Two Worlds "meatier" than Oblivion
Zuxxez boss stakes claim.
Zuxxez big cheese Dirk Hassinger believes Two Worlds is a more complex and in-depth game than main rival Oblivion.
He told Eurogamer in an exclusive interview that despite obvious similarities between the two titles, his has much more going on under the surface, and has improved upon Bethesda's creation in nearly every area.
"Two Worlds may seem to be in the Oblivion template, but the two games are very different once you get beyond the surface," Hassinger told Eurogamer. "Two Worlds offers a more focused, grittier experience and a lot of correlating features are deeper in Two Worlds."
"Our inventory system is smarter, our magic system is much more complex and even the way we handle horses has more depth. Beyond those game mechanics, we have a much more complex society, with many more factions working within it. On top of that, our overarching storyline is a touch darker and more involved. That's not to say that Oblivion is a worse game, just that Two Worlds has more 'meat'."
Two Worlds is a free-roaming and sprawling role-playing game that preaches freedom of choice in your actions. If you wanted to nudge a horse over a cliff-edge rather than save the world, then so be it. But this has also lead to the inevitable comparisons with Bethesda's chart-topping title.
However, Dirk Hassinger has some tricks up his sleeve. Alongside mounted combat and a unique item creation process sits an MMO-style multiplayer mode; Hassinger's icing on the cake.
"The multiplayer mode is going to be really special, both on PC and 360. We're going to implement two distinct modes. One will involve a hub area where players can form teams, chat, trade and set off on instanced mini-quests," said Hassinger.
"The other mode will be a straight PvP arena, although we're overflowing with ideas on how to innovate the competitive side of things. Horse races, complete with an in-game gambling system for observers, are something we've already mentioned, but the rest will have to stay under our hats for now.
"No one's ever tried to bring the free-roaming, single-player RPG together with a fully-featured multiplayer mode before, although that's more pioneering through ambition than through innovation."
Two Worlds is being created by Polish developer Reality Pump. It's already out in Germany, and is expected in the rest of Europe on 3rd August. SouthPeak will be publishing the game here rather than Zuxxez.
We recently had a chance to play the game for ourselves, and found it to be a compelling experience sure to whittle away at our free time. Head over to our first impressions of Two Worlds for more information.
The full interview with Dirk Hassinger will be on Eurogamer later this week.
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Comments (45) Latest comment 5 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Fish!
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Anyway, the multiplayer aspect of this is the big win for me (assuming it doesn't turn out to be poop). It doesn't have to beat Oblivion overall to get my vote, it just has to be fun to play.
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(I'm not saying it's a bad game, mind. I loved it to bits, for around 200 hours)
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Free horsey armour?
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No, what I want is for the NPCs to speak languages other than cliche. It might help if you hired more than Sean Bean, Patrick Stewart, and one other guy to do all the other voices.
Just a tip, is all.
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It was a deeply flawed game, which therefore means the thousands of gamers who spent hours enjoying this game must be abjectly wrong. Wait, no it doesn't; it means some people can look past the flaws and what they wanted the game to be and take it for what it is.
Even if it desperately wanted to be lord of the rings for some reason.
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The way I saw the horse animation being handled thta could use a lot of work. It just wasn't done right.
Oblivion was great, I'm still playing it today. Sure it has simple combat. But that's not why I play it. It' s just a magnificent piece of world building.
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What is wrong with difficulty sliders and an easy to use map? Is it not hardcore enough to want to tweak the difficulty or to walk everywhere all the time?
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How about the one you appear to inhabit?
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Oblivion, by comparison is a medieval look RPG, with, well, Oblivion. I never really feel a part of that game's community. Again, I start off in prison, an outcast, and learn I have a part to play in some great fateful outcome...Then I do quests. It's too mundane.
"Two Worlds offers a more focused, grittier experience"
That I believe. From the trailer, it's obvious. I hope his claim about the magic is validated, because that was another part I didn't really like in Oblivion. Of course, some sense of a real community in-game would help, too.
"Two Worlds is being created by Polish developer Reality Pump. It's already out in Germany, and is expected in the rest of Europe on 3rd August." WHAT!
Well, that leaves better possibility of a demo before it's out, perhaps...But they'll probably be pottering away on DLC, instead.
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I have indeed. What makes you "pretty sure" I haven't?
I said it's a bit shit because it looks and feels cheap, the fighting is boring (you can't manually block, which takes any tactics out of the encounters), and it's so ridiculously unbalanced that I could, after just a few hours of playing, single-handedly kill a whole camp with Orcs with barely a scratch. And even if you die, there's no punishment at all. Wake up at the nearest shrine thingy, walk right back, kill what's left.
The game feels like Godmode is turned on, the graphics and art style are generic, the horse riding is terrible (though slightly better after patch 1.3 - at least that's what I heard, I never played the unpatched version), and the cities are lifeless. Equipment hunting and stacking as well as the alchemy system are fun, but that's not enough to fill this game.
That said, if they manage to fix the completely gamebreaking balancing, there's probably a reasonably entertaining, albeit completely unspectacular, action RPG underneath it all.
Gothic 3 (from the little I've played it) is a lot better than this - nicer graphics and artstyle, better fighting (at least against humans), and a lot more atmosphere.
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Although.. I am a huge fan of the Gothic series. I absolutely loved Gothic and Gothic 2 (plus Night of the Raven), and I bought Gothic 3 on pre-order. But I've been waiting for the mega-patch for Gothic 3 since then (was it November 2006?!) and now it turns out it won't be getting any more patches. Horrible. I really should install and play Gothic 3 now, but I just can't force myself to do it knowing that it's an unfinished game.
