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Two Worlds II Preview

PC Xbox 360 PlayStation 3
Preview by Christian Donlan

4 March, 2010

Page 1 of 2. Page 2 ->

For all the shortcomings of Reality Pump's rather awful RPG Two Worlds, at least it gave the developer something to focus its efforts on for a sequel. Most reviewers quickly decided that the original game was buggy, ugly and fairly dull. There's three things to get to work on already.

Having had a chance to look at a very early preview build, it's too early to say whether Two Worlds II will ship with quite as many glitches as its older sibling, but on the other points it's already looking like a distinct improvement.

While Polish developer Reality Pump remains in control of the project, TopWare, the publisher, is taking a far more hands-on approach this time around - particularly when it comes to the writing and voiceovers - and between the two of them they're hoping to create an experience that makes more sense to a global audience.

With a story set seven years after the first Two Worlds - just in case you were keeping track of these things - with the Orcs nearly entirely exterminated by the evil Gandohar, it's up to you to set things straight, even if that means working with an old enemy.

Narrative aside, the first thing that stands out about the sequel is that it's not exactly ugly any more. Kicking off in a huge dungeon, there are plenty of opportunities to take in the improvements to the game engine. Chains hanging from ceilings ripple in the breeze, torches splutter and spark on the walls, sending out real-time shadows, and everywhere you look water is running over stone rather prettily.

'Two Worlds II' Screenshot 1

While exploring, you can take out your eye to use it to scout ahead, and even initiate fights.

Reality Pump has three different versions of its proprietary Grace engine running - one for each platform, covering the PC, PS3, and 360 - and the differences between this game and the lifeless environments of the first are pretty obvious.

It's not just improvements in technology, however. There's a real sense throughout our hands-off demo of a developer getting its act together. The camera now pulls in close for cut-scenes rather than staying at an awkward distance, we're promised that a new writer - whose previous credits include Dead Space - has been brought in to make the fantasy stuff a little less laughable, and the whole game skips along at a less arthritic pace.

The dungeon we're currently exploring will eventually double as the tutorial, and it appears to move at a nice clip, shifting from the introduction of basic movement to rooms that ease you into combat, a library stuffed with books and globes that gives you a chance - if you want it - to learn a little more about the world, and finally, a fairly violent encounter with the game's baddies in which heads are severed, blood arcs through the air, and there's much ominous chatter about destinies and revenge.

Stepping outside and things only get better. The game's outdoors environments are looking lovely, and there's far more variety to the art design. With a world that's 33 per cent bigger than the first game, the landscapes we're shown range from Brothers Grimm-style swamps, full of spooky, twisted trees, creepers, and thick mists, to cities with Persian influences, where peasants mill around in busy marketplaces and palms sway in the distance, and even an oriental plaza filled with wooden bridges and temples of red and gold.

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Comments: 1-35 of 35

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TheBoyChris
04/03/10 @ 13:55
#1
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It's good when developers are allowed to have another crack at something - power to them I say. If developers don't get the chance to learn from their mistakes, what chance have they got in the long run?

Sounds interesting - will be putting this on my radar to track :)
Quint2020
04/03/10 @ 13:58
#2
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Duffman will be so happy there's a preview for this.
Pac
04/03/10 @ 13:58
#3
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For some daft reason I though this article was about Another World 2.

That would be awesome!

...this, not so.
Chazmeister
04/03/10 @ 13:58
#4
+7
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I rather enjoyed the first game actually, even if it was rather broken and filled with really hammy dialogue, mayhap this one will be much improved.
Metalfish
04/03/10 @ 13:58
#5
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Sounds massively ambitious. The first one was full of bad ideas executed badly. I hope they've learned their lessons, even if some people found an enjoyable romp in the prequel.
crazyhorse174
04/03/10 @ 13:58
#6
+6
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Two Worlds II is a rather clumsy name though. Hopefully they'll change it something less of a mouthful.
M4RV
04/03/10 @ 14:00
#7
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For some daft reason I though this article was about Another World 2.

Same here. Still, now that's a game that hardly needs a sequel.

- - - -

Not my cup of tea this one, but...
Edited 1 times, most recently on 04/03/10 @ 14:00
SilverInfinity
04/03/10 @ 14:05
#8
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I enjoyed the first game, yes it had its faults but it wasn't as bad as Divinity 2 or Risen.

Looking forward to this!
convercide
04/03/10 @ 14:08
#9
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Well met.
PearOfAnguish
04/03/10 @ 14:10
#10
+2
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I enjoyed this too, eventually, though it is massively flawed in many ways.

"With a world that's 33 per cent bigger than the first game"

Are they kidding? The original is really fucking huge.

"it wasn't as bad as Divinity 2 or Risen."

So wrong.
Edited 2 times, most recently on 04/03/10 @ 14:12
DUFFMAN5
04/03/10 @ 14:15
#11
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Fookin yes! and #8 Sir as for Divinity II (25 odd hours in) brilliant and Risen (2 run throughs) brilliant.
I love me some olde fantasy RPG.

