Ubi: Brotherhood is not "Assassin's 2.5"
"It's not a mission pack," either.
Upcoming stab-em-up Assassin's Creed: Brotherhood is not Assassin's "2.5", Ubisoft has insisted.
Brotherhood, due out on the PC, PlayStation 3 and Xbox 360 in November, comes only a year after Assassin's Creed II, which we liked very much indeed.
As a result some fans of the successful open world action series are sceptical about the game, which includes multiplayer for the first time.
Despite having only a year to create Brotherhood, developer Ubisoft Montreal has been able to make a game even bigger than its predecessor, outspoken associate producer Jean-Francois Boivin told Eurogamer.
"It's not a mission pack," he said. "It's not a 2.5. It's set in Rome, which is three times the size of Florence, which technologically is a challenge to do, just memory wise. You have this enormous playground to play with. And you have these new features, these new elements that bring a new twist and a new angle to Ezio's story.
"It's about Ezio teaching others how to become assassins. There are a lot of core features we worked on. We brought a lot of new, deep and vast features – the old Rome upgrade system, the economic system - the Brotherhood is a game in of itself.
"Plus we're bringing everything people loved about Assassin's Creed II. We took each feature and said, 'How can we make that feature better, or give it a bit of spice, a bit of Tabasco, or a bit of baby oil so it flows a bit better?' We will be extremely successful in convincing fans once they have the controller in their hands. Then the question is going to be, 'How did they do it in a year?' That's going to be the question that's fun to answer later on."
Boivin said Ubisoft Montreal was able to develop Brotherhood quicker than previous Assassin's titles because it had already established many of the base tools required to build the game.
"First of all we have extremely stable tools. We've been building Anvil [game engine] for six, seven years now. It's extremely stable. We have loads of tools that work super, super well.
"As you've probably read everywhere, Assassin's Creed 2 had hundreds and hundreds of resources all over the world. But then when you start submitting you ramp down a lot. We didn't do that. We just stayed right up there and kept our production velocity, starting right away.
"We already knew we wanted to do Rome. So the graphics team stayed the graphics team - bang, start building Rome really quickly. We know all our technical and design guidelines. How to build a city so Ezio can do some free running? The AI guys – how you can improve on NPC AI? How can we improve on the horse? How can we improve on the fights? We started working on that right away.
"Then the storyline. We already knew it was Ezio's story, and Patrice Désilets [now departed] already knew what the story was. So it was quick for us to do a story blueprint. Maybe two weeks after the release of Assassin's Creed 2 we already had the story down, and we probably started writing a few pages of script. Casting was already underway.
"The operative word here is velocity. And we still have people helping us. Our Singapore office is still working with us. The studio in Quebec City is helping us. It's a question of keeping going and making a full game in a year."
Boivin's comments mirror those of UK marketing boss Murray Pannell, who told Eurogamer he expects Brotherhood to outsell Assassin's Creed II.
Ubisoft showed Brotherhood off to press at E3 2010 last month. Christian Donlan was there for Eurogamer.
Two weeks ago Boivin told Eurogamer he doubted 2011 will see the release of an Assassin's Creed game, although Ubisoft mega man Yves Guillemot later poured cold water on the suggestion.
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Comments (42) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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There are loads of things in this that AC2 didn't have. And from the sound of it, there is a lot more difference between AC2 and BH than there was between AC1 and AC2. Nobody whined then, so why now? I mean, what do people want from an AC2 sequel, Ezio Kart?
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Yeah, but ACII had what, 5 or 6 cities? If Brotherhood has just 1 city I think it's going to be hard for Ubi to justify claiming this isn't much more than a mission pack with some multiplayer tacked on.
Don't get me wrong, I'm buying this as soon as it's out as I loved ACII, but I wish Ubi would be a bit more honest that this is a rushed sequel. And besides if it's not ACIII and it's not ACII then what else can it be but AC2.5? They're jeopardising the quality of the games by trying to turn the series into an annual franchise instead of sticking to the 2 year life cycle they started with. Games this generation need two years to be made, trying to force a sequel in a year just isn't a good idea.
It's no wonder Desilet's walked away from the series.
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b) "First of all we have extremely stable tools. We've been building Anvil [game engine] for six, seven years now. It's extremely stable. We have loads of tools that work super, super well."
I hope they can fix that annoying screen tearing then
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They need to do some quite different stuff within the city to enliven this one.
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That's good, considering you are charging the full price for it.
What a ridiculous thing to say. 'Buy this full price game! It's a game in of itself!' SERIOUSLY!'
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What he's clearly saying is that the game is so big and they've put so much into it that just one portion of the game is as good as many other full priced games, therefore the full AC3 game is, one can infer, even better value than other full priced games.