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Maybe it's just a matter how people play games. The gameplay in Oblivion is indeed nor very taxing (if you're a warrior who wants to beat shit up) and I understand some people will get tired of it. But I like it not being a hardcore gaming experience. Just walk around, collect stuff, try out new shit, enjoy the scenery. It's still one hell of a pretty game and still blows me away sometimes.
What province of what country does have ridiculously different towns and locations? It makes Oblivion more real as a world that things aren't that different. Play Shivering Isles if you want diversion scenery. I didn't mind it one bit.
I still see shit I haven't seen before every time I play and I've played for 150 hours already. It's more in the details and the will to explore them.
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Yaaaay, somebody finally got the correct answer. We can accomodate different opinions about games, you see?
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Still it looked pretty and was pretty big and freeform. The press liked it and it was popular so i guess its a win win....
even though alot of morrowinds pitfalls were still present, minus some of the good things morrowind did do.
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Oblivion was good IMO but after becoming invisible and hitting monsters that don't
react with a spade 10,000 times 'til they croaked showed it had an obvious AI flaw.The one thing I did like doing was getting two hulking Ogres running after me into a town then turning invisible and watching the carnage ensue.Guards,wizards,peasants all having a kicking then people turning on each other because of the crossifre was hilarious.If 'Two World's' can make me laugh like that online with some mates then I'm in.
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I hope Dragon Age pulls off being thespiritual sucsessor to it.
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1st The fighting system has all the things that I hate about Mortal Kombat lol. Yeah you heard that right. its like a frame after frame once you hit him and when he starts droping ( opponent ).
2nd The way he swings the word is a bit "odd" lets just say so that I wont insult anyone without wanting to.
3rd It made me so unintrested in it in a time record.
Now, I might give it one more try. Maybe when you keep playing it you get used to it and the skills and story might be able to make you feel better for playing that game. Now THAT WAS MY OPINION. Thank you.
Edit: For anyone saying that Oblivion is a shitty game: Either accept you cant play a game like Oblivion cause, I don't know. It might be too hard for you to handle? Or just say it's not your kind of game to keep you up cause Oblivion rocks for what it is and noone can change that.
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Now, the following are all just simple factual observations, and no-one can change this:
The performance of the game engine is bad, even on higher-end PC's. The hyped AI just did not work out the way they had hoped it would. There is little visual originality in the game, the design of enemies, clothing and buildings are all at their most basic. And most importantly, a lot of content in Oblivion has been created once, then practically copied over a bunch of times, like dungeons, towns, NPC's and their dialogue.
The question, for me, is not whether it's "my kind of game", but whether I'm ok with all these facts. I'm not, and you are, apparently.
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What a bizarre thing to say. I could name over a million games that handled horses better than Oblivion: such as Fifa2007, Forza Motorsport, Windows Solitaire, etc etc. If that's all the plus points he can muster, it's a sorry tale.
Was very hopeful for this game but it's just been fading and fading and fading. Messing about with adding in multi-player elements at the last minute just smacked off desperation too.
@ Nikanoru. Don't be such a game nazi. Re-using objects on a large scale game like Oblivion is simply being realistic. Having fantastical expectations of fantasy games is pointless - you will always be disappointed.
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The game balance was very wrong, and you could "merge" weapons and armour until you became demi god like, which screwed the balance up big time.
Since then i have been fortunate enough to have been invited onto the patch beta tests, and with the latest patch ( V1.3.6 ) this game is all but perfect ( for what it is supposed to be).
The balancing issues have been addressed, multiple bugs fixed, and the crippling mount control ( horses getting stuck on slight inclines) has been fixed.
Combat, was always pretty basic in Oblivion and Gothic, no change here, theres no block, but there is a " jump back" option which is an instant move that gets you out of harms way, time it right and the baddies have real trouble hitting you.
As of version 1.3.6 this game is seriously a contender for the Oblivion or Gothic 3 crown. And they are working on a V4.00 patch as we speak just to " polish" up the game. I remember when Gothic 3 came out it was bugged to hell, but with the inclusion of later patches, it sorted itsdelf out. ( as long as you don't wipe out all the orc towns you can complete it now)
Give this game a try guys ( preferably on PC as you can really crank the resolution and details up )...it''s a great game . I really would suggest it will run slightly rough on a 360 as its world is easily twice the size of Oblivion , but on PC...it's sweet.
I backup that Dev Guys comments that this game is deeper than Oblivion, it is.
And so Was Gothic 3.
Check my negative review out about this game elsewhere on this site, then refer top these comments I am making here. The game has seriously been turned around for the better.
The opening comment to this thread is very unfair ( made by Unclelou), and to be honest, all of you should hold comments. Until you have spent 3-4 odd hours getting into Two Worlds ( V1.3.6 ) or above, your comments won't hold much water.
For all those doubters out there, if you liked Oblivion and /or Gothic 2 or 3, you will love Two Worlds.
Finally...heres a space for you all to flame me.......
( insert flame here )
Cheers
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It weighs in at a hefty 298 mb to upgrade from V1.0 to V1.4 , and there are incremental patches to.
When this game gets released in the UK and US, it will have this patch already installed.
Just thought some of you would like to know...
[link url=http://www.2-worlds.com/
]http://www.2-worlds.com/
[/link]
Go get the patch and play the game....
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The same 30 minutes of fun over and over and over does not constitute a "large scale" game.