I have had TWII pre ordered for ages, if it is anything like the first I will be very happy.
Quint2020
04/03/10 @ 14:19
#12
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From a mechanic perspective I actually found a lot to like when it came to the first game but everything was so poorly executed and badly presented that any good ideas the developers may have had just got lost, it was really a game that smacked of too much ambition and not enough resources to see that ambition come good.

It sounds like the publisher may be throwing a bit more money at them this time (an odd choice considering how poorly the original game did), hopefully this will result in some of those good ideas turning in to a good game.
JimWest
04/03/10 @ 14:24
#13
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I was disappointed with the first was so hoping for an oblivion with co-op aspects. Lets hope they have learnt from msitakes, and picked up a few pointers from games such as Borderlands that have come out since then.

It is good to see Devs taking another crack at an IP just because the first one didn't work out, you never know it could be one of THE games to own.
NewbieZilla
04/03/10 @ 14:28
#14
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They really should focus on doing a single player only affair. I really don't think them capable of outputting a non-broken multiplayer exerience.
mkreku
04/03/10 @ 14:43
#15
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I didn't think the first game was ugly. In fact, I thought it was really pretty.
Slipstream
04/03/10 @ 14:52
#16
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Haha, it does sound ambitious.
It's the co-op that has my attention, I was expecting what this is offering in the first game but to no avail, so hopefully they've got it right this time!

Bridging the plot from the first game and this one will take some work, once people realised unstructured the first game was you can bet they gave p after 15 minutes of wandering outside the first time.

I think a demo should be in order for this one, prior release.
joe90
04/03/10 @ 14:57
#17
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@Pac.. me too, its the art work on the main page..
greenllama88
04/03/10 @ 15:11
#18
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I really love the genre so was dissapointed that the problems with the first game did enough to detract from the potential it had... sounds like they have got some good new ideas for this one so if they can get the core experince to be good enough, then it could be a great little gem in the rough... not expecting a flawless experince though as these type of games are usually flawed master pieces at best... thats half the fun.
Boomerang
04/03/10 @ 15:33
#19
+3
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I also enjoyed the first. It was a bit shit, but in a really charming likeable way. Will definitely keep my eye on this.

Hope they've dialled down all the "Well met, aye!!"s from the towns though!
Widge
04/03/10 @ 15:43
#20
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On the radar, maybe it'll be the Elder Scrolls game that people wanted...
JayKwon
04/03/10 @ 15:44
#21
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"Puts on radar".
MrWonderstuff
04/03/10 @ 16:16
#22
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Saw a trailer for this and the voice over work was very poor. Placeholder?
Demiath
04/03/10 @ 17:41
#23
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"Two Tworlds II"? Must be the worst WRPG title since "Divine Divinity"...
kingmong
04/03/10 @ 17:57
#24
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Name idea:

Two Worlds II: That's Four Worlds In Total
Edited 1 times, most recently on 04/03/10 @ 17:58
immateriaux
04/03/10 @ 18:27
#25
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I guess the XBox and PC experience, again, really need to be differentiated in these discussions. Bought the original for PC and really enjoyed it. The horse riding exploration in particular was well done and the dialogue never in the least bothered me - it's fantasy, how do we know they don't all speak like amateur dramatics apprentices? Will certainly look forward to the sequel
darc
04/03/10 @ 19:04
#26
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"Chains hanging from ceilings ripple in the breeze"

That's one hell of a breeze. (Or very thin chains.)

"The tree stumps around here are too short for this, but there's a crypt in the old drowned cemetary that'll work nicely."

I'm trying to imagine what those two guys could possibly be discussing. Whatever it is, I doubt either of them are up for re-election. :)
mcmothercruncher
04/03/10 @ 19:41
#27
-10
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Am I the only one who struggles to read their name as anything other than Reality FART?
It's making it really hard to take the whole thing seriously.
macpete
04/03/10 @ 19:54
#28
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There are four versions of the engine, to be precise. The game will be released for the Mac platform as well (release date: Spring 2010 ... the same time frame of the PC/360/PS3 versions).
Edited 1 times, most recently on 05/03/10 @ 16:55
darc
04/03/10 @ 20:44
#29
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Four builds, single and multiplayer, co-op and PvP... this much ambition sounds like a recipe for disaster. BUT, I am looking forward to the reviews. This is exactly my sort of game.
actionfitz
05/03/10 @ 11:41
#30
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"rather awful"

fuck thats being too kind.
only game i've ever returned the same day i bought it.
j1m.ch053n
05/03/10 @ 17:56
#31
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i also enjoyed the first game actually. my two sword wielding maniac cleared out all the towns - it was a riot
payback7
06/03/10 @ 01:18
#32
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Sounds interesting....... :)
Target_Render
06/03/10 @ 17:02
#33
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it does look pretty. hope it turns out well.
Phishfood
06/03/10 @ 21:36
#34
+1
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I loved the first 2 Worlds just because the main character was an arse hole and very sarcastic whike speaking in ye olde tounge.
peppergomez
09/07/10 @ 22:01
#35
+1
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does this offer a 1st-person play perspective? might buy this, if so.

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