 as the lead platform to swallow more in the limelight. As someone mention earlier, might as well go for X360 due to the achievement points and there should be little difference anyway.
Though adding a note of caution, v-sync and tearings (on ubi titles for x360) would tempt me away to PS3 but otherwise, memory set up limitation there may give rise to worse frame rate issues over X360! Which one to go for...
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Some examples were given elsewhere in EG forum and articles that this accounts for being 'allegedly' less able to take in added content such as Shivering Island DLC as memory already maxed out for running main Oblivion game (256 mb normal ram and 256 graphic ram) and also obviously not doing as smoothly as a year old rival console in some of the main multi-platform games such as Call of Duty 3 and Tony Hawk's Project 8.
Lack of rumble on six-axis also not helping, what the hold up there? Immersion deal sorted and dusted so what are they waiting for?
I do admire PS3 and X360 for their own respective merits and would want to have best game on either system. I will wait and see as to how certain games would best perform.
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They can't seem to make up their mind. :S
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The chosen release date is making sure Assassin Creed hurts Haze sales, even on the PS3.
I know which one looks more interesting to me.
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<a href=http://news.com.com/8301-1078 4_3-9730964-7.html?part=rss&subj=news&tag=2547-1_3-0-5&g t;Maybe, just maybe....</a>
Can't believe people are still bitching about the lack of rumble.
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Couple that with both The Godfather and Spiderman 3 screwing up their BBFC certificate, what is going on?
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I dont currently have a HDTV but im happy with what Ive got (which is very crisp btw).
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If I remember correctly the tearing appears when the framerate is not a multiple of the refreshrate of the display device. So on a 60 Hz screen, a game running at a constant 30 fps or 60 fps should not tear while if it dips to 45 fps or something like that you risk of getting tearing. At least that is what I seem to remember from when benching video cards and turning off V-Sync. Some games get lots of tearing.
Ubisoft seem to have to decided that tearing is acceptable as they can get more detail etc. in even if it lower the fps.
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DId you just make all this up or is it just me? YOu just had to talk bullshit man? Weird thing you were arguing with only 2 comments that had nothing to do with your post o.O Eventhough I don't know how come DrunKao laughed with you...
Ubisoft's good tittles are all coming out for the 360 with Naruto and Splinter Cell beeing 360 exclusives. It's not that the 360 wont be able to play. It's that every single 360 exclusive looks the least 10x better than your console's best game ATM! DEAL WITH IT!
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You mean like you do?
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And for crying out loud: The PS3 has NO memory limitation, it can access the 256 Mb of Video RAM as well. The main memory even runs at 3.2Ghz, as most people tend to forget. Not even today's PC's have a frontbus that fast. Get your facts straight first. The memory is just DESIGNED differently.
This is just missleading... first off yes there is a limitation and yes it does give 360 a slight advantage when all is said and done(even ignoring the fact that the os in the PS3 takes up around 3 times more space than than 360s does 96mb compared to 32mb IIRC) there are work arounds but its never going to be AS OPTIMAL(balanced read/write access which is important for the types of things sony have been talking about, might limit the amount of and specific types of effects Cell can help out RSX with on the graphics side might also limit the AI to some extent) since the read speed from Cell to Video RAM is much slower(but who's to say PS3 devs will need more than 256mb for Cell anyway? not huge limitation but if they are "untapping them potentials" it is a handcap compared the 360 setup).
Your point about the memory clock speed(which is what you meant to say) is correct(well if thats not what you meant then no it wasnt correct)... it is clocked at 3.2ghz(effective) BUT you forgot about BUS WIDTH(the overall bandwidth measured in GB/sec is what matters, thats the end result and bus width is used in that calculation) it needs to be because this memory(XDR) is designed for a lower pincount(which will make it easier once they start shrinking things down to 65nm... smaller and more cost effective) which also means smaller bus width of 64bits. On PS3 and 360 the GDDR3 has an effective clock of 1.4GHz(700MHz x 2... although PS3 may be 600MHz x 2 if it did receive the clock decrease) and a bus width of 128bits so the differences arent that great in terms of bandwidth... XDR = 25.6GB/s GDDR3 = 22.4GB/s(coupled with the fact that GDDR3 is apparently lower latency than XDR which anyone should know is important for CPUs but having the memory controller on the CPU should help with latency issues too). FlexIO is PS3s FSB and yes its very high bandwidth(6.4GHz clock or 60GB/s bandwidth but thats kind of missleading since the XDR has 25.6GB/s, in the grand scheem of things its apples to oranges, plus this is one advantage consoles can always have due to their nature) but remember the memory controller is integrated onto Cell on PS3 and that these SPEs only have a small amount of cache to share so its necessary with the design of Cell(need fast access to memory in order to keep the SPE pipeline filled if they want any decent performance out of it), in contrast 360 has a larger cache(I think they should have added more, 3mb would be 1mb per core or 6mb would be 1mb per hardware thread but too expensive... Ive yet to hear any complaints from devs about 1mb not being enough yet so who knows) for the CPU and the memory controller is on the GPU meaning there is no seperate Northbridge(to the GPU) and lets not forget the that the 10mb of eDRAM can save alot of bandwidth with its very high internal bandwidth(with logic embedded for some of the most badwidth taxing tasks).
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Calgon you may not own a 360 but you're obviously a MS fanboy it has to be said. You've posted that technical rubbish in I don't now how many threads here. Yeah, you're really smart for typing all the tech terminology and presumably also understanding what it means but what it all boils down to is PS3 and 360 have different memory architectures, each with their own strengths and weaknesses.
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Les thats true also yes both have their strengths and weaknesses concerning the memory setup(and most other areas too) but from a developer prospective most prefer the full UMA approach of 360, PS3 devs will most likely work within 256mb for Cells tasks(thats nothing to sniff at but like I say still might become a handicap once they really start pushing these machines to their limits). He was saying they are different which was obvious we know the differences is the point, one is slightly better than the other to some devs but that doesnt mean either are disasters at all.
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Haze is STILL tbc for xbox 360, have you not heard?
btw i own a 360