What were you raging about, again?
But some people just like to moan at every opportunity. Personally I'm looking forward to seeing what they've done with it. Never played AC1 but AC2 was a sublime gaming experience, for me.
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/sarcasm"
Good point, well made.
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If Brotherhood lives up to ACII's standards, I'll certainly get it - I'm just not sure it's a clear pre-order for me, and that's largely down to the timing.
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If they don't call it Assassin's Creed 3 and use a subtitle instead, then it's OBVIOUSLY not a proper sequel worthy of a full RRP. Ubisoft loses.
Frankly, I'm just glad for the new content. AC2 was freaking incredible.
*Of course, no game is worth the full RRP, especially since almost no game ever is sold at the RRP anyway.
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That's an expansion...
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Chaos Strikes Back, anyone?
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"Seems to me like just about everything in Brotherhood is the same as from ACII, but for the locale."
If that how it seems to you, then it seems to me that you don't actually know anything about this game.
Did the online play aspect escape your attention? What about building and controlling a network of assassins?
Did those additions slip you by because you were so obsessed with the historical setting? Or were you just pretending to be ignorant of them to make your point (in which case I'm not sure that pretending to know nothing about the title in question is really the best way to make that point).
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All the side missions are simply fetch, kill, deliver - that really do nothing ( i skipped them after they got boring quickly, and never really did much to my story or skill or extras). Only the optional tombs where worth the trouble.
ACII was built around repeating the same missions, using the same methods - I'm quiet surprised gamers never picked this up!!!...It was complained about alot in AC 1.
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AC is becoming more and more of a sandbox game. Who mentions playtime in a sandbox?
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Your point?
@ kangarootoo
Wow - multiplayer and a network of assassins! The quintessential additions to any single-player-focused game. They shouldn't even call it Assassin's Creed anymore then - because it's a completely different game! I'm blown away!
/sarcasm
BTW - I did know about these features and it still doesn't seem like I should be paying full price for this. No matter... I'm sorry I've disrupted your little AC world. I still want to buy this, but I'll wait until it is massively reduced in price.
And obviously I'm not the only person who is viewing the situation in this way, seeing as Ubi made a statement about it!
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If I recall correctly, the new game hasn't been given the number "3" because it sticks with an established time period and doesn't advance the present-day plot. So how is this extra stuff justified with regards to the animus? Desmond is already now a super-duper assassin. What is he gaining by going back to the animus and Ezio?
In terms of features, I'd like to see the mansion upgrade feature come back with a lot more depth. Too much of it in the last game felt like "hunt the collectible" with no real benefit (like the paintings), so it would be nice to see it used as more of a skill-upgrade system (get more paintings, maybe get a better understanding of the local geograpghy and see collectible hotspots, for example).
I just hope that the main single-player campaign isn't hobbled by the multiplayer feature. I don't want to end up relying on a retarded AI companion (*cough* sheva *cough*). I'd rather the whole "brotherhood" aspect is restricted to MP.
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I get what you're saying, but if Desmond isn't involved, what's the point? The whole context of the series so far has been about Desmond learning skills from his ancestors. In that context, revisiting Ezio without Desmond seems a bit... redundant, so i can understand the "2.5" criticisms being levied at it. The core story is about Desmond, not Ezio. So the extension of Ezios story without Desmond, on top of the lack of a "3" on the title, does make it feel more like an expansion pack than a true sequel.
Don't get me wrong - I love AC2 (huge improvement on the first game, and ignoring the hugely dodgy DLC issues), but it seems all this protest about calling it an expansion actually reinforces the argument that its not a full sequel. They could at least do some rebranding exercise and call it "assassin's creed: chronicles" or somesuch, as they have made it so clear that the core franchise is about Desmond and that "true" sequels should only focus on new time periods and ancestors.
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He is releasing a full price game, then telling us how amazing it is that it has the content of a full price game. I reserve the right to find that ridiculous.
Your eagerness to get on a horse so high notwithstanding.
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That said, I can't blame them. I'm probably just a bit annoyed that they go around pretending this is not the case.
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Make yourselves a 'Assassin's Red Dead Dedemption'.
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Whether you think those features are a "quintessential additions to any single-player-focused game" (until the addition of multi-player, what else could it possibly be?) isn't relevant. They exist, and that is enough to make "everything in Brotherhood is the same as from ACII, but for the locale" either ignorance or a lie.
"BTW - I did know about these features"
So it was the latter then. Well done you.
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It doesn't matter where they set it, who they feature or what they call it it's going to reek of a cheap cash in as long as they try to rush it out without spending time to properly implement some new features.