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Two Worlds demo on Live News

Xbox 360 PC News by Tom Bramwell

8 November, 2007

SouthPeak Games has released a 566MB demo of Oblivion wannabe Two Worlds, giving you a chance to explore "a huge portion" of the game's "expansive single-player map".

You'll get to tackle "numerous" quests and various monsties as you try and make your mind up about whether to buy it or not. You can also read our Two Worlds review for additional pointers.

Or, if you've already bought it, you might be interested in the PC and Xbox 360 patches being lined up to address "issues some players have experienced", including problems with "horse steering" among other things we've copied and pasted below.

For more on Two Worlds, check out our Two Worlds gamepage. The full changelog for the upcoming patches follows:

Both platforms (PC and Xbox 360)

  • Horse steering has been improved
  • Character development curve not as steep over level 25
  • HP regeneration slower for max values above 2000
  • Death strike skill executable by strike button while in sneak mode
  • Critical hit skill fixed
  • Damage is now allowed over 32000
  • There is a cap on damage and armour at 99999
  • Necromancer spells have been balanced
  • Magical boosters effect restricted to 5 boosters
  • Stacking potions with different statistics fixed
  • Objects stacking objects can't be stacked up if result has higher level requirements than current player level
  • Equipment Class cap on 50
  • When killing in towns after you leave the town and go back guards will ask you to pay instead of immediately attacking you
  • NPC's in towns don't resurrect
  • Tweaked hilevel monster balance
  • Wing Membrane ingredient added to Helllord
  • Dragons strike not breakable by player hit
  • Bomb traps attached to some chests and wardrobes
  • Balanced number of lock picks in chests and wardrobes
  • Walking under water and not dying has been fixed
  • Inaccessible Cave north of Ashos has been fixed
  • Multiplayer Lag issues have been improved
  • Multiplayer too many skill points generated due to combat stats has been fixed
  • Friendly fire disabled in RPG mode (players cannot damage each other)
  • Resurrect spell on players has been disabled
  • Experience points for killing players has been removed
  • Disarming skill disabled against other players
  • Freezing/stopping spells disabled against other players
  • Multiplayer RPG quests given to all, reward splitter between players
  • Team assault main monuments 50 times stronger
  • Barbarian berserk skill in PvP reduced to 5
  • Chest and wardrobe lock levels improved in multiplayer

PC-specific

  • Issue of moving money between servers has been fixed
  • Maps D2,E4,F4, Multiplayer Tharbakin missing triangles or flying objects have been fixed
  • Enter opens console in single player
  • Horse steering stopping horse by back key changed
  • Cloning character when logging on new WarNet server is fixed
  • Boosters disappearing in Arena modes
  • Atmospheric fog for multiplayer towns added
  • Chat over open dialogs possible (by F11 chat dialog)
  • All PVP arenas unlocked from beginning

Xbox 360-specific

  • Improved single player framerate
  • Interface repeat changes selection left stick hold added
  • Game HDD cache cleaning possibility RB + A + B during game launch
  • Achievements for 5 elements is fixed
  • Map interface improvements only one open quest at the time, quests selection box better visibility, hero location on map better visibility, quest name on tooltip
  • Hit info fonts larger
  • "BACK - Show Instruction" text disappears
  • Double saving multiplayer characters to protect character lost from power-off or hard-locks
  • Interface no controls after "server refused connection" is fixed
  • Doubling gold in multiplayer is fixed
  • Doubling objects in multiplayer is fixed
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Comments: 1-16 of 16 in total

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BBIAJ
08/11/07 @ 09:50
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Need. Patch. NOW!

The framerate in this "game" is a joke!

I specifically haven't touched it as I'm holding out on the patch, in the hope that it fixes just about everything...
Darren
08/11/07 @ 10:00
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The game is a broken mess technically anyway and I very much doubt a patch will fix all the crippling issues like the stuttering 10 fps framerate, especially as there've been numerous patches already for the PC version (the 360 game used the latest build). It's not a bad game as such once you learn to tolerate the issues but it's clearly been built with PCs in mind not the 360. As such if you want to play this game, you'd be better advised to buy it for the PC which is much cheaper, making these issues more forgiveable.
BBIAJ
08/11/07 @ 10:19
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@ Darren:

Xbox 360-specific

· Improved single player framerate

Much?
Miths
08/11/07 @ 10:45
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"Xbox 360-specific

· Improved single player framerate

Much?"

I certainly hope so. I bought the game the other day (360 version), figuring I would give it a shot despite the bad press, but I simple had to give up after an hour thanks to the splitting headache I was getting, courtesy of the abysmal framerates.

You can often blame your own slightly outdated graphics card if you get those kinds of problems in a PC game (I know I often do :p), but anything less than a steady 25-30 fps is just completely unacceptable in a console version.
Darren
08/11/07 @ 10:47
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I very much doubt that will fix the framerate issues, BBIAJ, beyond improving it slightly and, if it does, then you'd have to ask why the developers released the game so broken in first place. ;)

I suspect the game will still stutter and pause, just not as much maybe. OK, so any improvement is welcome but it probably won't miraculously eliminate them entirely. That said, I'd so love to be proven wrong but I don't think the developers have the talent to be honest. It's clear to me that they don't know how to get the best out of the 360 and at a guess I'd say they just dumped the PC engine onto the system and just turned down the graphics settings to get it running and actually did very little optimisation.
Darren
08/11/07 @ 10:52
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It was an alpha build actually. ;)
SomaticSense
08/11/07 @ 11:57
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I'll be downloading this. Should be interesting to see just how bad a game it really is.
Milbe
08/11/07 @ 12:01
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Will there be a re-review of the game after the patch? It would be nice to have some more peoply try it as it is a much better game than the press suggested.

Maybe try using less "Oblivion wannabe" comments.....
Avenger1324
08/11/07 @ 13:04
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Games get one chance to impress and get people to buy it and that is when the review is done. If you screw up in a major way for launch and rely on patching, then you also have to rely on word of mouth to get people to buy the game.

I tried the demo, but it just had so many things that felt unfinished, or just poor design choices that it put me off buying the game. If I hadn't tried the demo I would have bought it at release
SomaticSense
08/11/07 @ 13:44
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My god it's crap. Switched it off the moment my character started running in a random direction if I was to so much as blow on the left stick. have they bothered calibrating it at all?

And what's with the Mortal Kombat blood?

Horrible.
Ghettomurph
08/11/07 @ 17:30
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This demo has to be the worst advertisment for a product in the history of the world! Is this supposed to actually entice people to buy the full game!
vane101
08/11/07 @ 19:29
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Looks like the devs had the marketing right but the game wrong!
Metalfish
08/11/07 @ 23:33
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Played demo. It was atrocious.
AZA
08/11/07 @ 23:47
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Man that is one BAD game, the voice acting was laughable amongst other glaring problems, how was this allowed to be released?
SomaticSense
09/11/07 @ 10:34
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Was it just me, or did the devs actually say their fighting engine had more depth than Oblivion's in a magazine preview?

If so, then I really have to laugh XD
ParanoidZombie
09/11/07 @ 13:32
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Oh boy, that demo is crap. I mean, is it a joke or something?

Comments: 1-16 of 16 in total

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