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Ubi shy on Red Steel 2 News

Wii News by Robert Purchese

6 September, 2007

Ubisoft has remained tight-lipped over rumours that Red Steel is getting a sequel.

It was answering speculation that spun off the pages of Official Nintendo Magazine, whose preview of next month's big feature was based around Japanese writing symbolic of the action game.

Scans of the pages in question read "Your Move, Young Grasshopper...", and "Bigger. Better. Bolder. Bloodier", before revealing it will uncover the first screens and give hands-on impressions of the mysterious game.

ONM never gives outright mention of Red Steel 2, or confirms the feature is based on it. But it would support evidence from late last year, when Ubisoft was hiring game designers to help continue the series.

Red Steel launched alongside the Wii last December, fetching largely middling reviews. It put you in the shoes of an American trying to infiltrate the notorious Yakuza in a search for his fiancée, pitching lots of gang members between you and your objective.

The idea is to either shoot them in the head to stop them moving, or get up close and swish a sword around to stop them moving - all with those motion-sensing controls.

Slash your way over to our Red Steel review to see which bits would make a sequel welcome.

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Comments: 1-12 of 12 in total

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the_dudefather
06/09/07 @ 13:46
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yeah because the official mag is great for news like this

http://www.eurogamer.net/article.php?art...
Killerbee
06/09/07 @ 13:47
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Didn't bother with the first one, mainly because of those middling reviews, but I'd still be interested in a sequel if Ubi manage to sort out some of those problems the first game had.
Darkedge
06/09/07 @ 13:48
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"The idea is to either shoot them in the head to stop them moving, or get up close and swish a sword around to stop them moving - all with those motion-sensing controls."
Obviously this journalist has never played it since A) the motion controls pretty much sucked & B) you couldn't use the sword when you wanted to, only in specific duels.
Oh and the sword fighting - great idea, TERRIBLE execution
Eraser
06/09/07 @ 13:59
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The first one was pretty decent. I enjoyed it. The atmosphere was definitely there. I'm looking forward to a sequel. If they right all their wrongs then it's going to be a bloody terrific game.
Solty
06/09/07 @ 14:02
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@Darkedge

Actually, it was possible to stab an enemy if you got up real close.
sickpuppysoftware
06/09/07 @ 14:17
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What next?

EG shy on Space Giraffe ;)
Tomo
06/09/07 @ 14:36
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Of course it's coming. It's about as much of a secret as saying Pavarotti liked eating doughnuts.
SBfistfun
06/09/07 @ 15:02
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"Ubi shite on Red Steel 2" is surely a better headline?
Rirekon
06/09/07 @ 15:07
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Given what utter shit the first one was a sequel would have to be blindingly good to get me to buy it.
CallousB
06/09/07 @ 15:21
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Could have potential as hopefuly it won't be rushed like the first game.

Personally i would do away with the "bounding box to turn" controls on a game like Red Steel.

Go the original metroid Prime route. Just use the analogue to turn and move and hold a button to strafe/look. At least that way the Wii mote could be used 100% for melee attacks or for aim.
Edited 1 times, most recently on 06/09/07 @ 16:21
Keza
06/09/07 @ 17:50
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Surely this points to No More Heroes, not Red Steel? Given that it's being developed by Grasshopper, and is *actually* Japanese?
huxathon
08/09/07 @ 08:05
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keza is clearly the smartest one here

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